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Brand Wild Rift Build — Patch 7.2e

布兰德 · 复仇焰魂 Mage S+

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 20 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Brand: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Brand players, captured in-game.

📖 How to play Brand

Most-used builds on the China server (Master+)

Mid

Core items
54.8% WR
20.5% use
Blackfire Torch
Blackfire Torch
Liandry's Torment
Liandry's Torment
Void Staff
Void Staff
51.5% WR
10.92% use
Liandry's Torment
Liandry's Torment
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
50.8% WR
5.73% use
Liandry's Torment
Liandry's Torment
Malignance
Malignance
Rabadon's Deathcap
Rabadon's Deathcap
Runes
53.7% WR
25.69% use
Summon Aery
Summon Aery
Manaflow Band
Manaflow Band
Transcendence
Transcendence
Scorch
Scorch
Bone Plating
Bone Plating
52% WR
13.15% use
Electrocute
Electrocute
Battle Zeal
Battle Zeal
Cut Down
Cut Down
Legend: Bloodline
Legend: Bloodline
Bone Plating
Bone Plating

Support

Core items
55.9% WR
38.07% use
Black Mist Scythe
Black Mist Scythe
Liandry's Torment
Liandry's Torment
Rylai's Crystal Scepter
Rylai's Crystal Scepter
53.6% WR
9.24% use
Black Mist Scythe
Black Mist Scythe
Blackfire Torch
Blackfire Torch
Liandry's Torment
Liandry's Torment
55.1% WR
7.49% use
Black Mist Scythe
Black Mist Scythe
Rylai's Crystal Scepter
Rylai's Crystal Scepter
Liandry's Torment
Liandry's Torment
Runes
53.9% WR
42.68% use
Arcane Comet
Arcane Comet
Cheap Shot
Cheap Shot
凌弱
凌弱
Eyeball Collection
Eyeball Collection
Bone Plating
Bone Plating
52% WR
11.23% use
Electrocute
Electrocute
Cheap Shot
Cheap Shot
凌弱
凌弱
Zombie Ward
Zombie Ward
Bone Plating
Bone Plating

Most-used items & runes · from our Top-30 screenshots

Counted on 22 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Liandry's Torment
Liandry's Torment
100%
Spellslinger's Shoes
Spellslinger's Shoes
100%
Blackfire Torch
Blackfire Torch
59%
Infinity Orb
Infinity Orb
55%
Zhonya's Hourglass
Zhonya's Hourglass
45%
Void Staff
Void Staff
41%
Runes
Transcendence
Transcendence
77%
Bone Plating
Bone Plating
77%
Manaflow Band
Manaflow Band
50%
Electrocute
Electrocute
41%
Gathering Storm
Gathering Storm
36%
Scorch
Scorch
36%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

20 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Brand player
runes of rank 1 Brand player
items of rank 1 Brand player
2
player #2 name
summoner spells of rank 2 Brand player
runes of rank 2 Brand player
items of rank 2 Brand player
3
player #3 name
summoner spells of rank 3 Brand player
runes of rank 3 Brand player
items of rank 3 Brand player
5
player #5 name
summoner spells of rank 5 Brand player
runes of rank 5 Brand player
items of rank 5 Brand player
6
player #6 name
summoner spells of rank 6 Brand player
runes of rank 6 Brand player
items of rank 6 Brand player
7
player #7 name
summoner spells of rank 7 Brand player
runes of rank 7 Brand player
items of rank 7 Brand player
9
player #9 name
summoner spells of rank 9 Brand player
runes of rank 9 Brand player
items of rank 9 Brand player
10
player #10 name
summoner spells of rank 10 Brand player
runes of rank 10 Brand player
items of rank 10 Brand player
11
player #11 name
summoner spells of rank 11 Brand player
runes of rank 11 Brand player
items of rank 11 Brand player
12
player #12 name
summoner spells of rank 12 Brand player
runes of rank 12 Brand player
items of rank 12 Brand player
15
player #15 name
summoner spells of rank 15 Brand player
runes of rank 15 Brand player
items of rank 15 Brand player
16
player #16 name
summoner spells of rank 16 Brand player
runes of rank 16 Brand player
items of rank 16 Brand player
17
player #17 name
summoner spells of rank 17 Brand player
runes of rank 17 Brand player
items of rank 17 Brand player
18
player #18 name
summoner spells of rank 18 Brand player
runes of rank 18 Brand player
items of rank 18 Brand player
21
player #21 name
summoner spells of rank 21 Brand player
runes of rank 21 Brand player
items of rank 21 Brand player
22
player #22 name
summoner spells of rank 22 Brand player
runes of rank 22 Brand player
items of rank 22 Brand player
23
player #23 name
summoner spells of rank 23 Brand player
runes of rank 23 Brand player
items of rank 23 Brand player
24
player #24 name
summoner spells of rank 24 Brand player
runes of rank 24 Brand player
items of rank 24 Brand player
25
player #25 name
summoner spells of rank 25 Brand player
runes of rank 25 Brand player
items of rank 25 Brand player
27
player #27 name
summoner spells of rank 27 Brand player
runes of rank 27 Brand player
items of rank 27 Brand player

