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Cho'Gath Wild Rift icon

Cho'Gath Wild Rift Build — Patch 7.2e

科加斯 · 虚空恐惧 Tank S+

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 20 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Cho'Gath: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Cho'Gath players, captured in-game.

📖 How to play Cho'Gath

Most-used builds on the China server (Master+)

Baron

Core items
54.4% WR
29.82% use
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Gargoyle Stoneplate
Gargoyle Stoneplate
54.8% WR
7.4% use
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Thornmail
Thornmail
55.7% WR
3.46% use
Heartsteel
Heartsteel
Thornmail
Thornmail
Sunfire Aegis
Sunfire Aegis
Runes
50.3% WR
34.81% use
Grasp of the Undying
Grasp of the Undying
Demolish
Demolish
Second Wind
Second Wind
Overgrowth
Overgrowth
Triumph
Triumph
50.9% WR
14.4% use
Grasp of the Undying
Grasp of the Undying
Demolish
Demolish
Second Wind
Second Wind
Overgrowth
Overgrowth
Transcendence
Transcendence

Jungle

Core items
50.2% WR
22.44% use
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Gargoyle Stoneplate
Gargoyle Stoneplate
48.5% WR
15.25% use
Hextech Rocketbelt
Hextech Rocketbelt
Cosmic Drive
Cosmic Drive
Riftmaker
Riftmaker
55.2% WR
4.3% use
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Thornmail
Thornmail
Runes
48.1% WR
42.7% use
Grasp of the Undying
Grasp of the Undying
Demolish
Demolish
Second Wind
Second Wind
Overgrowth
Overgrowth
Triumph
Triumph
45.6% WR
25.72% use
Phase Rush
Phase Rush
Axiom Arcanist
Axiom Arcanist
Transcendence
Transcendence
Nimbus Cloak
Nimbus Cloak
Overgrowth
Overgrowth

Support

Core items
52.9% WR
16.7% use
Bulwark of the Mountain
Bulwark of the Mountain
Imperial Mandate
Imperial Mandate
Warmog's Armor
Warmog's Armor
47.9% WR
16.04% use
Bulwark of the Mountain
Bulwark of the Mountain
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
42.4% WR
5.29% use
Bulwark of the Mountain
Bulwark of the Mountain
Heartsteel
Heartsteel
Thornmail
Thornmail
Runes
47.6% WR
30.08% use
Ice Overlord
Ice Overlord
Courage of the Colossus
Courage of the Colossus
Second Wind
Second Wind
Unflinching
Unflinching
Nimbus Cloak
Nimbus Cloak
46.6% WR
23.52% use
Grasp of the Undying
Grasp of the Undying
Demolish
Demolish
Second Wind
Second Wind
Overgrowth
Overgrowth
Triumph
Triumph

Most-used items & runes · from our Top-30 screenshots

Counted on 21 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Thornmail
Thornmail
67%
Amaranth Twinguard
Amaranth Twinguard
67%
Unending Despair
Unending Despair
62%
Heartsteel
Heartsteel
38%
Sunfire Aegis
Sunfire Aegis
38%
Armored Advance
Armored Advance
38%
Runes
Second Wind
Second Wind
71%
Transcendence
Transcendence
52%
Axiom Arcanist
Axiom Arcanist
52%
Unflinching
Unflinching
43%
Overgrowth
Overgrowth
43%
Unshakeable
Unshakeable
33%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

