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Nocturne Wild Rift icon

Nocturne Wild Rift Build — Patch 7.2e

魔腾 · 永恒梦魇 Assassin A

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 19 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Nocturne: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Nocturne players, captured in-game.

📖 How to play Nocturne

Most-used builds on the China server (Master+)

Jungle

Core items
53.3% WR
31.6% use
Duskblade of Draktharr
Duskblade of Draktharr
Serpent's Fang
Serpent's Fang
Serylda's Grudge
Serylda's Grudge
53.4% WR
27.55% use
Duskblade of Draktharr
Duskblade of Draktharr
Eclipse
Eclipse
Serylda's Grudge
Serylda's Grudge
51.8% WR
1.84% use
Duskblade of Draktharr
Duskblade of Draktharr
Serylda's Grudge
Serylda's Grudge
Serpent's Fang
Serpent's Fang
Runes
51.3% WR
32.98% use
Electrocute
Electrocute
Axiom Arcanist
Axiom Arcanist
Transcendence
Transcendence
Nimbus Cloak
Nimbus Cloak
Sudden Impact
Sudden Impact
50.3% WR
18.94% use
First Strike
First Strike
Sudden Impact
Sudden Impact
Chain Assault
Chain Assault
Eyeball Collection
Eyeball Collection
Transcendence
Transcendence

Most-used items & runes · from our Top-30 screenshots

Counted on 20 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Duskblade of Draktharr
Duskblade of Draktharr
100%
Serpent's Fang
Serpent's Fang
100%
Serylda's Grudge
Serylda's Grudge
100%
Guardian Angel
Guardian Angel
95%
Armorcrusher Boots
Armorcrusher Boots
90%
Sundered Sky
Sundered Sky
85%
Runes
Sudden Impact
Sudden Impact
100%
Electrocute
Electrocute
95%
Transcendence
Transcendence
95%
Chain Assault
Chain Assault
80%
Eyeball Collection
Eyeball Collection
75%
Axiom Arcanist
Axiom Arcanist
20%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

19 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Nocturne player
runes of rank 1 Nocturne player
items of rank 1 Nocturne player
2
player #2 name
summoner spells of rank 2 Nocturne player
runes of rank 2 Nocturne player
items of rank 2 Nocturne player
3
player #3 name
summoner spells of rank 3 Nocturne player
runes of rank 3 Nocturne player
items of rank 3 Nocturne player
4
player #4 name
summoner spells of rank 4 Nocturne player
runes of rank 4 Nocturne player
items of rank 4 Nocturne player
5
player #5 name
summoner spells of rank 5 Nocturne player
runes of rank 5 Nocturne player
items of rank 5 Nocturne player
7
player #7 name
summoner spells of rank 7 Nocturne player
runes of rank 7 Nocturne player
items of rank 7 Nocturne player
8
player #8 name
summoner spells of rank 8 Nocturne player
runes of rank 8 Nocturne player
items of rank 8 Nocturne player
10
player #10 name
summoner spells of rank 10 Nocturne player
runes of rank 10 Nocturne player
items of rank 10 Nocturne player
12
player #12 name
summoner spells of rank 12 Nocturne player
runes of rank 12 Nocturne player
items of rank 12 Nocturne player
13
player #13 name
summoner spells of rank 13 Nocturne player
runes of rank 13 Nocturne player
items of rank 13 Nocturne player
14
player #14 name
summoner spells of rank 14 Nocturne player
runes of rank 14 Nocturne player
items of rank 14 Nocturne player
15
player #15 name
summoner spells of rank 15 Nocturne player
runes of rank 15 Nocturne player
items of rank 15 Nocturne player
17
player #17 name
summoner spells of rank 17 Nocturne player
runes of rank 17 Nocturne player
items of rank 17 Nocturne player
18
player #18 name
summoner spells of rank 18 Nocturne player
runes of rank 18 Nocturne player
items of rank 18 Nocturne player
19
player #19 name
summoner spells of rank 19 Nocturne player
runes of rank 19 Nocturne player
items of rank 19 Nocturne player
21
player #21 name
summoner spells of rank 21 Nocturne player
runes of rank 21 Nocturne player
items of rank 21 Nocturne player
24
player #24 name
summoner spells of rank 24 Nocturne player
runes of rank 24 Nocturne player
items of rank 24 Nocturne player
29
player #29 name
summoner spells of rank 29 Nocturne player
runes of rank 29 Nocturne player
items of rank 29 Nocturne player
30
player #30 name
summoner spells of rank 30 Nocturne player
runes of rank 30 Nocturne player
items of rank 30 Nocturne player

