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Taliyah Wild Rift icon

Taliyah Wild Rift Build — Patch 7.2e

塔莉垭 · 岩雀 Mage A

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 16 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Taliyah: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Taliyah players, captured in-game.

📖 How to play Taliyah

Most-used builds on the China server (Master+)

Mid

Core items
54.2% WR
26.77% use
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Cryptbloom
Cryptbloom
51% WR
22.75% use
Luden's Echo
Luden's Echo
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
49.3% WR
13.42% use
Luden's Echo
Luden's Echo
Infinity Orb
Infinity Orb
Zhonya's Hourglass
Zhonya's Hourglass
Runes
51.5% WR
34.43% use
Dark Harvest
Dark Harvest
Cheap Shot
Cheap Shot
凌弱
凌弱
Eyeball Collection
Eyeball Collection
Transcendence
Transcendence
50% WR
11.01% use
Dark Harvest
Dark Harvest
Cheap Shot
Cheap Shot
凌弱
凌弱
Ingenious Hunter
Ingenious Hunter
Transcendence
Transcendence

Most-used items & runes · from our Top-30 screenshots

Counted on 18 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Rabadon's Deathcap
Rabadon's Deathcap
100%
Spellslinger's Shoes
Spellslinger's Shoes
100%
Infinity Orb
Infinity Orb
94%
Luden's Echo
Luden's Echo
83%
Banshee's Veil
Banshee's Veil
78%
Oceanid's Trident
Oceanid's Trident
44%
Runes
Transcendence
Transcendence
83%
Manaflow Band
Manaflow Band
56%
Cheap Shot
Cheap Shot
44%
Ingenious Hunter
Ingenious Hunter
33%
Gathering Storm
Gathering Storm
28%
凌弱
凌弱
28%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

16 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Taliyah player
runes of rank 1 Taliyah player
items of rank 1 Taliyah player
2
player #2 name
summoner spells of rank 2 Taliyah player
runes of rank 2 Taliyah player
items of rank 2 Taliyah player
3
player #3 name
summoner spells of rank 3 Taliyah player
runes of rank 3 Taliyah player
items of rank 3 Taliyah player
4
player #4 name
summoner spells of rank 4 Taliyah player
runes of rank 4 Taliyah player
items of rank 4 Taliyah player
11
player #11 name
summoner spells of rank 11 Taliyah player
runes of rank 11 Taliyah player
items of rank 11 Taliyah player
13
player #13 name
summoner spells of rank 13 Taliyah player
runes of rank 13 Taliyah player
items of rank 13 Taliyah player
14
player #14 name
summoner spells of rank 14 Taliyah player
runes of rank 14 Taliyah player
items of rank 14 Taliyah player
15
player #15 name
summoner spells of rank 15 Taliyah player
runes of rank 15 Taliyah player
items of rank 15 Taliyah player
18
player #18 name
summoner spells of rank 18 Taliyah player
runes of rank 18 Taliyah player
items of rank 18 Taliyah player
20
player #20 name
summoner spells of rank 20 Taliyah player
runes of rank 20 Taliyah player
items of rank 20 Taliyah player
21
player #21 name
summoner spells of rank 21 Taliyah player
runes of rank 21 Taliyah player
items of rank 21 Taliyah player
22
player #22 name
summoner spells of rank 22 Taliyah player
runes of rank 22 Taliyah player
items of rank 22 Taliyah player
25
player #25 name
summoner spells of rank 25 Taliyah player
runes of rank 25 Taliyah player
items of rank 25 Taliyah player
27
player #27 name
summoner spells of rank 27 Taliyah player
runes of rank 27 Taliyah player
items of rank 27 Taliyah player
28
player #28 name
summoner spells of rank 28 Taliyah player
runes of rank 28 Taliyah player
items of rank 28 Taliyah player
29
player #29 name
summoner spells of rank 29 Taliyah player
runes of rank 29 Taliyah player
items of rank 29 Taliyah player

Who counters Taliyah — hardest matchups & how to play them

The toughest lane matchups for Taliyah on the Wild Rift China server, with why each is hard and exactly how to play it.

FizzTaliyah vs Fizz Unfavorable

Why Fizz counters Taliyah: The jump ignores your worked ground and up close your Q loses half its shards: he wants you exactly where you hurt least.

