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Nasus Wild Rift Build — Patch 7.2e

内瑟斯 · 沙漠死神 Fighter A

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 23 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Nasus: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Nasus players, captured in-game.

📖 How to play Nasus

Most-used builds on the China server (Master+)

Baron

Core items
53.9% WR
13.62% use
Trinity Force
Trinity Force
Sundered Sky
Sundered Sky
Thornmail
Thornmail
53.6% WR
13.46% use
Sundered Sky
Sundered Sky
Trinity Force
Trinity Force
Serylda's Grudge
Serylda's Grudge
54.5% WR
8.82% use
Trinity Force
Trinity Force
Sundered Sky
Sundered Sky
Serylda's Grudge
Serylda's Grudge
Runes
48.5% WR
62.09% use
Fleet Footwork
Fleet Footwork
Unshakeable
Unshakeable
Second Wind
Second Wind
Unflinching
Unflinching
Transcendence
Transcendence
45.4% WR
5.67% use
Fleet Footwork
Fleet Footwork
Demolish
Demolish
Bone Plating
Bone Plating
Unflinching
Unflinching
Transcendence
Transcendence

Mid

Core items
60.3% WR
18.33% use
Trinity Force
Trinity Force
Sundered Sky
Sundered Sky
Serylda's Grudge
Serylda's Grudge
59.9% WR
13.78% use
Sundered Sky
Sundered Sky
Trinity Force
Trinity Force
Serylda's Grudge
Serylda's Grudge
54.2% WR
9.57% use
Trinity Force
Trinity Force
Sundered Sky
Sundered Sky
Thornmail
Thornmail
Runes
52.7% WR
61.53% use
Fleet Footwork
Fleet Footwork
Unshakeable
Unshakeable
Second Wind
Second Wind
Unflinching
Unflinching
Transcendence
Transcendence
50.5% WR
4.89% use
Fleet Footwork
Fleet Footwork
Demolish
Demolish
Second Wind
Second Wind
Unflinching
Unflinching
Transcendence
Transcendence

Most-used items & runes · from our Top-30 screenshots

Counted on 24 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Sundered Sky
Sundered Sky
96%
Trinity Force
Trinity Force
92%
Serylda's Grudge
Serylda's Grudge
75%
Amaranth Twinguard
Amaranth Twinguard
50%
Crimson Lucidity
Crimson Lucidity
46%
Frozen Heart
Frozen Heart
38%
Runes
Transcendence
Transcendence
96%
Fleet Footwork
Fleet Footwork
88%
Second Wind
Second Wind
88%
Unshakeable
Unshakeable
83%
Unflinching
Unflinching
75%
Overgrowth
Overgrowth
17%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

23 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Nasus player
runes of rank 1 Nasus player
items of rank 1 Nasus player
2
player #2 name
summoner spells of rank 2 Nasus player
runes of rank 2 Nasus player
items of rank 2 Nasus player
3
player #3 name
summoner spells of rank 3 Nasus player
runes of rank 3 Nasus player
items of rank 3 Nasus player
4
player #4 name
summoner spells of rank 4 Nasus player
runes of rank 4 Nasus player
items of rank 4 Nasus player
5
player #5 name
summoner spells of rank 5 Nasus player
runes of rank 5 Nasus player
items of rank 5 Nasus player
6
player #6 name
summoner spells of rank 6 Nasus player
runes of rank 6 Nasus player
items of rank 6 Nasus player
7
player #7 name
summoner spells of rank 7 Nasus player
runes of rank 7 Nasus player
items of rank 7 Nasus player
9
player #9 name
summoner spells of rank 9 Nasus player
runes of rank 9 Nasus player
items of rank 9 Nasus player
10
player #10 name
summoner spells of rank 10 Nasus player
runes of rank 10 Nasus player
items of rank 10 Nasus player
11
player #11 name
summoner spells of rank 11 Nasus player
runes of rank 11 Nasus player
items of rank 11 Nasus player
14
player #14 name
summoner spells of rank 14 Nasus player
runes of rank 14 Nasus player
items of rank 14 Nasus player
15
player #15 name
summoner spells of rank 15 Nasus player
runes of rank 15 Nasus player
items of rank 15 Nasus player
16
player #16 name
summoner spells of rank 16 Nasus player
runes of rank 16 Nasus player
items of rank 16 Nasus player
17
player #17 name
summoner spells of rank 17 Nasus player
runes of rank 17 Nasus player
items of rank 17 Nasus player
18
player #18 name
summoner spells of rank 18 Nasus player
runes of rank 18 Nasus player
items of rank 18 Nasus player
19
player #19 name
summoner spells of rank 19 Nasus player
runes of rank 19 Nasus player
items of rank 19 Nasus player
20
player #20 name
summoner spells of rank 20 Nasus player
runes of rank 20 Nasus player
items of rank 20 Nasus player
22
player #22 name
summoner spells of rank 22 Nasus player
runes of rank 22 Nasus player
items of rank 22 Nasus player
23
player #23 name
summoner spells of rank 23 Nasus player
runes of rank 23 Nasus player
items of rank 23 Nasus player
25
player #25 name
summoner spells of rank 25 Nasus player
runes of rank 25 Nasus player
items of rank 25 Nasus player
26
player #26 name
summoner spells of rank 26 Nasus player
runes of rank 26 Nasus player
items of rank 26 Nasus player
27
player #27 name
summoner spells of rank 27 Nasus player
runes of rank 27 Nasus player
items of rank 27 Nasus player
30
player #30 name
summoner spells of rank 30 Nasus player
runes of rank 30 Nasus player
items of rank 30 Nasus player

