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Catatan patch Wild Rift — Patch 7.3b

Patch 7.3b is a balance update. It helps champions that struggled in the new meta — Volibear, Jhin, Tryndamere and Yasuo — and tones down Hwei, Nocturne, Yunara and Senna. Assassins get tools to turn early leads into wins (a cheaper Youmuu's Ghostblade, more early damage on Electrocute, a faster Cheap Shot); Locket of the Iron Solari, Statikk Shiv and Yun Tal Wildarrows get better, Thornmail costs more, Warmog's Armor is less appealing for enchanters, Grasp of the Undying and Aery are weaker, Raptors are tankier, and AAA ARAM gets another round of augment tuning.

Perubahan champion

Volibear

Buff. Riot says Volibear struggled to find his footing this patch: more Attack Damage scaling and healing on Frenzied Maul, to make him matter more in teamfights.

Jhin

Buff. Jhin was falling behind: part of his power moves earlier, so his missing-Health damage peaks at level 10 instead of level 15.

Tryndamere

Buff. He gained less than expected from the crit item overhaul: more critical strike chance from Fury and more damage on Spinning Slash, for steadier damage.

Hwei

Nerf. Still too strong overall: Riot lowers his consistent damage, shields and crowd control to give opponents more room to fight back.

Nocturne

Nerf. After the jungle overhaul he clears camps and finds his targets too efficiently: slower clear and fewer chances to strike.

Yunara

Nerf. As players learned her kit she became too strong: less sustained damage, to bring her in line with the other marksmen.

Senna

Nerf. Still above the rest of the roster: another pass on her scaling, to give both marksmen and supports more room.

Yasuo

Buff. He struggled after losing the crit version of Bloodthirster: more damage and survivability in the mid and late game.

Perubahan item

Youmuu's Ghostblade

Buff (price). Part of the assassin package: cheaper, so early leads turn into wins more easily.

Locket of the Iron Solari

Buff. More appealing for tank supports, to close the gap between a tank support and an enchanter.

Thornmail

Nerf (price). It gave tanks a lot of Armor and Grievous Wounds earlier than intended: it now costs like the other first items.

Warmog's Armor

Nerf. It ended up in too many builds, especially on enchanter supports: higher Health threshold, still a solid choice for tank supports.

Statikk Shiv

Buff. It was falling behind the other options: cheaper and more Energized stacks.

Yun Tal Wildarrows

Buff (price). Even after the earlier buffs it lagged behind the other marksman items: cheaper, to reach power spikes sooner.

Electrocute (Rune)

Buff. Part of the assassin package: more early damage (the maximum stays the same).

Cheap Shot (Rune)

Buff. Part of the assassin package: shorter cooldown.

Grasp of the Undying (Rune)

Nerf. It was edging out Conqueror: less damage in lane and slower Health growth.

Summon Aery (Rune)

Nerf. The new support items let it trigger its shield too often: weaker shield late in the game.

Perubahan mode game

Jungle

Raptors had become too easy to clear in the mid and late game, which made them an easy target for invades: they are tankier.

AAA ARAM

Another round of augment tuning: Soothing Slipstream, Rock Solid, Poro Head, Origin: Lethal Tempo and Eureka get weaker; Upgrade Sword of Blossoming Dawn, Bigger and Bigger, Goliath and Fast and Furious get stronger.

Perbaikan bug

Sumber: catatan patch resmi

▶ Catatan patch