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Samira Wild Rift icon

Samira Wild Rift Build — Patch 7.2e

莎弥拉 · 沙漠玫瑰 Marksman C

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 23 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Samira: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Samira players, captured in-game.

📖 How to play Samira

Most-used builds on the China server (Master+)

Duo (ADC)

Core items
55% WR
17.61% use
The Collector
The Collector
Infinity Edge
Infinity Edge
Lord Dominik's Regards
Lord Dominik's Regards
53.9% WR
16.58% use
The Collector
The Collector
Bloodthirster
Bloodthirster
Infinity Edge
Infinity Edge
53.8% WR
13.22% use
The Collector
The Collector
Infinity Edge
Infinity Edge
Mortal Reminder
Mortal Reminder
Runes
48.5% WR
18.66% use
Conqueror
Conqueror
Battle Zeal
Battle Zeal
Cut Down
Cut Down
Legend: Bloodline
Legend: Bloodline
Sudden Impact
Sudden Impact
49.8% WR
18.53% use
Conqueror
Conqueror
Sudden Impact
Sudden Impact
Tyrant
Tyrant
Eyeball Collection
Eyeball Collection
Legend: Bloodline
Legend: Bloodline

Most-used items & runes · from our Top-30 screenshots

Counted on 24 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
The Collector
The Collector
100%
Infinity Edge
Infinity Edge
100%
Bloodthirster
Bloodthirster
88%
Immortal Treads
Immortal Treads
88%
Guardian Angel
Guardian Angel
71%
Lord Dominik's Regards
Lord Dominik's Regards
54%
Runes
Legend: Bloodline
Legend: Bloodline
83%
Sudden Impact
Sudden Impact
75%
Brutal
Brutal
62%
Cut Down
Cut Down
62%
Battle Zeal
Battle Zeal
21%
Bone Plating
Bone Plating
17%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

23 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Samira player
runes of rank 1 Samira player
items of rank 1 Samira player
5
player #5 name
summoner spells of rank 5 Samira player
runes of rank 5 Samira player
items of rank 5 Samira player
6
player #6 name
summoner spells of rank 6 Samira player
runes of rank 6 Samira player
items of rank 6 Samira player
7
player #7 name
summoner spells of rank 7 Samira player
runes of rank 7 Samira player
items of rank 7 Samira player
8
player #8 name
summoner spells of rank 8 Samira player
runes of rank 8 Samira player
items of rank 8 Samira player
9
player #9 name
summoner spells of rank 9 Samira player
runes of rank 9 Samira player
items of rank 9 Samira player
11
player #11 name
summoner spells of rank 11 Samira player
runes of rank 11 Samira player
items of rank 11 Samira player
12
player #12 name
summoner spells of rank 12 Samira player
runes of rank 12 Samira player
items of rank 12 Samira player
13
player #13 name
summoner spells of rank 13 Samira player
runes of rank 13 Samira player
items of rank 13 Samira player
15
player #15 name
summoner spells of rank 15 Samira player
runes of rank 15 Samira player
items of rank 15 Samira player
16
player #16 name
summoner spells of rank 16 Samira player
runes of rank 16 Samira player
items of rank 16 Samira player
18
player #18 name
summoner spells of rank 18 Samira player
runes of rank 18 Samira player
items of rank 18 Samira player
19
player #19 name
summoner spells of rank 19 Samira player
runes of rank 19 Samira player
items of rank 19 Samira player
20
player #20 name
summoner spells of rank 20 Samira player
runes of rank 20 Samira player
items of rank 20 Samira player
21
player #21 name
summoner spells of rank 21 Samira player
runes of rank 21 Samira player
items of rank 21 Samira player
22
player #22 name
summoner spells of rank 22 Samira player
runes of rank 22 Samira player
items of rank 22 Samira player
24
player #24 name
summoner spells of rank 24 Samira player
runes of rank 24 Samira player
items of rank 24 Samira player
25
player #25 name
summoner spells of rank 25 Samira player
runes of rank 25 Samira player
items of rank 25 Samira player
26
player #26 name
summoner spells of rank 26 Samira player
runes of rank 26 Samira player
items of rank 26 Samira player
27
player #27 name
summoner spells of rank 27 Samira player
runes of rank 27 Samira player
items of rank 27 Samira player
28
player #28 name
summoner spells of rank 28 Samira player
runes of rank 28 Samira player
items of rank 28 Samira player
29
player #29 name
summoner spells of rank 29 Samira player
runes of rank 29 Samira player
items of rank 29 Samira player
30
player #30 name
summoner spells of rank 30 Samira player
runes of rank 30 Samira player
items of rank 30 Samira player

Who counters Samira — hardest matchups & how to play them

The toughest lane matchups for Samira on the Wild Rift China server, with why each is hard and exactly how to play it.