Who counters Nasus — hardest matchups & how to play them

The toughest lane matchups for Nasus on the Wild Rift China server, with why each is hard and exactly how to play it.

DariusNasus vs Darius Hard counter

Why Darius counters Nasus: He bullies you out of experience range while your stacks weep: the dog stays grounded for 15 minutes.

How to play Nasus into Darius: Stack ONLY once his slow is spent, and under tower. Take defensive Ghost. Every minute you survive brings judgment closer.

→ Darius
VayneNasus vs Vayne Hard counter

Why Vayne counters Nasus: Percent damage on your HP and kiting against your slow: by the time your 500 stacks arrive, she is already elsewhere.

How to play Nasus into Vayne: Instant W on her Tumble cooldown and calm stacking under tower. In late fights press R and walk at the enemy BACKLINE, not at her.

→ Vayne
GnarNasus vs Gnar Unfavorable

Why Gnar counters Nasus: As Mini he pokes from outside your W range and hops out of your all-in: your stacks arrive late and soggy.

How to play Nasus into Gnar: Take only the free minions and use R to even out his Mega fights. Your late game still ends higher: canine patience.

→ Gnar
TeemoNasus vs Teemo Unfavorable

Why Teemo counters Nasus: The blind shuts down your Q — it counts as a basic attack — and the kiting is endless: the dog chasing the rabbit on a short leash.

How to play Nasus into Teemo: Before 2 items, stack minions and ignore him. Trade at range with W and E. After R you eat him in three bites, blind or not.

→ Teemo
FioraNasus vs Fiora Unfavorable

Why Fiora counters Nasus: Vitals on your static body and Riposte on your W: she clips your stacks like coupons.

How to play Nasus into Fiora: W after her Riposte, always. Stack under tower and fight ONLY with your R active: from there the dog gives the orders.

→ Fiora

Who to play with Nasus — best team synergies

The champions Nasus works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Nasus

Nasus + Malphite Best pairing

Unstoppable Force (R) hands you half the enemy team knocked up and standing still: with no dash and no blink, that is how you reach anyone without chasing. Pop Fury of the Sands (R) on the knock-up and grind out empowered Siphoning Strike (Q) hits.

Nasus + Shen Best pairing

Your problem is never the late game, it is the first ten minutes: Stand United (R) shields you and drops Shen next to you from anywhere on the map. Shadow Dash (E) then taunts a target and holds it still inside Wither (W).

Nasus + Ornn Strong

Living Forge buys and upgrades without recalling, and from level 7 it extends that to a nearby ally: you live off Siphoning Strike (Q) stacks, so you never give up a wave. Call of the Forge God (R) adds the knock-up that holds everyone in place.

Nasus + Singed Strong

You never catch anyone who owns a dash: Mega Adhesive (W) takes exactly that away, slowing and rooting whoever lands in it. Fling (E) then throws the target behind Singed, right inside Wither (W) and Siphoning Strike (Q) range.

Nasus + Gnar Strong

GNAR! (R) slams a group into a wall and stuns them, and Wallop (W) adds 1.25 seconds of area stun: those are the windows where a champion with no dash reaches everyone and stacks Siphoning Strike (Q) without chasing.

Nasus + Volibear Situational

Thundering Smash (Q) is a reliable stun that pins a target inside Wither (W) range, and Stormbringer (R) disables a turret for three seconds, which your stacks then tear down. Worth it when the game is decided on structures, not teamfights.

