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Nautilus Wild Rift icon

Nautilus Wild Rift Build — Patch 7.2e

诺提勒斯 · 深海泰坦 Tank B

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 25 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Nautilus: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Nautilus players, captured in-game.

📖 How to play Nautilus

Most-used builds on the China server (Master+)

Support

Core items
57% WR
15.05% use
Bulwark of the Mountain
Bulwark of the Mountain
Warmog's Armor
Warmog's Armor
Frozen Heart
Frozen Heart
57.6% WR
6.92% use
Bulwark of the Mountain
Bulwark of the Mountain
Warmog's Armor
Warmog's Armor
Force of Nature
Force of Nature
52.2% WR
6.54% use
Bulwark of the Mountain
Bulwark of the Mountain
Warmog's Armor
Warmog's Armor
Zeke's Convergence
Zeke's Convergence
Runes
51.3% WR
75.61% use
Ice Overlord
Ice Overlord
Courage of the Colossus
Courage of the Colossus
Bone Plating
Bone Plating
Unflinching
Unflinching
Hexflash
Hexflash
50.7% WR
2.75% use
Ice Overlord
Ice Overlord
Courage of the Colossus
Courage of the Colossus
Second Wind
Second Wind
Unflinching
Unflinching
Hexflash
Hexflash

Most-used items & runes · from our Top-30 screenshots

Counted on 26 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Relic Shield
Relic Shield
88%
Warmog's Armor
Warmog's Armor
85%
Force of Nature
Force of Nature
81%
Armored Advance
Armored Advance
73%
Frozen Heart
Frozen Heart
58%
Amaranth Twinguard
Amaranth Twinguard
35%
Runes
Second Wind
Second Wind
85%
Hexflash
Hexflash
77%
Courage of the Colossus
Courage of the Colossus
73%
Unflinching
Unflinching
69%
Overgrowth
Overgrowth
23%
Nimbus Cloak
Nimbus Cloak
23%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

25 of the top 30 players have a public match history; the others keep theirs private.

3
player #3 name
summoner spells of rank 3 Nautilus player
runes of rank 3 Nautilus player
items of rank 3 Nautilus player
4
player #4 name
summoner spells of rank 4 Nautilus player
runes of rank 4 Nautilus player
items of rank 4 Nautilus player
5
player #5 name
summoner spells of rank 5 Nautilus player
runes of rank 5 Nautilus player
items of rank 5 Nautilus player
6
player #6 name
summoner spells of rank 6 Nautilus player
runes of rank 6 Nautilus player
items of rank 6 Nautilus player
7
player #7 name
summoner spells of rank 7 Nautilus player
runes of rank 7 Nautilus player
items of rank 7 Nautilus player
8
player #8 name
summoner spells of rank 8 Nautilus player
runes of rank 8 Nautilus player
items of rank 8 Nautilus player
10
player #10 name
summoner spells of rank 10 Nautilus player
runes of rank 10 Nautilus player
items of rank 10 Nautilus player
11
player #11 name
summoner spells of rank 11 Nautilus player
runes of rank 11 Nautilus player
items of rank 11 Nautilus player
12
player #12 name
summoner spells of rank 12 Nautilus player
runes of rank 12 Nautilus player
items of rank 12 Nautilus player
13
player #13 name
summoner spells of rank 13 Nautilus player
runes of rank 13 Nautilus player
items of rank 13 Nautilus player
14
player #14 name
summoner spells of rank 14 Nautilus player
runes of rank 14 Nautilus player
items of rank 14 Nautilus player
16
player #16 name
summoner spells of rank 16 Nautilus player
runes of rank 16 Nautilus player
items of rank 16 Nautilus player
17
player #17 name
summoner spells of rank 17 Nautilus player
runes of rank 17 Nautilus player
items of rank 17 Nautilus player
18
player #18 name
summoner spells of rank 18 Nautilus player
runes of rank 18 Nautilus player
items of rank 18 Nautilus player
19
player #19 name
summoner spells of rank 19 Nautilus player
runes of rank 19 Nautilus player
items of rank 19 Nautilus player
20
player #20 name
summoner spells of rank 20 Nautilus player
runes of rank 20 Nautilus player
items of rank 20 Nautilus player
21
player #21 name
summoner spells of rank 21 Nautilus player
runes of rank 21 Nautilus player
items of rank 21 Nautilus player
22
player #22 name
summoner spells of rank 22 Nautilus player
runes of rank 22 Nautilus player
items of rank 22 Nautilus player
23
player #23 name
summoner spells of rank 23 Nautilus player
runes of rank 23 Nautilus player
items of rank 23 Nautilus player
24
player #24 name
summoner spells of rank 24 Nautilus player
runes of rank 24 Nautilus player
items of rank 24 Nautilus player
25
player #25 name
summoner spells of rank 25 Nautilus player
runes of rank 25 Nautilus player
items of rank 25 Nautilus player
26
player #26 name
summoner spells of rank 26 Nautilus player
runes of rank 26 Nautilus player
items of rank 26 Nautilus player
27
player #27 name
summoner spells of rank 27 Nautilus player
runes of rank 27 Nautilus player
items of rank 27 Nautilus player
28
player #28 name
summoner spells of rank 28 Nautilus player
runes of rank 28 Nautilus player
items of rank 28 Nautilus player
29
player #29 name
summoner spells of rank 29 Nautilus player
runes of rank 29 Nautilus player
items of rank 29 Nautilus player