20 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Cho'Gath player
runes of rank 1 Cho'Gath player
items of rank 1 Cho'Gath player
2
player #2 name
summoner spells of rank 2 Cho'Gath player
runes of rank 2 Cho'Gath player
items of rank 2 Cho'Gath player
5
player #5 name
summoner spells of rank 5 Cho'Gath player
runes of rank 5 Cho'Gath player
items of rank 5 Cho'Gath player
6
player #6 name
summoner spells of rank 6 Cho'Gath player
runes of rank 6 Cho'Gath player
items of rank 6 Cho'Gath player
8
player #8 name
summoner spells of rank 8 Cho'Gath player
runes of rank 8 Cho'Gath player
items of rank 8 Cho'Gath player
9
player #9 name
summoner spells of rank 9 Cho'Gath player
runes of rank 9 Cho'Gath player
items of rank 9 Cho'Gath player
10
player #10 name
summoner spells of rank 10 Cho'Gath player
runes of rank 10 Cho'Gath player
items of rank 10 Cho'Gath player
11
player #11 name
summoner spells of rank 11 Cho'Gath player
runes of rank 11 Cho'Gath player
items of rank 11 Cho'Gath player
12
player #12 name
summoner spells of rank 12 Cho'Gath player
runes of rank 12 Cho'Gath player
items of rank 12 Cho'Gath player
13
player #13 name
summoner spells of rank 13 Cho'Gath player
runes of rank 13 Cho'Gath player
items of rank 13 Cho'Gath player
14
player #14 name
summoner spells of rank 14 Cho'Gath player
runes of rank 14 Cho'Gath player
items of rank 14 Cho'Gath player
15
player #15 name
summoner spells of rank 15 Cho'Gath player
runes of rank 15 Cho'Gath player
items of rank 15 Cho'Gath player
19
player #19 name
summoner spells of rank 19 Cho'Gath player
runes of rank 19 Cho'Gath player
items of rank 19 Cho'Gath player
20
player #20 name
summoner spells of rank 20 Cho'Gath player
runes of rank 20 Cho'Gath player
items of rank 20 Cho'Gath player
21
player #21 name
summoner spells of rank 21 Cho'Gath player
runes of rank 21 Cho'Gath player
items of rank 21 Cho'Gath player
22
player #22 name
summoner spells of rank 22 Cho'Gath player
runes of rank 22 Cho'Gath player
items of rank 22 Cho'Gath player
23
player #23 name
summoner spells of rank 23 Cho'Gath player
runes of rank 23 Cho'Gath player
items of rank 23 Cho'Gath player
24
player #24 name
summoner spells of rank 24 Cho'Gath player
runes of rank 24 Cho'Gath player
items of rank 24 Cho'Gath player
27
player #27 name
summoner spells of rank 27 Cho'Gath player
runes of rank 27 Cho'Gath player
items of rank 27 Cho'Gath player
30
player #30 name
summoner spells of rank 30 Cho'Gath player
runes of rank 30 Cho'Gath player
items of rank 30 Cho'Gath player

Who counters Cho'Gath — hardest matchups & how to play them

The toughest lane matchups for Cho'Gath on the Wild Rift China server, with why each is hard and exactly how to play it.

VayneCho'Gath vs Vayne Hard counter

Why Vayne counters Cho'Gath: Silver Bolts (W) deals true damage off max health: every Feast (R) stack is fuel for her. And with Tumble (Q) she stays out of your basic attacks, without which Vorpal Spikes (E) does not exist.

How to play Cho'Gath into Vayne: Place Rupture (Q) where her Tumble LANDS, not where you see her. Go at her before her two-item spike, when she has no lane presence. In fights stop chasing: Feral Scream (W) on whoever you can actually reach.

→ Vayne
FioraCho'Gath vs Fiora Hard counter

Why Fiora counters Cho'Gath: Riposte (W) gives 0.75s of immunity to damage and crowd control and swallows Rupture (Q), the only thing that stops her. Breaking a Vital is true damage off max health: every Feast (R) stack is a gift.

How to play Cho'Gath into Fiora: Open with Feral Scream (W): 1.4s of silence takes away Riposte (W) and Lunge (Q) at once, and only then does Rupture (Q) land. Fight next to the wave: Carnivore only heals you if you kill something.

→ Fiora
GwenCho'Gath vs Gwen Unfavorable

Why Gwen counters Cho'Gath: A Thousand Cuts deals percent-max-health magic damage and Snip Snip! (Q) finishes in true damage: the mountain of HP Feast (R) hands you is exactly her ideal target.

How to play Cho'Gath into Gwen: Skip 'n Slash (E) refunds half its cooldown on every hit: cast Rupture (Q) where she lands, not where her feet are. You can walk into Hallowed Mist (W), you are melee, but you are slow: only do it with Feral Scream (W) ready.

→ Gwen
TeemoCho'Gath vs Teemo Unfavorable

Why Teemo counters Cho'Gath: Vorpal Spikes (E) lives on your basic attacks and Blinding Dart (Q) makes them miss: one dart erases your E, its slow and its damage off the target's max health.

How to play Cho'Gath into Teemo: Load Vorpal Spikes (E) only AFTER the blind wears off, never before. Farm with Rupture (Q) and never chase him out of vision: Noxious Trap (R) punishes a slow giant. But if Rupture (Q) lands, Feast (R) closes the deal.

