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Yasuo Wild Rift icon

Yasuo Wild Rift Build — Patch 7.2e

亚索 · 疾风剑豪 Fighter A

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 21 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Yasuo: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Yasuo players, captured in-game.

📖 How to play Yasuo

Most-used builds on the China server (Master+)

Baron

Core items
52.5% WR
10.67% use
Blade of The Ruined King
Blade of The Ruined King
Essence Reaver
Essence Reaver
Mortal Reminder
Mortal Reminder
53.3% WR
10.12% use
Blade of The Ruined King
Blade of The Ruined King
Bloodthirster
Bloodthirster
Mortal Reminder
Mortal Reminder
56.9% WR
4.51% use
Magnetic Blaster
Magnetic Blaster
Divine Sunderer
Divine Sunderer
Lord Dominik's Regards
Lord Dominik's Regards
Runes
47.6% WR
23.49% use
Grasp of the Undying
Grasp of the Undying
Courage of the Colossus
Courage of the Colossus
Second Wind
Second Wind
Unflinching
Unflinching
Legend: Alacrity
Legend: Alacrity
49.1% WR
10.94% use
Grasp of the Undying
Grasp of the Undying
Unshakeable
Unshakeable
Bone Plating
Bone Plating
Unflinching
Unflinching
Legend: Alacrity
Legend: Alacrity

Mid

Core items
54% WR
18.83% use
Magnetic Blaster
Magnetic Blaster
Divine Sunderer
Divine Sunderer
Lord Dominik's Regards
Lord Dominik's Regards
54.5% WR
13.43% use
Blade of The Ruined King
Blade of The Ruined King
Essence Reaver
Essence Reaver
Mortal Reminder
Mortal Reminder
52.4% WR
6.98% use
Blade of The Ruined King
Blade of The Ruined King
Bloodthirster
Bloodthirster
Mortal Reminder
Mortal Reminder
Runes
50.3% WR
25.71% use
Grasp of the Undying
Grasp of the Undying
Sudden Impact
Sudden Impact
凌弱
凌弱
Ingenious Hunter
Ingenious Hunter
Second Wind
Second Wind
48.7% WR
20.3% use
Grasp of the Undying
Grasp of the Undying
Courage of the Colossus
Courage of the Colossus
Second Wind
Second Wind
Unflinching
Unflinching
Legend: Alacrity
Legend: Alacrity

Most-used items & runes · from our Top-30 screenshots

Counted on 22 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Mortal Reminder
Mortal Reminder
73%
Blade of The Ruined King
Blade of The Ruined King
68%
Guardian Angel
Guardian Angel
64%
Gunmetal Greaves
Gunmetal Greaves
64%
Essence Reaver
Essence Reaver
50%
Bloodthirster
Bloodthirster
45%
Runes
Legend: Alacrity
Legend: Alacrity
95%
Second Wind
Second Wind
77%
Brutal
Brutal
41%
Unflinching
Unflinching
36%
Courage of the Colossus
Courage of the Colossus
32%
Cut Down
Cut Down
27%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

21 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Yasuo player
runes of rank 1 Yasuo player
items of rank 1 Yasuo player
2
player #2 name
summoner spells of rank 2 Yasuo player
runes of rank 2 Yasuo player
items of rank 2 Yasuo player
3
player #3 name
summoner spells of rank 3 Yasuo player
runes of rank 3 Yasuo player
items of rank 3 Yasuo player
6
player #6 name
summoner spells of rank 6 Yasuo player
runes of rank 6 Yasuo player
items of rank 6 Yasuo player
8
player #8 name
summoner spells of rank 8 Yasuo player
runes of rank 8 Yasuo player
items of rank 8 Yasuo player
9
player #9 name
summoner spells of rank 9 Yasuo player
runes of rank 9 Yasuo player
items of rank 9 Yasuo player
10
player #10 name
summoner spells of rank 10 Yasuo player
runes of rank 10 Yasuo player
items of rank 10 Yasuo player
11
player #11 name
summoner spells of rank 11 Yasuo player
runes of rank 11 Yasuo player
items of rank 11 Yasuo player
12
player #12 name
summoner spells of rank 12 Yasuo player
runes of rank 12 Yasuo player
items of rank 12 Yasuo player
13
player #13 name
summoner spells of rank 13 Yasuo player
runes of rank 13 Yasuo player
items of rank 13 Yasuo player
14
player #14 name
summoner spells of rank 14 Yasuo player
runes of rank 14 Yasuo player
items of rank 14 Yasuo player
15
player #15 name
summoner spells of rank 15 Yasuo player
runes of rank 15 Yasuo player
items of rank 15 Yasuo player
16
player #16 name
summoner spells of rank 16 Yasuo player
runes of rank 16 Yasuo player
items of rank 16 Yasuo player
18
player #18 name
summoner spells of rank 18 Yasuo player
runes of rank 18 Yasuo player
items of rank 18 Yasuo player
19
player #19 name
summoner spells of rank 19 Yasuo player
runes of rank 19 Yasuo player
items of rank 19 Yasuo player
21
player #21 name
summoner spells of rank 21 Yasuo player
runes of rank 21 Yasuo player
items of rank 21 Yasuo player
22
player #22 name
summoner spells of rank 22 Yasuo player
runes of rank 22 Yasuo player
items of rank 22 Yasuo player
23
player #23 name
summoner spells of rank 23 Yasuo player
runes of rank 23 Yasuo player
items of rank 23 Yasuo player
26
player #26 name
summoner spells of rank 26 Yasuo player
runes of rank 26 Yasuo player
items of rank 26 Yasuo player
28
player #28 name
summoner spells of rank 28 Yasuo player
runes of rank 28 Yasuo player
items of rank 28 Yasuo player
30
player #30 name
summoner spells of rank 30 Yasuo player
runes of rank 30 Yasuo player
items of rank 30 Yasuo player

