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Gnar Wild Rift Build — Patch 7.2e

纳尔 · 迷失之牙 Fighter B

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 26 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Gnar: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Gnar players, captured in-game.

📖 How to play Gnar

Most-used builds on the China server (Master+)

Baron

Core items
55% WR
29.75% use
Trinity Force
Trinity Force
Black Cleaver
Black Cleaver
Sterak's Gage
Sterak's Gage
52.3% WR
6.86% use
Trinity Force
Trinity Force
Stridebreaker
Stridebreaker
Amaranth Twinguard
Amaranth Twinguard
54.3% WR
3.74% use
Trinity Force
Trinity Force
Hullbreaker
Hullbreaker
Black Cleaver
Black Cleaver
Runes
50.7% WR
20.6% use
Fleet Footwork
Fleet Footwork
Unshakeable
Unshakeable
Second Wind
Second Wind
Unflinching
Unflinching
Brutal
Brutal
49.5% WR
14.48% use
Fleet Footwork
Fleet Footwork
Demolish
Demolish
Bone Plating
Bone Plating
Unflinching
Unflinching
Brutal
Brutal

Most-used items & runes · from our Top-30 screenshots

Counted on 27 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Trinity Force
Trinity Force
96%
Black Cleaver
Black Cleaver
78%
Amaranth Twinguard
Amaranth Twinguard
78%
Armored Advance
Armored Advance
78%
Sterak's Gage
Sterak's Gage
63%
Guardian Angel
Guardian Angel
44%
Runes
Fleet Footwork
Fleet Footwork
93%
Brutal
Brutal
70%
Bone Plating
Bone Plating
48%
Unflinching
Unflinching
48%
Second Wind
Second Wind
48%
Legend: Alacrity
Legend: Alacrity
44%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

26 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Gnar player
runes of rank 1 Gnar player
items of rank 1 Gnar player
2
player #2 name
summoner spells of rank 2 Gnar player
runes of rank 2 Gnar player
items of rank 2 Gnar player
3
player #3 name
summoner spells of rank 3 Gnar player
runes of rank 3 Gnar player
items of rank 3 Gnar player
5
player #5 name
summoner spells of rank 5 Gnar player
runes of rank 5 Gnar player
items of rank 5 Gnar player
6
player #6 name
summoner spells of rank 6 Gnar player
runes of rank 6 Gnar player
items of rank 6 Gnar player
7
player #7 name
summoner spells of rank 7 Gnar player
runes of rank 7 Gnar player
items of rank 7 Gnar player
8
player #8 name
summoner spells of rank 8 Gnar player
runes of rank 8 Gnar player
items of rank 8 Gnar player
9
player #9 name
summoner spells of rank 9 Gnar player
runes of rank 9 Gnar player
items of rank 9 Gnar player
10
player #10 name
summoner spells of rank 10 Gnar player
runes of rank 10 Gnar player
items of rank 10 Gnar player
11
player #11 name
summoner spells of rank 11 Gnar player
runes of rank 11 Gnar player
items of rank 11 Gnar player
12
player #12 name
summoner spells of rank 12 Gnar player
runes of rank 12 Gnar player
items of rank 12 Gnar player
13
player #13 name
summoner spells of rank 13 Gnar player
runes of rank 13 Gnar player
items of rank 13 Gnar player
14
player #14 name
summoner spells of rank 14 Gnar player
runes of rank 14 Gnar player
items of rank 14 Gnar player
15
player #15 name
summoner spells of rank 15 Gnar player
runes of rank 15 Gnar player
items of rank 15 Gnar player
16
player #16 name
summoner spells of rank 16 Gnar player
runes of rank 16 Gnar player
items of rank 16 Gnar player
18
player #18 name
summoner spells of rank 18 Gnar player
runes of rank 18 Gnar player
items of rank 18 Gnar player
19
player #19 name
summoner spells of rank 19 Gnar player
runes of rank 19 Gnar player
items of rank 19 Gnar player
20
player #20 name
summoner spells of rank 20 Gnar player
runes of rank 20 Gnar player
items of rank 20 Gnar player
21
player #21 name
summoner spells of rank 21 Gnar player
runes of rank 21 Gnar player
items of rank 21 Gnar player
22
player #22 name
summoner spells of rank 22 Gnar player
runes of rank 22 Gnar player
items of rank 22 Gnar player
23
player #23 name
summoner spells of rank 23 Gnar player
runes of rank 23 Gnar player
items of rank 23 Gnar player
24
player #24 name
summoner spells of rank 24 Gnar player
runes of rank 24 Gnar player
items of rank 24 Gnar player
26
player #26 name
summoner spells of rank 26 Gnar player
runes of rank 26 Gnar player
items of rank 26 Gnar player
27
player #27 name
summoner spells of rank 27 Gnar player
runes of rank 27 Gnar player
items of rank 27 Gnar player
28
player #28 name
summoner spells of rank 28 Gnar player
runes of rank 28 Gnar player
items of rank 28 Gnar player
29
player #29 name
summoner spells of rank 29 Gnar player
runes of rank 29 Gnar player
items of rank 29 Gnar player

