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Vi Wild Rift Build — Patch 7.2e

蔚 · 皮城执法官 Fighter S

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 22 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Vi: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Vi players, captured in-game.

📖 How to play Vi

Most-used builds on the China server (Master+)

Jungle

Core items
52% WR
30.23% use
Trinity Force
Trinity Force
Sundered Sky
Sundered Sky
Death's Dance
Death's Dance
53.3% WR
14.2% use
Trinity Force
Trinity Force
Sundered Sky
Sundered Sky
Mortal Reminder
Mortal Reminder
51.9% WR
3.74% use
Trinity Force
Trinity Force
Death's Dance
Death's Dance
Mortal Reminder
Mortal Reminder
Runes
49.6% WR
16.35% use
Conqueror
Conqueror
Triumph
Triumph
Cut Down
Cut Down
Legend: Alacrity
Legend: Alacrity
Sudden Impact
Sudden Impact
49.6% WR
15.2% use
Conqueror
Conqueror
Brutal
Brutal
Cut Down
Cut Down
Legend: Alacrity
Legend: Alacrity
Sudden Impact
Sudden Impact

Most-used items & runes · from our Top-30 screenshots

Counted on 22 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Trinity Force
Trinity Force
100%
Sundered Sky
Sundered Sky
95%
Guardian Angel
Guardian Angel
91%
Mortal Reminder
Mortal Reminder
82%
Death's Dance
Death's Dance
77%
Immortal Treads
Immortal Treads
36%
Runes
Cut Down
Cut Down
77%
Legend: Alacrity
Legend: Alacrity
64%
Sudden Impact
Sudden Impact
64%
Brutal
Brutal
55%
Unflinching
Unflinching
32%
Bone Plating
Bone Plating
23%

Top 28 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

22 of the top 28 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Vi player
runes of rank 1 Vi player
items of rank 1 Vi player
2
player #2 name
summoner spells of rank 2 Vi player
runes of rank 2 Vi player
items of rank 2 Vi player
4
player #4 name
summoner spells of rank 4 Vi player
runes of rank 4 Vi player
items of rank 4 Vi player
5
player #5 name
summoner spells of rank 5 Vi player
runes of rank 5 Vi player
items of rank 5 Vi player
6
player #6 name
summoner spells of rank 6 Vi player
runes of rank 6 Vi player
items of rank 6 Vi player
8
player #8 name
summoner spells of rank 8 Vi player
runes of rank 8 Vi player
items of rank 8 Vi player
9
player #9 name
summoner spells of rank 9 Vi player
runes of rank 9 Vi player
items of rank 9 Vi player
11
player #11 name
summoner spells of rank 11 Vi player
runes of rank 11 Vi player
items of rank 11 Vi player
12
player #12 name
summoner spells of rank 12 Vi player
runes of rank 12 Vi player
items of rank 12 Vi player
14
player #14 name
summoner spells of rank 14 Vi player
runes of rank 14 Vi player
items of rank 14 Vi player
15
player #15 name
summoner spells of rank 15 Vi player
runes of rank 15 Vi player
items of rank 15 Vi player
16
player #16 name
summoner spells of rank 16 Vi player
runes of rank 16 Vi player
items of rank 16 Vi player
17
player #17 name
summoner spells of rank 17 Vi player
runes of rank 17 Vi player
items of rank 17 Vi player
19
player #19 name
summoner spells of rank 19 Vi player
runes of rank 19 Vi player
items of rank 19 Vi player
20
player #20 name
summoner spells of rank 20 Vi player
runes of rank 20 Vi player
items of rank 20 Vi player
21
player #21 name
summoner spells of rank 21 Vi player
runes of rank 21 Vi player
items of rank 21 Vi player
22
player #22 name
summoner spells of rank 22 Vi player
runes of rank 22 Vi player
items of rank 22 Vi player
23
player #23 name
summoner spells of rank 23 Vi player
runes of rank 23 Vi player
items of rank 23 Vi player
24
player #24 name
summoner spells of rank 24 Vi player
runes of rank 24 Vi player
items of rank 24 Vi player
26
player #26 name
summoner spells of rank 26 Vi player
runes of rank 26 Vi player
items of rank 26 Vi player
27
player #27 name
summoner spells of rank 27 Vi player
runes of rank 27 Vi player
items of rank 27 Vi player
28
player #28 name
summoner spells of rank 28 Vi player
runes of rank 28 Vi player
items of rank 28 Vi player

