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Pyke Wild Rift Build — Patch 7.2e

派克 · 血港鬼影 Assassin B

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 22 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Pyke: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Pyke players, captured in-game.

📖 How to play Pyke

Most-used builds on the China server (Master+)

Support

Core items
51.7% WR
41.6% use
Black Mist Scythe
Black Mist Scythe
Youmuu's Ghostblade
Youmuu's Ghostblade
Serpent's Fang
Serpent's Fang
45.1% WR
12.53% use
Black Mist Scythe
Black Mist Scythe
Youmuu's Ghostblade
Youmuu's Ghostblade
Stridebreaker
Stridebreaker
50.5% WR
11.44% use
Black Mist Scythe
Black Mist Scythe
Youmuu's Ghostblade
Youmuu's Ghostblade
Duskblade of Draktharr
Duskblade of Draktharr
Runes
53.1% WR
36.09% use
Ice Overlord
Ice Overlord
Unshakeable
Unshakeable
Second Wind
Second Wind
Unflinching
Unflinching
Transcendence
Transcendence
46% WR
23.8% use
Electrocute
Electrocute
Sudden Impact
Sudden Impact
Chain Assault
Chain Assault
Eyeball Collection
Eyeball Collection
Bone Plating
Bone Plating

Most-used items & runes · from our Top-30 screenshots

Counted on 23 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Youmuu's Ghostblade
Youmuu's Ghostblade
100%
Serpent's Fang
Serpent's Fang
87%
Armorcrusher Boots
Armorcrusher Boots
70%
Spectral Sickle
Spectral Sickle
65%
Amaranth Twinguard
Amaranth Twinguard
57%
Death's Dance
Death's Dance
52%
Runes
Unflinching
Unflinching
91%
Unshakeable
Unshakeable
70%
Transcendence
Transcendence
70%
Second Wind
Second Wind
65%
Sudden Impact
Sudden Impact
30%
Bone Plating
Bone Plating
26%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

22 of the top 30 players have a public match history; the others keep theirs private.

2
player #2 name
summoner spells of rank 2 Pyke player
runes of rank 2 Pyke player
items of rank 2 Pyke player
3
player #3 name
summoner spells of rank 3 Pyke player
runes of rank 3 Pyke player
items of rank 3 Pyke player
4
player #4 name
summoner spells of rank 4 Pyke player
runes of rank 4 Pyke player
items of rank 4 Pyke player
7
player #7 name
summoner spells of rank 7 Pyke player
runes of rank 7 Pyke player
items of rank 7 Pyke player
8
player #8 name
summoner spells of rank 8 Pyke player
runes of rank 8 Pyke player
items of rank 8 Pyke player
9
player #9 name
summoner spells of rank 9 Pyke player
runes of rank 9 Pyke player
items of rank 9 Pyke player
10
player #10 name
summoner spells of rank 10 Pyke player
runes of rank 10 Pyke player
items of rank 10 Pyke player
11
player #11 name
summoner spells of rank 11 Pyke player
runes of rank 11 Pyke player
items of rank 11 Pyke player
12
player #12 name
summoner spells of rank 12 Pyke player
runes of rank 12 Pyke player
items of rank 12 Pyke player
13
player #13 name
summoner spells of rank 13 Pyke player
runes of rank 13 Pyke player
items of rank 13 Pyke player
14
player #14 name
summoner spells of rank 14 Pyke player
runes of rank 14 Pyke player
items of rank 14 Pyke player
17
player #17 name
summoner spells of rank 17 Pyke player
runes of rank 17 Pyke player
items of rank 17 Pyke player
18
player #18 name
summoner spells of rank 18 Pyke player
runes of rank 18 Pyke player
items of rank 18 Pyke player
19
player #19 name
summoner spells of rank 19 Pyke player
runes of rank 19 Pyke player
items of rank 19 Pyke player
21
player #21 name
summoner spells of rank 21 Pyke player
runes of rank 21 Pyke player
items of rank 21 Pyke player
23
player #23 name
summoner spells of rank 23 Pyke player
runes of rank 23 Pyke player
items of rank 23 Pyke player
24
player #24 name
summoner spells of rank 24 Pyke player
runes of rank 24 Pyke player
items of rank 24 Pyke player
26
player #26 name
summoner spells of rank 26 Pyke player
runes of rank 26 Pyke player
items of rank 26 Pyke player
27
player #27 name
summoner spells of rank 27 Pyke player
runes of rank 27 Pyke player
items of rank 27 Pyke player
28
player #28 name
summoner spells of rank 28 Pyke player
runes of rank 28 Pyke player
items of rank 28 Pyke player
29
player #29 name
summoner spells of rank 29 Pyke player
runes of rank 29 Pyke player
items of rank 29 Pyke player
30
player #30 name
summoner spells of rank 30 Pyke player
runes of rank 30 Pyke player
items of rank 30 Pyke player

Who counters Pyke — hardest matchups & how to play them

The toughest lane matchups for Pyke on the Wild Rift China server, with why each is hard and exactly how to play it.