Who counters Nautilus — hardest matchups & how to play them

The toughest lane matchups for Nautilus on the Wild Rift China server, with why each is hard and exactly how to play it.

MorganaNautilus vs Morgana Hard counter

Why Morgana counters Nautilus: Black Shield cancels hook AND point-and-click stun: she defuses you twice with one button.

How to play Nautilus into Morgana: Burn the shield with W poke and attacks, then hook. R the ADC while the shield sits on her: something always gets through.

→ Morgana
SivirNautilus vs Sivir Unfavorable

Why Sivir counters Nautilus: The Spell Shield absorbs the hook or the R: half your kit bounces off a yellow bubble.

How to play Nautilus into Sivir: The anchor attack (your passive slow) cannot be blocked: walk her down. Cast R AFTER she has spent the bubble.

→ Sivir
JannaNautilus vs Janna Unfavorable

Why Janna counters Nautilus: Disengage made wind: the tornado interrupts your follow-up and her R blows your whole dive back.

How to play Nautilus into Janna: Engage ONLY once the tornado is spent. Hook from fog of war: she cannot defuse what she never sees charging.

→ Janna
MilioNautilus vs Milio Skill matchup

Why Milio counters Nautilus: The cleanse against your CC chain: your strength — so much control — becomes a test for his one button.

How to play Nautilus into Milio: Stretch the chain: hook, attack and R spaced out in time, so one cleanse cannot wipe three waves. When possible, hook Milio first.

→ Milio
AlistarNautilus vs Alistar Skill matchup

Why Alistar counters Nautilus: A mirror of engage tanks: whoever goes in first exposes their own ADC to the other's answer.

How to play Nautilus into Alistar: Play counter-engage: your hook punishes HIS entry better than the reverse. R his ADC while he is busy diving.

→ Alistar

Who to play with Nautilus — best team synergies

The champions Nautilus works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Nautilus

Nautilus + Darius Best pairing

His page says mobile champions stay outside Apprehend (E) range unless something drags them in: Dredge Line (Q) hauls one onto him and Staggering Blow (P) roots it on the first auto. Held still, Hemorrhage (P) climbs to five stacks and Noxian Guillotine (R) resets.

Nautilus + Malphite Strong

His page says whiffing Unstoppable Force (R) is close to a death sentence: Riptide (E) slows the group a beat earlier so nobody drifts out of it. And the moment his knock-up ends, Depth Charge (R) is the second lockdown, the targeted one nobody dodges.

Nautilus + Aatrox Strong

His page says mobile opponents simply walk out of the telegraphed The Darkin Blade (Q) swings, and the edge that adds the knock-up and 60% damage is the easiest part to avoid. Nobody leaves a target Depth Charge (R) is holding, and Infernal Chains (W) shuts the door.

Nautilus + Ornn Strong

His page says Volcanic Rupture (Q) and Searing Charge (E) both need a skillshot or a charge into terrain, and that anyone with a dash walks out of the punish: Riptide (E) and Depth Charge (R) take the dash out of the equation, and Call of the Forge God (R) lands on a frozen group.

Nautilus + Gnar Situational

Depth Charge (R) is targeted and undodgeable, so it hands him the carry motionless with no guesswork, and Riptide (E) keeps the group packed. But his page says Rage does not fill on command: the two ultimates only line up when they happen to.

Best Jungle partners for Nautilus

Nautilus + Nidalee Best pairing

The full-distance Javelin Toss (Q) is all of her damage, and her page says a dodged spear leaves her with no answer: Depth Charge (R) is targeted, undodgeable, and holds them in the air. From there Takedown (Q) in Cougar form finishes what the spear opened.

