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Skarner Wild Rift Build — Patch 7.2e

斯卡纳 · 上古领主 Fighter B

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 25 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Skarner: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Skarner players, captured in-game.

📖 How to play Skarner

Most-used builds on the China server (Master+)

Baron

Core items
52.7% WR
20.18% use
Fimbulwinter
Fimbulwinter
Liandry's Torment
Liandry's Torment
Searing Crown
Searing Crown
57.2% WR
4% use
Heartsteel
Heartsteel
Gargoyle Stoneplate
Gargoyle Stoneplate
Unending Despair
Unending Despair
52.5% WR
3.3% use
Fimbulwinter
Fimbulwinter
Liandry's Torment
Liandry's Torment
Hollow Radiance
Hollow Radiance
Runes
51.7% WR
29.07% use
Arcane Comet
Arcane Comet
Manaflow Band
Manaflow Band
Transcendence
Transcendence
Scorch
Scorch
Cheap Shot
Cheap Shot
51.5% WR
14.6% use
Grasp of the Undying
Grasp of the Undying
Unshakeable
Unshakeable
Second Wind
Second Wind
Unflinching
Unflinching
Last Stand
Last Stand

Jungle

Core items
51.6% WR
19.54% use
Searing Crown
Searing Crown
Gargoyle Stoneplate
Gargoyle Stoneplate
Force of Nature
Force of Nature
56.5% WR
6.37% use
Searing Crown
Searing Crown
Unending Despair
Unending Despair
Warmog's Armor
Warmog's Armor
61.3% WR
3.79% use
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Unending Despair
Unending Despair
Runes
50.4% WR
27.89% use
Ice Overlord
Ice Overlord
Unshakeable
Unshakeable
Second Wind
Second Wind
Unflinching
Unflinching
Relentless Hunter
Relentless Hunter
52.5% WR
11.96% use
Ice Overlord
Ice Overlord
Unshakeable
Unshakeable
Second Wind
Second Wind
Unflinching
Unflinching
Legend: Tenacity
Legend: Tenacity

Most-used items & runes · from our Top-30 screenshots

Counted on 26 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Armored Advance
Armored Advance
73%
Unending Despair
Unending Despair
58%
Amaranth Twinguard
Amaranth Twinguard
54%
Force of Nature
Force of Nature
46%
Searing Crown
Searing Crown
35%
Thornmail
Thornmail
35%
Runes
Second Wind
Second Wind
65%
Unshakeable
Unshakeable
46%
Unflinching
Unflinching
38%
Overgrowth
Overgrowth
38%
Manaflow Band
Manaflow Band
35%
Demolish
Demolish
31%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

25 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Skarner player
runes of rank 1 Skarner player
items of rank 1 Skarner player
2
player #2 name
summoner spells of rank 2 Skarner player
runes of rank 2 Skarner player
items of rank 2 Skarner player
3
player #3 name
summoner spells of rank 3 Skarner player
runes of rank 3 Skarner player
items of rank 3 Skarner player
4
player #4 name
summoner spells of rank 4 Skarner player
runes of rank 4 Skarner player
items of rank 4 Skarner player
5
player #5 name
summoner spells of rank 5 Skarner player
runes of rank 5 Skarner player
items of rank 5 Skarner player
6
player #6 name
summoner spells of rank 6 Skarner player
runes of rank 6 Skarner player
items of rank 6 Skarner player
7
player #7 name
summoner spells of rank 7 Skarner player
runes of rank 7 Skarner player
items of rank 7 Skarner player
8
player #8 name
summoner spells of rank 8 Skarner player
runes of rank 8 Skarner player
items of rank 8 Skarner player
9
player #9 name
summoner spells of rank 9 Skarner player
runes of rank 9 Skarner player
items of rank 9 Skarner player
10
player #10 name
summoner spells of rank 10 Skarner player
runes of rank 10 Skarner player
items of rank 10 Skarner player
13
player #13 name
summoner spells of rank 13 Skarner player
runes of rank 13 Skarner player
items of rank 13 Skarner player
15
player #15 name
summoner spells of rank 15 Skarner player
runes of rank 15 Skarner player
items of rank 15 Skarner player
16
player #16 name
summoner spells of rank 16 Skarner player
runes of rank 16 Skarner player
items of rank 16 Skarner player
17
player #17 name
summoner spells of rank 17 Skarner player
runes of rank 17 Skarner player
items of rank 17 Skarner player
18
player #18 name
summoner spells of rank 18 Skarner player
runes of rank 18 Skarner player
items of rank 18 Skarner player
19
player #19 name
summoner spells of rank 19 Skarner player
runes of rank 19 Skarner player
items of rank 19 Skarner player
20
player #20 name
summoner spells of rank 20 Skarner player
runes of rank 20 Skarner player
items of rank 20 Skarner player
21
player #21 name
summoner spells of rank 21 Skarner player
runes of rank 21 Skarner player
items of rank 21 Skarner player
22
player #22 name
summoner spells of rank 22 Skarner player
runes of rank 22 Skarner player
items of rank 22 Skarner player
23
player #23 name
summoner spells of rank 23 Skarner player
runes of rank 23 Skarner player
items of rank 23 Skarner player
24
player #24 name
summoner spells of rank 24 Skarner player
runes of rank 24 Skarner player
items of rank 24 Skarner player
25
player #25 name
summoner spells of rank 25 Skarner player
runes of rank 25 Skarner player
items of rank 25 Skarner player
26
player #26 name
summoner spells of rank 26 Skarner player
runes of rank 26 Skarner player
items of rank 26 Skarner player
28
player #28 name
summoner spells of rank 28 Skarner player
runes of rank 28 Skarner player
items of rank 28 Skarner player
29
player #29 name
summoner spells of rank 29 Skarner player
runes of rank 29 Skarner player
items of rank 29 Skarner player

