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Olaf Wild Rift icon

Olaf Wild Rift Build — Patch 7.2e

奥拉夫 · 狂战士 Fighter A

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 21 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Olaf: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Olaf players, captured in-game.

📖 How to play Olaf

Most-used builds on the China server (Master+)

Baron

Core items
55% WR
20.95% use
Trinity Force
Trinity Force
Zeke's Convergence
Zeke's Convergence
Hullbreaker
Hullbreaker
54.5% WR
12.17% use
Trinity Force
Trinity Force
Zeke's Convergence
Zeke's Convergence
Death's Dance
Death's Dance
55.3% WR
4.48% use
Trinity Force
Trinity Force
Zeke's Convergence
Zeke's Convergence
Sterak's Gage
Sterak's Gage
Runes
51.2% WR
41.51% use
Conqueror
Conqueror
Demolish
Demolish
Second Wind
Second Wind
Overgrowth
Overgrowth
Nimbus Cloak
Nimbus Cloak
52.4% WR
8.5% use
Conqueror
Conqueror
Triumph
Triumph
Last Stand
Last Stand
Legend: Alacrity
Legend: Alacrity
Nimbus Cloak
Nimbus Cloak

Jungle

Core items
55.3% WR
50.28% use
Trinity Force
Trinity Force
Zeke's Convergence
Zeke's Convergence
Death's Dance
Death's Dance
55.1% WR
5.8% use
Trinity Force
Trinity Force
Zeke's Convergence
Zeke's Convergence
Force of Nature
Force of Nature
55.9% WR
2.34% use
Trinity Force
Trinity Force
Experimental Hexplate
Experimental Hexplate
Death's Dance
Death's Dance
Runes
52.2% WR
79.24% use
Conqueror
Conqueror
Triumph
Triumph
Last Stand
Last Stand
Legend: Alacrity
Legend: Alacrity
Nimbus Cloak
Nimbus Cloak
49.4% WR
4.95% use
Conqueror
Conqueror
Unshakeable
Unshakeable
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Nimbus Cloak
Nimbus Cloak

Most-used items & runes · from our Top-30 screenshots

Counted on 22 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Trinity Force
Trinity Force
95%
Death's Dance
Death's Dance
82%
Armored Advance
Armored Advance
82%
Force of Nature
Force of Nature
68%
Zeke's Convergence
Zeke's Convergence
59%
Mortal Reminder
Mortal Reminder
55%
Runes
Nimbus Cloak
Nimbus Cloak
86%
Legend: Alacrity
Legend: Alacrity
73%
Triumph
Triumph
68%
Last Stand
Last Stand
68%
Overgrowth
Overgrowth
27%
Demolish
Demolish
18%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

21 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Olaf player
runes of rank 1 Olaf player
items of rank 1 Olaf player
2
player #2 name
summoner spells of rank 2 Olaf player
runes of rank 2 Olaf player
items of rank 2 Olaf player
4
player #4 name
summoner spells of rank 4 Olaf player
runes of rank 4 Olaf player
items of rank 4 Olaf player
5
player #5 name
summoner spells of rank 5 Olaf player
runes of rank 5 Olaf player
items of rank 5 Olaf player
7
player #7 name
summoner spells of rank 7 Olaf player
runes of rank 7 Olaf player
items of rank 7 Olaf player
8
player #8 name
summoner spells of rank 8 Olaf player
runes of rank 8 Olaf player
items of rank 8 Olaf player
9
player #9 name
summoner spells of rank 9 Olaf player
runes of rank 9 Olaf player
items of rank 9 Olaf player
11
player #11 name
summoner spells of rank 11 Olaf player
runes of rank 11 Olaf player
items of rank 11 Olaf player
14
player #14 name
summoner spells of rank 14 Olaf player
runes of rank 14 Olaf player
items of rank 14 Olaf player
15
player #15 name
summoner spells of rank 15 Olaf player
runes of rank 15 Olaf player
items of rank 15 Olaf player
16
player #16 name
summoner spells of rank 16 Olaf player
runes of rank 16 Olaf player
items of rank 16 Olaf player
17
player #17 name
summoner spells of rank 17 Olaf player
runes of rank 17 Olaf player
items of rank 17 Olaf player
19
player #19 name
summoner spells of rank 19 Olaf player
runes of rank 19 Olaf player
items of rank 19 Olaf player
20
player #20 name
summoner spells of rank 20 Olaf player
runes of rank 20 Olaf player
items of rank 20 Olaf player
22
player #22 name
summoner spells of rank 22 Olaf player
runes of rank 22 Olaf player
items of rank 22 Olaf player
23
player #23 name
summoner spells of rank 23 Olaf player
runes of rank 23 Olaf player
items of rank 23 Olaf player
24
player #24 name
summoner spells of rank 24 Olaf player
runes of rank 24 Olaf player
items of rank 24 Olaf player
25
player #25 name
summoner spells of rank 25 Olaf player
runes of rank 25 Olaf player
items of rank 25 Olaf player
26
player #26 name
summoner spells of rank 26 Olaf player
runes of rank 26 Olaf player
items of rank 26 Olaf player
27
player #27 name
summoner spells of rank 27 Olaf player
runes of rank 27 Olaf player
items of rank 27 Olaf player
30
player #30 name
summoner spells of rank 30 Olaf player
runes of rank 30 Olaf player
items of rank 30 Olaf player