Nautilus + Nunu & Willump Strong

His page says Absolute Zero (R) is beaten by walking out of the radius: Riptide (E) slows the whole pack and Depth Charge (R) stuns them where the channel is about to blow. Meanwhile you are the body soaking the fire he would eat standing still.

Nautilus + Diana Strong

Her page says the Moonfall (R) channel is visible from a distance and that mobile targets are gone before it detonates: Depth Charge (R) pins them all inside it, and on a target that cannot move Crescent Strike (Q) never misses the mark.

Nautilus + Warwick Strong

His page says Infinite Duress (R) gets dodged or knocked out mid-air: on a target Staggering Blow (P) has just rooted, it cannot be dodged at all. And he does nothing for his team, so the peel for your carry has to come from you.

Nautilus + Master Yi Situational

His problem is reaching something that does not move: Staggering Blow (P) roots on the first auto, Depth Charge (R) stuns everyone nearby too, and Highlander (R) does the rest. But he sits at 47.8% in China and gives you no protection back.

Best Mid partners for Nautilus

Nautilus + Zoe Best pairing

Her page says every point of her damage depends on landing a skillshot, and Sleepy Trouble Bubble (E) is the slowest one she owns: on a target Staggering Blow (P) has rooted it cannot be dodged, and Paddle Star! (Q) plus the empowered auto follow on their own.

Nautilus + Swain Best pairing

Vision of Empire (W) deals 50% more against anything already locked down, and his page says that condition rides on the Nevermove (E) return wave, which mobile targets just walk out of. You hand it over three times a fight: root, slow and Depth Charge (R).

Nautilus + Brand Strong

Sear (Q) is a skillshot with obvious travel time, and his page says mobile champions simply walk through it: on a target Staggering Blow (P) has rooted it always lands, and the 1.75-second stun goes off. He has no dash and no shield: you are the body in front.

Nautilus + Vel'Koz Strong

Life Form Disintegration Ray (R) has to be steered by hand and only pays on targets that cannot move: Depth Charge (R) hands him a frozen group and Riptide (E) slows the rest. Every locked second is another Organic Deconstruction (P) stack, which turns the beam into true damage.

Nautilus + Yasuo Situational

Depth Charge (R) is targeted and knocks up the carry along with everyone beside her: that is a guaranteed Last Breath (R) on more than one head. But his page says he has nothing to protect allies with, and he is under a 50% win rate in China.

Best Duo (ADC) partners for Nautilus

Nautilus + Kalista Best pairing

Fate's Call (R) launches her bonded ally in and only knocks enemies up if he connects: when you are the projectile, you land with Depth Charge (R) already in hand. Her page says she has no hard crowd control of her own, and Sentinel (W) pays when you both hit the same target.

Nautilus + Miss Fortune Strong

Bullet Time (R) is three stationary seconds, and her page says anyone with a dash just dances around it: Depth Charge (R) stuns the target and everyone beside them, Riptide (E) slows the rest. Twelve volleys into a team that cannot move ends the fight.

Nautilus + Jhin Strong

Deadly Flourish (W) only roots someone an ally has just damaged, and Riptide (E) touches the entire group: the condition is always armed. Then Depth Charge (R) holds the target still while Curtain Call (R) unloads all four shots, the last one a crit.

Nautilus + Varus Strong

Charging Piercing Arrow (Q) roots him in place and telegraphs the shot, so against anyone moving it never goes off: on a target Depth Charge (R) is holding, the full charge always lands. And Chain of Corruption (R) wants the bunched group Riptide (E) slows.

Nautilus + Yunara Strong

Her page says she has no shield and no defensive cooldown, and that her early game is standing still and hitting: Staggering Blow (P) roots the first thing that reaches her without spending anything, and Depth Charge (R) takes the diver off the board for a full second.

Nautilus + Kai'Sa Situational

Her page says allied crowd control applies Second Skin (P) Plasma on its own and that without a marked target Killer Instinct (R) has nowhere to go: you mark for her constantly without her spending Void Seeker (W). She is C tier at 48.2% though, with a rough laning phase.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
SupportB50.12%17.07%4.53%#19 / 34
Master+
LaneTierWin%Pick%Ban%Pos.
SupportB50.12%16.94%4.64%#20 / 34
Challenger
LaneTierWin%Pick%Ban%Pos.
SupportC50.24%15.38%3.78%#25 / 33
Sovereign
LaneTierWin%Pick%Ban%Pos.
SupportC50.27%13.28%2.82%#23 / 33

Abilities (original CN names)