How to play Taliyah into Fizz: Reactive W on his jump: toss him back mid-flight. Worked ground BETWEEN you and life at maximum range.

→ Fizz
YasuoTaliyah vs Yasuo Unfavorable

Why Yasuo counters Taliyah: The Wall blocks your Q and his dashes dance between your stones: your poke becomes an obstacle course you paid for.

How to play Taliyah into Yasuo: W his dash: it interrupts it. Your R wall cuts off his reinforcements in fights: use it as scissors, not as a fence.

→ Yasuo
KassadinTaliyah vs Kassadin Unfavorable

Why Kassadin counters Taliyah: Shield on your poke and a jump over your W: your golden mid game has an hourglass named Kassadin.

How to play Taliyah into Kassadin: Out-roam him: with your R you are the best-ganking mid in the game. Every lane won elsewhere is an item he never recovers.

→ Kassadin
AhriTaliyah vs Ahri Skill matchup

Why Ahri counters Taliyah: Mobility versus terrain: her dash dodges your W, your stones punish repeated entries.

How to play Taliyah into Ahri: Work the ground on her favorite entry angles. W on the dash: knock her out of position and the full combo is yours.

→ Ahri
OriannaTaliyah vs Orianna Skill matchup

Why Orianna counters Taliyah: Control versus control: the ball wins static fights, your terrain wins the movement game.

How to play Taliyah into Orianna: Move the lane with fast shoves and roam with R. Never fight statically inside ball radius: always relocate the arena.

→ Orianna

Who to play with Taliyah — best team synergies

The champions Taliyah works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Taliyah

Taliyah + Singed Best pairing

Fling (E) is forced displacement in its purest form: it throws the target into the Unraveled Earth (E) rubble and hands them back stunned. Mega Adhesive (W) then holds them there, on the worked ground where the Threaded Volley (Q) recast really hurts.

Taliyah + K'Sante Best pairing

All Out (R) hurls the carry away, and a forced displacement through Unraveled Earth (E) is a stun: it hands them to you alone and held still. Footwork (E) then dashes to you and shares his shield, the defensive tool your kit simply lacks.

Taliyah + Malphite Strong

Threaded Volley (Q) deals full damage to every new enemy it hits, and Unstoppable Force (R) piles them into a single spot, the exact condition where your poke pays the most. He is also the frontline that keeps divers off you.

Taliyah + Shen Strong

Weaver's Wall (R) locks out for three seconds the moment you take a hit, which is exactly when they dive you: Shadow Dash (E) taunts the diver before he lands, and Stand United (R) shields you from half a map away in that window.

Taliyah + Gnar Situational

Worth it where terrain is close by. GNAR! (R) slams the group backwards and that is forced displacement: with Unraveled Earth (E) laid behind them it detonates on everyone, and into a wall Gnar adds his own stun. In open ground it is worth far less.

Best Jungle partners for Taliyah

Taliyah + Skarner Best pairing

His whole kit is dragging: Ixtal's Impact (E) grabs and hauls a target away, Impale (R) suppresses up to three and drags them along. Every metre of that drag inside Unraveled Earth (E) is a stun, and Weaver's Wall (R) builds the terrain to slam them into.

Taliyah + Nunu & Willump Strong

His page says Absolute Zero (R) is beaten by simply walking away: Weaver's Wall (R) shuts the exit and the freeze actually gets to detonate. And Biggest Snowball Ever! (W) leaves them stacked in one spot for Threaded Volley (Q).

Taliyah + Amumu Strong

Cursed Touch (P) makes every magic hit carry true damage, and you are magic from the first rock to the last. Curse of the Sad Mummy (R) pins the group for 1.5 seconds: Threaded Volley (Q) hits them all at full value and the worked-ground recast cannot be dodged.

Taliyah + Xin Zhao Strong

Your page is blunt: once a diver reaches you, nothing in your kit lets you take the hit. Crescent Guard (R) knocks him back and blocks ranged damage, and that knockback runs through Unraveled Earth (E) like any other forced displacement.

