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Lee Sin Wild Rift icon

Lee Sin Wild Rift Build — Patch 7.2e

李青 · 盲僧 Fighter C

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 18 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Lee Sin: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Lee Sin players, captured in-game.

📖 How to play Lee Sin

Most-used builds on the China server (Master+)

Jungle

Core items
47.8% WR
31.89% use
Youmuu's Ghostblade
Youmuu's Ghostblade
Serpent's Fang
Serpent's Fang
Serylda's Grudge
Serylda's Grudge
51.1% WR
21.64% use
Youmuu's Ghostblade
Youmuu's Ghostblade
Trinity Force
Trinity Force
Serylda's Grudge
Serylda's Grudge
47.2% WR
3.71% use
Youmuu's Ghostblade
Youmuu's Ghostblade
Trinity Force
Trinity Force
Serpent's Fang
Serpent's Fang
Runes
46.2% WR
32.4% use
Conqueror
Conqueror
Battle Zeal
Battle Zeal
Cut Down
Cut Down
Legend: Alacrity
Legend: Alacrity
Sudden Impact
Sudden Impact
46.3% WR
19.94% use
Conqueror
Conqueror
Sudden Impact
Sudden Impact
Tyrant
Tyrant
Eyeball Collection
Eyeball Collection
Overgrowth
Overgrowth

Most-used items & runes · from our Top-30 screenshots

Counted on 20 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Immortal Treads
Immortal Treads
95%
Serpent's Fang
Serpent's Fang
90%
Serylda's Grudge
Serylda's Grudge
90%
Youmuu's Ghostblade
Youmuu's Ghostblade
85%
Death's Dance
Death's Dance
75%
Trinity Force
Trinity Force
55%
Runes
Battle Zeal
Battle Zeal
65%
Legend: Alacrity
Legend: Alacrity
65%
Cut Down
Cut Down
60%
Sudden Impact
Sudden Impact
60%
Absolute Focus
Absolute Focus
40%
Overgrowth
Overgrowth
20%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

18 of the top 30 players have a public match history; the others keep theirs private.

2
player #2 name
summoner spells of rank 2 Lee Sin player
runes of rank 2 Lee Sin player
items of rank 2 Lee Sin player
4
player #4 name
summoner spells of rank 4 Lee Sin player
runes of rank 4 Lee Sin player
items of rank 4 Lee Sin player
8
player #8 name
summoner spells of rank 8 Lee Sin player
runes of rank 8 Lee Sin player
items of rank 8 Lee Sin player
9
player #9 name
summoner spells of rank 9 Lee Sin player
runes of rank 9 Lee Sin player
items of rank 9 Lee Sin player
10
player #10 name
summoner spells of rank 10 Lee Sin player
runes of rank 10 Lee Sin player
items of rank 10 Lee Sin player
11
player #11 name
summoner spells of rank 11 Lee Sin player
runes of rank 11 Lee Sin player
items of rank 11 Lee Sin player
12
player #12 name
summoner spells of rank 12 Lee Sin player
runes of rank 12 Lee Sin player
items of rank 12 Lee Sin player
13
player #13 name
summoner spells of rank 13 Lee Sin player
runes of rank 13 Lee Sin player
items of rank 13 Lee Sin player
14
player #14 name
summoner spells of rank 14 Lee Sin player
runes of rank 14 Lee Sin player
items of rank 14 Lee Sin player
16
player #16 name
summoner spells of rank 16 Lee Sin player
runes of rank 16 Lee Sin player
items of rank 16 Lee Sin player
22
player #22 name
summoner spells of rank 22 Lee Sin player
runes of rank 22 Lee Sin player
items of rank 22 Lee Sin player
24
player #24 name
summoner spells of rank 24 Lee Sin player
runes of rank 24 Lee Sin player
items of rank 24 Lee Sin player
25
player #25 name
summoner spells of rank 25 Lee Sin player
runes of rank 25 Lee Sin player
items of rank 25 Lee Sin player
26
player #26 name
summoner spells of rank 26 Lee Sin player
runes of rank 26 Lee Sin player
items of rank 26 Lee Sin player
27
player #27 name
summoner spells of rank 27 Lee Sin player
runes of rank 27 Lee Sin player
items of rank 27 Lee Sin player
28
player #28 name
summoner spells of rank 28 Lee Sin player
runes of rank 28 Lee Sin player
items of rank 28 Lee Sin player
29
player #29 name
summoner spells of rank 29 Lee Sin player
runes of rank 29 Lee Sin player
items of rank 29 Lee Sin player
30
player #30 name
summoner spells of rank 30 Lee Sin player
runes of rank 30 Lee Sin player
items of rank 30 Lee Sin player

Who counters Lee Sin — hardest matchups & how to play them

The toughest lane matchups for Lee Sin on the Wild Rift China server, with why each is hard and exactly how to play it.