→ Teemo
CamilleCho'Gath vs Camille Unfavorable

Why Camille counters Cho'Gath: The Hextech Ultimatum (R) locks you in a zone you cannot leave: you have no dashes and your allies get shoved out. Inside, Precision Protocol (Q) deals true damage and Tactical Sweep (W) heals her off you.

How to play Cho'Gath into Camille: Place Rupture (Q) where her Hookshot (E) lands: it is the one moment her path is readable. Avoid being alone in a side lane and fight next to the wave: Carnivore only gives health back if you kill something.

→ Camille
JayceCho'Gath vs Jayce Skill matchup

Why Jayce counters Cho'Gath: In Mercury Cannon (R) form he sits outside your range and taxes every wave: you farm less and your Feast (R) stacks come late. You have no dash to close the gap, he has one to open it.

How to play Cho'Gath into Jayce: Farm with Rupture (Q) from behind the wave and never trade against the cannon. Go in when he swaps to Mercury Hammer (R): there Feral Scream (W), Rupture (Q) and Feast (R)'s 300 true damage beat his whole burst.

→ Jayce

Who to play with Cho'Gath — best team synergies

The champions Cho'Gath works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Jungle partners for Cho'Gath

Cho'Gath + Jarvan IV Best pairing

You have no dash: if the target walks off, Rupture (Q) and Feral Scream (W) never even touch it. Cataclysm (R) seals you and him inside the same ring of terrain, and the normal way out of there is a dash, which is exactly what your 1.4-second silence takes away. The Demacian Standard (E) flag meanwhile speeds up the three Vorpal Spikes (E) attacks.

Cho'Gath + Skarner Strong

Every piece of your lockdown works at melee range, and a ranged carry never grants you that range. Impale (R) suppresses up to three champions for 1.5 seconds and drags them along as he runs: he hands them over exactly where you need them. The moment he lets go, Rupture (Q) picks the lockdown straight back up.

Cho'Gath + Amumu Strong

Cursed Touch (P) curses with one basic attack, and from then on every point of magic damage the target takes adds 10% of it as true damage: your kit is magic from the Q to the three spikes, so nobody cashes that curse in like you do. Despair (W) burns max health per second, the same currency as Vorpal Spikes (E): together you melt enemy tanks.

Best Mid partners for Cho'Gath

Cho'Gath + Yasuo Best pairing

Rupture (Q) puts one target airborne for a second, and it is a basic ability: you decide who Last Breath (R) can be cast on, and you offer it several times per fight instead of once per game. Yasuo's risk is landing alone in the middle of their team, and Feral Scream (W) switches off the peel he just dived into for 1.4 seconds.

Cho'Gath + Morgana Strong

You are a champion with no dash who has to walk in, so the first root on the way cancels the whole fight for you: Black Shield (E) blocks disables while it holds, and it is the one thing that gets you there anyway. Soul Shackles (R) then stuns for 1.5 seconds whoever is still chained after three, and the 60% slow on Rupture (Q) is what denies them the metres to break it.

Cho'Gath + Veigar Situational

You are the two champions who grow permanently, but under different rules: Phenomenal Evil Power (P) hands him 7 stacks just for taking part in a kill, while Feast (R) only pays you on the killing blow. So the low-health target is yours, not his: he gets paid either way, you get nothing without the last bite. Agree on it before the fight, not during.

Best Duo (ADC) partners for Cho'Gath

Cho'Gath + Kai'Sa Strong

Allied crowd control applies Second Skin (P) Plasma by itself: your Rupture (Q) knock-up marks the target and opens Killer Instinct (R) without her spending anything. Her five-stack detonation strips 15% of missing health but hardly ever finishes the job: the 300 true damage on Feast (R) is the bite that does, and the stack stays with you.

Cho'Gath + Jhin Strong

Deadly Flourish (W) roots anyone who has just taken damage from an ally, and you mark more than one at a time: the Vorpal Spikes (E) volleys ride three attacks and get wider as you grow. He picks who to lock down from range, the one thing your kit cannot do - your crowd control stops where your arm stops.

Cho'Gath + Kalista Situational

If she names you Oathsworn at the start, Sentinel (W) adds 16% of the target's max health whenever the two of you hit the same enemy from close by, and Fate's Call (R) throws you into their backline, knocking up everyone around the landing for a second. It only pays once you group, though: during the laning phase you are at opposite ends of the map.

Best Support partners for Cho'Gath

Cho'Gath + Braum Best pairing

Concussive Blows (P) stuns on the fourth mark and allied basic attacks stack it too: Winter's Bite (Q) lands the first one, the three attacks loaded by Vorpal Spikes (E) add the other three. The count works out exactly without spending Rupture (Q) or Feast (R), and his 70% slow is also how you get into range at all.