Taliyah + Vi Situational

For games where a single enemy carry decides everything: Cease and Desist (R) is unstoppable and displaces her, so lay Unraveled Earth (E) where Vi will land and the carry arrives already stunned. Against the other four it changes nothing.

Best Duo (ADC) partners for Taliyah

Taliyah + Jhin Best pairing

Your single-target damage lives entirely in the worked-ground recast: Deadly Flourish (W) roots anyone an ally has just hit, and one shard of Threaded Volley (Q) is enough to arm it. Rooted, they cannot step off the worked ground.

Taliyah + Ashe Strong

Frost Shot (P) slows on every hit, and a slowed target does not leave the worked ground before your recast. In return her page says she has no self-peel at all: Weaver's Wall (R) is the wall you put between her and the divers.

Taliyah + Miss Fortune Strong

Her page says Bullet Time (R) is a stationary three-second channel that anyone with a dash walks around: Unraveled Earth (E) stuns exactly those dashes, and Weaver's Wall (R) closes the only way out left on foot.

Taliyah + Varus Strong

Chain of Corruption (R) roots the first target and spreads to whoever stands next to them: a static, packed group is the condition where Threaded Volley (Q) deals full damage to every body instead of falling off on one.

Taliyah + Samira Situational

Only if you accept playing forward: Seismic Shove (W) can push a target toward her instead of away, and Wild Rush (E) gets in for free. But you peel for nobody and her page says one crowd control shuts her down: you need a frontline.

Best Support partners for Taliyah

Taliyah + Thresh Best pairing

Death Sentence (Q) drags and Flay (E) shoves: two forced displacements per fight, which means two Unraveled Earth (E) detonations. And the Dark Passage (W) lantern is your escape during the three seconds Weaver's Wall (R) stays locked out.

Taliyah + Rell Best pairing

Magnet Storm (R) vacuums the whole group out of position: that is forced displacement on several targets at once, so Unraveled Earth (E) detonates on all of them and leaves them piled up for Threaded Volley (Q).

Taliyah + Morgana Strong

Dark Binding (Q) roots for two seconds: the target stays on the worked ground and the Threaded Volley (Q) recast cannot miss. Black Shield (E) meanwhile eats the crowd control that kills you while Weaver's Wall (R) is locked out.

Taliyah + Alistar Strong

Headbutt (W) shoves the target away and is the cleanest Unraveled Earth (E) trigger there is, because you decide where they get sent. And his page rates him among the tankiest in the game, which is the body you completely lack.

Taliyah + Blitzcrank Situational

Rocket Grab (Q) pulls the carry across the rubble field, so they arrive already stunned and isolated, and Power Fist (E) keeps them down. But his page says that if the hook misses nothing is left, and you have no peel to give back.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
MidA51.39%2.52%3.45%#13 / 39
Master+
LaneTierWin%Pick%Ban%Pos.
MidA51.46%2.54%3.74%#13 / 38
Challenger
LaneTierWin%Pick%Ban%Pos.
MidA52.44%2.8%4.57%#11 / 39
Sovereign
LaneTierWin%Pick%Ban%Pos.
MidS53.16%3.37%5.51%#6 / 41

Abilities (original CN names)

Rock Surfing
Passive
Rock Surfing
浮石冲
Threaded Volley
Q
Threaded Volley
石穿
Seismic Shove
W
Seismic Shove
岩突
Unraveled Earth
E
Unraveled Earth
撒石阵
Weaver's Wall
R
Weaver's Wall
墙幔

How to play Taliyah — Wild Rift guide, combos & tips

Taliyah, the Stoneweaver, is a ranged mid-lane mage in Wild Rift who fights with thrown rock and reshaped terrain instead of a single flashy burst combo. Threaded Volley pokes and clears waves from long range, Unraveled Earth turns enemy dashes and forced movement into stuns, and Weaver's Wall gives her some of the best map presence of any mage - she can split a fight, block an engage, or ride the wall to reposition in an instant. She's less about deleting one target in half a second and more about controlling where a fight happens and who's allowed to move through it.