Who counters Olaf — hardest matchups & how to play them

The toughest lane matchups for Olaf on the Wild Rift China server, with why each is hard and exactly how to play it.

TeemoOlaf vs Teemo Unfavorable

Why Teemo counters Olaf: The blind switches your attacks off and the kiting your legs: axes are not enough if you never reach him.

How to play Olaf into Teemo: Axes on repeat at his heels: the slow stacks up. Then R plus Ghost: during your R his entire control kit is switched off.

→ Teemo
MalphiteOlaf vs Malphite Unfavorable

Why Malphite counters Olaf: Armor against your physical damage: not even viking rage melts a mountain.

How to play Olaf into Malphite: Your E's true damage is your only shared language: use it every cooldown. Then ignore him and go wreck the enemy jungle.

→ Malphite
VayneOlaf vs Vayne Unfavorable

Why Vayne counters Olaf: She tumbles past the axes and Condemn punishes your only plan — running straight: the berserker chasing the wind.

How to play Olaf into Vayne: R BEFORE her Condemn: it cancels it entirely. Throw axes onto the ground she MUST cross, not at her.

→ Vayne
JaxOlaf vs Jax Skill matchup

Why Jax counters Olaf: His Counter Strike dodges your attacks but not your axes: true-damage trades against his resets.

How to play Olaf into Jax: Axes and W sustain during his Counter Strike, attacks once it ends. Your true damage keeps pace even late: never concede the duel.

→ Jax
KayleOlaf vs Kayle Skill matchup

Why Kayle counters Olaf: Before 5 you scythe her down, after 9 she kites you on wings: your R, though, ignores her slows forever.

How to play Olaf into Kayle: Axes, Ghost and R: nobody escapes, not even her. Force fights in her pre-9 purgatory: that is your entire game.

→ Kayle

Who to play with Olaf — best team synergies

The champions Olaf works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Olaf

Olaf + Shen Best pairing

With no dash and nothing at range, a mobile target simply stays out of your reach: Shadow Dash (E) forces it to walk into you and holds it there. And Stand United (R) brings Shen across the map to wherever you decided to dive.

Olaf + Ornn Strong

Ragnarok (R) is immunity, not lockdown: the carry you want never stands still on her own. Call of the Forge God (R) knocks her up along with the whole front line, and Bellows Breath (W) makes her Brittle, so every hit of yours lands heavier.

Olaf + Singed Strong

Your only ranged tool is the Undertow (Q) axe, and when it misses a runner is gone: Fling (E) throws him back at you and Mega Adhesive (W) roots him where he lands, inside the range of your auto-attacks.

Olaf + Malphite Strong

Unstoppable Force (R) knocks up half their team and opens the road to the backline you could never reach without a dash; and Ground Slam (E) cuts the attack speed of whoever tries to stop you on the way through.

Olaf + K'Sante Situational

All Out (R) knocks a carry away from her team and roots her: that is the isolated duel your kit is built to win. With no dash you have to walk there, though, so it only counts if you are already close when he goes.

Best Mid partners for Olaf

Olaf + Taliyah Best pairing

Your one written weakness is simple: anything that dashes away is gone for good. Unraveled Earth (E) cuts short and stuns every dash across it, and Seismic Shove (W) can throw the fleeing carry straight back at you.