Who counters Nocturne — hardest matchups & how to play them

The toughest lane matchups for Nocturne on the Wild Rift China server, with why each is hard and exactly how to play it.

ViNocturne vs Vi Unfavorable

Why Vi counters Nocturne: R versus R: hers arrives with a shield and guaranteed delivery, yours lands on someone who was waiting for you.

How to play Nocturne into Vi: Ult the target BEHIND: force her to choose between following you and peeling. Once her R is spent, Paranoia wins the fights in the dark.

→ Vi
RammusNocturne vs Rammus Unfavorable

Why Rammus counters Nocturne: You fly through darkness and land on a taunting hedgehog: your fear is less frightening than his friction.

How to play Nocturne into Rammus: NEVER ult near him: pick the targets he left uncovered. Your spell shield eats his taunt: time it against his engage.

→ Rammus
Lee SinNocturne vs Lee Sin Skill matchup

Why Lee Sin counters Nocturne: He is an early duelist, you a mid-game terrorist: he pressures you before your R raises the curtain.

How to play Nocturne into Lee Sin: Full-clear and counter-gank: do not cross him in the river. From 5 on, every overextended enemy lane is your stage.

→ Lee Sin
KindredNocturne vs Kindred Skill matchup

Why Kindred counters Nocturne: Her kiting and her safety zone answer your single-target terror plan exactly.

How to play Nocturne into Kindred: Her R cannot be denied: enter with the fear AFTER the zone ends. Steal her marks: a Kindred behind is half a rune.

→ Kindred
WarwickNocturne vs Warwick Skill matchup

Why Warwick counters Nocturne: Fear versus fear, scent versus darkness: the duel of the senses. In long duels his sustain wins.

How to play Nocturne into Warwick: Your fear reaches farther with E: latch onto him before he latches onto you. Spell shield HIS R: with that cancelled, he is just a dog.

→ Warwick

Who to play with Nocturne — best team synergies

The champions Nocturne works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Nocturne

Nocturne + Shen Best pairing

Paranoia (R) drops you alone in the middle of them and your kit has no way back out: Stand United (R) arrives from anywhere on the map with a shield on you, and Shadow Dash (E) taunts whoever was locking you down mid-combo.

Nocturne + K'Sante Strong

All Out (R) knocks the carry away from her team and roots her: that is the isolated target your kit hunts, and Paranoia (R) reaches it from anywhere on the map without you having to break through their front line.

Nocturne + Malphite Strong

Your own guide says the darkness of Paranoia (R) warns everyone and makes them group up: against Malphite that reflex is a mistake, because Unstoppable Force (R) knocks the whole clump airborne from outside normal engage range.

Nocturne + Ornn Strong

Bellows Breath (W) makes enemies Brittle and stretches whatever crowd control follows by 30%: the fear from Unspeakable Horror (E) lasts long enough for you to close the combo instead of running out while you are still swinging.

Nocturne + Singed Situational

Fling (E) throws back the carry that was slipping out of your one burst window, and landing on Mega Adhesive (W) roots her outright. It only pays off when he plays the fight instead of proxying a side lane, which is his real job.

Best Mid partners for Nocturne

Nocturne + Twisted Fate Best pairing

Destiny (R) reveals every enemy on the map, which is exactly what Paranoia (R) needs to pick the right target instead of the nearest one; then the Gold Card from Pick a Card (W) stuns him for 1.25 seconds as you land on top of him.

Nocturne + Galio Best pairing

Your dive is single-target and one-way: Hero's Entrance (R) lands on you from half a map away, knocks up everyone closing in on you and leaves a shield behind. That is what turns an execution into a proper 5v5 engage.

