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Amumu Wild Rift icon

Amumu Wild Rift Build — Patch 7.2e

阿木木 · 殇之木乃伊 Tank S+

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 26 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Amumu: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Amumu players, captured in-game.

📖 How to play Amumu

Most-used builds on the China server (Master+)

Jungle

Core items
57.1% WR
27.23% use
Searing Crown
Searing Crown
Liandry's Torment
Liandry's Torment
Amaranth Twinguard
Amaranth Twinguard
62.8% WR
10.22% use
Searing Crown
Searing Crown
Thornmail
Thornmail
Kaenic Rookern
Kaenic Rookern
56.8% WR
6.46% use
Searing Crown
Searing Crown
Liandry's Torment
Liandry's Torment
Thornmail
Thornmail
Runes
59.1% WR
32.7% use
Ice Overlord
Ice Overlord
Unshakeable
Unshakeable
Second Wind
Second Wind
Unflinching
Unflinching
Legend: Bloodline
Legend: Bloodline
56.9% WR
19.09% use
Ice Overlord
Ice Overlord
Unshakeable
Unshakeable
Second Wind
Second Wind
Overgrowth
Overgrowth
Transcendence
Transcendence

Most-used items & runes · from our Top-30 screenshots

Counted on 28 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Searing Crown
Searing Crown
86%
Thornmail
Thornmail
86%
Amaranth Twinguard
Amaranth Twinguard
68%
Armored Advance
Armored Advance
61%
Liandry's Torment
Liandry's Torment
57%
Abyssal Mask
Abyssal Mask
54%
Runes
Unshakeable
Unshakeable
93%
Overgrowth
Overgrowth
61%
Transcendence
Transcendence
50%
Bone Plating
Bone Plating
46%
Second Wind
Second Wind
39%
Unflinching
Unflinching
39%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

26 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Amumu player
runes of rank 1 Amumu player
items of rank 1 Amumu player
2
player #2 name
summoner spells of rank 2 Amumu player
runes of rank 2 Amumu player
items of rank 2 Amumu player
3
player #3 name
summoner spells of rank 3 Amumu player
runes of rank 3 Amumu player
items of rank 3 Amumu player
4
player #4 name
summoner spells of rank 4 Amumu player
runes of rank 4 Amumu player
items of rank 4 Amumu player
5
player #5 name
summoner spells of rank 5 Amumu player
runes of rank 5 Amumu player
items of rank 5 Amumu player
6
player #6 name
summoner spells of rank 6 Amumu player
runes of rank 6 Amumu player
items of rank 6 Amumu player
8
player #8 name
summoner spells of rank 8 Amumu player
runes of rank 8 Amumu player
items of rank 8 Amumu player
10
player #10 name
summoner spells of rank 10 Amumu player
runes of rank 10 Amumu player
items of rank 10 Amumu player
11
player #11 name
summoner spells of rank 11 Amumu player
runes of rank 11 Amumu player
items of rank 11 Amumu player
13
player #13 name
summoner spells of rank 13 Amumu player
runes of rank 13 Amumu player
items of rank 13 Amumu player
14
player #14 name
summoner spells of rank 14 Amumu player
runes of rank 14 Amumu player
items of rank 14 Amumu player
15
player #15 name
summoner spells of rank 15 Amumu player
runes of rank 15 Amumu player
items of rank 15 Amumu player
16
player #16 name
summoner spells of rank 16 Amumu player
runes of rank 16 Amumu player
items of rank 16 Amumu player
17
player #17 name
summoner spells of rank 17 Amumu player
runes of rank 17 Amumu player
items of rank 17 Amumu player
19
player #19 name
summoner spells of rank 19 Amumu player
runes of rank 19 Amumu player
items of rank 19 Amumu player
20
player #20 name
summoner spells of rank 20 Amumu player
runes of rank 20 Amumu player
items of rank 20 Amumu player
21
player #21 name
summoner spells of rank 21 Amumu player
runes of rank 21 Amumu player
items of rank 21 Amumu player
22
player #22 name
summoner spells of rank 22 Amumu player
runes of rank 22 Amumu player
items of rank 22 Amumu player
23
player #23 name
summoner spells of rank 23 Amumu player
runes of rank 23 Amumu player
items of rank 23 Amumu player
24
player #24 name
summoner spells of rank 24 Amumu player
runes of rank 24 Amumu player
items of rank 24 Amumu player
25
player #25 name
summoner spells of rank 25 Amumu player
runes of rank 25 Amumu player
items of rank 25 Amumu player
26
player #26 name
summoner spells of rank 26 Amumu player
runes of rank 26 Amumu player
items of rank 26 Amumu player
27
player #27 name
summoner spells of rank 27 Amumu player
runes of rank 27 Amumu player
items of rank 27 Amumu player
28
player #28 name
summoner spells of rank 28 Amumu player
runes of rank 28 Amumu player
items of rank 28 Amumu player
29
player #29 name
summoner spells of rank 29 Amumu player
runes of rank 29 Amumu player
items of rank 29 Amumu player
30
player #30 name
summoner spells of rank 30 Amumu player
runes of rank 30 Amumu player
items of rank 30 Amumu player