Cho'Gath + Rell Strong

A single shield is enough to eat the 300 true damage on Feast (R), and without the kill there is no stack: Shattering Strike (Q) destroys the shields of everyone it hits and hands the execute back to you. Magnet Storm (R) meanwhile drags their team towards her, which means into the range where Feral Scream (W) and Vorpal Spikes (E) actually work.

Cho'Gath + Lulu Strong

Your own page says it: with Rupture (Q) and Feral Scream (W) both down you have no crowd control left, and that is the window they dive you in. Rampant Growth (R) covers precisely that one, knocking up everyone around you and handing you 250 health while you soak. Whimsy (W) instead polymorphs whoever got on top of you for a second.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
BaronS+50.76%12.07%38.93%#1 / 41
JungleB47.81%6.15%38.93%#27 / 40
SupportD47.02%1.06%38.93%#33 / 34
Master+
LaneTierWin%Pick%Ban%Pos.
BaronS+50.65%11.73%41.31%#1 / 41
JungleB47.9%6.01%41.31%#27 / 40
SupportD46.9%1.02%41.31%#34 / 34
Challenger
LaneTierWin%Pick%Ban%Pos.
BaronS+50.87%11.63%42.18%#1 / 41
JungleC47.38%5.45%42.18%#31 / 42
Sovereign
LaneTierWin%Pick%Ban%Pos.
BaronS+52.11%9.45%37.87%#1 / 39
JungleC47.22%3.28%37.87%#36 / 41

Abilities (original CN names)

Carnivore
Passive
Carnivore
肉食者
Rupture
Q
Rupture
破裂
Feral Scream
W
Feral Scream
野性尖叫
Vorpal Spikes
E
Vorpal Spikes
恐惧之刺
Feast
R
Feast
盛宴

How to play Cho'Gath — Wild Rift guide, combos & tips

Cho'Gath, the Terror of the Void, is a melee Tank who literally gets bigger as the game goes on. The whole kit revolves around Feast (R): every target he devours leaves a permanent stack worth +80 max health, +6% size, +4.7 attack range and +2.5 cast radius on Feast (R) itself. Growing is not cosmetic — the bigger he gets, the wider the spikes from Vorpal Spikes (E) come out, and the further his basic attacks reach. Meanwhile Carnivore (P) keeps him standing by restoring health and mana on every kill, while Rupture (Q) and Feral Scream (W) hand him a knock-up and an area silence that very few tanks bring to a fight. Difficulty 2 out of 3: the mechanics are simple, the hard part is deciding when to spend Feast (R) on a stack and when to hold it to finish off a champion.

Strengths

  • He grows all game and never gives it back: every kill secured with Feast (R) is a permanent stack worth +80 max health. The cap of 6 stacks only applies to minions and non-epic monsters, while the bonuses go all the way up to +100% size, +75 attack range and +25 cast radius on Feast (R) — past that threshold you keep growing by devouring champions and epic monsters.
  • Damage designed to punish tanks: Vorpal Spikes (E) makes his next 3 basic attacks fire spikes for 15 magic damage PLUS extra magic damage based on the TARGET's maximum health, and each hit also applies a 30% slow that decays over 1.5s. The beefier the enemy, the harder the spikes hit, and you never buy a damage item to get it.
  • Two kinds of crowd control in a class that usually gets one: Rupture (Q) stomps the ground, knocks the target up for 1 second and leaves a 60% slow for another 1.5s — roughly 2.5 seconds where nobody is going anywhere — while Feral Scream (W) silences a whole area for 1.4s and shuts down escape abilities before they can be cast.
  • Free lane sustain from the passive: Carnivore (P) restores 18 health and 4.35 mana on every unit he kills — both values grow with level — and DOUBLES on champions, towers and epic monsters. A Cho'Gath who last-hits cleanly stays in lane far longer than a tank who has to recall for mana.