Who counters Yasuo — hardest matchups & how to play them

The toughest lane matchups for Yasuo on the Wild Rift China server, with why each is hard and exactly how to play it.

MalphiteYasuo vs Malphite Hard counter

Why Malphite counters Yasuo: Passive armor that grows, Q poke that fires instantly from the target, and an R that zeroes your trades: Yasuo never cracks a Malphite with half a brain.

How to play Yasuo into Malphite: Just farm: you will not win this lane. Buy Bloodrazor and heavy lifesteal, stay away from his tower with his engage up, and move to side objectives in the mid game.

→ Malphite
RenektonYasuo vs Renekton Hard counter

Why Renekton counters Yasuo: He wins every short trade on fury points: a point-and-click stun that ignores Wind Wall and sustain that voids your poke. At levels 2-5 he can kill you on repeat.

How to play Yasuo into Renekton: Respect the early levels: trade only with his fury empty and W down. Charge your passive shield before entering. Past 2 items, your scaling leaves him behind.

→ Renekton
AnnieYasuo vs Annie Unfavorable

Why Annie counters Yasuo: A point-and-click stun: Wind Wall stops neither her Q nor her R. One distance mistake and the bear deletes you.

How to play Yasuo into Annie: Count her passive stacks: trade only when the stun is NOT ready. Dash across side minions, never in a line toward her. Passive shield always charged before going in.

→ Annie
PantheonYasuo vs Pantheon Unfavorable

Why Pantheon counters Yasuo: The W stun is point-and-click and his E blocks all your frontal damage, tornado included. A ruthless early game that takes the lane before you can scale.

How to play Yasuo into Pantheon: Short trades from behind minions, letting the passive shield eat the stun. Watch his level 3 and 5 spikes. After his first item he falls off a cliff: force long fights where his E runs out.

→ Pantheon
DariusYasuo vs Darius Unfavorable

Why Darius counters Yasuo: Five bleed stacks and the R reset turn every extended trade into a death sentence, and his E cancels your dash advantage when misused.

How to play Yasuo into Darius: Hit-and-run: enter with the tornado, leave before the third stack. NEVER dash through him — a gift to his E. Call ganks early: a Darius without Flash is a target.

→ Darius
RivenYasuo vs Riven Skill matchup

Why Riven counters Yasuo: Pure skill: whoever fumbles the first cooldown loses the trade. Her mobility beats even yours, but your passive shield and the Wall even out her burst.

How to play Yasuo into Riven: Play the timings: trade while her Qs are down and keep the shield for her entry. After 5 your R wins the duel as long as you do not gift her the first knock-up.

→ Riven

Who to play with Yasuo — best team synergies

The champions Yasuo works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Yasuo

Yasuo + Malphite Best pairing

Unstoppable Force (R) knocks several enemies airborne from outside normal engage range: you just pick whoever is up in the air and teleport onto them with Last Breath, never walking through the front line that kills you in two seconds.

Yasuo + Ornn Best pairing

Searing Charge (E) crashed into the lava wall from Volcanic Rupture (Q) is a guaranteed knock-up that comes back every trade: you get a Last Breath window in every skirmish, not one per teamfight tied to an ultimate.

Yasuo + Aatrox Strong

The edge of The Darkin Blade (Q) knocks up on every rotation, not once per fight: and if the target tries to slip away, Infernal Chains (W) drags them back in. That is repeatable airborne in every single trade.

Yasuo + Yone Strong

Fate Sealed (R) knocks a whole group airborne and his empowered Mortal Steel (Q) adds another one moments later: two airborne targets in the same fight, opened from an angle that keeps you off the front line.