Who counters Gnar — hardest matchups & how to play them

The toughest lane matchups for Gnar on the Wild Rift China server, with why each is hard and exactly how to play it.

DariusGnar vs Darius Unfavorable

Why Darius counters Gnar: If he catches Mini you with the pull you are dead, and as Mega, long stacked trades are his trade.

How to play Gnar into Darius: As Mini kite OUTSIDE his E range and hop away at the first sign of risk. Transform onto him only with a clear health lead.

→ Darius
IreliaGnar vs Irelia Unfavorable

Why Irelia counters Gnar: Minion resets close Mini's range advantage and her stun punishes your hop: she chases better than you flee.

How to play Gnar into Irelia: Deny her low-health minions: without resets she is nobody. As Mega, wall-stun her engage: your R deletes her from the fight.

→ Irelia
FioraGnar vs Fiora Unfavorable

Why Fiora counters Gnar: Vitals and Riposte against a kit that cannot scratch her as Mini and hands her a giant target as Mega.

How to play Gnar into Fiora: Stay Mini as long as possible: kite and boomerang. Go Mega ONLY with your team around: never accept the pure duel.

→ Fiora
WarwickGnar vs Warwick Skill matchup

Why Warwick counters Gnar: He regenerates your Mini poke and his fear answers your Mega all-in: he has a reply for both forms.

How to play Gnar into Warwick: Poke faster than his sustain: never let him sit at full health. Save the hop to interrupt his R mid-air.

→ Warwick
MalphiteGnar vs Malphite Skill matchup

Why Malphite counters Gnar: His armor absorbs your physical boomerangs: the rock that ignores rocks.

How to play Gnar into Malphite: Farm and accept the stalemate: nobody dies in this lane. As Mega save your R for THEIR carries in teamfights: the real matchup happens there.

→ Malphite

Who to play with Gnar — best team synergies

The champions Gnar works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Jungle partners for Gnar

Gnar + Jarvan IV Best pairing

GNAR! (R) only stuns and adds 50% damage when it slams enemies into terrain, and mid-lane there is no terrain: Cataclysm (R) raises a ring of it around the target, wherever you are. And nobody walks out of Wallop (W) in there either.

Gnar + Amumu Strong

Curse of the Sad Mummy (R) and Wallop (W) are two area stuns back to back: the group stays put well past your own 1.25 seconds. And while you're Mini, Cursed Touch (P) turns part of Hyper (W)'s magic on-hit into true damage.

Gnar + Diana Strong

Moonfall (R) only works up close and only if enemies stay around her: Crunch (E) gathers them and Wallop (W) pins them, which is all she needs. Then Lunar Rush (E) brings her in and turns your engage into the damage you don't deal.

Gnar + Nunu & Willump Strong

Absolute Zero (R) is a channel enemies cancel just by walking away: after Wallop (W) nobody walks. And when your Rage bar isn't full and you're stuck Mini, Biggest Snowball Ever! (W) opens the fight instead of you.

Best Mid partners for Gnar

Gnar + Taliyah Best pairing

Unraveled Earth (E) detonates for a long stun on anyone forcibly displaced through it, and GNAR! (R) is exactly a forced displacement: with her on the map that displacement stuns even where there is no terrain. And when you do want a wall, Weaver's Wall (R) builds one.

Gnar + Galio Strong

The worst moment of your game is reverting to Mini in the middle of them: Hero's Entrance (R) lands on you right there, with an area knock-up and a shield. Before that, Winds of War (Q) punishes the group Wallop (W) has stunned.