Who counters Brand — hardest matchups & how to play them

The toughest lane matchups for Brand on the Wild Rift China server, with why each is hard and exactly how to play it.

FizzBrand vs Fizz Hard counter

Why Fizz counters Brand: Your only CC is a slow skillshot his E dodges effortlessly, and the rest of your kit is just fuel for his snowball.

How to play Brand into Fizz: Throw Q only on his landing. Poke with W at max range and, after his 5, stay out of jump range. Your value is teamfights: get there alive.

→ Fizz
KassadinBrand vs Kassadin Unfavorable

Why Kassadin counters Brand: His shield absorbs the start of your combo and his post-9 mobility shuts down your chains: damage over time does not kill someone who never stands still.

How to play Brand into Kassadin: Punish him before 5 on every minion he tries to take: W costs little. In fights burn his shield with E before starting the real combo.

→ Kassadin
GalioBrand vs Galio Unfavorable

Why Galio counters Brand: A regenerating magic shield against a fully magic kit: your single-spell poke funds his passive.

How to play Brand into Galio: Full combo or nothing: piecemeal poke helps him. In teamfights your R bounces across the team he himself groups up with the taunt: let him engage, then answer.

→ Galio
AhriBrand vs Ahri Skill matchup

Why Ahri counters Brand: A skillshot matchup: her dash dodges your Q, your W punishes her fixed positions.

How to play Brand into Ahri: Open with E, which is point-and-click, then throw Q at the same burning target: the stun becomes nearly guaranteed.

→ Ahri
OriannaBrand vs Orianna Skill matchup

Why Orianna counters Brand: A zone-control duel: her ball against your burning areas. In 5v5s, whoever places their R better decides it.

How to play Brand into Orianna: Do not trade while inside the ball's radius. Your R pays off with 3+ targets clumped: look for fights in chokepoints, not open ground.

→ Orianna

Who to play with Brand — best team synergies

The champions Brand works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Brand

Brand + Malphite Best pairing

Unstoppable Force (R) knocks the whole team up in one spot: that is the pile Pyroclasm (R) bounces through, and while they are airborne the Pillar of Flame (W) cast delay stops being the flaw your page calls it.

Brand + Ornn Strong

Brittle from Bellows Breath (W) adds 30% to the crowd control that follows, so the Sear (Q) stun goes from 1.75 seconds to over two, and Call of the Forge God (R) knocks up half their team into a single pile for Pyroclasm (R).

Brand + Shen Strong

Your page says anything that closes the gap punishes you before you react: Shadow Dash (E) taunts the diver and leaves him standing still with a Blaze (P) stack on him, while Stand United (R) shields you from across the map.

Brand + Singed Strong

Fling (E) and Mega Adhesive (W) pin down the diver who reached you, which is the only way someone with no dash and no shield gets out of trouble. On a stuck target Sear (Q) cannot miss and the stun is guaranteed.

Brand + Gnar Situational

Worth it where terrain is close by: GNAR! (R) does not just stun them, it moves them all into the same spot, which is the setup Pyroclasm (R) demands before it is worth casting. In open ground it is half a stun and no pile.

Best Jungle partners for Brand

Brand + Amumu Best pairing

Cursed Touch (P) makes every point of magic damage they take carry true damage with it, and you are magic from the first Blaze (P) tick to the last bounce. Curse of the Sad Mummy (R) stuns them all for 1.5 seconds, grouped: Pyroclasm (R) served.

Brand + Nunu & Willump Strong

Biggest Snowball Ever! (W) knocks the group up and Absolute Zero (R) keeps it slowed right there: nobody escapes the Pillar of Flame (W) delay and Pyroclasm (R) always finds the next target a step away from the last.