Who counters Vi — hardest matchups & how to play them

The toughest lane matchups for Vi on the Wild Rift China server, with why each is hard and exactly how to play it.

RammusVi vs Rammus Unfavorable

Why Rammus counters Vi: Punches versus armor: your R reaches him, and then you are stuck hugging a taunting cactus.

How to play Vi into Rammus: R the CARRIES beyond the ball: he cannot protect two targets. Your W shreds armor: if you must, take the long trades.

→ Rammus
WarwickVi vs Warwick Skill matchup

Why Warwick counters Vi: Sustain wins his long duels, your shielded burst wins the short ones. And your R interrupts him point-and-click.

How to play Vi into Warwick: INSTANT R on his R: it cancels it mid-flight. Trade with the charged Q and leave before his third bite.

→ Warwick
Lee SinVi vs Lee Sin Skill matchup

Why Lee Sin counters Vi: Fists versus kicks in the river: he is more technical early, you carry guaranteed delivery from 5.

How to play Vi into Lee Sin: Respect the first scuttles. From 5 your R catches him mid-flourish: punish every adventurous Q.

→ Lee Sin
KindredVi vs Kindred Skill matchup

Why Kindred counters Vi: Her kiting frustrates your fists, but your R has GPS: you always catch her. Then, however, comes her zone.

How to play Vi into Kindred: R her the MOMENT her R is spent elsewhere. Charged Q for the follow-up: two seconds is all you need.

→ Kindred
Kha'ZixVi vs Kha'Zix Skill matchup

Why Kha'Zix counters Vi: The naturally isolated bug against your guided fist: you always find him, but on his turf it hurts.

How to play Vi into Kha'Zix: R when his leap is SPENT. Never chase him into his bushes below 60%: prey that chases is his favorite dish.

→ Kha'Zix

Who to play with Vi — best team synergies

The champions Vi works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Vi

Vi + Shen Best pairing

Your page says an unsupported ultimate trades your life for a single kill: Stand United (R) is that support, landing where you are with a shield a moment after Cease and Desist (R). Shadow Dash (E) takes whoever is finishing you off.

Vi + Malphite Strong

All of your damage is single-target, so you can win your duel and still lose the teamfight: Unstoppable Force (R) is the area damage you do not have. While he knocks the group up, you take their carry from the other side with Cease and Desist (R).

Vi + Irelia Strong

Reaching the backline is the easy part, surviving what comes after is not: Vanguard's Edge (R) plants a wall of blades between you and their front line, so it does not turn around to save her. You get time for all three Denting Blows (P) hits.

Vi + Ornn Strong

Brittle from Bellows Breath (W) stretches the Cease and Desist (R) knock-up by 30% and adds max-health damage: half a second more on a carry means three Denting Blows (P) hits instead of two, which is 20% of her armor gone.

Best Mid partners for Vi

Vi + Orianna Best pairing

Command: Protect (E) sticks the ball onto you before the dive: a shield, armor and magic resist, but above all the ball rides into their backline with Cease and Desist (R), which nothing can stop. Then Command: Shockwave (R) fires from in there.

Vi + Yasuo Best pairing

Cease and Desist (R) is a knock-up that cannot be dodged or interrupted, and that is exactly what he needs: Last Breath (R) fires onto the carry you just ripped out of their front line. He does sit below a 49% win rate in China.

