Meta, tier list & top-player builds from the China server · live
泰隆 · 刀锋之影 Assassin C
✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 15 top-ranked China server players captured 2026-09-11
Difficulty Damage Toughness Utility
How the strongest players on the Wild Rift China server (国服) build Talon: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Talon players, captured in-game.
📖 How to play TalonCounted on 16 real builds captured from the Chinese client, player by player. Independent from the official API above.
Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.
15 of the top 30 players have a public match history; the others keep theirs private.




























































The toughest lane matchups for Talon on the Wild Rift China server, with why each is hard and exactly how to play it.
Why Galio counters Talon: A magic tank with a taunt: your physical burst does not dent him and every all-in ends taunted under his tower.
How to play Talon into Galio: This is not a lane: shove with W and live on the map. Your wall hops are worth double against a slow roamer like him.
→ GalioWhy Lissandra counters Talon: An AoE root on your entry and self-R against the execute: she neutralizes you all by herself.
How to play Talon into Lissandra: Hop the wall BEHIND her to bypass the frontal root. And punish her right after the root is spent on minions.
→ LissandraWhy Malphite counters Talon: His armor grows by feeding on exactly your damage type, and the Q poke strips the health you need for the all-in.
How to play Talon into Malphite: Perpetual roam: the lane is lost but the map is yours. Black Cleaver as soon as possible to drill the front line.
→ MalphiteWhy Diana counters Talon: Shield against your burst and magic damage against your assassin's armor: in the mid-game 2v2 she is worth more than you.
How to play Talon into Diana: Poke with W and short trades before 5. After it, enter ONLY while her shield is on cooldown.
→ DianaWhy Twisted Fate counters Talon: The yellow card punishes your hop, but he is cracker-fragile if you enter while he is still picking it.
How to play Talon into Twisted Fate: Enter right after he spends cards on the wave. Follow his ults: if YOU arrive first in a lane, you win the cross-map trade.
→ Twisted FateThe champions Talon works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
You come in over a wall with Assassin's Path (E) and end up alone in the middle of them: Stand United (R) is the only way anyone reaches you there, and it arrives with a shield. Shadow Dash (E) taunts whoever cut your combo short.
The Hextech Ultimatum (R) locks a carry inside a zone she can't leave and shoves away anyone who would peel for her: the isolated, unshielded target Blade's End (P) is built to detonate on. You walk in, three stacks, one auto-attack.
Your page says armor stackers give you trouble: Brittle from Bellows Breath (W) adds max-health magic damage and stretches the Searing Charge (E) knock-up by 30%, which is exactly the time you need to detonate Blade's End (P).
Vanguard's Edge (R) splits the fight in half with a wall of blades: the carry you want stays on your side of it, with no front line covering her. Flawless Duet (E) stuns her for exactly as long as Rake (W) into Noxian Diplomacy (Q) takes.
All Out (R) rips a carry out of their front line and roots her: motionless and alone is the only state in which your burst actually kills. Before level 5, the third Ntofo Strikes (Q) is a pulling shockwave with a stun that lands your gank.
Before committing to a flank you need to know where all five of them are: Destiny (R) tells you without making you leave the jungle. Then Pick a Card (W) on the Gold Card holds your target for 1.25 seconds, the full length of your combo.
Hero's Entrance (R) announces itself with a 2.5-second circle on the ground and everyone watches it: that is the free flank you come in from. And when it lands it takes away whoever broke your combo, which is the only way you ever die.
Your combo is not instant: Rake (W) has to travel back, then the Q lands, then the auto. Ring of Frost (W) and Frozen Tomb (R) hold the same target still long enough for you to reach the end of it, instead of detonating on someone already gone.
Sleepy Trouble Bubble (E) puts whoever drifted from the group to sleep from range: you get the pick without hunting for the right wall for Assassin's Path (E). And her magic damage opens up the tanks your all-physical burst can't get through.
A jungle assassin and a roaming mid play the same game: Charm (E) locks the target and pulls it out of position, and Spirit Rush (R) brings her into the pick with you. Against one physical and one magic burst, no single resistance item covers them.
A level-three gank with no slow does not happen, and yours only comes from Rake (W): Frost Shot (P) puts a slow on every single hit, so all you do is walk out of the bush. Hawkshot (E) meanwhile checks your flank before you move at all.
