Nota Patch Wild Rift — Patch 7.3b
Patch 7.3b is a balance update. It helps champions that struggled in the new meta — Volibear, Jhin, Tryndamere and Yasuo — and tones down Hwei, Nocturne, Yunara and Senna. Assassins get tools to turn early leads into wins (a cheaper Youmuu's Ghostblade, more early damage on Electrocute, a faster Cheap Shot); Locket of the Iron Solari, Statikk Shiv and Yun Tal Wildarrows get better, Thornmail costs more, Warmog's Armor is less appealing for enchanters, Grasp of the Undying and Aery are weaker, Raptors are tankier, and AAA ARAM gets another round of augment tuning.
Perubahan Champion
Volibear
Buff. Riot says Volibear struggled to find his footing this patch: more Attack Damage scaling and healing on Frenzied Maul, to make him matter more in teamfights.
- Frenzied Maul — Damage, Attack Damage ratio: 100% → 110%
- Frenzied Maul — Empowered damage, Attack Damage ratio: 160% → 176%
- Frenzied Maul — Empowered healing based on missing Health: 5/6/7/8% → 5/8/11/14%
Jhin
Buff. Jhin was falling behind: part of his power moves earlier, so his missing-Health damage peaks at level 10 instead of level 15.
- Whisper — Standard Critical Strike Damage: 80% → 85%
- Whisper — Damage based on missing Health: 11–25% (cap at level 15) → 11.5–25% (cap at level 10)
Tryndamere
Buff. He gained less than expected from the crit item overhaul: more critical strike chance from Fury and more damage on Spinning Slash, for steadier damage.
- Battle Fury — Critical Strike Chance per Fury: 0.3–0.5% (by level) → 0.5%
- Spinning Slash — Damage: 80/120/160/200 + 100% bonus Attack Damage + 80% Ability Power → 80/130/180/230 + 110% bonus Attack Damage + 80% Ability Power
Hwei
Nerf. Still too strong overall: Riot lowers his consistent damage, shields and crowd control to give opponents more room to fight back.
- Signature of the Visionary — Damage: 40–285 (by level) + 30% Ability Power → 30–280 (by level) + 25% Ability Power
- Subject: Serenity — Pool of Reflection, initial shield: 60/80/100/120 + 35% Ability Power → 50/70/90/110 + 30% Ability Power
- Subject: Serenity — Pool of Reflection, maximum shield: 108/128/148/168 + 71% Ability Power → 98/118/138/158 + 60% Ability Power
- Subject: Serenity — Stirring Lights, bonus base damage: 30/40/50/60 → 20/30/40/50
- Subject: Torment — Crushing Maw, jaws hitbox optimized
- Subject: Torment — Crushing Maw, cast range: 7.5 → 7
- Subject: Torment — Crushing Maw, damage: 70/120/170/220 + 70% Ability Power → 60/110/160/210 + 60% Ability Power
Nocturne
Nerf. After the jungle overhaul he clears camps and finds his targets too efficiently: slower clear and fewer chances to strike.
- Base Stats — Health per level: 134 → 128
- Duskbringer — Attack Damage: 20/30/40/50 → 10/25/40/55
- Duskbringer — Base damage: 70/125/180/235 → 60/115/170/225
- Paranoia — Cooldown: 110/90/70s → 120/100/80s
Yunara
Nerf. As players learned her kit she became too strong: less sustained damage, to bring her in line with the other marksmen.
- Cultivation of Spirit — Passive damage: 10/15/20/25 → 5/10/15/20
- Cultivation of Spirit — Active damage: 10/15/20/25 → 5/10/15/20
- Transcend One's Self — Cooldown: 70/60/50s → 70/65/60s
Senna
Nerf. Still above the rest of the roster: another pass on her scaling, to give both marksmen and supports more room.
- Absolution — Standard Critical Strike Damage: 90% → 80%
- Absolution — Attack Damage per Black Mist stack: 1.25 → 0.9
- Piercing Darkness — Base damage: 50/80/110/140 → 30/60/90/120
Yasuo
Buff. He struggled after losing the crit version of Bloodthirster: more damage and survivability in the mid and late game.