Olaf + Lissandra Strong

Frozen Tomb (R) freezes the target in place for the seconds you need to unload Reckless Swing (E) and your autos onto it: the way to survive you is to run, and she is the one who takes that option away.

Olaf + Ryze Strong

With a Spell Flux (E) mark applied first, Rune Prison (W) becomes a real root instead of a slow: that is the lockdown your kit doesn't bring, on the target that would otherwise kite you for the whole fight.

Olaf + Orianna Strong

Command: Shockwave (R) yanks into a single point the team that was peeling away from you: with no dash and no ranged tool that is the only way to get the carry back in reach, and it lands while Ragnarok (R) ignores their crowd control.

Olaf + Galio Strong

Justice Punch (E) into the Shield of Durand (W) taunt chains two crowd-control effects onto the target you buried yourself in; and Hero's Entrance (R) can land on you from half a map away when you go in first and end up alone.

Best Duo (ADC) partners for Olaf

Olaf + Ashe Best pairing

Undertow (Q) only slows if the axe connects, and you throw one at a time: Frost Shot (P) slows on every hit without aiming at anything, and Enchanted Crystal Arrow (R) pins from off-screen the carry you were chasing on foot.

Olaf + Jhin Strong

Captive Audience (E) seeds traps along the escape routes: anyone who walks over one is slowed and Deadly Flourish (W) roots them right after. You can never close a gap once it opens, so his job is making sure it never does.

Olaf + Varus Strong

Chain of Corruption (R) roots from screen-wide range and spreads between nearby enemies: if it catches the carry, you can walk over there without anyone moving her. And Hail of Arrows (E) slows the ground you are crossing.

Olaf + Xayah Situational

Bladecaller (E) roots for 1.25 seconds anyone carrying three feathers, and she seeds them across any trade without having to land one big skillshot: that is the pin you lack. But she is a carry to protect, and you peel for nobody.

Best Support partners for Olaf

Olaf + Braum Best pairing

Berserker Rage (P) hands you attack speed exactly when you are about to die, and Concussive Blows (P) counts every single hit: at that rate the target reaches four marks in no time and stays stunned for over a second, with no ultimate spent.

Olaf + Leona Best pairing

Ragnarok (R) makes you immune to crowd control but hands your team none of it: Leona brings the longest lockdown in the game onto the target you picked, and Eclipse (W) lets her stand in there while you finish it off.

Olaf + Karma Strong

Your passive rewards missing health, so a heal actually dulls Berserker Rage (P) while a shield does not: the empowered Inspire (E) gives you exactly that plus the speed for the last stretch, and Focused Resolve (W) roots whoever restores it.

Olaf + Rakan Strong

The Quickness (R) charms everyone standing around him, and a charmed enemy walks toward him instead of away from you: that is the one second in which a mobile carry stays inside your range without you needing a dash.

Olaf + Maokai Strong

Nature's Grasp (R) roots a whole formation down a narrow corridor: while they are stuck you walk through their front line, which is the only way you have of getting through it. Then Twisted Advance (W) pins whoever peels off to run.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
BaronA51.8%1.01%2.14%#15 / 41
JungleB51.68%2.26%2.14%#16 / 40
Master+
LaneTierWin%Pick%Ban%Pos.
BaronA51.77%1.01%2.28%#15 / 41
JungleB51.82%2.3%2.28%#16 / 40
Challenger
LaneTierWin%Pick%Ban%Pos.
BaronA51.8%1.07%2.92%#13 / 41
JungleB51.96%2.43%2.92%#17 / 42
Sovereign
LaneTierWin%Pick%Ban%Pos.
JungleB53.49%1.3%3.45%#23 / 41
BaronB52.45%2.33%3.45%#26 / 39

Abilities (original CN names)

Berserker Rage
Passive
Berserker Rage
狂战之怒
Undertow
Q
Undertow
逆流投掷
Vicious Strikes
W
Vicious Strikes
残暴打击
Reckless Swing
E
Reckless Swing
鲁莽挥击
Ragnarok
R
Ragnarok
诸神黄昏

How to play Olaf — Wild Rift guide, combos & tips

Olaf, Wild Rift's Berserker, is a physical-damage Fighter who gets more dangerous exactly when he should be dying: Berserker Rage converts missing health into stacking attack speed and physical vamp, capping out around 70% HP lost. He fights through problems instead of around them — Undertow slows and armor-shreds a target, Reckless Swing hits for true damage no matter what the enemy builds, and Ragnarok grants outright immunity to crowd control so he can walk into a lockdown and walk back out with a kill. He's less a teamfight tank and more a duelist who wants isolated 1v1s, side-lane skirmishes, and the freedom to dive one priority target without anything sticking to him.