AsheSamira vs Ashe Unfavorable

Why Ashe counters Samira: A permanent slow on your contact-range style: you arrive at knife distance already frozen and styleless.

How to play Samira into Ashe: W her R and dash ONLY onto targets your support has already locked down. Build style with Q poke before committing.

→ Ashe
CaitlynSamira vs Caitlyn Unfavorable

Why Caitlyn counters Samira: She keeps you off the minions with 150 extra range and her traps garrison your entry angles.

How to play Samira into Caitlyn: Patient farming, and wrath sprints only once your support lands CC. If she posts up under her tower, push elsewhere: your team takes the plates.

→ Caitlyn
EzrealSamira vs Ezreal Skill matchup

Why Ezreal counters Samira: His blink escapes your dash, but one wrong E and your all-in swallows him.

How to play Samira into Ezreal: Count his E cooldown. When it is down: dash and R without hesitation. Dodge his R by sidestepping with the dash, not with your W.

→ Ezreal
JhinSamira vs Jhin Skill matchup

Why Jhin counters Samira: A duel of rhythms: his fourth shot and the root against your W and resets. Whoever imposes their tempo wins.

How to play Samira into Jhin: Enter during his reload: count the 4 shots. The W is reserved for his fourth shot or his R. Every dodged root is a free all-in.

→ Jhin
VayneSamira vs Vayne Skill matchup

Why Vayne counters Samira: A duel of reads: her Condemn against your parry. One wrong wall or one wasted W decides everything.

How to play Samira into Vayne: Never dash with your back to a wall. W on the flash of the Condemn. Your early game is stronger: you have 5 minutes to settle the bill.

→ Vayne

Who to play with Samira — best team synergies

The champions Samira works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Samira

Samira + Malphite Best pairing

You have to reach point-blank range, and your page says hard crowd control shuts you down before you even start: Unstoppable Force (R) knocks up the whole group and hands you a motionless pile to climb to S-rank on and empty Inferno Trigger (R) into.

Samira + Shen Strong

Inferno Trigger (R) forces you to stand among them for ten shots: Shadow Dash (E) taunts whoever is finishing you and Stand United (R) shields you while teleporting him onto you from anywhere on the map. Wild Rush (E) gets you in, he keeps you there.

Samira + K'Sante Strong

All Out (R) rips a carry out of their team and leaves it rooted and alone: Wild Rush (E) dashes onto it and resets on the takedown, so the chain keeps going by itself from there. Footwork (E) can dash to you and leave you the same shield.

Samira + Gnar Strong

Wallop (W) is a 1.25-second area stun: that is the safe window where a melee ADC climbs her grade without taking anything back. And after GNAR! (R) into a wall the group is still and clumped, exactly what Inferno Trigger (R) asks for.

Samira + Ornn Situational

Brittle from Bellows Breath (W) adds 30% to every crowd control effect and the Call of the Forge God (R) recast knocks up the whole line: after that you can walk in. He is a slow tank who cannot follow you inside, so it only pays if you wait for his timing.

Best Jungle partners for Samira

Samira + Jarvan IV Best pairing

Inferno Trigger (R) forces you to stay in the middle of them for ten shots, and inside Cataclysm (R) nobody can reach in and pull you off it. Demacian Standard (E) into Dragon Strike (Q) is meanwhile the knock-up that opens the first target for you.

Samira + Kindred Best pairing

Your page says you have to reach melee range and that one crowd control effect shuts you down: inside Lamb's Respite (R) the ten shots go off anyway, because nobody in that circle dies for three seconds. It is a licence to go in without planning the way out.

Samira + Vi Strong

Cease and Desist (R) is unstoppable and point-and-click: it rips their carry out of the back line and puts it in front of you. Wild Rush (E) dashes onto it and resets on the takedown, so the first pick opens the second and the third for you.