Nocturne + Lissandra Strong

Your guide says hard crowd control on arrival turns the all-in into a death sentence: Ring of Frost (W) roots everyone around you before they can use theirs, and Frozen Tomb (R) freezes the target for the seconds you need to finish it.

Nocturne + Zoe Strong

Sleepy Trouble Bubble (E) puts the carry to sleep, and anything that hits a sleeping target wakes it while adding up to 40 bonus true damage: your opening Duskbringer (Q) starts with that bonus, on someone who hasn't reacted yet.

Nocturne + Taliyah Strong

Weaver's Wall (R) splits the fight in half and leaves the carry on the wrong side of it, alone with you; and Unraveled Earth (E) stuns the dash she would still try to escape your one burst window with.

Best Duo (ADC) partners for Nocturne

Nocturne + Ashe Best pairing

Enchanted Crystal Arrow (R) stuns your chosen target from off-screen for up to 3.5 seconds, and Frost Shot (P) slows on every hit: against her the carry never gets the half second of movement that usually survives your window.

Nocturne + Jhin Strong

Unspeakable Horror (E) only fears if the tether holds to the end, and enemies break it by walking away: clip the target with Duskbringer (Q) and Deadly Flourish (W) turns into a real root, so the tether runs its full course.

Nocturne + Miss Fortune Strong

You either kill inside a single window or you don't kill at all: the 6% extra damage taken that a maxed Love Tap (P) puts on a target is often the whole difference, and the Double Up (Q) bounce sticks it on before you leave the dark.

Nocturne + Varus Situational

Chain of Corruption (R) roots from screen-wide range the carry you are about to land on, so she is left without the dash she normally slips away with. But the chain only pays off if enemies stand close, and you are not the one grouping them.

Best Support partners for Nocturne

Nocturne + Morgana Best pairing

Your guide is explicit: hard crowd control landing as you arrive turns the all-in into a death sentence. Black Shield (E) put on you before Paranoia (R) eats that stun, and Dark Binding (Q) holds the target still for two full seconds.

Nocturne + Thresh Best pairing

You dive with nothing at all to get back out: Dark Passage (W) is that way out, the lantern shields you and pulls you clear once the execution is done. And Death Sentence (Q) nails the target for 1.5 seconds before you even land.

Nocturne + Rakan Strong

Battle Dance (E) dashes him onto an ally: he is the one support who can follow you into the dive instead of watching from range. Then Grand Entrance (W) into The Quickness (R) chains nearly two seconds of CC onto whoever tried to peel.

Nocturne + Leona Strong

Zenith Blade (E) roots the last champion in its line and dashes her onto them, then Shield of Daybreak (Q) stuns: the carry stays motionless for your entire rotation, and Sunlight (P) adds damage to every hit you land while she is marked.

Nocturne + Zilean Strong

Your dive is one-way by definition: Chronoshift (R) puts you back on your feet where you fell and turns a failed execution into a won trade. Meanwhile the double Time Bomb (Q) stuns the target you are hunting for 1.2 seconds.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
JungleB51.63%5.12%21.54%#18 / 40
Master+
LaneTierWin%Pick%Ban%Pos.
JungleA51.59%5.26%23.68%#14 / 40
Challenger
LaneTierWin%Pick%Ban%Pos.
JungleA51.56%5.53%34.43%#11 / 42
Sovereign
LaneTierWin%Pick%Ban%Pos.
JungleA51.34%4.85%46.3%#16 / 41

Abilities (original CN names)

Umbra Blades
Passive
Umbra Blades
暗影之刃
Duskbringer
Q
Duskbringer
梦魇之径
Shroud of Darkness
W
Shroud of Darkness
黑暗庇护
Unspeakable Horror
E
Unspeakable Horror
无言恐惧
Paranoia
R
Paranoia
鬼影重重

How to play Nocturne — Wild Rift guide, combos & tips

Nocturne, the Eternal Nightmare, is a physical damage assassin in Wild Rift who plays less like a flashy combo character and more like a hunter: he tags a single enemy, closes the map-wide gap with Paranoia, and buries them before their team can help. He deals almost entirely physical damage, weaves in strong dueling sustain through Umbra Blades' on-hit healing, and only really comes online once he's hit level 5. He's straightforward to execute but terrifying to face, making him one of the better picks for players who want assassin-style kill pressure without a complicated combo to learn.