Weaknesses

  • Zero mobility: there is no dash and no leap anywhere in the kit. Against anyone who kites you, your only answer is guessing right with Rupture (Q) on their escape path — miss it and the window is over, because you are left walking after the target.
  • His damage lives on basic attacks: Vorpal Spikes (E) is spent in 3 attacks and then it is gone. Anything that keeps you away — a slow, a wall, an enemy who simply backs up — turns off your main damage source, because Rupture (Q) and Feral Scream (W) on their own are 80 magic damage each.
  • Stacks need the killing blow: Feast (R) only grants a stack if it kills. A teammate stealing the kill or a target dying a moment earlier means the ultimate was thrown away, and every Feast (R) spent farming a stack leaves you without a 300 pure damage finisher until it is back up.
  • No shield and no in-combat healing: outside of the kills that trigger Carnivore (P) there is nothing in the kit to get health back while fighting, so against burst he is a tank who simply eats the damage and hopes his team is faster.

Combos

  • Q → E → AA ×3 → W: land Rupture (Q) under the target, switch on Vorpal Spikes (E) while they are still airborne, and unload all 3 basic attacks during the 1 second knock-up and the 60% slow that follows. Keep Feral Scream (W) in hand for the exact moment they try to answer with an ability.
  • W → Q → AA ×3 (E): open with Feral Scream (W) when you see the escape ability coming — 1.4s of silence is enough to fit Rupture (Q) in without them dashing out — then finish with the spikes.
  • E → AA ×3 → R: turn on Vorpal Spikes (E) before you commit, chip them under the threshold with the spikes and their 30% slow, then close with Feast (R): 300 pure damage that resistances do not reduce, plus a stack if the kill is yours.
  • R on a minion or a jungle camp: when Feast (R) is up and there is nobody worth eating, spend it to grow — 1200 damage to minions and monsters is a guaranteed kill, it is worth a stack up to the cap of 6, and the kill itself feeds Carnivore (P).

Skill order: E > Q > W (level R whenever it's available)

Early game

The early plan is simple: farm cleanly and hand over nothing. Carnivore (P) returns 18 health and 4.35 mana on every unit you kill, so each clean last hit is free sustain — one more reason not to swing at the wave at random. Vorpal Spikes (E) is your pushing tool: switch it on when the minions are bunched up, because the spikes come out in front of you and catch several units at once. Against a poke lane never chase — Rupture (Q) is your only answer and it is better saved to punish whoever steps forward for a minion, since 1 second of knock-up plus 1.5s of 60% slow is all the time you need to land the 3 spiked attacks. The moment Feast (R) comes online, make a conscious call: if the lane is calm, spend it on a minion or a camp (1200 damage, guaranteed kill) and bank the stack, because +80 max health and +4.7 attack range are permanent advantages nobody can take back; if the enemy is pressuring you, hold it as a 300 pure damage execute instead. And remember Carnivore (P) doubles on towers — taking the first tower hands you a chunk of health and mana back.

Mid & late game — teamfighting

From mid-game on, Cho'Gath is the tank who breaks other people's engages, not the one who starts them: you have nothing to jump in with, so stand in front of your carries and let the enemy come to you. Feral Scream (W) is your strongest play in a grouped fight — 1.4s of silence over a whole area, timed for the instant the enemy is about to press their abilities, is worth more than any damage you could deal. Rupture (Q) is pure peel: a 1 second knock-up plus a 60% slow on whoever dives your backline. Keep Vorpal Spikes (E) running on the biggest bodies, because the extra damage is calculated on THEIR maximum health — you are the one who melts the enemy frontline, and the 30% slow from each spike helps you stay attached with no dash of your own. Late on, Feast (R) is saved for the enemy carry: 300 pure damage is a finisher resistances cannot stop, and if the kill is yours you grow in the middle of the fight, which widens your spikes for everything that follows. At full stacks you also carry up to +75 attack range and +25 cast radius on Feast (R), so hit from the edge of the melee and eat the carry from further out instead of walking into the middle.

Pro tips

  • Decide in advance what your ultimate is for in this game: minions and non-epic monsters hand you stacks up to 6 (1200 damage is a kill on basically anything), and past that threshold you only grow by devouring champions and epic monsters. Early on a safe stack is worth more than a risky kill attempt; later, when the squishy dies anyway, Feast (R) is worth more held for him.
  • Switch on Vorpal Spikes (E) BEFORE you go in, not after: it is only 3 basic attacks, and every second spent activating it mid-fight is an attack you did not throw. Remember the bonus damage is based on the TARGET's maximum health, not yours — stacking health makes you tougher but does not add a single point to the spikes. What actually improves them is size: every stack from Feast (R) makes them come out wider.
  • Feral Scream (W) is used in advance, not as a punishment: 1.4s of silence stops neither footsteps nor basic attacks, it exists to keep an ability from being cast at all. Pressed half a second after the enemy already used theirs, all you did was 80 magic damage.