Meta, tier list & top-player builds from the China server · live
尼菈 · 不羁之悦 Marksman
✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 20 top-ranked China server players captured 2026-09-11
Difficulty Damage Toughness Utility
How the strongest players on the Wild Rift China server (国服) build Nilah: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Nilah players, captured in-game.
📖 How to play NilahCounted on 21 real builds captured from the Chinese client, player by player. Independent from the official API above.
Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.
20 of the top 30 players have a public match history; the others keep theirs private.
















































































The toughest lane matchups for Nilah on the Wild Rift China server, with why each is hard and exactly how to play it.
Why Caitlyn counters Nilah: Melee against the longest range in the game: every cs costs blood and traps punish your only dash.
How to play Nilah into Caitlyn: Take only the minions you can afford and grow on experience: your passive helps. After 5 your R all-in surprises her: one mistake of hers is enough.
→ CaitlynWhy Ashe counters Nilah: A constant slow on your only gap closer: you always arrive in slow motion where speed was required.
How to play Nilah into Ashe: Use W during the entry: her basic attacks get dodged. Dash to the target BEHIND her to bypass the frontal kiting.
→ AsheWhy Ezreal counters Nilah: Safe poke and a blink: exactly the two right tools against a melee that lives on clean entries.
How to play Nilah into Ezreal: Q plus dash ONLY while his E is on cooldown. Your W nullifies his attacks: use it to cross the poke zone.
→ EzrealWhy Samira counters Nilah: A mirror of melee chaos: her W against yours, her resets against your vacuum R.
How to play Nilah into Samira: Your W dodges HER attacks: activate it inside her all-in. R once her dash is spent: without resets she is simply exposed.
→ SamiraWhy Vayne counters Nilah: Two late-game duelists: her Condemn against your dash, her invisibility against your W.
How to play Nilah into Vayne: Never dash with a wall at your back. W on her attack bursts. Your 2v2 with the support is stronger: play as a pair, she is alone.
→ VayneThe champions Nilah works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
Apotheosis (R) drags them together and Unstoppable Force (R) knocks them up in the same spot: two group-wide holds back to back. You stay in the middle swinging, which is where Joy Unending (P) refills your health on every crit. Ground Slam (E) cuts their attacks.
Your engine is Slipstream (E) connecting over and over: Brittle from Bellows Breath (W) stretches every crowd control by 30%, so targets stay where Apotheosis (R) left them. Call of the Forge God (R) meanwhile knocks up an entire line of them.
The Equalizer (R) covers a huge zone with a 45% slow: drop it on the pile Apotheosis (R) has just dragged together and nobody walks out. Flamespitter (Q) wants the same enemies stuck in melee that you are already holding there.
Jubilant Veil (W) stops neither abilities nor crowd control - it says so on your own card. Fling (E) pulls the diver off you and Mega Adhesive (W) stops them dashing straight back in, which is the one way Slipstream (E) gets shut down.
As Mega, Crunch (E) gathers them and Wallop (W) stuns the group: more bodies close together means more targets for the Formless Blade (Q) cone and more healing. Rage Gene (P) decides the timing, though, and you would rather choose it.
Command: Shockwave (R) yanks their team into one spot and Apotheosis (R) keeps it there: inside that pile every crit heals you and the Formless Blade (Q) cone hits four bodies. Command: Protect (E) on you adds a shield and resistances as you go in.
Slicing Maelstrom (R) pulses every half second and keeps reapplying Mark of the Storm (P) to everyone: on the group Apotheosis (R) has just packed together the third stack lands on all of them, a team-wide stun while you swing inside it.
Demonic Ascension (R) drains everyone standing near him and Nevermove (E) pulls them in: he wants the enemy bunched for exactly the same reason you do. He is also a second body in the middle, so you are not the only one soaking the focus.
You are fragile until the crit items land, and Jubilant Veil (W) does not cover abilities. Hero's Entrance (R) drops onto you with a shield and an area knock-up exactly when they have interrupted Slipstream (E) and you are about to die in the middle.
Pyroclasm (R) bounces between nearby enemies and Conflagration (E) spreads Blaze (P) through the pile: on a group dragged together by Apotheosis (R) the chains never break. It needs you to open, though, and not every game lets you.
Bullet Time (R) only pays off on enemies that cannot move: Apotheosis (R) drags them into one spot and slows them, and Make It Rain (E) lays a second slow on top. It is the pair of ultimates that ends a fight on its own.
Jubilant Veil (W) covers your closest ally, and the only one standing inside the brawl with you is her: attack immunity and magic damage reduction for two. Inferno Trigger (R) then wants the very pile Apotheosis (R) gathers.
Chain of Corruption (R) roots the first target and spreads to those beside them: on the cluster Apotheosis (R) just pulled together it locks every one of them, and you keep hitting still targets while Slipstream (E) keeps refreshing.
Lightning Crash (R) refunds its own duration on every hit on a champion: inside the pile your Apotheosis (R) is holding, it simply stops running out. Zeri sits under a 50% win rate, though, and it all hangs on your gather landing.
Crowd control that interrupts Slipstream (E) turns off your damage, your healing and your mobility all at once - your own card says so. Black Shield (E) eats it before it lands, and Dark Binding (Q) holds a target still for two seconds of crits.
Magnet Storm (R) drags scattered enemies in toward her: two gathers in the same fight alongside Apotheosis (R). Shattering Strike (Q) breaks the shields that would eat your crits, and being melee she is the one who picks up Jubilant Veil (W).
Crescendo (R) stuns the front of the pile you have just gathered, and her auras keep you standing while you soak damage in melee. Song of Celerity (E) gives you the speed to cross the poke you are forced to walk through on foot.
You have to walk through poke and zoning just to start doing damage: an empowered Inspire (E) gives you a shield and speed for exactly that stretch. Focused Resolve (W) then roots the target you are about to throw Slipstream (E) at.
Unbreakable (E) intercepts the projectiles that punish you while you walk into melee, and Concussive Blows (P) stacks off your hits until it stuns. His shield works behind the line, though, and you live inside theirs.
Nilah is a melee marksman in Wild Rift who trades a bow for a whip, dealing physical damage up close while turning every critical strike into healing, bonus damage, and armor penetration. She plays less like a poke ADC and more like a sustained duelist who dashes through fights with Slipstream, then closes out teamfights with an AoE ultimate that pulls enemies together and heals her whole team. If you like all-in brawling over kiting from max range, she's one of the most rewarding marksmen to build around.
Skill order: Q > E > W
Respect that you're a melee marksman before you're a marksman: don't walk up for a free auto-attack against a lane with real poke. Use Formless Blade at max range to chip the wave and start trades, and only commit Slipstream when you're confident it connects, since your entire trading pattern depends on refreshing its cooldown. Look to trade in short windows - Q, auto, dash out - rather than facetanking a lane you don't have priority in, and prioritize your first crit-chance item, since your passive and Q both come alive once crit starts converting into healing and armor penetration.
Nilah wants chaos, not a clean poke war - she's built to dive into a grouped enemy team, not to whittle one down from range. Look for the moment the enemy clusters around an objective or a chase to fire Apotheosis: it slows them, pulls them together, and turns a share of the damage you deal to champions into healing and shields for you and nearby allies. Chain Slipstream off the ultimate to jump onto a priority target or to peel back toward a threatened carry, and keep swinging autos through the fight since every crit is quietly refilling your health bar. Save Jubilant Veil for whichever ally, including yourself, is closest to dying - hiding, speeding up, and cutting incoming magic damage for two people at once can flip a fight in a single cast.