Yasuo + Wukong Strong

He reaches the backline hidden by Warrior Trickster (W) and opens with Cyclone (R), which knocks up everyone around him and can be recast for a second wave: two Last Breath windows on their carry, and you are not the one walking in.

Yasuo + Singed Situational

Fling (E) hurls the target over his shoulder: pure airborne, every few seconds, no ultimate spent. It only counts when he stops shoving the side lane and actually stands with the team, which is rarely the case.

Best Jungle partners for Yasuo

Yasuo + Jarvan IV Best pairing

Dragon Strike (Q) thrown through the Demacian Standard (E) flag knocks the target airborne from far out, and Cataclysm (R) walls them in: you drop in with Last Breath and execute while their team is stuck outside.

Yasuo + Vi Best pairing

Cease and Desist (R) is point-and-click, unstoppable and knocks the target up: it hands you the enemy carry from behind their front line, exactly the target Last Breath deletes and the one you could never reach alone.

Yasuo + Xin Zhao Strong

The third hit of Three Talon Strike (Q) is a guaranteed knock-up, available in every skirmish from the earliest levels: you never have to wait for anyone's ultimate to get the airborne target Last Breath demands.

Yasuo + Rammus Strong

Powerball (Q) cancelled mid-roll into Soaring Slam (R) lands inside the backline and displaces whoever is under it: it puts an airborne target where you could never walk in, and Frenzying Taunt (E) locks down whoever would answer.

Yasuo + Nunu & Willump Strong

A fully grown Biggest Snowball Ever! (W) rolls into the front line and knocks up the whole group: you pick which airborne body is worth Last Breath, while Absolute Zero (R) pins them all over your kill.

Yasuo + Lee Sin Situational

Dragon's Rage (R) also knocks up anyone standing behind the kicked target: if he punts a carry into their own team you get several airborne bodies at once. It all hangs on his read, and in China he sits below a 48% win rate.

Best Duo (ADC) partners for Yasuo

Yasuo + Kalista Best pairing

Fate's Call (R) can, when you are her Oathsworn, launch you into the enemy team: the impact knocks up everyone it hits, so you land with the target already airborne for Last Breath, and the same ability yanks you out if the dive goes wrong.

Yasuo + Vayne Strong

Condemn (E) knocks the target back, and into a wall it adds a stun on top: it opens Last Breath out of nowhere, in a lane where almost no marksman creates airborne. In exchange, Wind Wall (W) covers her very short range.

Yasuo + Draven Strong

Stand Aside (E) knocks back and slows without spending an ultimate: it is an airborne source that comes back every few seconds, so Last Breath doesn't hang on one tank's R per fight.

Yasuo + Tristana Situational

Buster Shot (R) is a knockback, so it counts as airborne for Last Breath: after a Rocket Jump (W) into the backline she can open it on the isolated target. She almost always saves it to shove a diver off herself, though.

Best Support partners for Yasuo

Yasuo + Alistar Best pairing

Pulverize (Q) knocks up everyone around him and Headbutt (W) keeps them displaced and airborne right after: that is two Last Breath windows per engage, without spending a single ultimate.

Yasuo + Nami Best pairing

Aqua Prison (Q) and Tidal Wave (R) are two separate knock-ups and she chains them back to back on purpose: that is two Last Breath casts in the same fight. Among supports she is the most frequent airborne source you can get.

Yasuo + Rakan Strong

Grand Entrance (W) knocks up from range and The Quickness (R) chains a charm right after: nearly two seconds of control to drop onto with Last Breath, and he is the one going in first instead of you, who dies to the first burst.

Yasuo + Braum Strong

Glacial Fissure (R) knocks up an entire enemy line: you get to choose which carry Last Breath deletes. On top of that, Unbreakable (E) eats projectiles and Stand Behind Me (W) shields you, and your defensive stats hold up to nothing.

Yasuo + Blitzcrank Strong

Rocket Grab (Q) rips a carry out from behind their front line and Power Fist (E) knocks them up the moment they land: you get the target already isolated and already airborne, the one situation where Last Breath wins you the fight.

Yasuo + Nautilus Situational

Depth Charge (R) is targeted and undodgeable: it knocks up the carry and everyone standing near them, which is a guaranteed Last Breath. He sits at a 48% win rate in China right now, so you take him for the engage, not the stats.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
MidA48.69%11.77%13.25%#14 / 39
BaronD47.15%3.06%13.25%#38 / 41
Master+
LaneTierWin%Pick%Ban%Pos.
MidA48.62%11.31%13.67%#14 / 38
BaronD47.01%3.01%13.67%#38 / 41
Challenger
LaneTierWin%Pick%Ban%Pos.
MidB48.54%10.7%12.55%#16 / 39
BaronD46.77%3%12.55%#38 / 41
Sovereign
LaneTierWin%Pick%Ban%Pos.
MidA48.8%11.28%14.62%#10 / 41
BaronD46.77%3.28%14.62%#39 / 39

