Meta, tier list & top-player builds from the China server · live
基兰 · 时光守护者 Support C
✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 15 top-ranked China server players captured 2026-09-11
Difficulty Damage Toughness Utility
How the strongest players on the Wild Rift China server (国服) build Zilean: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Zilean players, captured in-game.
📖 How to play ZileanCounted on 17 real builds captured from the Chinese client, player by player. Independent from the official API above.
Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.
15 of the top 30 players have a public match history; the others keep theirs private.




























































The toughest lane matchups for Zilean on the Wild Rift China server, with why each is hard and exactly how to play it.
Why Pyke counters Zilean: Your R denies his paycheck execute: time rewinds what the scythe cuts.
How to play Zilean into Pyke: R BEFORE his blade lands: read the dash. Double-bomb stun as he surfaces: a stunned fisherman is just a target.
→ PykeWhy Leona counters Zilean: The train runs faster than your slow bombs: if she engages you, time helps no one.
How to play Zilean into Leona: Double bomb ON her landing spot: the stun on the train is guaranteed. And E speed to the ADC: gifted time is life.
→ LeonaWhy Blitzcrank counters Zilean: Hook versus bombs: he fishes your ADC, you rewind the damage and stun the punishment.
How to play Zilean into Blitzcrank: Bomb the hooked ally: whoever comes for the follow-up finds the stun. R without stinginess: its cooldown is shorter than his fishing trips.
→ BlitzcrankWhy Milio counters Zilean: Cleanse on your double-bomb stun and heals against your poke: the fireman at your fireworks show.
How to play Zilean into Milio: Bombs on the wave for the shove: he cannot cleanse minions. Your R stays queen: no cleanse resurrects in reverse.
→ MilioWhy Thresh counters Zilean: Lantern and hook against bombs and rewinds: two supports playing chess above the ADCs' heads.
How to play Zilean into Thresh: Bomb the Flay: punish his entry. R the hook's target while the Lantern is far away: checkmate by clock.
→ ThreshThe champions Zilean works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
His page says over-committing Unstoppable Force (R) is close to a death sentence: Chronoshift (R) cast a second earlier removes exactly that sentence. A Malphite who does not pay for the mistake throws the engage when it matters instead of holding it all fight.
Singed lives deep in enemy territory and dies there: Chronoshift (R) forces whoever chases him to kill him twice, and those three seconds are usually enough for help to arrive. The Twisted Timeflow (W) speed is then the exact stat his whole chase-and-escape game is built on.
Soul Unbound (E) always snaps his spirit back on a fixed timer and his page says whoever waits for that moment punishes him for free: Chronoshift (R) placed on him before the dive cancels the punish, and Temporal Mirage (E) slows the people who were waiting.
Stormbringer (R) disables turrets for three seconds and takes him into a dive almost no other fighter can commit to: Chronoshift (R) removes the price of getting it wrong. And Twisted Timeflow (W) hands him the speed he lacks the moment that ultimate is down.
The Hextech Ultimatum (R) locks her into a duel no ally can walk into: Chronoshift (R) placed on her before she jumps is the only help that gets through the wall. It only counts when you are together, though: in a side lane your ultimate never reaches her.
Time In A Bottle (P) is the only ability in the game that hands an ally free experience, and his page says one won skirmish is all Rengar needs to spiral. Then Chronoshift (R) removes the cost of an opening leap that does not close, which is the only way he dies.
His page says Absolute Zero (R) is a long channel enemies simply walk out of: Temporal Mirage (E) under their feet takes that exit away, and the double Time Bomb (Q) pins whoever was ready to interrupt him for a full 1.2 seconds.
Drop a lone Time Bomb (Q) on the target before he arrives: the instant he lands, a second bomb detonates the first for 1.2 seconds of stun, and Infinite Duress (R) — which his page calls dodgeable mid-air — goes off on a body that is standing still instead of running.
Grand Starfall (R) drops him alone in the middle of the enemy team, and his page says that outside Aegis Assault (E) he has nothing to stay alive with: Chronoshift (R) cast before he takes off buys the second life that dive actually needs.
His page grants him no crowd control and no defences at all: the double Time Bomb (Q) is the stun he does not own, and Chronoshift (R) is the extra life that lets him stay in with Highlander (R) running. He is at 47.8% on the CN server, though: the pairing holds up better than he does.