Gnar + Swain Strong

Vision of Empire (W) deals 50% bonus damage to anyone already locked down, and Wallop (W) is what switches that on. Demonic Ascension (R) then needs him standing inside their team, which only survives while your engage holds them still.

Gnar + Orianna Strong

She sticks Command: Protect (E) on you before you go in, so you arrive as Mega with a shield and resistances; then Command: Shockwave (R) drags the group Wallop (W) just pinned into a single spot.

Gnar + Yasuo Situational

Last Breath (R) can only be cast on airborne targets, and the knockback from GNAR! (R) counts: you open the window on a whole group. You have to already be in Mega form when he needs it, and Yasuo sits below a 49% win rate in China.

Best Duo (ADC) partners for Gnar

Gnar + Miss Fortune Best pairing

Bullet Time (R) is a three-second stationary channel that anyone with legs just walks around: inside Wallop (W) nobody walks, and if GNAR! (R) slammed them into a wall they're still down afterwards. Make It Rain (E) seals the edges.

Gnar + Ashe Strong

Almost every source of damage you have is a skillshot you must guess: against a target stunned by Enchanted Crystal Arrow (R) or slowed by Frost Shot (P) you miss neither Boomerang Throw (Q) nor the wall angle on GNAR! (R).

Gnar + Samira Strong

Samira has to get into melee range and climb her style rank before Inferno Trigger (R) even exists, and a group stunned by Wallop (W) is the safest place to do it. Blade Whirl (W) covers projectiles right when you revert to Mini.

Gnar + Varus Strong

Chain of Corruption (R) starts on one target and spreads to whoever stands next to them: Crunch (E) just bunched them up, so the chain takes the whole group and the lockdown restarts exactly as your stun runs out.

Best Support partners for Gnar

Gnar + Maokai Best pairing

Twisted Advance (W) is a targeted root that can't be dodged: it hands you someone standing still, and on a stationary target the GNAR! (R) wall angle never misses. Nature's Grasp (R) roots their whole line and gives you the hits to build Rage.

Gnar + Rell Strong

Magnet Storm (R) drags scattered enemies together, so Wallop (W) catches all of them in one slam instead of just one. And Ferromancy: Crash Down (W) opens the fight with a knock-up while your Rage bar is still filling.

Gnar + Seraphine Strong

Beat Drop (E) upgrades to a root and then a stun if the target has already been crowd-controlled, so Wallop (W) promotes it two steps. Encore (R) extends every time it clips a champion, and Crunch (E) leaves them stacked together.

Gnar + Braum Strong

As Mini you're fragile with nothing left once Hop (E) is down: Unbreakable (E) eats the projectiles that punish you in exactly that window. Glacial Fissure (R) knocks up their line and holds the group there while your Rage fills.

Gnar + Nautilus Situational

Depth Charge (R) is targeted and undodgeable: it knocks up their carry and everyone nearby, so it hands you the GNAR! (R) wall angle with no guesswork. On the Chinese server he sits at a 48% win rate right now, though.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
BaronB50.28%3.37%0.61%#23 / 41
Master+
LaneTierWin%Pick%Ban%Pos.
BaronB50.32%3.46%0.64%#23 / 41
Challenger
LaneTierWin%Pick%Ban%Pos.
BaronA49.85%3.48%0.6%#16 / 41
Sovereign
LaneTierWin%Pick%Ban%Pos.
BaronA50.94%3.26%0.56%#15 / 39

Abilities (original CN names)

Rage Gene
Passive
Rage Gene
狂怒基因
Boomerang Throw / Boulder Toss
Q
Boomerang Throw / Boulder Toss
投掷回力标
Hyper / Wallop
W
Hyper / Wallop
亢奋
Hop / Crunch
E
Hop / Crunch
轻跳
GNAR!
R
GNAR!
呐啊!

How to play Gnar — Wild Rift guide, combos & tips

Gnar is Wild Rift's shape-shifting Fighter, alternating between two kits as his Rage Gene passive fills from dealing or taking damage: Mini Gnar is a nimble ranged poke-and-kite bruiser throwing a boomerang and hopping around the lane, while Mega Gnar is a towering melee brawler who trades range for raw stats, a ground-slam stun, and a wall-crushing knockback ultimate. His damage is almost entirely physical, layered with an on-hit magic damage proc from Hyper that rewards sustained trading, and it spikes hard whenever the Mega transformation lines up with a fight. He's most dangerous when he decides that transformation himself, baiting the flip to land right as the fight starts rather than letting the Rage bar choose for him.