Who counters Amumu — hardest matchups & how to play them

The toughest lane matchups for Amumu on the Wild Rift China server, with why each is hard and exactly how to play it.

KindredAmumu vs Kindred Unfavorable

Why Kindred counters Amumu: She kites you with hops and her R saves the whole team exactly on your R-plus-tears combo: she can cancel your teamfight single-handedly.

How to play Amumu into Kindred: Use Q only after her hop is spent, and cast your R AFTER her zone ends: the order of the two ultimates decides the fight. Farm in peace: in 5v5s you are worth double.

→ Kindred
Lee SinAmumu vs Lee Sin Unfavorable

Why Lee Sin counters Amumu: He invades you in the first minutes, when Amumu is at his weakest: your first jungle clears are slow and defenseless.

How to play Amumu into Lee Sin: Start at the buff opposite his and concede the first scuttle without fighting. Your R is worth an entire teamfight: get the game there and you flip it.

→ Lee Sin
RammusAmumu vs Rammus Skill matchup

Why Rammus counters Amumu: A tank mirror: he counters physical champions, you bring AoE CC for everyone. In a duel nobody kills anybody.

How to play Amumu into Rammus: It is a utility race: you win by arriving at fights with the better engage. Q into R before he can touch your carries.

→ Rammus
Nunu & WillumpAmumu vs Nunu & Willump Skill matchup

Why Nunu & Willump counters Amumu: He contests your objectives with Consume-Smite and the snowball punishes your slow engage.

How to play Amumu into Nunu & Willump: Your instant Q INTERRUPTS the snowball: keep it ready. On objectives move with the whole team: your 5v5 beats his dragon control.

→ Nunu & Willump
WarwickAmumu vs Warwick Skill matchup

Why Warwick counters Amumu: In duels his sustain always wins, and duels are exactly what Amumu must never accept.

How to play Amumu into Warwick: Refuse every 1v1: farm and wait for teamfights. Answer his engage with Q plus R: his fear (R) is not enough against your AoE.

→ Warwick

Who to play with Amumu — best team synergies

The champions Amumu works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Amumu

Amumu + Malphite Best pairing

Unstoppable Force (R) right after Curse of the Sad Mummy (R) chains a second AoE lockdown onto the same pile: the group stays frozen well past your 1.5 seconds, sitting inside the Despair (W) puddle.

Amumu + Ornn Strong

Bellows Breath (W) makes enemies Brittle and stretches whatever crowd control follows by 30%, so your stun simply lasts longer; then the Call of the Forge God (R) recast knocks up the whole pile you just nailed down.

Amumu + Rumble Strong

The Equalizer (R) is a strip of magic damage and slow that enemies simply walk out of: your AoE stun nails them inside it for the full burn instead of just the first tick.

Amumu + Yone Strong

Fate Sealed (R) cuts through everything in its path but demands clumped, motionless enemies, which is exactly what you leave behind with Curse of the Sad Mummy (R); he lands behind the last target hit and finishes the carry.

Amumu + Wukong Strong

Cyclone (R) has to be cast from inside the pile and can be recast a few seconds later: inside Curse of the Sad Mummy (R) nobody leaves its radius, and its damage scales off max health exactly like Despair (W) does.

Amumu + Gnar Situational

GNAR! (R) only upgrades into a full stun when it slams enemies into terrain, and that is the part that usually misses: against your motionless pile he can hardly get it wrong. He has to reach the fight in Mega form, though.

Best Mid partners for Amumu

Amumu + Galio Best pairing

Hero's Entrance (R) lands on an ally but telegraphs the zone for 2.5 seconds, which is all enemies need to step out: cast onto you right after Bandage Toss (Q), your stun keeps them there and he arrives with a knock-up and a shield.