The Rake (W) dagger fan clips their carry from outside melee range, and that is all it takes: Deadly Flourish (W) turns that damage into a real root. And every takedown plants a Captive Audience (E) trap: free vision right where the next pick happens.
Your level-three gank runs on one slow, the one from Rake (W): Make It Rain (E) lays another one across the whole area, and the Double Up (Q) bounce reaches even someone hiding behind the wave. Bot becomes the lane you keep coming back to.
If she picks you as her Oathsworn, Fate's Call (R) becomes the plan B your kit does not have: it drags you back the moment the combo failed and you would be standing in melee. It runs on her timing, though, and she usually bonds her support.
You are the one champion a single stun deletes twice over: it breaks your combo and it also interrupts the Shadow Assault (R) stealth. Morgana puts Black Shield (E) on you before the engage, and that stun simply never arrives at all.
Death Sentence (Q) rips a body away from their team and The Box (R) shuts out whoever would come get it: the isolated target, served without you having to find the angle. And if the combo does not close, Dark Passage (W) pulls you out.
Curse of the Black Mist (E) lets you walk in camouflaged: you reach their carry without depending on the right wall for Assassin's Path (E) and without lighting up a ward. Then Dawning Shadow (R) reaches you with a shield from any distance.
Two Time Bomb (Q) casts on the same target detonate the first one: a 1.2-second stun from range, so your gank starts already locked down. And Chronoshift (R) rewinds you when the all-in did not kill and you have nothing left.
Your kit produces not one instant of crowd control: Zenith Blade (E) roots their carry and carries Leona onto her, then Solar Flare (R) pins her there. All that's left for you is picking when Rake (W) and Noxian Diplomacy (Q) land together.
You roam together and you vanish together: Ghostwater Dive (W) hides him while you come in over a wall, and Death From Below (R) executes under roughly 250 health, which is about where Blade's End (P) leaves the target. A first-fifteen-minutes duo, though.
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Jungle | C | 50.51% | 2.17% | 1% | #29 / 40 |
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Jungle | C | 50.37% | 2.22% | 1.09% | #29 / 40 |
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Jungle | C | 50.33% | 2.79% | 1.77% | #29 / 42 |
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Jungle | A | 51.78% | 5.42% | 6.08% | #15 / 41 |
Talon is a mid-lane assassin in Wild Rift built entirely around one clean burst window: almost every ability applies a stack of his Blade's End passive, and detonating three stacks with a single auto-attack turns his physical damage into a nasty bleed that ends duels in seconds. He plays less like a slow-burn mage-killer and more like a duelist looking for one perfect dive - dash in with Noxian Diplomacy (Q), fan out Rake (W) for stacks and a slow, then vanish behind Shadow Assault's (R) stealth before the enemy can respond. He is at his most terrifying hunting one isolated target, and noticeably weaker the moment a fight drags into a messy teamfight.
Skill order: Q > W > E, leveling Shadow Assault (R) at 5, 9, and 13
Talon's lane phase is about short, violent trades rather than long fights: use Rake (W) to poke, clear the wave, and stack wound on your opponent, then look for a level 2-3 all-in the instant the enemy overextends or burns a key ability. Because a kill with Noxian Diplomacy (Q) refunds most of its cooldown and heals you, closing out one good trade can snowball into a second kill before the enemy can regroup or recall. Use Assassin's Path (E) over side walls to roam bot or top for uncontested ganks - Talon's threat comes from angles the enemy has not warded, not from a frontal fight. Play patiently into lanes with shields or hard engage, since he has no way to sustain through a trade that goes wrong.
From the mid-game on, Talon is a flank-and-pick specialist rather than a frontline brawler: sit on the edge of vision, let the enemy front line commit, then dive the backline carry the instant their peel is spent or they drift out of position. Open with Rake (W) at range to start stacking wound, dash in with Noxian Diplomacy (Q), and lean on Shadow Assault's (R) stealth and speed to survive the return fire before recasting it to pull the blades back through the target for the finishing hit. Save the stealth window for when you genuinely need to escape or reset onto a second target - popping Shadow Assault as your opener into a grouped enemy team just reveals your position and invites every stun they have. If the first dive does not land a kill, disengage instead of forcing a second all-in with nothing left on cooldown.