His page says that before level 5 he has no mobility and loses almost every trade: Time In A Bottle (P) is the only ability in the game that hands an ally free experience, and it lands right there, carrying him to Riftwalk (R) ahead of whoever was punishing him.
Demonic Ascension (R) re-arms every six seconds while he stays in demon form, so every extra second inside the fight is extra damage: Chronoshift (R) and the Twisted Timeflow (W) shield are those seconds. And Temporal Mirage (E) makes Nevermove (E) connect on kiters who would walk out.
Death Mark (R) is a telegraphed dive into the enemy backline, and his page says that if it does not close he has nothing left: Chronoshift (R) placed on him before he jumps turns that gamble into a trade that almost always goes his way.
Nasus owns no dash and his page says mobile champions keep him at arm's length: Temporal Mirage (E) pins them where Siphoning Strike (Q) reaches, and Twisted Timeflow (W) gives him the metres. Chronoshift (R) then forces the enemy to kill him twice during Fury of the Sands (R).
Her page says Tibbers keeps attacking even after Annie has been killed: with Chronoshift (R) on her she stands back up three seconds later and finds him still swinging. And she is immobile, so the Twisted Timeflow (W) speed is her only way into range.
His page says anyone who reaches him ends the fight on the spot, and that he needs a peel-heavy team: Chronoshift (R) is the one answer that needs no peel at all, because it stands your carry back up after they have already killed him. Temporal Mirage (E) slows the diver's path in.
She has to reach point-blank range or she is nothing, and every time she gets there she puts her life on the line: a pre-cast Chronoshift (R) takes that risk away, and Temporal Mirage (E) slows whoever was walking out of Wild Rush (E) range before she commits.
Bullet Time (R) is a stationary three-second channel that anyone with a dash simply dances out of: Temporal Mirage (E) laid under her barrage removes that option. And if they interrupt it by killing her, Chronoshift (R) stands her back up while the fight is still live.
She has no shield in her kit and Kanmei's Steps (E) gives her speed rather than a dash: Twisted Timeflow (W) shields the nearest ally, which in lane is her, and adds the metres she is missing. Chronoshift (R) covers the dive her page says she has no answer to.
His page says he needs uninterrupted reps and that lane bullies punish nearly every trade: the double Time Bomb (Q) is the punish that keeps them honest, and Twisted Timeflow (W) shields the hits he takes anyway while stacking Dragon Practice (P).
Final Hour (R) sends her into the backline with the stealth on Tumble (Q): Chronoshift (R) lets her take that dive twice in the same fight. But she wants instant peel, and outside the double Time Bomb (Q) you have none to give her.
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Support | C | 51.16% | 1.04% | 1.36% | #24 / 34 |
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Support | C | 51.13% | 1.06% | 1.45% | #24 / 34 |
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Support | C | 50.88% | 1.23% | 1.8% | #24 / 33 |
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Support | A | 51.44% | 1.69% | 3.31% | #8 / 33 |
Zilean is a utility-first Support in Wild Rift, and one of the few champions who can flat-out rewrite a fight instead of just poking it — his damage is magic and comes almost entirely from stacked Time Bombs, while his real strength is protecting carries and denying kills outright. Chronoshift can rewind a teammate's death and bring them back at 600 HP three seconds later, and Twisted Timeflow or Temporal Mirage let him speed his team up or slow the enemy down at exactly the right moment. He's built for players who like thinking two steps ahead of the fight instead of standing in the middle of it.
Skill order: Q > W > E
Lane passively: poke with single Time Bombs rather than burning both charges, and hold the double-bomb stun for the moment the enemy overextends or commits to an all-in. Cast Twisted Timeflow just before a trade so the shield eats their poke and the extra speed lets you land one more auto or slip away from the follow-up. Only trigger Time In A Bottle's experience share when you're completely safe, since a single poke cancels it — banking it for your jungler or a snowballing mid laner before level 5 can win them their lane outright. Once you hit level 5, start looking for chances to pre-cast Chronoshift on your ADC during a dive rather than saving it purely as a last resort.
From the mid-game on, play from maximum range instead of the frontline — your job is to double-bomb whoever the enemy commits onto, slow their path to your backline with Temporal Mirage, and shield or haste whichever ally is about to get focused. Pre-cast Chronoshift on your ADC or yourself right as the fight opens rather than waiting for the killing blow, since most burst combos land in the first second or two and a target that refuses to die swings the fight immediately. Prioritize bombing assassins and divers over the frontline, and never burn your own Chronoshift unless you're genuinely the one about to die.