RammusLee Sin vs Rammus Unfavorable

Why Rammus counters Lee Sin: An armored hedgehog with a taunt: your kicks tickle him and every dive of yours ends in taunt-and-die.

How to play Lee Sin into Rammus: Never duel him in his own quadrant. Win with early lane ganks: for 10 minutes you are the faster one.

→ Rammus
WarwickLee Sin vs Warwick Unfavorable

Why Warwick counters Lee Sin: His sustain wins the long river brawls and the fear interrupts your R: your early game hits a wall that bites.

How to play Lee Sin into Warwick: Short skirmishes: enter, deal damage, ward-hop out. Steal camps behind his back: he only smells you when you are wounded.

→ Warwick
ViegoLee Sin vs Viego Skill matchup

Why Viego counters Lee Sin: An early skirmisher duel: he resets with possession, you exit with the ward. Every scrap is a game within the game.

How to play Lee Sin into Viego: In 2v2s the focus is VIEGO, always: if he dies first, no possession and the fight is won. Killing him last flips everything.

→ Viego
KindredLee Sin vs Kindred Skill matchup

Why Kindred counters Lee Sin: Her marks pull her to where you are strongest — the early game — but her kiting punishes your slow entries.

How to play Lee Sin into Kindred: Invade HER marks: every denied mark is half an item off her build. Q into R before her R starts: inside the zone nobody dies.

→ Kindred
FiddlesticksLee Sin vs Fiddlesticks Skill matchup

Why Fiddlesticks counters Lee Sin: His terror needs dark corners and you live on vision: whoever controls the wards controls the matchup.

How to play Lee Sin into Fiddlesticks: Deep wards and invade his first clear: before 5 he is paper. If you are quick, your R interrupts his.

→ Fiddlesticks

Who to play with Lee Sin — best team synergies

The champions Lee Sin works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Lee Sin

Lee Sin + Malphite Best pairing

Unstoppable Force (R) knocks half a team up in one spot, and his page admits he kills nobody without someone converting the engage: you arrive with Sonic Wave (Q) into Resonating Strike while they are still airborne.

Lee Sin + Shen Strong

Your page says a dive gone wrong leaves you with no fallback: Stand United (R) shields you and teleports him onto you from across the map, and the long-range Shadow Dash (E) taunt hands you a Sonic Wave (Q) that cannot be dodged.

Lee Sin + Ornn Strong

Bellows Breath (W) applies Brittle, which stretches every follow-up crowd control by 30%, so the Cripple (E) slow and the Dragon's Rage (R) kick both last longer. His page says outright that someone else has to punish his knock-ups.

Lee Sin + Darius Strong

His page says mobile champions simply stay out of Apprehend (E) range: Cripple (E) 30% slow and a Dragon's Rage (R) kick hand them over standing still, and Noxian Guillotine (R) executes whatever Resonating Strike (Q) already chunked.

Lee Sin + Volibear Situational

Worth it in games where you can force early dives: Stormbringer (R) shuts a turret off for three seconds and the Thundering Smash (Q) stun hands you a free Sonic Wave (Q). The longer the game runs, the less the pairing gives you.

Best Mid partners for Lee Sin

Lee Sin + Galio Best pairing

Hero's Entrance (R) lands on you mid-dive with a shield and a knock-up, the fallback your kit does not have. In return, Cripple (E) slow keeps enemies inside the zone that ultimate telegraphs for 2.5 seconds before it arrives.

Lee Sin + Twisted Fate Best pairing

Your number one weakness is missing Sonic Wave (Q): the Gold Card from Pick a Card (W) stuns for 1.25 seconds and hands it to you. Destiny (R) reveals the whole map and teleports him into your gank, so you show up two-strong.

Lee Sin + Ahri Strong

Charm (E) walks the target toward you for 1.4 seconds, so Sonic Wave (Q), the skillshot your page says decides your fights, simply cannot miss. Spirit Rush (R) then brings her into the dive alongside you.