Who counters Skarner — hardest matchups & how to play them

The toughest lane matchups for Skarner on the Wild Rift China server, with why each is hard and exactly how to play it.

KindredSkarner vs Kindred Unfavorable

Why Kindred counters Skarner: She kites out of the claws and her zone cancels your R at the best moment: the scorpion pinching air.

How to play Skarner into Kindred: R ONLY from fog of war, or after her hop. Drag targets INTO your team: deliver, do not hunt.

→ Kindred
Lee SinSkarner vs Lee Sin Skill matchup

Why Lee Sin counters Skarner: A more technical early game than yours: he pressures your first clears, before the claws truly matter.

How to play Skarner into Lee Sin: Farm and place vision on your entrances. Your R deletes him from 2v2s: wait for him to commit and drag him away.

→ Lee Sin
WarwickSkarner vs Warwick Skill matchup

Why Warwick counters Skarner: Sustain against claws: in long duels he regenerates more than you can squeeze.

How to play Skarner into Warwick: R and drag him UNDER your tower or into your team: the scorpion does not duel, it arrests. Ignore the 1v1s he offers.

→ Warwick
ViSkarner vs Vi Skill matchup

Why Vi counters Skarner: R versus R: hers starts from range with a shield, yours needs a contact she gets to choose.

How to play Skarner into Vi: Let her R YOU and answer with yours the moment she lands: the counter-arrest is your specialty.

→ Vi
HecarimSkarner vs Hecarim Skill matchup

Why Hecarim counters Skarner: He is faster than you across the whole map: he contests every objective by arriving one second earlier.

How to play Skarner into Hecarim: Pre-position on objectives 30 seconds ahead. R his charge: the train stops at your station.

→ Hecarim

Who to play with Skarner — best team synergies

The champions Skarner works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Skarner

Skarner + Rumble Best pairing

The Equalizer (R) is a strip of fire that lasts five seconds and slows by 45%: anyone caught inside has to walk out. Impale (R) drags up to three champions right into it and holds them for a second and a half, and none of them can leave.

Skarner + Ornn Strong

Bellows Breath (W) makes the target Brittle and stretches the crowd control that follows by 30%: the Impale (R) suppression goes from a second and a half to nearly two, and a full team burst fits inside that margin.

Skarner + Darius Strong

Mobile champions always stay outside the short reach of Apprehend (E): you hand him one suppressed and motionless with Impale (R), and Noxian Guillotine (R) executes it. The execute resets on the kill, so one pick opens a second one.

Skarner + Malphite Strong

Unstoppable Force (R) knocks the group up and Impale (R) collects three of them the moment they land: two lockdowns chained back to back with no gap. Your page says your engage telegraphs and gets dodged, and with him you never have to enter first.

Skarner + Shen Strong

Impale (R) puts you inside their team and your page is blunt: you have no sustain and get outlasted in a long duel. Stand United (R) shields you from anywhere on the map the second you land, and Shadow Dash (E) taunts whoever leaves the suppression.

Best Mid partners for Skarner

Skarner + Taliyah Best pairing

Unraveled Earth (E) only detonates and stuns when someone is forcibly displaced across the field: Ixtal's Impact (E) and Impale (R) are pure forced displacement. And Weaver's Wall (R) builds on demand the terrain your drag needs to stun against.