Amumu + Orianna Best pairing

She puts Command: Protect (E) on you before you dive, so the ball is already where the fight starts: the moment Curse of the Sad Mummy (R) locks the group down, Command: Shockwave (R) drags every one of them into a single point.

Amumu + Brand Strong

Brand spends the game waiting for two or three enemies to stand close so Pyroclasm (R) can bounce between them: you build that moment for him, and Cursed Touch (P) makes a marked target take bonus true damage from any magic damage.

Amumu + Kennen Strong

Slicing Maelstrom (R) demands he stay in the middle of the pile, and outside that channel Kennen has no defensive tool at all: your stun pays for the three seconds of pulses that re-mark and re-stun everyone.

Amumu + Swain Strong

Vision of Empire (W) deals 50% more damage to anything already locked down, so your stun turns it into a real nuke; and Demonic Ascension (R) needs him standing among the enemies, which is only survivable while they can't move.

Amumu + Aurelion Sol Situational

Singularity (E) drags enemies together and Falling Star (R) lands on whoever failed to walk away: two abilities you dodge on foot, made automatic by your stun. He roams a lot, though, so it mostly pays off around objectives.

Best Duo (ADC) partners for Amumu

Amumu + Miss Fortune Best pairing

Bullet Time (R) is a stationary three-second channel that anyone with a dash simply sidesteps: inside Curse of the Sad Mummy (R) nobody sidesteps anything, and every wave can crit the whole group.

Amumu + Samira Strong

Samira has to get to melee range and climb to S-rank before Inferno Trigger (R) even exists: a stunned group is the safest place to do it, and the ultimate's ten shots delete a clump in about two seconds.

Amumu + Kog'Maw Strong

Kog'Maw has no dash of any kind: anything that reaches him ends the fight on the spot. You are the front line he needs to stay alive, and against stunned targets every Living Artillery (R) lands without having to predict it.

Amumu + Jhin Strong

Curtain Call (R) wants a clean line and targets that stay put, and its four shots stop on the first champion they hit: inside your stun he fires on a sure thing, and Deadly Flourish (W) roots anyone you have already damaged.

Amumu + Smolder Strong

MMOOOMMMM! (R) hits hardest at its centre and anyone with legs walks out of the flame before the second tick: stunned, nobody walks anywhere, and he stays inside healing himself while the group burns.

Amumu + Twitch Situational

Contaminate (E) detonates the venom across the whole pile and Spray and Pray (R) pierces the entire line: your stun buys him the seconds he needs to stand still and shoot. He is still under a 49% win rate in China, though.

Best Support partners for Amumu

Amumu + Sona Best pairing

Crescendo (R) is a second wave of AoE stun: fire it into the pile as yours is running out and the enemies never get to move again. Between waves her auras heal the tank who dove in first.

Amumu + Seraphine Strong

Encore (R) extends every time it clips a champion, so it pays double against enemies stuck together; and Beat Drop (E) escalates from a plain slow into a root or a stun when the target has already eaten crowd control — yours.

Amumu + Morgana Strong

Black Shield (E) on you before the dive eats the stun that would cut Bandage Toss (Q) short; and Soul Shackles (R) needs her to stay next to the enemy until the second pulse, which only your lockdown makes possible.

Amumu + Zyra Strong

Stranglethorns (R) only knocks up whoever is still inside the zone two seconds after the cast, which is exactly why it usually gets dodged: between your stun and Tantrum (E) slow, nobody gets out.

Amumu + Lux Situational

Final Spark (R) pierces everything it touches but it is a beam you avoid by walking: against your frozen pile it catches them in a row, and Cursed Touch (P) adds true damage to every magic hit she lands. Still a sub-49% support.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
JungleS+55.59%2.86%0.08%#2 / 40
Master+
LaneTierWin%Pick%Ban%Pos.
JungleS+55.67%2.91%0.08%#2 / 40
Challenger
LaneTierWin%Pick%Ban%Pos.
JungleS+56.07%2.82%0.06%#2 / 42
Sovereign
LaneTierWin%Pick%Ban%Pos.
JungleA56.01%2.61%0.09%#11 / 41

Abilities (original CN names)

Cursed Touch
Passive
Cursed Touch
诅咒之触
Bandage Toss
Q
Bandage Toss
绷带牵引
Despair
W
Despair
绝望光环
Tantrum
E
Tantrum
阿木木的愤怒
Curse of the Sad Mummy
R
Curse of the Sad Mummy
木乃伊之咒

How to play Amumu — Wild Rift guide, combos & tips

Amumu is a Tank jungler in Wild Rift built entirely around area-of-effect magic damage and hard crowd control rather than raw single-target burst. He's one of the simplest champions in the game to pick up — no skillshots to read, no intricate combo timing — but in the right hands he can delete a clumped enemy team by himself with back-to-back AoE stuns and a damage pool that scales off max HP. He won't win a straight 1v1 trade, but his value comes from forcing fights on his own terms and punishing any team that groups up.