Samira + Amumu Strong

Before Inferno Trigger (R) even exists you have to fill Daredevil Impulse (P) up to S-rank, and a group frozen for a second and a half by Curse of the Sad Mummy (R) is the safest place to do it. And they are already clumped for the ten shots.

Samira + Rammus Situational

Frenzying Taunt (E) nails down the target you want to climb your grade on and the slowed Soaring Slam (R) zone holds the rest in place. Against teams that poke from range, though, you never reach melee at all, and then he does nothing for you.

Best Mid partners for Samira

Samira + Galio Best pairing

The Shield of Durand (W) taunt drags the group onto him and holds it there while you come in with Wild Rush (E), and Hero's Entrance (R) lands a knock-up and shields you the instant those ten shots leave you exposed. He solves both your problems.

Samira + Annie Strong

A charged Pyromania (P) is a guaranteed one-second stun on the whole group rather than a dodgeable skillshot: that is the window where Wild Rush (E) gets in for free. And recasting Summon: Tibbers (R) knocks up and piles whatever is left.

Samira + Orianna Strong

Command: Protect (E) gives you a shield and resistances exactly while you come in with Wild Rush (E), which is when you die. And Command: Shockwave (R) gathers them into one spot: ten Inferno Trigger (R) shots into a pile like that end the fight.

Samira + Twisted Fate Strong

A Gold Card from Pick a Card (W) stuns for 1.25 seconds: that is the free entry you need, because your problem is not damage, it is getting to melee. And bot side, Destiny (R) is the third body they never see coming in a two-on-two.

Samira + Lissandra Situational

Ring of Frost (W) roots the group and clears the road for Wild Rush (E), and Frozen Tomb (R) pins whoever chases you. Neither of you brings a shield, though: with no frontline in front of you, you both dive in and die in the same second.

Best Support partners for Samira

Samira + Leona Best pairing

She is the lane that fixes your game: Zenith Blade (E) roots and Shield of Daybreak (Q) closes it, and Sunlight (P) detonates on every hit you land, which is constantly, since you alternate attacks and abilities. Solar Flare (R) opens Inferno Trigger (R).

Samira + Thresh Best pairing

Death Sentence (Q) brings the target to you instead of forcing you to walk in, and the Dark Passage (W) lantern is the only exit a melee ADC gets after emptying Inferno Trigger (R) in the middle of five enemies.

Samira + Rell Strong

Magnet Storm (R) drags the enemy team into one single pile, literally the condition Inferno Trigger (R) asks for. Ferromancy: Crash Down (W) opens the fight with a knock-up and Shattering Strike (Q) breaks the shields that would have saved your target.

Samira + Morgana Strong

Your page says hard crowd control shuts your combo down before it starts: Black Shield (E) blanks that hook and clears the road for Wild Rush (E). The two seconds of Dark Binding (Q) are the motionless target you climb your grade on.

Samira + Braum Strong

Blade Whirl (W) deletes projectiles for one instant only: Unbreakable (E) does the same thing in front of you for its whole duration and cuts incoming damage by 35%, so you reach melee without spending your own W on ranged poke.

Samira + Blitzcrank Situational

Rocket Grab (Q) drags a carry out of position and Power Fist (E) knocks it up: an isolated, motionless target is all you need to climb to S-rank. Miss the hook, though, and you are a melee ADC with nobody left to open the road for you.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
Duo (ADC)B49.11%7.58%5.81%#13 / 20
Master+
LaneTierWin%Pick%Ban%Pos.
Duo (ADC)C49.21%7.49%5.93%#14 / 20
Challenger
LaneTierWin%Pick%Ban%Pos.
Duo (ADC)B49.3%7.53%4.74%#13 / 22
Sovereign
LaneTierWin%Pick%Ban%Pos.
Duo (ADC)B49.09%8.35%3.2%#9 / 22

Abilities (original CN names)

Daredevil Impulse
Passive
Daredevil Impulse
悍勇本色
Flair
Q
Flair
交火
Blade Whirl
W
Blade Whirl
锋旋
Wild Rush
E
Wild Rush
狂飙
Inferno Trigger
R
Inferno Trigger
炼狱扳机

How to play Samira — Wild Rift guide, combos & tips

Samira, the Desert Rose, is a melee-range marksman (ADC) in Wild Rift built around chaining different basic attacks and abilities into a rising Style grade instead of the usual poke-and-kite ADC pattern. She deals almost entirely physical damage through autos and Flair, uses Wild Rush to dive straight onto priority targets, and only unlocks her devastating ultimate once she's proven she can string a clean combo together. She's a rewarding hypercarry for players who want an aggressive, combo-driven bot laner rather than a safe one.

