WR China Meta — logo drago dorato
WR China Meta

Meta, tier list & top-player builds from the China server · live

Jhin Wild Rift icon

Jhin Wild Rift Build — Patch 7.2e

烬 · 戏命师 Marksman A

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 20 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Jhin: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Jhin players, captured in-game.

📖 How to play Jhin

Most-used builds on the China server (Master+)

Duo (ADC)

Core items
53.3% WR
31.91% use
The Collector
The Collector
Magnetic Blaster
Magnetic Blaster
Lord Dominik's Regards
Lord Dominik's Regards
54.9% WR
17.43% use
The Collector
The Collector
Magnetic Blaster
Magnetic Blaster
Infinity Edge
Infinity Edge
52.7% WR
15.16% use
The Collector
The Collector
Magnetic Blaster
Magnetic Blaster
Mortal Reminder
Mortal Reminder
Runes
50.8% WR
30.49% use
Dark Harvest
Dark Harvest
Battle Zeal
Battle Zeal
Cut Down
Cut Down
Legend: Bloodline
Legend: Bloodline
Celerity
Celerity
50.4% WR
17.96% use
Dark Harvest
Dark Harvest
Battle Zeal
Battle Zeal
Cut Down
Cut Down
Legend: Alacrity
Legend: Alacrity
Nimbus Cloak
Nimbus Cloak

Most-used items & runes · from our Top-30 screenshots

Counted on 22 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
The Collector
The Collector
100%
Magnetic Blaster
Magnetic Blaster
95%
Infinity Edge
Infinity Edge
95%
Lord Dominik's Regards
Lord Dominik's Regards
86%
Bloodthirster
Bloodthirster
68%
Boots of Dynamism
Boots of Dynamism
32%
Runes
Cut Down
Cut Down
77%
Battle Zeal
Battle Zeal
68%
Legend: Bloodline
Legend: Bloodline
64%
Nimbus Cloak
Nimbus Cloak
41%
Legend: Alacrity
Legend: Alacrity
32%
Brutal
Brutal
23%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

20 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Jhin player
runes of rank 1 Jhin player
items of rank 1 Jhin player
2
player #2 name
summoner spells of rank 2 Jhin player
runes of rank 2 Jhin player
items of rank 2 Jhin player
4
player #4 name
summoner spells of rank 4 Jhin player
runes of rank 4 Jhin player
items of rank 4 Jhin player
5
player #5 name
summoner spells of rank 5 Jhin player
runes of rank 5 Jhin player
items of rank 5 Jhin player
6
player #6 name
summoner spells of rank 6 Jhin player
runes of rank 6 Jhin player
items of rank 6 Jhin player
7
player #7 name
summoner spells of rank 7 Jhin player
runes of rank 7 Jhin player
items of rank 7 Jhin player
8
player #8 name
summoner spells of rank 8 Jhin player
runes of rank 8 Jhin player
items of rank 8 Jhin player
9
player #9 name
summoner spells of rank 9 Jhin player
runes of rank 9 Jhin player
items of rank 9 Jhin player
10
player #10 name
summoner spells of rank 10 Jhin player
runes of rank 10 Jhin player
items of rank 10 Jhin player
11
player #11 name
summoner spells of rank 11 Jhin player
runes of rank 11 Jhin player
items of rank 11 Jhin player
12
player #12 name
summoner spells of rank 12 Jhin player
runes of rank 12 Jhin player
items of rank 12 Jhin player
14
player #14 name
summoner spells of rank 14 Jhin player
runes of rank 14 Jhin player
items of rank 14 Jhin player
16
player #16 name
summoner spells of rank 16 Jhin player
runes of rank 16 Jhin player
items of rank 16 Jhin player
17
player #17 name
summoner spells of rank 17 Jhin player
runes of rank 17 Jhin player
items of rank 17 Jhin player
19
player #19 name
summoner spells of rank 19 Jhin player
runes of rank 19 Jhin player
items of rank 19 Jhin player
22
player #22 name
summoner spells of rank 22 Jhin player
runes of rank 22 Jhin player
items of rank 22 Jhin player
24
player #24 name
summoner spells of rank 24 Jhin player
runes of rank 24 Jhin player
items of rank 24 Jhin player
25
player #25 name
summoner spells of rank 25 Jhin player
runes of rank 25 Jhin player
items of rank 25 Jhin player
27
player #27 name
summoner spells of rank 27 Jhin player
runes of rank 27 Jhin player
items of rank 27 Jhin player
29
player #29 name
summoner spells of rank 29 Jhin player
runes of rank 29 Jhin player
items of rank 29 Jhin player

Who counters Jhin — hardest matchups & how to play them

The toughest lane matchups for Jhin on the Wild Rift China server, with why each is hard and exactly how to play it.