Best Jungle partners for Nasus

Nasus + Amumu Best pairing

Curse of the Sad Mummy (R) is a 1.5-second area stun on the whole group: for a champion with no dash, that is the entire fight served up standing still. Pop Fury of the Sands (R) before the stun and grind them down with Siphoning Strike (Q).

Nasus + Jarvan IV Best pairing

Kiters are the one thing you never catch: Cataclysm (R) walls the target into an arena it cannot leave, where all it can do is sit inside Siphoning Strike (Q) range while Wither (W) pins it down.

Nasus + Rammus Strong

Frenzying Taunt (E) forces the enemy carry to stand there hitting Rammus, who cannot kill anyone by himself. You can: Wither (W) on top plus empowered Siphoning Strike (Q) for the whole taunt turns an untouchable target into a still one.

Nasus + Warwick Strong

What you need is to survive the early levels, and Warwick punishes whoever is shoving you off experience. Infinite Duress (R) is a point-and-click suppress nobody dodges: a full second of empowered Siphoning Strike (Q) hits.

Nasus + Nunu & Willump Strong

Biggest Snowball Ever! (W) knocks up the front line and Absolute Zero (R) buries everyone in a heavy slow: two area controls that walk you into melee without chasing, the one thing your kit cannot do on its own.

Nasus + Vi Situational

Cease and Desist (R) is unstoppable and point-and-click: it reaches the carry you would never catch and hands her over suppressed. But Vi alone inside the enemy team dies, so take her when the game hinges on shutting down one threat.

Best Duo (ADC) partners for Nasus

Nasus + Ashe Best pairing

Frost Shot slows on every single hit and Enchanted Crystal Arrow (R) stuns from across the map: for a champion without a single dash, a partner who keeps everyone slowed is literally how you get into melee range.

Nasus + Kog'Maw Strong

Kog'Maw dies exactly one way, when someone reaches him, and Wither (W) strips that someone of movement and attack speed for a long time. You are the body up front with Fury of the Sands (R); he brings the range you do not have.

Nasus + Miss Fortune Strong

Bullet Time (R) is a stationary three-second channel that needs someone holding the line: Fury of the Sands (R) gives you health, armour and magic resist in exactly that window, and Wither (W) pins whoever tries to walk into it.

Nasus + Jhin Strong

Deadly Flourish (W) roots anyone who just took damage from an ally, and Spirit Fire (E) burns a whole group at once: Jhin picks whoever he likes out of everyone you tagged, and a rooted target is a Siphoning Strike (Q) target.

Nasus + Varus Strong

Chain of Corruption (R) roots one target and the corruption chains to everyone nearby: a group locked in place is exactly what you are missing, because with no dash you only reach people who cannot walk away.

Best Support partners for Nasus

Nasus + Thresh Best pairing

Dark Passage (W) is the dash you do not have: the lantern shields you and pulls you out when they jump you, or throws you into the fight at full health. Death Sentence (Q) drags a target straight into Wither (W) range.

Nasus + Sona Best pairing

Song of Celerity (E) gives you the movement speed your kit simply never provides, and Crescendo (R) stuns and slows the whole enemy line: two seconds of standing still in front of a Nasus with Fury of the Sands (R) up is enough.

Nasus + Nami Strong

Siphoning Strike (Q) is coded as a basic attack, so Tidecaller's Blessing (E) stacks bonus magic damage and a slow on top of it: you hit harder and nobody walks away. Tidal Wave (R) knocks up whoever was keeping you at arm's length.

Nasus + Maokai Strong

Nature's Grasp (R) rolls through the fight and roots the whole enemy formation, then Twisted Advance (W) pins whoever ends up isolated a second time: two root windows are two windows where Siphoning Strike (Q) never misses.

Nasus + Zilean Strong

Time In A Bottle lets him hand you free experience, which is exactly what you lose when a bully shoves you off the wave in the first ten minutes. Later, Temporal Mirage (E) slows anyone running and Chronoshift (R) revives you mid-fight.

Nasus + Soraka Situational

Fury of the Sands (R) opens a tank window, and Wish (R) plus Astral Infusion (W) stretch it until the fight is over. But Soraka never brings anyone closer to you: take her when you are the frontline, not when you need to catch a carry.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
MidA52.41%1.85%5.79%#8 / 39
BaronC48.26%7.37%5.79%#32 / 41
Master+
LaneTierWin%Pick%Ban%Pos.
MidA52.22%1.92%6.28%#10 / 38
BaronC48.25%7.4%6.28%#32 / 41
Challenger
LaneTierWin%Pick%Ban%Pos.
MidA51.64%2.3%7.57%#8 / 39
BaronC48.39%7.12%7.57%#33 / 41
Sovereign
LaneTierWin%Pick%Ban%Pos.
MidB53%2.82%7.48%#17 / 41
BaronC48.93%5.79%7.48%#34 / 39