Skarner + Swain Best pairing

Vision of Empire (W) deals 50% more damage to anything already locked down: Impale (R) suppresses up to three champions, so the hit lands empowered on all three at once. And Demonic Ascension (R) drains the pile you just dragged onto him.

Skarner + Brand Strong

Pyroclasm (R) bounces between nearby enemies and every bounce can set off Blaze (P): the dirty work is putting them next to each other, and that is literally what Impale (R) does by dragging three into one spot.

Skarner + Annie Strong

Summon: Tibbers (R) lands on a pile that cannot move, and with Pyromania (P) charged her next spell stuns for a full second: chained onto the Impale (R) suppression, the target never starts moving again.

Skarner + Orianna Strong

Command: Protect (E) attaches the ball to you and shields you on the way in, so you are the one who carries the damage. Then Command: Shockwave (R) piles them into one spot, exactly where Seismic Bastion (W) slows and Impale (R) collects them.

Skarner + Kennen Situational

Worth it against teams that stand close together: Slicing Maelstrom (R) pulses every half second and reapplies Mark of the Storm (P), but he has to stay in the middle of it. With three champions suppressed by Impale (R) he can, and for free.

Best Duo (ADC) partners for Skarner

Skarner + Miss Fortune Best pairing

Her page says it plainly: without a slow in front of it, mobile targets walk out of half of Bullet Time (R). Impale (R) holds three of them completely still for a second and a half and Seismic Bastion (W) slows whoever is left around them.

Skarner + Samira Strong

Inferno Trigger (R) fires ten shots that can all crit: against a grouped team it ends the fight, and grouping them is your job. Wild Rush (E) resets on every takedown, so the first pick opens the next two for her.

Skarner + Jhin Strong

Deadly Flourish (W) roots anyone an ally has just hit: the Upheaval (Q) boulder does it from range, so the target is pinned before you have to show Ixtal's Impact (E). Then Curtain Call (R) closes it out from outside the fight.

Skarner + Ashe Strong

Your page says your engage has a tell: Enchanted Crystal Arrow (R) opens the fight for you, from off-screen. And the Frost Shot (P) slow on every hit gives you time to switch on Shattered Earth (Q) before you dash in.

Skarner + Yunara Strong

Kanmei's Steps (E) gives her speed but not a dash: anyone who reaches her kills her. Ixtal's Impact (E) rips the diver off and Impale (R) suppresses him, while Arc of Judgment (W) slows almost to a standstill whoever you want to grab.

Skarner + Twitch Situational

Worth it against teams that end up lined up: Spray and Pray (R) pierces, so three champions suppressed by Impale (R) on the same axis all get hit, and Contaminate (E) detonates the venom on all of them. He is still a 48%-winrate marksman in China.

Best Support partners for Skarner

Skarner + Zyra Best pairing

Stranglethorns (R) knocks up two seconds after it lands, and keeping them inside has always been the problem: Impale (R) drags them in and suppresses them, Seismic Bastion (W) slows the area. Grasping Roots (E) roots whoever still tries to leave.

Skarner + Soraka Best pairing

Your page says you have no sustain at all and simply get outlasted in a long duel: Wish (R) heals you wherever you are, even in the middle of them after Impale (R), and it heals 50% more under 35% health.

Skarner + Seraphine Strong

Beat Drop (E) escalates once crowd control has already landed: after the Impale (R) suppression it arrives as a stun, not a slow. And Encore (R) charms in a line and extends on every champion it clips, meaning the three you piled up.

Skarner + Sona Strong

Crescendo (R) stuns the first target it touches and slows everyone else inside: she opens, and you walk in with Ixtal's Impact (E) onto a target that is no longer moving. And Aria of Perseverance (W) gives you the sustain your page says you lack.

Skarner + Karma Strong

Your page says you always reach contested objectives second: Inspire (E) empowered by Mantra (P) hands a shield and speed to you and one more nearby ally, and you get there first. Focused Resolve (W) roots up to two champions while you line up Ixtal's Impact (E).