Strengths

  • The Style system rewards good mechanics - alternating autos and abilities instead of repeating one move builds toward S-rank fast, granting bonus move speed along the way and unlocking Inferno Trigger sooner than most marksmen reach their power spikes.
  • Blade Whirl gives her a built-in answer to poke and skillshots, destroying every enemy projectile around her for a moment - something almost no other marksman can do for themselves.
  • Wild Rush resets its cooldown on takedowns, so a single pick in a skirmish can chain straight into a second or third dash onto the next target.
  • Once she hits S-rank and Inferno Trigger comes online, every one of its ten shots can crit - a grouped enemy team can be deleted in about two seconds.

Weaknesses

  • She needs to actually reach point-blank range to matter - stuck at auto-attack range without landing abilities in melee, she's just a mediocre AD carry.
  • Her ultimate is gated behind reaching S-rank Style, so a clumsy opening trade or a lane where she can't safely engage leaves her without Inferno Trigger exactly when a fight breaks out.
  • Almost no utility for her team - no shield, no heal, no hard crowd control to hand out, everything she does is self-focused damage.
  • Hard crowd control and long-range poke that stop her from closing the gap shut her combo down completely before she ever gets going.

Combos

  • Wild Rush (E) into a basic attack into Flair (Q) - dash onto an isolated target, weave in an auto, then fire Flair (or slash the cone if you're already in melee range) to keep both damage and your Style grade climbing.
  • Blade Whirl (W) into a basic attack into Flair (Q) - when you're already surrounded or being focused, spin first to shred incoming projectiles, then keep alternating your remaining tools so your Style progress doesn't stall.
  • Inferno Trigger (R) into Flair (Q) - once your grade is S and the ultimate is firing, casting Flair mid-channel turns it into a piercing line shot that hits everyone in its path instead of just the first target, layering extra damage on top of the barrage.
  • Wild Rush (E), takedown, Wild Rush (E) again - every kill during or right after the dash refreshes its cooldown, so a clean skirmish can carry you from one low-health target straight onto the next.

Skill order: Q > E > W (max Inferno Trigger, R, whenever it's available)

Early game

In lane, lead with Flair (Q) as your main poke and wave-clear tool while you look for a real window to commit, since Samira wants to eventually fight at point-blank range rather than kite forever. Weave autos and abilities into different inputs instead of repeating the same one twice - only fresh actions push your Style grade toward S. Hold Blade Whirl for the moment your opponent commits their key poke or all-in, since shredding it can win the trade on its own, and only send Wild Rush across the wave when a kill is realistic, because a whiffed dash leaves you stranded with nothing to defend yourself. Your first real power spike arrives once you have enough attack speed and damage to open trades in melee range and still come out ahead.

Mid & late game — teamfighting

From the mid game on, your job is to dash through a fight rather than kite from the back line - look for a flank or choke point where Wild Rush can land you on an isolated backline target, then chain autos and abilities to push your grade to S before unloading Inferno Trigger on the grouped enemy team. If you're already at S when you ultimate, weaving in Flair mid-channel turns it into a piercing shot for extra single-target damage on top of the barrage. Save Blade Whirl for the exact moment burst or hard CC is about to land on you - it buys the half-second you need to keep dashing instead of dying. Chase resets instead of retreating: every takedown refreshes Wild Rush, so one good fight can carry you from the enemy carry to their support in a single unbroken combo.

Pro tips

  • Never queue the same input twice in a row if you can help it - plan one step ahead so autos and abilities alternate cleanly and your Style grade keeps climbing toward S.
  • Use Wild Rush on enemy structures when there's no safe champion target nearby - it still counts as an action for your Style meter and repositions you for free.
  • Pick up Galeforce for a second dash of your own - it pairs perfectly with Wild Rush's kill-resets to keep you chaining from target to target in a skirmish.