ZeriJhin vs Zeri Unfavorable

Why Zeri counters Jhin: Too mobile for your traps and your fourth shot: in the late game she slides under your W like water.

How to play Jhin into Zeri: Win the lane with poke: her early game is among the worst. Carpet traps on the side routes: her speed hates forced paths.

→ Zeri
SamiraJhin vs Samira Unfavorable

Why Samira counters Jhin: Her W blocks your fourth shot and your R, and her dashes answer every CC your support lands: your perfect tempo against her chaos.

How to play Jhin into Samira: Root and traps BEFORE she enters, never during her engage. Save the fourth shot for the execution after her parry is spent.

→ Samira
LucianJhin vs Lucian Unfavorable

Why Lucian counters Jhin: His double-tap fits inside your reload gaps: in the same trade you have four shots, he has eight.

How to play Jhin into Lucian: Trade ONLY with the fourth shot loaded and W ready. Root his entry dash and let your support do the rest.

→ Lucian
EzrealJhin vs Ezreal Skill matchup

Why Ezreal counters Jhin: A skillshot duel: his Q punishes your frozen reload moments, your W punishes his greedy blinks.

How to play Jhin into Ezreal: ALWAYS move during the reload. Instant W on his offensive blink: it is the only moment he stands still.

→ Ezreal
AsheJhin vs Ashe Skill matchup

Why Ashe counters Jhin: Poke versus poke with crossing CC: her slow against your root. Whoever lands first takes the trade.

How to play Jhin into Ashe: Lay traps between you and her: her kiting walks into them. Keep your R to answer hers: the counter-snipe wins fights.

→ Ashe

Who to play with Jhin — best team synergies

The champions Jhin works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Jhin

Jhin + Malphite Best pairing

Curtain Call (R) pins you for its whole duration and any crowd control cuts it short: after Unstoppable Force (R) nobody reaches you, and the four shots go out at a group that can neither dodge nor leave the line.

Jhin + Singed Best pairing

Without someone else touching the target first, Deadly Flourish (W) is just an 84-damage poke: Poison Trail (Q) ticks on anyone who walks near him, so your condition stays switched on all game. And Fling (E) into Mega Adhesive (W) roots whoever was reaching you.

Jhin + Shen Strong

Your worst moment is the reload, or the seconds you spend channelling Curtain Call (R): whoever reaches you then kills you. Shadow Dash (E) taunts that diver and keeps him facing the other way, and Stand United (R) covers you with a shield even from the opposite lane.

Jhin + Ornn Strong

Your root is short as well as conditional: Brittle from Bellows Breath (W) adds 30% to any crowd control, including the one from Deadly Flourish (W). And the Call of the Forge God (R) recast knocks up a whole line, which opens your four-shot window.

Jhin + K'Sante Strong

Your four shots stop on the first champion they touch, so you need a target away from the others: All Out (R) grabs the carry and slams her out of her own team, rooted. From there Curtain Call (R) gets the clean line it asks for.

Jhin + Teemo Situational

Worth it if you play for map control: Noxious Trap (R) mushrooms deal damage, so anyone who steps on one becomes rootable by Deadly Flourish (W), and they cover the same paths where you seed Captive Audience (E). In a straight fight, though, he gives you nothing.

Best Jungle partners for Jhin

Jhin + Warwick Best pairing

Infinite Duress (R) suppresses for a full second: no dashes, no blinks, the target stays exactly where it is. That is the one moment you can afford to channel Curtain Call (R) on an already damaged enemy, which is where your shots hurt most.

Jhin + Xin Zhao Best pairing

Crescent Guard (R) knocks back everyone except the marked target: one button clears your firing line and peels off whoever was about to interrupt the channel. For a stationary marksman firing four shots there is nothing better.