Brand + Rammus Strong

Soaring Slam (R) lands in the middle of their backline and leaves a slow zone catching as many of them as it can, so the pile stays inside Conflagration (E), while Frenzying Taunt (E) guarantees the Sear (Q) stun on whoever you want.

Brand + Jarvan IV Strong

Cataclysm (R) throws a wall around whoever is inside: they cannot scatter, and Pillar of Flame (W) covers the whole ring so the cast delay costs you nothing. If two of them end up in the arena, Pyroclasm (R) bounces.

Brand + Xin Zhao Strong

You are as fragile as mages get and you stand at the very back alone: Crescent Guard (R) knocks back everyone except his marked target and blocks ranged damage, clearing your backline the instant they jump you.

Brand + Fiddlesticks Situational

Worth it when the enemy does not rush magic resist, since you are two pure mages: Crowstorm (R) lands on a pile that is already burning and Terrify (Q) deals 200% more on anyone already feared. Against a spread-out team, no.

Best Duo (ADC) partners for Brand

Brand + Varus Best pairing

Chain of Corruption (R) roots a group and chains outward to whoever stands close: the pile stays frozen for as long as Pillar of Flame (W), Conflagration (E) and the Pyroclasm (R) bounces need. It makes your ultimate automatic.

Brand + Miss Fortune Strong

Bullet Time (R) and Pyroclasm (R) ask for the same thing, a clumped and locked-down enemy team, so when the window opens you both cash in on it, and the Double Up (Q) bounce leaves that target taking 6% more damage.

Brand + Ashe Strong

Your page says an alert opponent steps out of the Pillar of Flame (W) zone during its delay: slowed by Frost Shot (P) on every hit, they cannot. Enchanted Crystal Arrow (R) opens the Sear (Q) window from off-screen.

Brand + Jhin Strong

Deadly Flourish (W) roots anyone an ally has just damaged, so a single Pillar of Flame (W) is enough to arm it: the root hands you a stationary target that Sear (Q) simply cannot miss.

Brand + Ezreal Situational

Worth it against dive comps, since you peel for nobody and he gets himself out with Arcane Shift (E). In return the 1.75-second Sear (Q) stun is all the time Trueshot Barrage (R) needs to travel.

Best Support partners for Brand

Brand + Sona Best pairing

Crescendo (R) stuns the first target it touches and slows everyone else in the wave, leaving them piled and slowed, which is the exact condition where Pyroclasm (R) chains Blaze (P) detonations from one body to the next.

Brand + Rell Best pairing

Magnet Storm (R) yanks several enemies out of position and pulls them into a single point: it manufactures on demand the cluster your page tells you to wait for. Ferromancy: Crash Down (W) is the knock-up that opens the window.

Brand + Thresh Strong

The Box (R) is a cage that slows by 99%: nobody runs out of the fire, and anyone who breaks a wall is still inside Conflagration (E) range. Death Sentence (Q) hands you a target held still for Sear (Q).

Brand + Braum Strong

Glacial Fissure (R) knocks up an entire line of enemies and leaves them queued up, which is gold for Pyroclasm (R), while Unbreakable (E) is the only thing that ever really stands between you and the dive your page says kills you.

Brand + Leona Strong

Solar Flare (R) stuns whoever it lands on and slows the rest of the group: two or three enemies stuck close together is exactly the count Pyroclasm (R) wants. Earlier than that, Zenith Blade (E) roots a target for Sear (Q).

Brand + Alistar Situational

You want him when they collapse on you: Pulverize (Q) knocks up whoever reached your face and Headbutt (W) shoves them back out. On offence he does little for you, since after the knock-up his kit is all single-target.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
SupportS+52.14%10.34%12.17%#2 / 34
MidS52.86%3.08%12.17%#3 / 39
Master+
LaneTierWin%Pick%Ban%Pos.
SupportS+52.14%10.49%12.52%#2 / 34
MidS52.71%3.02%12.52%#3 / 38
Challenger
LaneTierWin%Pick%Ban%Pos.
SupportS51.46%9.72%9.97%#3 / 33
MidS51.81%2.56%9.97%#4 / 39
Sovereign
LaneTierWin%Pick%Ban%Pos.
MidA51.6%7.64%5.44%#8 / 41
SupportC49.38%2.14%5.44%#28 / 33

Abilities (original CN names)