Strengths

  • Two kits in one champion: Mini Gnar pokes and kites safely with up to 150 bonus attack range, then Mega Gnar arrives with up to 900 bonus health, 60 armor, 70 magic resist, and 50 attack damage the instant Rage caps.
  • Boomerang Throw punishes positioning twice, 83 physical damage and a slow going out, then another hit coming back, and catching the return cuts its cooldown by 40%, so Mini Gnar's poke loop repeats fast.
  • Hyper's on-hit passive (bonus magic damage plus a decaying move speed burst every third hit) lets Mini Gnar win extended trades and disengage cleanly, on top of Wallop's 1.25-second AoE stun as Mega.
  • GNAR! is one of the best wall-combo ultimates in the game: land the knockback into terrain and the slow becomes a full stun while the damage jumps from 200 to 300.

Weaknesses

  • Rage fills automatically from combat, not on command; he can get stuck Mini in a fight that needed Mega's stats, or flip into Mega at the exact moment he wanted to disengage instead.
  • Mini Gnar is fragile and short-ranged compared to true poke champions, with no hard escape once Hop is on cooldown, so all-ins and dashes punish him hard before the transformation bails him out.
  • Nearly every source of damage, Boomerang Throw, Hop, Wallop's slam, GNAR!'s knockback, is a skillshot that has to land; whiffing Q or E as Mini gives up most of a trade window.
  • Loses hard trades to champions who beat both forms: sustain fighters like Warwick shrug off Mini's poke, and duelists like Darius or Fiora simply out-trade Mega Gnar once the fight goes long.

Combos

  • Poke loop (Mini Gnar): Boomerang Throw at max range, weave an auto-attack so Hyper's passive procs its bonus magic damage and move speed burst, then catch the returning boomerang for a 40% cooldown discount and go again.
  • Mini all-in: Hop onto the target for 86 physical damage and a heavy slow, follow with an auto-attack to help trigger Hyper, and let Boomerang Throw's return tag them a second time on the way back.
  • Mega engage: Crunch onto the target to slow and gather them in, Wallop to stun the group caught in the slam, then GNAR! to shove the priority target away, or ideally straight into a wall, for the 50% bonus damage and upgraded stun.
  • Bank-the-flip: hold off finishing an exchange as Mini Gnar so the Rage bar caps mid-fight instead of before it; transforming into Mega Gnar in the middle of a losing trade can flip it into a win.

Skill order: Q > W > E

Early game

Play Mini Gnar like a mid-range poke champion: land Boomerang Throw from max distance, weave autos to trigger Hyper's bonus magic damage and move speed, and try to catch the boomerang on its way back for the cooldown discount. Avoid extended melee exchanges since Mini Gnar has little health and no hard escape once Hop is spent, so use the jump to reposition or punctuate a poke rather than to start a fight. Watch your own Rage bar as closely as the enemy's health bar and aim to time your first transformation into Mega Gnar around an enemy overextension or a jungler's gank, not randomly mid-poke when you still need the range. Max Boomerang Throw first for trade damage and take GNAR! at level 5 for the wall-stun option the moment it comes online.

Mid & late game — teamfighting

From the mid game on, Gnar's job is to hold Mini Gnar's safety until a fight is about to start, then transform into Mega Gnar and lead the engage: Crunch into the backline or a key target, Wallop to stun whoever is caught in the slam, and GNAR! to knock the biggest threat away from the fight, or better, straight into a wall for the upgraded stun and bonus damage. Track your Rage timer during the fight itself; reverting to Mini Gnar mid-teamfight leaves you fragile, so plan the all-in around the window Mega Gnar gives rather than overstaying it. Once you revert, fall back and kite with Hyper's leftover move speed instead of continuing to trade, then look to bank Rage again for a second transformation if the fight drags on.

Pro tips

  • Manage the Rage bar like a resource, not a random timer: hold back autos and ability casts when you want to stay Mini for poke and kiting, and spam them right before you want to force Mega Gnar for an engage.
  • Always scan for a wall before committing GNAR!, the stun-and-bonus-damage upgrade against terrain turns a good ultimate into a near-guaranteed kill setup.
  • Pick up your own Q whenever it's safe: the cooldown refund (40% as Mini Gnar, 70% as Mega Gnar) is what lets you spam Boomerang Throw or Boulder Toss through an extended trade or fight.