Strengths

  • Bandage Toss (Q) is a long-range hook that pulls Amumu straight to the target, letting him engage from angles the enemy doesn't expect and punish anyone who strays from their team.
  • Curse of the Sad Mummy (R) is a wide, 1.5-second AoE stun — catch two or more enemies in it and the fight is often over before they can react.
  • Despair (W) deals damage based on a percentage of max HP, so it chunks tanks and juggernauts almost as hard as squishies, which keeps Amumu relevant into any enemy composition.
  • Extremely low skill floor: a rank-1 difficulty kit means new players can be immediately impactful just by landing Q into R.

Weaknesses

  • Jungle clears are slow early and Amumu has no real escape besides a target-dependent Q, so aggressive invaders like Lee Sin can punish him before he has any tools to fight back.
  • Low sustained single-target damage means he loses straight duels outright — a heavy-sustain opponent like Warwick simply outlasts anything Amumu can deal.
  • His whole kit loses value against a team that refuses to group up — a scattered enemy turns Curse of the Sad Mummy and Despair into wasted cooldowns.
  • Mobile champions with escape or team-saving ultimates, like Kindred, can dodge the engage entirely or undo it with a single ability, cancelling the teamfight he just started.

Combos

  • Q → auto-attack → R → W: Bandage Toss pulls you onto a priority target and stuns them briefly; auto-attack on the pull to apply Cursed Touch, chain straight into Curse of the Sad Mummy to lock down everyone nearby, then drop Despair so the tears tick as bonus true damage while the group is stunned.
  • R → W → E: Walking into range unseen — from a bush, fog of war, or a bad enemy overextension — open with the ultimate for the longest possible stun window, place Despair immediately under the group, then use Tantrum's slow so nobody walks out of the puddle before it finishes them.
  • E → Q: In smaller skirmishes, Tantrum's AoE tick and slow wear down and slow a target trying to disengage, and Bandage Toss keeps them in kill range for your team instead of letting them walk away.

Skill order: W > E > Q (always take R at 5/9/13)

Early game

Amumu's early jungle clears are slow and he has no escape besides a target-dependent Q, so avoid contesting camps against dive-heavy junglers like Lee Sin and instead path toward lanes where you can set up a kill. Use Despair to soften camps efficiently and lean on Tantrum's passive damage reduction rather than trading damage directly with monsters. From level 3 onward, look for a gank the moment your laner has priority — Bandage Toss the extended target, and even without your ultimate, a 1-second stun next to your ally's damage is often enough to close out a kill. Play around your own jungle timers rather than forcing early skirmishes; Amumu's real power spike is level 5, not level 1.

Mid & late game — teamfighting

From the mid-game on, Amumu wins fights by forcing the enemy to clump and then punishing that mistake — flank from a bush or fog of war and open Curse of the Sad Mummy the instant multiple enemies are within range, rather than walking in from the front like a second-wave tank. Prioritize whichever backline carry you can reach cleanly with Bandage Toss; pulling a fed marksman or mage out of position is usually worth more than stunning the frontline. Drop Despair right on top of your own stun so the percent-HP damage starts ticking immediately, and save Tantrum's slow for anyone trying to walk out of the puddle before the fight ends. Against a team that refuses to group, patience matters more than aggression — burning your ultimate on one or two targets often costs you the whole fight.

Pro tips

  • Auto-attack a target during your stun window to apply Cursed Touch — once it's active, any magic damage they take, including Despair's tears, gets padded with bonus true damage for a few seconds.
  • Hold your second Bandage Toss charge instead of dumping both at once; the spare charge is often your only follow-up engage, escape, or peel if the fight doesn't go the way you planned.
  • Liandry's Torment and Sunfire Aegis both add their own damage-over-time on top of Despair, turning your tears puddle into serious sustained damage instead of just a zoning tool.