LeonaPyke vs Leona Unfavorable

Why Leona counters Pyke: She engages straighter than you fish: your fragile assassin profile smells like first blood to her.

How to play Pyke into Leona: Hook from fog of war and never be found in the front line. Your E stuns her train: use it as an answer, then execute.

→ Leona
MorganaPyke vs Morgana Unfavorable

Why Morgana counters Pyke: Black Shield on hook and stun: you are fishing in a lake where the fish carry umbrellas.

How to play Pyke into Morgana: Your R is not CC: it executes THROUGH Black Shield. Bring targets below threshold with your team and reap.

→ Morgana
MilioPyke vs Milio Skill matchup

Why Milio counters Pyke: Heals and cleanse keep targets above your execute threshold: your paycheck hangs suspended in mid-air.

How to play Pyke into Milio: Execute inside the windows: R right after an ally's burst, before the heal arrives. And hook Milio first: a dead healer heals nobody.

→ Milio
ThreshPyke vs Thresh Skill matchup

Why Thresh counters Pyke: Hook against hook, but his Lantern saves the ones you want to execute: your paycheck has a union.

How to play Pyke into Thresh: R once the Lantern is already spent. You fish better from fog: he needs to see the hook coming to answer it.

→ Thresh
BlitzcrankPyke vs Blitzcrank Skill matchup

Why Blitzcrank counters Pyke: If he hooks you, you die — you are made of paper; if you dodge it, the paper target is him: a one-shot duel.

How to play Pyke into Blitzcrank: Show yourself to bait, swim away, hook back. Your mobility IS the matchup: use it without mercy.

→ Blitzcrank

Who to play with Pyke — best team synergies

The champions Pyke works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Pyke

Pyke + Shen Best pairing

Pyke spends the game far from lane, alone, inside their jungle: Stand United (R) is the only thing that stops that ambush from staying a 1v1. Shadow Dash (E) taunts whoever chases you, and the damage his page admits he lacks is what Death From Below (R) provides.

Pyke + Volibear Strong

His page says that once Stormbringer (R) is down he simply gets kited: Bone Skewer (Q) drags the target onto him and Phantom Undertow (E) pins it, so Frenzied Maul (W) bites someone who cannot walk away.

Pyke + K'Sante Strong

On the third cast Ntofo Strikes (Q) becomes a pulling shockwave with a 0.75-second stun: chained onto Phantom Undertow (E) that holds long enough to reach Death From Below (R). And Footwork (E) hands you a shield, the one thing you do not own.

Pyke + Aatrox Strong

His page says mobile opponents step out of the telegraphed The Darkin Blade (Q) swings: a target dragged in by Bone Skewer (Q) and pinned under Phantom Undertow (E) steps nowhere, and Infernal Chains (W) yanks it back if it tries.

Pyke + Renekton Situational

Worth it if the game is decided before minute twenty: Ruthless Predator (W) stuns right after yours and Dominus (R) is the window where his all-ins cannot be punished. After that his page admits he falls off hard, and you stay as fragile as he is.

Best Jungle partners for Pyke

Pyke + Rengar Best pairing

Your limit is that the hook locks but does not kill: the guaranteed Savagery (Q) crit off an Unseen Predator (P) leap is that damage. And between Thrill of the Hunt (R) and Ghostwater Dive (W) you are two invisible bodies arriving from the same flank.

Pyke + Warwick Strong

Blood Hunt (W) throws him at anyone under 35% health, which is exactly the target Death From Below (R) is about to execute. And Infinite Duress (R), which his page calls dodgeable, cannot be dodged on a body already pinned by Phantom Undertow (E).

Pyke + Kha'Zix Strong

Taste Their Fear (Q) hurts far more on an isolated target, and tearing someone away from their team is precisely what Bone Skewer (Q) does. He is C tier under 49%, but he is also the only jungler who roams the map invisible the way you do.

Pyke + Nidalee Strong

Javelin Toss (Q) hurts more the farther it flies, up to 225 magic damage: on a target hooked and stunned by Phantom Undertow (E) the full-distance spear always lands. And Prowl (P) gets her to your ambushes as fast as you get there yourself.

Pyke + Viego Situational

Situational, since he sits at C tier under 49%: every Death From Below (R) execution leaves him a ghost, and Sovereign's Domination (P) turns your kill into a second body to pilot. But if the first pick never lands, neither of you has a plan B.

Best Mid partners for Pyke

Pyke + Twisted Fate Best pairing

Destiny (R) reveals the whole map and teleports him into your ambush: two on two in their jungle, one hook is a death sentence. And the Gold Card from Pick a Card (W) adds 1.25 seconds on top of Phantom Undertow (E), enough to reach Death From Below (R).

Pyke + Ahri Strong

Charm (E) is 1.4 seconds of single-target lockdown and Spirit Rush (R) brings her along on your ambushes instead of leaving you alone: two roamers. Her burst is the damage that drops the target under your execute threshold.

Pyke + Galio Strong

Hero's Entrance (R) drops him from across the map right onto you, always alone and always too far forward, and it leaves you a shield too. His page says an alert team just walks out of the landing zone: out of Phantom Undertow (E) nobody walks.