- Way of the Wanderer — Standard Critical Strike Damage: 90% → 95%
- Way of the Wanderer — Shield: 77–529 (by level) → 77–630 (by level)
Perubahan Item
Youmuu's Ghostblade
Buff (price). Part of the assassin package: cheaper, so early leads turn into wins more easily.
- Base Stats — Price: 3000 → 2900
Locket of the Iron Solari
Buff. More appealing for tank supports, to close the gap between a tank support and an enchanter.
- Base Stats — Price: 2600 → 2500
- Base Stats — Health: 200 → 300
Thornmail
Nerf (price). It gave tanks a lot of Armor and Grievous Wounds earlier than intended: it now costs like the other first items.
- Base Stats — Price: 2700 → 2850
Warmog's Armor
Nerf. It ended up in too many builds, especially on enchanter supports: higher Health threshold, still a solid choice for tank supports.
- Warmog's Heart — Health threshold: 900 → 1250
Statikk Shiv
Buff. It was falling behind the other options: cheaper and more Energized stacks.
- Base Stats — Price: 3000 → 2900
- Energized — Extra Energized stacks per attack: 5 → 7
Yun Tal Wildarrows
Buff (price). Even after the earlier buffs it lagged behind the other marksman items: cheaper, to reach power spikes sooner.
- Base Stats — Price: 3100 → 3000
Electrocute (Rune)
Buff. Part of the assassin package: more early damage (the maximum stays the same).
- Damage: 40–210 (by level) + 10% bonus Attack Damage + 5% Ability Power → 60–210 (by level) + 10% bonus Attack Damage + 5% Ability Power
Cheap Shot (Rune)
Buff. Part of the assassin package: shorter cooldown.
- Cooldown: 7s → 5s
Grasp of the Undying (Rune)
Nerf. It was edging out Conqueror: less damage in lane and slower Health growth.
- Damage: 3.3% max Health → 3% max Health
- Max Health growth: 10 → 8
Summon Aery (Rune)
Nerf. The new support items let it trigger its shield too often: weaker shield late in the game.
- Shield: 25–120 (by level) + 10% bonus Attack Damage + 5% Ability Power → 20–100 (by level) + 10% bonus Attack Damage + 5% Ability Power
Perubahan Mod Permainan
Jungle
Raptors had become too easy to clear in the mid and late game, which made them an easy target for invades: they are tankier.
- Crimson Raptor — Base Health: 1000 → 1100
- Crimson Raptor — Health per level: 110 → 125
- Raptor — Base Health: 500 → 550
- Raptor — Health per level: 55 → 65
AAA ARAM
Another round of augment tuning: Soothing Slipstream, Rock Solid, Poro Head, Origin: Lethal Tempo and Eureka get weaker; Upgrade Sword of Blossoming Dawn, Bigger and Bigger, Goliath and Fast and Furious get stronger.
- Soothing Slipstream — Healing: 1.5% max Health → 1% max Health
- Rock Solid — Damage reduction: 3.75–14.25 (by level) → 3.5–10.5 (by level)
- Poro Head — Damage reduction: 3–15 (by level) → 3–12 (by level)
- Poro Head — True damage reduction: 50% → 40%
- Origin: Lethal Tempo — Attack Speed per stack: 9% → 6%
- Origin: Lethal Tempo — Attack range at max stacks: 50 → 25
- Eureka — Ability Haste: 25% bonus Attack Damage + 12% Ability Power → 20% bonus Attack Damage + 10% Ability Power
- Upgrade Sword of Blossoming Dawn — Reduced basic attack damage converted into healing: 100% → 300%
- Bigger and Bigger — Bonus Health per takedown: 15 → 30
- Goliath — Bonus Health: 20% → 30%
- Fast and Furious — Movement Speed and Attack Speed on critical strike: 15% → 25%
Pembetulan Bug
- Fixed an issue where Yun Tal Wildarrows' Attack Speed effect would occasionally trigger incorrectly.
- Fixed an issue where activating Yordle Snap Trap would reduce Armor and Magic Resist.
- Fixed an issue with the description of Smolder's first ability.
- Fixed an issue with the cast range of Veigar's first ability.
- Guild Leaderboard: rankings are now calculated on points at 11:55 PM every Sunday, and the leaderboard refreshes at 12:00 AM.
Sumber: nota patch rasmi