Staggering Blow
Passive
Staggering Blow
排山倒海
Dredge Line
Q
Dredge Line
疏通航道
Titan's Wrath
W
Titan's Wrath
泰坦之怒
Riptide
E
Riptide
暗流涌动
Depth Charge
R
Depth Charge
深海冲击

How to play Nautilus — Wild Rift guide, combos & tips

Nautilus is a Tank in Wild Rift whose entire identity is locking one enemy down and never letting go: his passive adds a stagger-root to every auto-attack, and his three magic-damage abilities chain into a pull, a slow, and a knockup-stun that's brutal to escape. He trades away kill pressure (the lowest damage rating in his kit) for elite tankiness (the highest survivability rating in his kit), letting him walk into an entire enemy team, land his combo, and walk back out. Played as an engage-first Tank — most commonly support, though he flexes into other frontline roles — he wins games by turning one clean pick into a lopsided fight.

Strengths

  • Unmatched engage-to-lockdown chain — Dredge Line's pull flows straight into Depth Charge's knockup-stun, so one sequence can start a fight the enemy can't walk out of.
  • Elite durability — Titan's Wrath's 130-point shield plus tank itemization let him dive an entire backline and shrug off the retaliation.
  • Free extra control from his passive — Staggering Blow roots on auto-attack with only a 6-second cooldown per target, so he threatens lockdown even with every ability on cooldown.
  • His ultimate hits more than one target — Depth Charge knocks up and stuns everyone caught near the primary target, turning a single cast into a teamfight-swinging AoE stun.

Weaknesses

  • Damage is his lowest-rated stat: he can't punish enemies who simply avoid his combo, and wins fights through control rather than trades.
  • Dredge Line is a skillshot with real windup — whiff it or let a minion soak it and his main engage tool is gone for its full cooldown.
  • Hard countered by dedicated anti-CC tools — Morgana's Black Shield, Milio's cleanse, or Sivir's Spell Shield can each strip his whole combo in one button.
  • Riptide's damage falls off fast in a group (50% on repeat hits), so it's a control and peel tool first, a damage tool a distant second.

Combos

  • Q → R — Hook an isolated target with Dredge Line, then immediately follow with Depth Charge; they can't escape the pull radius fast enough, so the knockup-stun is close to guaranteed.
  • AA → E — Land a basic attack to trigger the passive root, then fire Riptide while the target is frozen in place so the slow lands clean instead of getting kited out.
  • W → AA → Q — Pop Titan's Wrath just before contact so your next auto-attack is empowered for bonus magic damage, then use Dredge Line to finish the engage or reposition off a wall.
  • E → Q → R — In a group skirmish, slow the pack with Riptide first, hook the priority target with Dredge Line, then Depth Charge to knock up and stun everyone still bunched together.

Skill order: Q > E > W

Early game

Nautilus isn't a poke laner — with damage the weakest part of his kit, he wins the lane through timed trades, not chip damage. Look for short exchanges where an auto-attack (for the passive root) flows into Riptide's slow and damage, then disengage before the enemy can answer; save Dredge Line for punishing a real overextension rather than throwing it at minions, since missing it costs you your whole engage for its full cooldown. Pop Titan's Wrath right before trading or before eating poke — the shield plus the empowered auto swings short trades in your favor. Once Depth Charge comes online at level 5, any clean Dredge Line hook becomes a near-guaranteed kill on an overextended target.

Mid & late game — teamfighting

In the mid-to-late game, Nautilus's job is to remove one enemy from the fight, not to out-damage anyone — his weak damage numbers mean he will never win a straight duel with a real carry. Hunt for Depth Charge on the biggest threat when they're standing near an ally, since the secondary knockup-stun catches everyone in the blast for what's effectively a double stun from one cast. Open with Riptide to slow anyone trying to peel, use Dredge Line to close distance or fish for a stray target, and hold the Titan's Wrath shield for the moment the enemy's burst combo lands, building into Frozen Heart or Force of Nature to answer whichever damage type is winning the game. Against other engage-heavy tanks like Alistar, the fight often comes down to who commits first, since whichever of you engages exposes your own carries to the other's answer — so bait their cooldowns before you dive.

Pro tips

  • Throw Dredge Line at nearby terrain instead of directly at a champion when you just need to reposition — the terrain version refunds 50% of the mana cost and cooldown, letting you threaten engage far more often.
  • Layer your crowd control instead of spending it all at once: passive root, then Riptide's slow, then Depth Charge's stun chain together into lockdown the enemy can't walk out of.
  • Scout for hard anti-CC before you commit your full combo — bait a suspected Black Shield or cleanse with an auto-attack or Dredge Line first so your ultimate isn't wasted on nothing.