Strengths

  • Threaded Volley (Q) rewards spreading damage across targets rather than focusing one - every rock deals full damage to a new enemy it hits, so she pokes and clears waves far more efficiently than mages who only threaten a single target at a time.
  • Recasting Threaded Volley (Q) onto the worked ground her first volley leaves behind is a genuine single-target burst button - it costs mana instead of extra cooldown, comes back faster, and fires one boulder that hits and slows far harder than the initial shards.
  • Unraveled Earth (E) punishes mobility directly - any dash or forced displacement through the field gets cut short and stunned, which makes dive assassins and hard-engage tanks think twice before committing onto her or her team.
  • Weaver's Wall (R) is elite map control - it knocks back enemies on creation, can block incoming dashes or skillshots outright, and lets her ride along it to threaten a flank or vanish from a fight.

Weaknesses

  • Very fragile with no defensive tool built into her kit - once a diver actually reaches her, she has to out-position or out-CC them, because nothing in her kit lets her simply tank the hit.
  • Threaded Volley's damage falls off by 60% on repeat hits to the same target, so without landing the worked-ground recast she has very little single-target burst against one isolated enemy.
  • Weaver's Wall (R) is locked out for three seconds after she takes any champion or structure damage, so the exact moment she's being dived is often the moment her best repositioning tool disappears.
  • Hard countered by spell shields, wind walls, and blink or untargetable dashes - champions like Kassadin and Yasuo can shrug off or dodge her entire poke-and-terrain game plan for free.

Combos

  • Threaded Volley into itself (Q into Q) - land the first volley, then fire Q again onto the worked ground it left behind; the recast consumes mana instead of extra cooldown and launches one boulder that slows and hits far harder than the initial shards, her real single-target burst window.
  • Unraveled Earth into Seismic Shove (E into W) - lay the rubble field over a choke point or escape line, then shove an enemy across it; forced displacement through the field detonates it for a long stun, since the explosion needs a dash or displacement to trigger rather than just standing on it.
  • Weaver's Wall into a follow-up (R into Q or E) - slam the wall through a grouped enemy team to knock them apart on creation, then punish whoever got isolated with a Threaded Volley or a fresh Unraveled Earth field before they can regroup.
  • Full lockdown (E into W into Q, then autoattacks) - lay the field, shove the target through it for the stun, unload Threaded Volley and recast it if the worked ground lands, then close with autoattacks while they're stunned.

Skill order: Q > E > W (take R whenever it's available at 5/9/13). Max Threaded Volley first since it's her main poke and wave-clear tool, put the second point into Unraveled Earth for the extra damage and stun setup in skirmishes, and leave Seismic Shove at rank one as long as possible since its value is almost entirely the forced displacement, not raw damage.

Early game

Play Taliyah like a long-range poker in lane: sit at max Threaded Volley range, spread your shards across the wave instead of dumping all five into one minion, and only commit to the worked-ground recast when the enemy laner is caught out of position, since that's where her real damage lives. Once Unraveled Earth comes online, start laying it over the wave or over likely dash-in paths so an aggressive walk-up turns into a stun instead of a free hit on you. Her clearest power spike is the moment Q and its recast are both available - look for short trades then - but respect melee and dash-heavy matchups before that, since she has very little to fall back on in a close fight.

Mid & late game — teamfighting

From the mid game on, Taliyah wants to fight from the flank or the back of her own team, poking grouped enemies with Threaded Volley so the damage resets across multiple targets instead of falling off on one. Drop Unraveled Earth on the path the enemy engage is likely to take, so their dive turns into a long stun the moment someone commits to it. Save Weaver's Wall to split the fight - wall the enemy frontline off from your carries, block a dive coming at you, or ride it onto an exposed flank - but don't throw it out on the engage side unless you're confident you won't take damage in the next three seconds, or you lose the option to ride it away when you need it most.

Pro tips

  • Think about the follow-up before you even throw the first Threaded Volley - aim it somewhere you can immediately recast on, ideally a spot the target can't easily step off of, since the second cast is where her real damage comes from.
  • Use Weaver's Wall proactively even outside of fights, to block vision and cut off a dash or gank path in lane - it costs very little on a long rotation, just remember it locks out the instant you've taken damage in the last three seconds.
  • Against dash-heavy lanes, lay Unraveled Earth over your own retreat path or right where they're likely to land - an assassin stunned mid-dash is far easier to punish than one you try to out-poke with shards alone.