Abilities (original CN names)

Soul Eater
Passive
Soul Eater
吞噬灵魂
Siphoning Strike
Q
Siphoning Strike
汲魂痛击
Wither
W
Wither
枯萎
Spirit Fire
E
Spirit Fire
灵魂烈焰
Fury of the Sands
R
Fury of the Sands
死神降临

How to play Nasus — Wild Rift guide, combos & tips

Nasus is a Wild Rift fighter built around a single idea: every kill and every last hit with Siphoning Strike (Q) permanently boosts its damage, so the longer the game runs, the scarier this desert juggernaut becomes. His damage starts as a physical auto-attack profile and layers in magic damage through Spirit Fire and his ultimate, letting him shred both armor and health over an extended fight. Nasus doesn't need to win the first ten minutes as much as he needs to survive them, stack relentlessly, and turn into an unkillable win condition by the late game.

Strengths

  • Infinite scaling: Siphoning Strike permanently gains bonus damage on every kill, turning a long game into a guaranteed late-game power spike almost no other laner can match.
  • Extremely low skill floor for a scaling carry — stacking minions is simple to execute, making him one of the friendliest ways to carry a Baron Lane.
  • Fury of the Sands grants a huge burst of bonus health, armor, and magic resist while cutting Siphoning Strike's cooldown in half, letting him duel or teamfight far longer than his base stats suggest.
  • Wither is a brutal, long-duration shred on both movement and attack speed, making him one of the better answers to kiting duelists and attack-speed hypercarries once it lands.

Weaknesses

  • Zero mobility and no dash or blink — mobile poke champions like Gnar can hop in, chip him down, and hop back out before his stacks or Wither ever come into play.
  • The early game is genuinely soft: aggressive bullies like Darius can shove him off experience and gold before his Q stacks snowball into anything threatening.
  • Siphoning Strike is coded as a basic attack, so blind effects — most notably Teemo — shut off both his stacking and his primary damage source at once.
  • Kiting and percent-health damage (Vayne) or precise dueling tools that punish a static body (Fiora's Vitals and Riposte) exploit his lack of an escape.

Combos

  • E > Q > W > R: open with Spirit Fire to shred armor and start its damage-over-time tick, weave in every empowered Siphoning Strike you can land, Wither the target you're committing to, then activate Fury of the Sands to soak damage and grind the fight out.
  • W > AA(Q) chase: Wither's slow is heavy enough that a stacked Nasus can simply walk down most targets who have no dash left, landing empowered autos for the entire chase.
  • R > E reset: Fury of the Sands halves Siphoning Strike's cooldown for a stream of empowered autos, so refresh Spirit Fire alongside it to layer extra percent-health damage and armor shred into the same exchange.
  • Q (lane) and disengage: in lane, take the empowered auto purely for the minion kill and back off rather than chasing a full trade — the permanent stack is worth more than the poke.

Skill order: Q > E > W (take R whenever it's available)

Early game

Play patiently in lane and prioritize last-hitting with Siphoning Strike over trading, since every stack matters far more than an early kill or two. Avoid extended trades until you have a couple of ranks in Wither, and don't force 1v1s against bullies like Darius who can push you off experience range — take the free farm under turret if you have to. Use Spirit Fire for wave clear and poke when you're shoved in, and don't panic if the lane feels weak early: Nasus is one of the few champions who is allowed to lose the laning phase and still win the game.

Mid & late game — teamfighting

By the mid-to-late game Nasus becomes a frontline win condition, so activate Fury of the Sands as a fight is starting rather than as a panic button, to get full value from its bonus health, armor, and magic resist alongside the halved Q cooldown. Land Wither on the biggest threat in the fight, usually the enemy ADC or a kiting duelist, to strip their mobility and attack speed, then walk them down with empowered Siphoning Strikes while the ultimate ticks percent-health damage on everyone nearby. Position on the edge of the fight where you can reach priority targets without overextending past your team's peel, since Nasus has no way out if the fight turns against him.

Pro tips

  • Stack relentlessly even when you're losing lane — a Nasus who is behind on kills but ahead on Q stacks is still winning the actual game.
  • Hold Wither for the target you actually want to lock down instead of firing it off on cooldown; it's the difference between winning a duel and watching the enemy carry walk away.
  • Activate Fury of the Sands early in a fight instead of late — the cooldown reduction on Q and the bonus tank stats matter most while the fight is still developing, not after you're already low.