Skarner + Lux Situational

Worth it when the suppressed targets stay lined up: Final Spark (R) pierces everything it touches, and Impale (R) puts them in a row and holds them there. Lux sits at 48.8% in China, though, and a bad angle means the beam hits one body.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
JungleB51.27%1.2%0.74%#22 / 40
BaronD47.22%1.02%0.79%#39 / 41
Master+
LaneTierWin%Pick%Ban%Pos.
JungleB51.9%1.17%0.75%#23 / 40
BaronD47.05%1.03%0.8%#39 / 41
Challenger
LaneTierWin%Pick%Ban%Pos.
JungleB51.95%1.14%0.65%#20 / 42
BaronD49.1%1.16%0.65%#39 / 41
Sovereign
LaneTierWin%Pick%Ban%Pos.
BaronC48.45%1.12%0.61%#28 / 39

Abilities (original CN names)

Threads of Vibration
Passive
Threads of Vibration
战栗
Shattered Earth / Upheaval
Q
Shattered Earth / Upheaval
撼地
Seismic Bastion
W
Seismic Bastion
震地壁垒
Ixtal's Impact
E
Ixtal's Impact
以绪塔尔冲击
Impale
R
Impale
毒刺贯体

How to play Skarner — Wild Rift guide, combos & tips

Skarner is a tanky jungle fighter in Wild Rift built to lock down a single priority target and refuse to let go. His damage blends physical hits from his boulder-empowered attacks with magic damage that his passive stacks up over time, scaling off the target's max HP, so he threatens squishies and tanks alike. Rather than winning fights through raw output, he wins them by suppressing a key target with his ultimate and dragging the fight to wherever his team is standing.

Strengths

  • Game-changing pick potential: his ultimate suppresses up to three enemy champions for 1.5 seconds and drags them along as he moves, so one clean R can single-handedly remove a carry from a fight.
  • Scales against any comp: his passive builds bonus magic damage based on max HP, and both Q and R also deal a percentage of the target's max HP, so he stays relevant even against stacked tank lineups, not just squishies.
  • Engage and disengage in one kit: E dashes through terrain to grab and drag a target, with a stun if they're slammed into a wall, while W's instant shield and AoE slow work just as well to buy time and retreat.
  • Self-sufficient in the jungle: the attack speed from Q and the burst damage from W let him clear camps quickly without needing much outside help.

Weaknesses

  • Early jungle pressure is contestable: more mechanically demanding junglers like Lee Sin can invade or out-clear him before his catch tools really come online.
  • No real sustain: in an extended duel against a healing-heavy jungler like Warwick, he simply gets outlasted.
  • His engage has a tell: E needs a direction and R needs contact, so shielded, ranged all-ins like Vi's ultimate or slippery kiting kits and zone tools like Kindred's can beat him to the punch or dodge the follow-up entirely.
  • Weak cross-map mobility for a jungler: faster junglers like Hecarim consistently beat him to contested objectives by a matter of seconds.

Combos

  • Q into AA x3 into E: pop Q first so your next three autos ramp up in damage and slow the target on the third hit, then follow up with E while they're already slowed to lock in the drag.
  • E into R: dash in and drag your target with E, then suppress instantly with R so your team gets a free window to burst them down.
  • W into E into R: open with W for the shield and AoE slow to survive the approach, gap-close with E, then finish the pick with R.
  • Q (still active) into R: cast R while Q's first cast is still going and Skarner automatically throws the boulder first, tacking on extra AoE damage right before the suppress lands.

Skill order: Q > W > E (max R whenever it's available)

Early game

Skarner's early levels are about clean jungle clears rather than forcing fights: Q's attack-speed buff and its follow-up on-hit damage chew through camps fast, and W's AoE burst plus shield keep him healthy through tougher clears like Raptors or Blue. His kit only really turns on once E and R come online, so expect to path carefully and avoid obvious counter-jungle routes against sharper early junglers like Lee Sin. Once E unlocks, look for ganks on overextended laners near walls, since the drag only stuns if you actually slam the target into terrain.

Mid & late game — teamfighting

From the mid game on, Skarner's job is to dive past the frontline and remove the biggest threat rather than trade blows with enemy tanks. Use E to close the gap or drag an overextended target back toward your team, then follow with R to suppress up to three enemies at once and pull them exactly where your team can burst them down. Landing R also grants a burst of move speed and auto-completes an active Q throw, so weaving the ultimate into a fight rewards good sequencing rather than saving it as a last resort. Hold your position just behind the frontline until you see a clean entry, since his tankiness only pays off if the engage actually connects.

Pro tips

  • If you can't stick to a target for all three empowered autos, recast Q early to throw the boulder instead: you still get the bonus max-HP damage and the slow, just delivered as a thrown hit rather than a melee one.
  • Delay your R by a beat when Q's first cast is still active, since casting the ultimate auto-finishes the Q throw first, tacking on extra AoE damage right before the suppress lands.
  • Aim your E toward walls whenever you can: the stun only triggers if the dragged target actually collides with terrain, so a grab across open ground is just a slow drag with no stun payoff.