Blaze
Passive
Blaze
炽热之焰
Sear
Q
Sear
火焰烙印
Pillar of Flame
W
Pillar of Flame
烈焰之柱
Conflagration
E
Conflagration
烈火燃烧
Pyroclasm
R
Pyroclasm
烈焰风暴

How to play Brand — Wild Rift guide, combos & tips

Brand, the Burning Vengeance, is Wild Rift's signature burn mage - a mid-lane specialist whose entire kit revolves around stacking a damage-over-time effect called Blaze, then detonating it for a burst of max-health magic damage to everyone standing nearby. Every point of damage he deals is ranged, magical, and area-based, so he farms waves, pokes down health bars, and can threaten to erase a clustered enemy team off a single well-aimed Pyroclasm. He's built for top-end damage rather than survivability, and the whole champion boils down to one idea: stay at range, stack the burn, and let the fire finish the job.

Strengths

  • Unmatched teamfight burst - once several enemies are stacked near each other, a single Pyroclasm can chain Blaze detonations from one target into the next and end the fight outright.
  • Free, built-in crowd control - Sear only needs a target that's already carrying a Blaze stack to become a 1.75-second stun, giving a pure mage real kill-securing and peel power.
  • Excellent wave clear and lane control - Pillar of Flame and Conflagration both hit an area, letting Brand shove and clear minions from a position no melee laner can punish.
  • Simple, consistent itemization - his entire core build revolves around sustained magic damage and burns, so his power spikes come from items rather than difficult combos.

Weaknesses

  • Extremely fragile with no dash, blink, or shield of his own - anything that closes the gap fast, like Fizz or Kassadin, punishes him before he can react.
  • Sear is a skillshot with noticeable travel time; whiff it and both the stun and the burst window disappear, letting mobile picks like Ahri walk straight through his combo.
  • The Sear stun is conditional, not guaranteed - without an existing Blaze stack from W or E, it's just a damage poke with no lockdown attached.
  • Pillar of Flame's brief cast delay telegraphs the ability, so an attentive opponent can step out of the zone and punish an empty cooldown.

Combos

  • W into Q into E into R: Pillar of Flame goes out first so its own delay works in your favor and tags the target with Blaze; because they're already burning, the follow-up Sear lands as a 1.75-second stun instead of plain poke damage, Conflagration then ignites with extra spread, and Pyroclasm bounces through for the kill plus a movement slow.
  • Q into W: a low-commitment lane poke - Sear chips health from max range, then Pillar of Flame threatens more damage and starts a Blaze stack, all without walking into auto-attack range.
  • E into R: the teamfight detonation - Conflagration ignites a grouped enemy team so the burn spreads through the cluster, then Pyroclasm bounces across the pile; enough stacks on enough targets and one detonation triggers the next.
  • W into E: the safest wave-clear pattern - drop Pillar of Flame on the clumped melee minions, then Conflagration to spread the ignite through the rest of the wave from maximum range.

Skill order: Q > E > W (level R whenever it's available)

Early game

Play Brand like a ranged siege mage: sit at max distance, use Sear to farm and poke, and avoid trading in auto-attack range since he has no escape if a fight turns against him. Throw Pillar of Flame into the enemy's path to threaten damage and pre-apply a Blaze stack before committing to anything bigger. Once your first item spike lands, look for the W into Q lockdown the moment an opponent misjudges their spacing - but remember a single whiffed Sear removes your entire kill threat for that trade, so farming safely beats forcing fights you haven't set up.

Mid & late game — teamfighting

From the mid game onward, Brand's job is to stand at the very back of every fight and wait for the enemy to clump - a dive, a choke point, or a contested objective. The instant two or more targets are close together, Pyroclasm through the group can chain Blaze detonations and end the fight in a single cast. Until that window exists, keep poking with Sear, Pillar of Flame, and Conflagration from max range to wear down health bars and bait bad engages. Save Zhonya's Hourglass for the moment you get dove, and always release your combo before you're forced to disengage - his damage only matters if it lands before he dies.

Pro tips

  • Don't waste Sear's stun on plain chip damage - apply a Blaze stack with W or E first, then use the stun window to secure a kill or peel for a teammate.
  • Aim Pyroclasm at the two or three enemies standing closest together rather than the frontline tank alone; the chain-detonation math only pays off against a real cluster.
  • Buy Zhonya's Hourglass earlier than usual into dive-heavy matchups like Fizz or Kassadin - Brand has zero built-in escape, so the timer has to do the surviving for him.