Vi + Galio Strong

After Cease and Desist (R) you are alone in the middle of them, and Blast Shield (W) covers the first hit, not the next three: he can teleport in with Hero's Entrance (R). And Justice Punch (E) knocks up whoever was about to peel your prey away.

Vi + Twisted Fate Strong

The best ultimate you cast is the one spent before the fight begins, on a support wandering off alone: Destiny (R) shows you where he is. And Pick a Card (W) on the Gold Card adds 1.25 seconds of lockdown to whoever you marked.

Vi + Lissandra Strong

You drag the carry out, she keeps her there: Ring of Frost (W) roots and Frozen Tomb (R) stuns, while Denting Blows (P) strips 20% of her armor for everyone arriving next. And Glacial Path (E) brings her in with you, not behind you.

Best Duo (ADC) partners for Vi

Vi + Ashe Best pairing

Vault Breaker (Q) telegraphs itself and slows you while it charges, so against a careful opponent it never lands: with Frost Shot (P) slowing on every hit, it always does. And Enchanted Crystal Arrow (R) hands you a target already frozen for 3.5 seconds.

Vi + Jhin Strong

Denting Blows (P) strips 20% armor from the target you are holding down: the fourth Whisper (P) shot, a guaranteed crit, lands on a carry with nothing left to soak it. And Deadly Flourish (W) roots her the moment you touch her.

Vi + Miss Fortune Strong

The Double Up (Q) bounce maxes out Love Tap (P): the target takes 6% more damage, and all of yours is aimed at that one target. Make It Rain (E) slows the ground, so a fully charged Vault Breaker (Q) does not miss.

Vi + Samira Strong

Wild Rush (E) carries her onto the target you just ripped out of their line, and every takedown refreshes it: two divers on the same carry. Blade Whirl (W) meanwhile deletes the projectiles that punish you the instant you land.

Best Support partners for Vi

Vi + Rakan Best pairing

Your only area damage is the small knock-aside on your ultimate: The Quickness (R) charms an entire group and Grand Entrance (W) knocks it up a moment earlier. And Battle Dance (E) is the one thing that reaches you inside their backline, with a shield.

Vi + Morgana Best pairing

Blast Shield (W) absorbs damage, not crowd control, and your page says one hard CC chain erases the whole all-in before you land a hit. Black Shield (E) covers exactly that, and Dark Binding (Q) roots for two seconds whoever you just keep hitting.

Vi + Thresh Strong

After Cease and Desist (R) you are inside their team with no way out if Vault Breaker (Q) is already spent: the Dark Passage (W) lantern is that way out. And Flay (E) holds the target still while you finish the three hits.

Vi + Braum Strong

Three autos back to back is what Denting Blows (P) asks of you anyway, and they double as three Concussive Blows (P) marks: one hit from him makes the fourth and the target is stunned. Glacial Fissure (R) then knocks up the line answering you.

Vi + Zilean Strong

Your typical mistake is trading your life for one kill: Chronoshift (R) takes the price off that dive. And two Time Bomb (Q) casts on the same target stun it for 1.2 seconds, which is enough to fully charge Vault Breaker (Q).

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
JungleS49.86%4.89%3.34%#6 / 40
Master+
LaneTierWin%Pick%Ban%Pos.
JungleS49.82%5.02%3.66%#6 / 40
Challenger
LaneTierWin%Pick%Ban%Pos.
JungleS49.95%5.17%5.54%#4 / 42
Sovereign
LaneTierWin%Pick%Ban%Pos.
JungleS+49.64%5.87%10.35%#2 / 41

Abilities (original CN names)

Denting Blows
Passive
Denting Blows
爆弹重拳
Vault Breaker
Q
Vault Breaker
强能冲拳
Blast Shield
W
Blast Shield
爆裂护盾
Relentless Force
E
Relentless Force
透体之劲
Cease and Desist
R
Cease and Desist
天霸横空烈轰

How to play Vi — Wild Rift guide, combos & tips

Vi is an all-in fighter in Wild Rift built around one terrifying threat: a point-and-click ultimate that lets her cut straight through a fight to grab whoever she's marked. Every point of her kit is physical, single-target damage — stacking auto-attacks that shred armor (Denting Blows), a heavy empowered swing (Relentless Force), and a self-shield (Blast Shield) that keeps her standing through the trade. Pick her when you want to hunt down one specific enemy carry every single fight instead of spreading damage across the whole team.