Lee Sin + Annie Strong

With Pyromania (P) charged, her next spell stuns for a full second no matter what, so she never has to guess to open your gank. In return her page says she has no escape at all, and you are the one who shows up at level 3.

Lee Sin + Orianna Strong

Command: Protect (E) attaches the Ball to you: shield, armor and magic resist exactly when you dive, and the Ball travels with you. Command: Shockwave (R) then fires from inside the fight and clumps everyone onto your kick.

Lee Sin + Yasuo Situational

It needs coordination, but it pays when you have it: Dragon's Rage (R) knocks up everyone standing behind the target, and his page calls any ally knock-up an invitation for Last Breath (R). Without that timing he is a 48%-winrate pick.

Best Duo (ADC) partners for Lee Sin

Lee Sin + Ashe Best pairing

Frost Shot (P) slows with every single hit, and a slowed target can no longer sidestep Sonic Wave (Q). Enchanted Crystal Arrow (R) is a stun of up to 3.5 seconds from across the map: she opens the gank, you close it.

Lee Sin + Jhin Strong

Deadly Flourish (W) turns into a real root on anyone an ally has just damaged: one touch from Sonic Wave (Q) or Tempest (E) is enough, and the target is locked before you even dash in with Resonating Strike.

Lee Sin + Miss Fortune Strong

Bullet Time (R) is a stationary three-second channel and her page says half the enemies walk out of it without a slow first: Cripple (E) 30% and a Dragon's Rage (R) knock-up keep them inside the cone for all twelve waves.

Lee Sin + Draven Strong

You are both champions who either get ahead early or do not exist: a level 3-4 gank banks his League of Draven (P) Adoration stacks, and the knockback and slow from Stand Aside (E) hands you a free Sonic Wave (Q) in lane.

Lee Sin + Varus Situational

Worth it against teams that stand close together: Chain of Corruption (R) roots the first target and spreads to whoever is next to them, and you dash in with Resonating Strike (Q) on a frozen group. Against a spread team, almost nothing.

Best Support partners for Lee Sin

Lee Sin + Thresh Best pairing

Your page says a missed kick leaves you inside the enemy team with nothing left: the Dark Passage (W) lantern is that fallback. And Death Sentence (Q) stuns for 1.5 seconds, handing you a Sonic Wave (Q) that cannot miss.

Lee Sin + Leona Strong

Her page says outright that if the jungler does not punish the window she opens, her whole engage is wasted: the Zenith Blade (E) root into a one-second Shield of Daybreak (Q) stun is enough for Q-Q, Tempest (E) and the kick.

Lee Sin + Nami Strong

Aqua Prison (Q) knocks the target up and hands you the Sonic Wave (Q) your whole combo depends on, while Tidecaller's Blessing (E) loads the exact Flurry (P) autos you weave with bonus damage and a slow. She cannot finish alone; you can.

Lee Sin + Braum Strong

Concussive Blows (P) also stacks from allies' attacks, and Flurry (P) gives you 40% attack speed on the two autos after every ability: nobody on the server fills those four marks faster than you, so the stun lands by itself.

Lee Sin + Blitzcrank Situational

Rocket Grab (Q) drags the target out of position and Power Fist (E) knocks them up: two pieces of crowd control in a row, and you land Sonic Wave (Q) on someone who cannot move. One enemy spell shield, though, and the pairing is gone.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
JungleC46.65%12.64%7.99%#30 / 40
Master+
LaneTierWin%Pick%Ban%Pos.
JungleC46.7%12.48%8.21%#31 / 40
Challenger
LaneTierWin%Pick%Ban%Pos.
JungleB47.48%12.87%8.48%#26 / 42
Sovereign
LaneTierWin%Pick%Ban%Pos.
JungleB47.62%13.21%14.59%#22 / 41

Abilities (original CN names)

Flurry
Passive
Flurry
疾风骤雨
Sonic Wave / Resonating Strike
Q
Sonic Wave / Resonating Strike
天音波
Safeguard / Iron Will
W
Safeguard / Iron Will
金钟罩
Tempest / Cripple
E
Tempest / Cripple
天雷破
Dragon's Rage
R
Dragon's Rage
猛龙摆尾

How to play Lee Sin — Wild Rift guide, combos & tips

Lee Sin is Wild Rift's signature high-mechanics jungle Fighter, built entirely around chaining basic abilities into empowered auto-attacks instead of just pressing buttons on cooldown. His damage leans physical — Sonic Wave/Resonating Strike, Dragon's Rage, and his autos all hit as AD — with a secondary pocket of magic damage from Tempest's shockwave and Iron Will's on-hit bonus. Play him well and he can solo-carry a jungle path before minute ten; play him passively and he's just a squishy melee champion with no fallback plan.