Abilities (original CN names)

Way of the Wanderer
Passive
Way of the Wanderer
浪客之道
Steel Tempest
Q
Steel Tempest
斩钢闪
Wind Wall
W
Wind Wall
风之障壁
Sweeping Blade
E
Sweeping Blade
踏前斩
Last Breath
R
Last Breath
狂风绝息斩

How to play Yasuo — Wild Rift guide, combos & tips

Yasuo, the Wandering Blademaster, is a mobile, high-skill fighter played mainly in the mid lane in Wild Rift. His damage is entirely physical and built around critical strikes — his passive doubles his crit chance and converts anything past 100% straight into bonus attack damage, so a couple of crit items turn him into one of the hardest single-target burst threats in the game. He plays like a duelist wearing an assassin's shoes: dashing in and out with Sweeping Blade, stacking Whirlwind with Steel Tempest to knock enemies airborne, and finishing them off with a teleporting execute in Last Breath.

Strengths

  • Crit scaling is doubled by his passive, and any crit chance past 100% converts straight into bonus attack damage, so his damage output snowballs hard once he has two or three items.
  • Sweeping Blade dashes off enemy champions, minions and jungle monsters — not wards — which still gives him a mobility toolkit few other fighters can match for engaging and escaping.
  • Wind Wall can shut down an entire incoming ability or ultimate outright — arguably the best single-target answer to poke and burst mages in the game.
  • Last Breath is a genuine execute: chained off any hard crowd control from himself or an ally, it deletes priority targets from well outside the fight and rewards good timing over raw stats.

Weaknesses

  • His defensive stats are low across the board, so once Wind Wall is down or mistimed, he dies to burst and focus fire just as fast as he can deal it.
  • Wind Wall only stops projectiles — point-and-click stuns and hard CC that don't travel as a skillshot go straight through it, which is exactly what shuts him down in lane.
  • Sweeping Blade can't be thrown at the same target again for a few seconds, so an opponent who understands the cooldown can bait it out and punish the gap.
  • He has essentially no tools to protect teammates — no shield, no heal, no real peel — so a diving enemy can often ignore him and go straight for the squishier targets behind him.

Combos

  • Steel Tempest into Steel Tempest, then Last Breath — the stacks build on Yasuo himself, so any two thrusts that connect (even on different targets or minions) arm the Whirlwind knock-up; flash in immediately with the ultimate for the execute damage.
  • Sweeping Blade, Steel Tempest, auto-attack, Sweeping Blade back out — dash onto the enemy for free damage and a poke Q, get an auto attack in, then use E on a minion or monster to disengage before the trade turns against you.
  • Sweeping Blade into a mid-dash Steel Tempest — casting Q while the E dash is still resolving fires the sword in a circle around you instead of a straight line, knocking up an entire wave or a cluster of enemies at once; a strong teamfight opener.
  • Ally crowd control into Last Breath — any teammate who sends an enemy airborne is an invitation for your ultimate; watch their engage and follow immediately for a near-guaranteed kill.

Skill order: Q > E > W (max Steel Tempest first, Sweeping Blade second, Wind Wall last — take Last Breath whenever it's available)

Early game

Yasuo has no mana bar, so the lane is played around cooldowns and positioning rather than resources. Farm behind minions with autos and weave in Steel Tempest whenever it's safe, since it clears the wave and can crit for real poke damage. Treat Sweeping Blade carefully — it locks out on whichever target you last hit, so save it for real trades rather than chasing pointlessly. His first real power spike lands once he has Whirlwind ready alongside his ultimate, letting a well-timed dash-in, double Q knock-up, and Last Breath burst down most opponents in one rotation.

Mid & late game — teamfighting

From the mid-game on, Yasuo wants to fight from an angle rather than head-on: chain Sweeping Blade resets off minions and jungle monsters to reach priority targets without walking through the enemy front line, then knock them up on arrival. Save Wind Wall for the one ability that would otherwise delete you or a carry rather than burning it on reflex against low-impact poke. Last Breath works best chained off an ally's crowd control instead of your own, since the ultimate resets your Whirlwind stacks — watch for a teammate's knock-up or hard engage, dive in for the execute and the temporary armor-shred window, then clean up with autos and Steel Tempest.

Pro tips

  • Keep track of your Whirlwind stacks in real time — if Steel Tempest just landed and isn't on cooldown, you're one hit away from a knock-up, so time your engage to actually land it instead of wasting it on a stray minion.
  • Use Sweeping Blade on jungle monsters or minions defensively, not just offensively — resetting through a camp to escape a gank is just as valuable as diving an enemy with it.
  • Hold Wind Wall in reaction rather than on cooldown; burning it on a harmless poke ability means you have nothing left when the real engage or execute lands a few seconds later.