Jhin + Rammus Strong

Your clip holds four rounds and the reload is when you die: Frenzying Taunt (E) forces the diver to punch Rammus for its full duration, which is exactly the time you need to reload and get back to the crit shot.

Jhin + Amumu Strong

Curse of the Sad Mummy (R) freezes a group for 1.5 seconds: you can empty the clip into the right target instead of the closest one, and reload safely. Bandage Toss (Q) opens that same fight from range, without you stepping forward at all.

Jhin + Nidalee Situational

Javelin Toss (Q) tags from outside everyone's range, so it arms Deadly Flourish (W) with nobody exposing themselves, and Bushwhack (W) mines the same paths as Captive Audience (E). She brings no hard crowd control at all, though: for Curtain Call (R) you are on your own.

Best Mid partners for Jhin

Jhin + Twisted Fate Best pairing

Curtain Call (R) reaches far beyond what you can see, and Destiny (R) reveals every champion on the map: that is the pairing that lets you execute someone from across the river. In lane, a gold Pick a Card (W) stuns for 1.25 seconds.

Jhin + Swain Best pairing

Here your root works for him too: Vision of Empire (W) deals 50% more damage to anyone already locked down, so every landed Deadly Flourish (W) turns into an execute for him. And Nevermove (E) roots and drags the target into your firing line.

Jhin + Annie Strong

Your root is conditional, her stun is not: with Pyromania (P) charged her next spell locks the target down no matter what, and that is where you spend the fourth Whisper (P) shot instead of wasting it on a wave.

Jhin + Lissandra Strong

Whoever reaches you kills you, and Ring of Frost (W) roots everything around her: the diver plants himself there while you reload. Frozen Tomb (R) then freezes the carry you were aiming at, and a motionless target is all Curtain Call (R) asks for.

Jhin + Zoe Situational

Worth it if you both play for burst: a target asleep from Sleepy Trouble Bubble (E) takes up to 40 bonus true damage on waking, and that is where you want the fourth Whisper (P) shot to land. But Zoe protects you from nothing, and you cannot move.

Best Support partners for Jhin

Jhin + Thresh Best pairing

Death Sentence (Q) and Flay (E) hand you a target that is both stationary and already hit by an ally: the two conditions you need arrive together, from the same champion. And since you have no mobility at all, the Dark Passage (W) lantern is the only exit there is.

Jhin + Morgana Best pairing

Curtain Call (R) breaks if any crowd control touches you mid-channel, and Black Shield (E) is the one shield that blocks the crowd control itself rather than the damage. Dark Binding (Q) is also two seconds of a motionless target, so all four shots land.

Jhin + Sona Strong

Hymn of Valor (Q) touches two enemies from range and arms Deadly Flourish (W) with nobody stepping up, Aria of Perseverance (W) keeps you standing through the reload seconds, and Crescendo (R) stuns the line you want to open Curtain Call (R) on.

Jhin + Braum Strong

What breaks your channel is almost always a projectile: Unbreakable (E) intercepts them and cuts everything else by 35%, with the shield facing your way. Glacial Fissure (R) knocks up a whole line, and against airborne targets the crit shot cannot miss.

Jhin + Leona Strong

Zenith Blade (E) roots, Shield of Daybreak (Q) stuns and Solar Flare (R) slows everyone else by 80%: no support keeps a target still for that long, and you need it still for four shots. Every shot of yours detonates Sunlight (P).

Jhin + Nami Strong

Aqua Prison (Q) knocks up and Tidal Wave (R) knocks up again before the first ends: two back-to-back windows, which for you means the crit shot plus Curtain Call (R). Tidecaller's Blessing (E) also slows whoever you have hit, and a slowed target stays in range.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
Duo (ADC)A50.99%13.81%0.61%#7 / 20
Master+
LaneTierWin%Pick%Ban%Pos.
Duo (ADC)A50.99%14.06%0.61%#7 / 20
Challenger
LaneTierWin%Pick%Ban%Pos.
Duo (ADC)A50.93%14.74%0.5%#5 / 22
Sovereign
LaneTierWin%Pick%Ban%Pos.
Duo (ADC)A50.39%15.81%0.47%#8 / 22

Abilities (original CN names)

Whisper
Passive
Whisper
低语
Dancing Grenade
Q
Dancing Grenade
曼舞手雷
Deadly Flourish
W
Deadly Flourish
致命华彩
Captive Audience
E
Captive Audience
万众倾倒
Curtain Call
R
Curtain Call
完美谢幕

How to play Jhin — Wild Rift guide, combos & tips

Jhin, Wild Rift's most theatrical marksman, turns basic attacks into a rhythmic burst weapon: his revolver Whisper only ever holds four rounds, and the fourth always critically strikes for a huge hit instead of scaling off attack speed like a normal AD carry. He mixes physical poke, a conditional hard root, and a genuinely long-range execute in Curtain Call, and his whole playstyle is built around patient setup - land a slow or a trap first, then let one perfectly timed shot finish the job.