Strengths

  • Devastating single-target burst: Duskbringer's damage, an empowered Umbra Blades auto, and Unspeakable Horror's damage over time all stack onto one enemy within a couple of seconds.
  • Paranoia is a global executioner - it can lock onto any enemy champion on the map, blind their team's vision, and then deliver an unstoppable dash for guaranteed damage.
  • Excellent self-sustain in skirmishes thanks to Umbra Blades' on-hit healing, plus free move speed from Duskbringer's trail and Unspeakable Horror's chase bonus, letting him win extended duels many assassins can't.
  • Huge mid-game power spike: once he's level 5 with a Duskblade of Draktharr or Eclipse online, very few squishies survive a full combo.

Weaknesses

  • Weak pre-5 identity: without Paranoia he has no true burst finisher, so early skirmishes and invades can go poorly against stronger early duelists.
  • Extremely telegraphed engage: Paranoia's map-wide darkening effect warns the whole enemy team that someone is about to be hunted, giving them time to group up, ward, or flash away.
  • Fully committal and single-target: hard CC that lands right as he arrives, such as a taunt or knock-up, can lock him down mid-combo and turn his all-in into a death sentence.
  • No real disengage tools: everything in his kit pushes him toward the enemy, so a target with strong kiting, a safety mechanism, or better late-fight sustain can simply outlast or slip his one burst window.

Combos

  • Q -> E -> AA: throw Duskbringer through the target to tag them and start your Umbra trail, lock them down with Unspeakable Horror's fear, and weave in an empowered auto so Umbra Blades procs for extra damage and healing.
  • R -> R (recast) -> E -> AA: activate Paranoia to blind your target's vision from anywhere on the map, recast to dash in unstoppable for guaranteed physical damage, then chain the fear and an empowered auto to finish the kill before allies can help.
  • W -> AA -> Q: hold up Shroud of Darkness to block the enemy's key spell, then immediately punish them with the upgraded attack-speed buff, an empowered auto, and Duskbringer while they're slowed and defenseless.

Skill order: Q > E > W

Early game

Nocturne is almost always played in the jungle in Wild Rift, and before level 5 he plays more like a sustain duelist than a true assassin. Clear camps efficiently by weaving autos with Duskbringer - every hit against monsters and champions shaves time off Umbra Blades' cooldown, keeping your damage-and-heal loop running. Avoid forcing long fights early since you have no real burst finisher yet; hold Shroud of Darkness reactively to block a counter-jungler's or ganking laner's key spell rather than firing it just for the attack speed. Prioritize hitting level 5 and completing your first core item, Duskblade of Draktharr or Eclipse, as quickly as possible, since that's when his actual kill pressure begins.

Mid & late game — teamfighting

From level 5 onward Nocturne isn't a frontline teamfighter - his job is to erase the enemy carry's vision with Paranoia and end their game before the fight properly starts. Position on a flank or just outside sight so your recast dash arrives from an angle they can't peel for, fear-lock the target immediately with Unspeakable Horror so they can't kite or use their escape, and clean up with Duskbringer and empowered autos. Target priority is almost always the most threatening squishy, not whoever happens to be closest. If a peel or CC chain catches you instead of your intended target, save Shroud of Darkness for the biggest incoming threat so you can either finish the kill or slip back out.

Pro tips

  • Weave autoattacks into everything you do - camps, minions, champions - since landing the empowered Umbra Blades hit on a champion or jungle monster cuts its cooldown by 3 seconds instead of the usual 1, letting you chain fear-and-burst windows far more often than the base 12-second timer suggests.
  • Paranoia reveals itself to the whole enemy team the instant you activate it, so use that delay: the darkening effect alone often baits a Flash or forces a defensive item before you've even recast onto your real target.
  • Build Serpent's Fang when the enemy has shields you need to punch through - a shielded target can survive your entire all-in, and matchups where the enemy's own engage tool arrives with a shield punish you hardest if you can't pop it first.