Strengths

  • Cease and Desist is unstoppable and point-and-click, so kiting, dashes, and most crowd control can't stop her from reaching her marked target — one of the best answers to a slippery backline carry.
  • Denting Blows and Relentless Force both reward sticking on target: three autos shred 20% armor and add bonus physical damage, while E adds another 30 physical damage in a line, so her extended trades and duels scale hard.
  • Blast Shield builds passively off any attack or ability that connects, so by the time she commits she often already has a real shield plus a 47% movement speed burst at max stacks to dive in or bail out.
  • Her kit is mechanically simple — engage, land autos in order, disengage — which makes her a strong pick even for players still learning fighter fundamentals, without sacrificing late-game impact.

Weaknesses

  • Vault Breaker telegraphs the engage while charging and slows her by 15%, so sharper opponents just walk away or punish the wind-up before she releases it.
  • Outside R's minor knock-aside, all of her damage is single-target — she has no real AoE, so she can win her duel and still lose the wider teamfight around her.
  • Without Q or R up she has no gap-closer at all, and a single hard CC chain on her erases the entire all-in before she lands a hit.
  • Reaching the backline with R is the easy part; surviving what happens after is not — an unsupported ultimate often trades her life for one kill instead of swinging the fight.

Combos

  • R → AA → AA → AA → E: Mark and knock up the priority target with Cease and Desist, land three autos to trigger Denting Blows' armor shred and bonus damage, then empower a hit with Relentless Force before they can peel.
  • Full-charge Q → AA → AA → E: When R is down or out of range, dash in with a maxed Vault Breaker instead, chain autos toward the Denting Blows proc, and finish with Relentless Force to seal the trade.
  • W → R → AA → AA → AA: Pop Blast Shield right before committing so the shield is already active when the enemy team retaliates, then follow with the standard ult-into-autos chain.

Skill order: Q > E > W (max R at every chance)

Early game

Look for trades where you can land all three hits of Denting Blows in one exchange — the armor shred alone usually decides who wins the follow-up. Use a partial-charge Vault Breaker to punish overextensions or reposition safely rather than committing a full-charge dash early, since a whiffed one leaves you slowed and exposed. Farm and skirmish patiently until level 5: Cease and Desist is your first real power spike, turning any isolated enemy into a kill threat.

Mid & late game — teamfighting

From the mid game on, your job is to flank, not to walk in with the front line, and delete the enemy's biggest threat with Cease and Desist. Time the engage for when a support wanders off or right after the enemy frontline commits, chain autos and Relentless Force into Denting Blows' shred for the burst, and let Blast Shield's absorb and speed burst carry you through the retaliation. Items like Blade of The Ruined King and Death's Dance reinforce this exact playstyle — sustained damage and survivability through the dive. If the target dies or escapes, disengage with Vault Breaker rather than overstaying in a fight you can't swing alone.

Pro tips

  • Hold Q to near-full charge before committing whenever it's safe to do so — the extra distance is often the difference between reaching the enemy carry and dashing into their tank instead.
  • Time Relentless Force to land after you're already past the front line — it hits everyone behind your primary target, so a good angle turns one swing into free damage on multiple squishies.
  • Use R proactively on a wandering support or mage before the fight even starts, not just as a reactive execute — a free, guaranteed pick often decides the teamfight before it begins.