Strengths

  • Dominant early-game tempo: Sonic Wave marks a target from range and Resonating Strike dashes in for 60-120 physical damage that scales with how much health they've already lost, so landing the poke alone can open a kill.
  • Auto-attack weaving snowballs his stats above their base numbers — Flurry grants 40% attack speed on his next two autos after every ability cast, and each auto shaves 0.5s off Safeguard's cooldown.
  • Dragon's Rage is one of the best single-target ultimates in the game: a well-aimed kick sends the primary target flying and knocks up anyone standing behind them for another 125 physical damage.
  • Self-sufficient vision from Tempest — a 95-damage shockwave that reveals everything it touches for 3 seconds — lets him invade, check bushes, and set up ganks without ever buying a ward.

Weaknesses

  • Extremely snowball-dependent: his low assist and survivability ratings reflect a kit with almost no scaling or teamfight utility to fall back on if the early game goes wrong.
  • Every combo starts with landing Sonic Wave; miss that skillshot and the Resonating Strike dash, the Cripple slow, and most of his kill pressure simply aren't there that fight.
  • Tanky, taunt-based targets shut him down hard — diving a stacked Rammus just hands him a free taunt-and-kill, while sustain junglers like Warwick out-heal his early trades and can fear through a Dragon's Rage.
  • His whole game plan leans on vision and reveals, so ambush-style picks that thrive in fog of war (Fiddlesticks being the extreme case) take away the information edge he usually fights with.

Combos

  • Sonic Wave → Resonating Strike: mark a target with Q, then recast within 3 seconds to dash to them for 60-120 physical damage based on their missing health — the core gap-close-and-execute combo of every fight.
  • Tempest → Cripple → autos: drop E into a skirmish to damage and reveal everyone around you, trigger Cripple for a 30% slow (decaying over 4s) on anyone it hit, then clean up with Flurry-buffed autos they can no longer kite.
  • Safeguard → Iron Will: dash in for an 80-point shield when enemies are nearby on arrival, then pop Iron Will so your next two autos add 26 bonus magic damage and 16% omnivamp — how you win extended duels.
  • Full gank chain: Sonic Wave-Resonating Strike onto the target, Tempest-Cripple to slow the fight, weave autos for the attack speed and sustain, then close with Dragon's Rage to secure the kill or punt them into your team.

Skill order: Q > E > W (max Dragon's Rage, R, at every chance) — Q buys clear speed and kill threat early, E adds AoE damage and a fight-winning slow, W mostly just buys cooldown and shield value so it waits until last.

Early game

Your jungle clear leans on Q plus Flurry-refreshed autos, so clear efficiently and look to gank the moment you hit level 3-4 with Sonic Wave up to check a bush before you commit. Use Tempest's 3-second reveal to scout river entrances and the enemy jungle before invading or counter-ganking — free vision without a ward is one of your biggest early edges. Trade in short bursts around your ability cooldowns rather than standing in extended auto-fights, and remember every landed auto is also refilling the Energy your next combo runs on.

Mid & late game — teamfighting

Lee Sin is a pick-and-skirmish specialist more than a frontline brawler, so look for side-lane flanks and isolated targets instead of diving straight into the enemy frontline. Save Dragon's Rage for the highest-value read: kick an enemy carry away from your team to peel, or kick a squishy through their own backline so everyone behind them gets knocked up and eats the extra 125 physical damage. Use Safeguard to reposition mid-fight and Tempest to slow and reveal anyone trying to disengage, then let Flurry's attack-speed window finish whatever the combo already broke open.

Pro tips

  • Practice hitting Sonic Wave on a moving target and instantly recasting Resonating Strike — that reaction window is the single biggest skill gap between an average Lee Sin and a great one.
  • Lee Sin runs on Energy, not mana, and Flurry is his main refill: skipping auto-attacks between abilities doesn't just waste damage, it starves the resource bar your next combo needs.
  • Commit to Dragon's Rage with a plan, not a hope — a missed kick usually means you've walked into the enemy team with every cooldown spent and nothing left to escape with.