Strengths

  • Berserker Rage scales purely off missing health, so a low-HP Olaf isn't a dying Olaf — he's often at his highest attack speed and physical vamp right when a fight looks lost.
  • Reckless Swing deals true damage regardless of build, and Undertow shreds 20% armor on top of it, so stacking resistances alone never fully answers him.
  • Ragnarok grants full crowd-control immunity and extends its own duration every time he lands an auto-attack or Reckless Swing on a champion, letting him eat a lockdown combo and still finish the dive.
  • Constant cooldown refunds — autos cut down Reckless Swing, picking his own axe back up cuts down Undertow — give him unusually strong uptime in long skirmishes and side-lane split-pushing.

Weaknesses

  • No dash and no ranged tool besides the Undertow axe throw, so a kiting or mobile target can simply stay out of his effective range once he closes and doesn't land the follow-up.
  • Blind effects shut off the auto-attack-and-vamp engine his whole kit runs on, and heavy armor stacking still meaningfully softens everything outside Reckless Swing's true damage.
  • He carries no hard crowd control of his own — Ragnarok is immunity, not a lockdown — so he can't pin a target down for his team and lives or dies purely on his own stickiness.
  • Early levels are his softest window: before Ragnarok comes online at 5 he has no answer to a coordinated gank or a hard engage, so overextending pre-5 is how most Olafs lose the lane.

Combos

  • Undertow → Reckless Swing → auto-attacks — the slow keeps the target from just walking off, and the 20% armor shred behind it makes the true-damage E and every auto after it hit harder.
  • Tough It Out → auto-attack → Reckless Swing — pop the attack speed and shield before you commit to a trade, so even a fight that gets returned still leaves you ahead on health.
  • Ragnarok → Reckless Swing (or auto) on the target → keep attacking — landing hits on a champion refreshes Ragnarok back to 2.5 seconds, so weaving damage in keeps the CC immunity and bonus move speed alive for the whole chase.
  • Low-HP all-in — once Berserker Rage is near its cap, turning to fight instead of disengaging is frequently the stronger read; bait the 'finishing blow' and punish whoever throws it.

Skill order: E > Q > W

Early game

Lead every trade with Undertow so the slow and 20% armor shred are live before Reckless Swing lands — since the true damage doesn't care what the enemy is building, that combo alone wins most early exchanges. Always walk back for the axe you just threw when it's safe to do so; the cooldown refund on Undertow is a bigger part of Olaf's early trading pattern and wave clear than it looks. Play patient before level 5 — without Ragnarok's immunity or a real escape, a bad read into a gank or a hard engage is how the lane gets lost. Once Ragnarok comes online, start looking for isolated river skirmishes or side-lane duels where nothing can lock you down long enough to punish the dive.

Mid & late game — teamfighting

Olaf isn't there to tank the frontline or peel for teammates — his job from the mid game on is finding the backline carry and refusing to let anything stop the dive. Hold Ragnarok for the moment the enemy actually tries to lock you down rather than popping it to initiate; the CC immunity exists specifically to turn their control combo into nothing, and the bonus move speed toward champions right after casting helps close the last bit of distance. Once you're on the target, keep landing autos or Reckless Swing on champions to keep refreshing Ragnarok's duration, and commit fully — Death's Dance and Force of Nature exist in his build precisely so he can shrug off damage on the way through the frontline. Pick the squishiest reachable target over the tanky one every time; his true damage and sustain want a fight that ends fast, not one he has to out-tank.

Pro tips

  • Always route back for your own thrown axe when it's safe — the 4.5-second cooldown refund on Undertow adds up over a lane phase and a fight alike.
  • Hold Ragnarok reactively instead of using it to start the engage — it's worth far more canceling an incoming stun or root than spent pre-emptively.
  • Build reactively into whatever's punishing you: Death's Dance answers burst and DoT physical damage, Force of Nature answers AP burst while adding mobility, Trinity Force is close to a mandatory first item for the attack speed and damage spike it feeds into his passive, and Zeke's Convergence pays off when you're grouped with a marksman so your dive also empowers their follow-up damage.