Strengths

  • Whisper's fourth shot always crits for a big hit, so instead of scaling off attack speed like most ADCs, Jhin gets a reliable burst nuke on a predictable cycle - land it on the right target and it swings a trade instantly.
  • Curtain Call fires four long-range shots that stop on the first champion hit, slow by 80%, and deal more damage the lower the target's health - with the fourth always critting for 200%, it's a genuine execute from off-screen distances most marksmen can't dream of reaching.
  • Deadly Flourish turns into a hard root - not just a slow - on anyone who's recently taken damage from Jhin or an ally, or who's walked through a Lotus Trap, so he can lock down a priority target without needing outside CC.
  • Snowballs on his own: Dancing Grenade bounces to up to four targets with each takedown boosting the next bounce's damage by 44%, and every kill also plants a fresh Lotus Trap on the spot that slows and then blasts whoever walks into it - one good fight can spiral fast.

Weaknesses

  • Only four rounds per clip - get forced to reload mid-trade and Jhin has nothing but a weak auto-attack until Whisper cycles back up.
  • Zero mobility: no dash, blink, or hard escape, so anyone who closes the distance while he's reloading or channeling Curtain Call punishes him hard.
  • Deadly Flourish's root is conditional, not guaranteed - without a Lotus Trap proc or recent damage on the target, it's just an 84-damage poke shot with no lockdown.
  • Curtain Call needs a full channel and a clean line - dashes, blinks, displacement, or hard CC on Jhin can cut the sequence short before the crit shot ever fires.

Combos

  • E into W - Drop a Lotus Trap in a brush or choke point first; the moment it triggers the 30% slow, fire Deadly Flourish for a guaranteed root plus 84 physical damage.
  • Q into auto-attacks into W - Open with Dancing Grenade to poke and clear the wave, weave in autoattacks to cycle toward your crit shot, then land W once the target is already tagged so the root lands automatically.
  • R the instant CC lands - Whether it's your own root, a Lotus Trap, or an ally's stun, fire Curtain Call right after: damage scales up as the target loses health, so a follow-up on an already-damaged target is often a straight kill.

Skill order: W > Q > E

Early game

Lane like a poke duelist: use Dancing Grenade from range to chip health and clear waves rather than forcing autoattack trades, and keep a running count of your remaining shots so you're never reloading right as an all-in starts. Pre-place Captive Audience traps in brush and river entrances - the 30% slow they apply is often all you need to convert a Deadly Flourish into a full root, and a jungler who walks into one hands you a free read on the gank. Look for trades only once you can promise a root: a landed W after a trap or your support's damage usually swings the exchange completely in your favor.

Mid & late game — teamfighting

From the mid game on, Jhin wants to be at maximum range doing everything except initiating - he has no escape if the fight comes to him. Save Curtain Call for a target who's already slowed or rooted, since each of the four shots deals more damage as their health drops and the last one crits for 200%, easily enough to delete a squishy carry or snipe a fleeing target from well off-screen. Keep seeding Captive Audience traps on flanks and choke points so dives get slowed and revealed before they ever reach you, and remember every takedown drops a fresh trap on the spot - use that free vision and slow to chain straight into the next pick.

Pro tips

  • Always track your shot count in the corner of the screen - saving the crit for a champion instead of burning it on a minion wave is the single biggest damage difference between an average Jhin and a great one.
  • Place Captive Audience proactively on common gank and flank paths before a fight starts, and remember every takedown auto-plants another one right where the kill happened - chain that free vision and slow straight into your next target.
  • Don't fire Curtain Call as your opening move. Since damage scales up the lower the target's health, it's far stronger as a finisher on someone already low, slowed, or rooted than as your first action in a fight.