Patch notes Wild Rift — Patch 7.3d
Patch 7.3d is a balance update. Akali, Lee Sin, Miss Fortune and Camille get stronger, Shyvana and Nasus are adjusted, and Malphite, Ashe, Singed, Samira and Ekko are toned down. Fiendhunter Bolts, Divine Sunderer and Essence Reaver improve; Whispering Circlet, Diadem of Songs and Stormrazor get weaker. Hand of Baron and minion pushing get more power, turrets punish early dives a little less, AAA ARAM gets an augment pass, and Riot touches up the three K/DA Ahri skins.
Champion changes
Shyvana
Adjusted. With jungle clear speeds now similar for everyone, she lost her early edge and struggled when behind: a stronger human form, but less power once fully scaled.
- Base Stats — Health per level: 120 → 130
- Base Stats — Health Regen per level: 9 → 12
- Base Stats — Attack Speed per level: 0.012 → 0.024
- Twin Bite — Cooldown: 8.5/7.5/6.5/5.5s → 7/6.5/6/5.5s
- Burnout — Cooldown: 13/12/11/10s → 12/11/10/9s
- Burnout — Wings of the Cloud bonus Movement Speed: 25% → 15%
- Flame Breath — Cooldown: 11/10/9/8s → 10/9/8/7s
- Flame Breath — Damage ratio: 30% Attack Damage + 40% Ability Power → 50% Attack Damage + 80% Ability Power
- Flame Breath — Dragon Form detonation damage ratio: 50% Attack Damage + 70% Ability Power → 100% Attack Damage + 100% Ability Power
- Flame Breath — Dragon Form scorched earth Attack Damage ratio: 10% → 15%
- Dragon's Descent — Life of the Ocean Omnivamp: 20% → 10%
Camille
Buff. Recent Attack Speed changes made her combos feel less fluid: more Attack Speed per level to make them smooth again.
- Base Stats — Attack Speed per level: 0.016 → 0.028
Malphite
Nerf. Still bringing too much damage and durability: less burst on Thunderclap and a smaller shield, so opponents can fight back.
- Granite Shield — Maximum Health ratio: 11% → 10%
- Thunderclap — First attack base damage: 40/60/80/100 → 30/45/60/75
- Thunderclap — First attack Armor ratio: 30% → 20%
Ekko
Nerf. He has been scaling too fast since the last patch: less damage to monsters, to keep his snowball in check.
- Z-Drive Resonance — Damage modifier against monsters: 120% → 110%
- Timewinder — Damage modifier against monsters: 115% → 100%
Lee Sin
Buff. Struggling at every skill level: smoother combos with more Attack Speed per level, and more damage on Dragon's Rage.
- Base Stats — Attack Speed per level: 0.02 → 0.04
- Dragon's Rage — Base damage: 125/350/575 → 150/375/600
Akali
Buff. Struggling for a while: instead of more damage, a sturdier early lane and smoother, faster late-game combos.
- Base Stats — Attack Speed per level: 0.02 → 0.04
- Base Stats — Base Armor: 34 → 37
Nasus
Adjusted. Weak in Baron Lane and teamfights since the last patch: more Attack Damage and more resistances from his ultimate, but less waveclear to keep his Mid Lane in check.
- Base Stats — Attack Damage: 58 → 62
- Spirit Fire — Base damage: 55/110/165/220 → 50/90/130/170
- Fury of the Sands — Armor and Magic Resistance: 40/50/60 → 40/55/70
Samira
Nerf. Too strong since her last buffs: part of her scaling increases is reverted, without undoing all of them.
- Flair — Attack Damage ratio: 125% → 115%
- Inferno Trigger — Attack Damage ratio: 50% → 45%
Ashe
Nerf. Dominating Dragon Lane at every skill level: less basic attack damage throughout the game.
- Frost Shot — Bonus basic attack damage on the target (based on crit stats): 0–130% → 0–123.5%
Miss Fortune
Buff. The marksman item overhaul and the crit changes left her builds behind: a small boost to Love Tap and Bullet Time.
- Love Tap — Bonus Attack Damage multiplier: 40% → 50%
- Bullet Time — Critical Strike Damage (based on crit stats): 130–139% → 135–145.5%
Singed
Nerf. Dominant in Baron and Mid Lane for a long time: weaker in the early and mid game, and less disruptive late.
- Base Stats — Health: 690 → 660
- Base Stats — Movement Speed: 355 → 350
- Mega Adhesive — Cooldown: 11s → 14/13/12/11s
- Fling — Cooldown: 12s → 13s
Item changes
Fiendhunter Bolts
Buff. The item and its users were still behind: more critical and true damage after casting the ultimate.
- Opening Barrage — Standard Critical Strike Damage: 80% → 85%
- Opening Barrage — True Damage: 15% → 17.5%
Divine Sunderer
Buff (price). Too expensive to compete as a first item: cheaper, to reach its power spike sooner.
- Base Stats — Price: 3400 → 3300
Essence Reaver
Buff. Falling behind in the current meta: more Attack Damage.
- Base Stats — Attack Damage: 50 → 55
Whispering Circlet
Nerf. Still ahead of the other enchanter items: less Heal and Shield Power, for more variety in support builds.
- Base Stats — Heal and Shield Power: 8% → 6%
Diadem of Songs
Nerf. Same reason as Whispering Circlet: less Heal and Shield Power.
- Base Stats — Heal and Shield Power: 8% → 6%
Stormrazor
Nerf. Picked a lot and winning a lot: its speed boost made kiting too easy, so Bolt deals less damage and gives less Movement Speed.
- Bolt — Damage: 120 → 100
- Bolt — Movement Speed: 45% → 35%
Game mode changes
Baron Nashor
Buff. The first Baron was more rewarding after the last patch, but still not enough: Hand of Baron makes minions tougher, to push the advantage.
- Hand of Baron — Minion damage reduction against champions, Melee and Caster Minions: 50–70% → 55–75%
- Hand of Baron — Minion damage reduction against champions, Cannon and Siege Minions: 30% → 35%
- Hand of Baron — Minion damage reduction against other minions, Melee Minions: 80% → 90%
- Hand of Baron — Minion damage reduction against other minions, other minions (except Super Minions): 20% → 25%
- Hand of Baron — Minion damage reduction against turrets (except Super Minions): 25% → 30%
Minions
Buff. Like Hand of Baron, the minion push advantage wasn't strong enough: minions take less damage when their team is ahead. Riot doesn't give the numbers.
Turrets
Nerf. Stacking turret damage made early dives too punishing: the multiplier on consecutive attacks grows more slowly.
- Turret damage multiplier on consecutive attacks: 100%/150%/215%/300% → 100%/150%/210%/270%
AAA ARAM — Augments
Augment pass: Violet Toxin, Chromacrash Series, Rhythm Hunter and Transmissible Agents get weaker; Red-Blue Remix and Crimson Burst get stronger.
- Violet Toxin — On-hit damage: 40 ~ 80 + 40% bonus Attack Damage + 10% Ability Power → 20 ~ 40 + 40% bonus Attack Damage + 10% Ability Power
- Chromacrash Series — Damage per second: 10 ~ 20 + 30% bonus Attack Damage + 15% Ability Power → 5 ~ 12 + 30% bonus Attack Damage + 10% Ability Power
- Rhythm Hunter — Steelbuff per stack: 8 → 6
- Red-Blue Remix — Maximum stacks per minute: 60 → 75
- Transmissible Agents — Transmitted healing and shielding: 50% → 40%
- Crimson Burst — Cooldown: 5s → 4s
Source: official patch notes