Pyke + Zed Strong

Two players who roam instead of farming: Bone Skewer (Q) and Phantom Undertow (E) hand him the stationary target Death Mark (R) needs, and under half health Contempt for the Weak (P) adds magic damage to every one of his hits.

Pyke + Fizz Situational

Worth it while the game is still young: Chum the Waters (R) slows hard and sets your hook up from range, and Rending Wave (W) resets on every kill. But neither of you heals, shields or survives a hit: one bad trade and you both die.

Best Duo (ADC) partners for Pyke

Pyke + Draven Best pairing

Death From Below (R) leaves the assisting ally 100% of the kill's gold, and League of Draven (P) turns Adoration stacks into more gold on top: nobody converts your picks into items the way he does. Stand Aside (E) punishes whoever jumps you.

Pyke + Samira Strong

Her page says that outside point-blank range she is an ordinary carry, and that keeping her away is enough to shut her down: Bone Skewer (Q) brings the body to her instead of forcing her to walk in. And Wild Rush (E) resets on every takedown, which you produce.

Pyke + Lucian Strong

Ardent Blaze (W) marks a target and hands 65 bonus movement speed to whoever follows up on the mark: that is you, arriving with Bone Skewer (Q) already charged. It is a lane that lives on levels 1-5, exactly the window where you are strongest.

Pyke + Jhin Strong

Deadly Flourish (W) roots anyone an ally has just damaged, and Bone Skewer (Q) marks one for him every time. In exchange his page grants him zero mobility: he wants targets already pinned for the four shots of Curtain Call (R), and you make those.

Pyke + Twitch Situational

You are the only two who vanish: Ambush (Q) and Ghostwater Dive (W) put you on the same flank without anyone seeing you leave. But his page calls him weak until items arrive, and you keep leaving the lane: it works early or not at all.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
SupportB49.98%5.12%3.9%#23 / 34
Master+
LaneTierWin%Pick%Ban%Pos.
SupportB50.07%5.04%3.98%#22 / 34
Challenger
LaneTierWin%Pick%Ban%Pos.
SupportA51.46%5.14%3.62%#12 / 33
Sovereign
LaneTierWin%Pick%Ban%Pos.
SupportB51.65%6.56%4.06%#18 / 33

Abilities (original CN names)

Gift of the Drowned Ones
Passive
Gift of the Drowned Ones
溺水之幸
Bone Skewer
Q
Bone Skewer
透骨尖钉
Ghostwater Dive
W
Ghostwater Dive
幽潭潜行
Phantom Undertow
E
Phantom Undertow
魅影浪洄
Death From Below
R
Death From Below
涌泉之恨

How to play Pyke — Wild Rift guide, combos & tips

Pyke, the Bloodharbor Ripper, is a high-burst physical damage Assassin who Wild Rift players almost always run in the support role, roaming the map to set up kills rather than farming a lane. His entire kit punishes overextension: a charged harpoon that drags an enemy into range, a dash-and-return stun for the follow-up, and a ruthless execute ultimate that can instantly kill anyone under roughly 250 HP. His passive banks the champion damage he survives and pays it back as healing once he breaks vision, while any bonus health he would otherwise gain becomes attack damage instead, so a Pyke who keeps dodging the killing blow only gets scarier as the game goes on, and his moderate difficulty rating means the hard part is target selection and timing, not mechanical execution.

Strengths

  • Devastating all-in burst — Bone Skewer's pull chains directly into Phantom Undertow's stun, giving him one of the fastest lockdown-to-kill windows of any Assassin in Wild Rift.
  • Death From Below is a real execute, not just heavy damage — it instantly kills champions under roughly 250 HP and refunds its own cooldown for 15 seconds on a kill, so one good ultimate can snowball into two.
  • Ghostwater Dive's stealth makes him brutally hard to track between engages, letting him vanish after a pick or reposition for the next one without ever showing up on the map.
  • His passive effectively raises his own damage the longer he survives champion damage, so trades and skirmishes he lives through make every fight after it hit harder.

Weaknesses

  • Rock-bottom survivability — no shield and no damage reduction beyond his passive's slow heal, so getting caught out of stealth by a clean burst just kills him outright.
  • Bone Skewer's charge-up telegraphs the hook and slows Pyke's own movement while he channels it, so alert opponents can simply walk out of range or engage him during the wind-up.
  • Almost no wave clear — both Q and E only deal 50% damage to minions and jungle monsters, so he can't farm his way back into a game he falls behind in.
  • Heals, shields, and cleanse — Milio's heal or Morgana's Black Shield being the clearest examples — can push a target back above the execute threshold the instant Death From Below lands, wasting the ultimate's entire payoff.

Combos

  • Bone Skewer → Phantom Undertow → Death From Below — hook and slow the target to drag them in, dash through with Phantom Undertow so the returning phantom stuns them, then execute if they're low enough; this is Pyke's bread-and-butter kill sequence.
  • Phantom Undertow → quick-cast Bone Skewer → Death From Below — when you don't have room to charge Q, open with E's dash for the stun instead, snap-thrust Q without charging for instant follow-up damage, then finish with the execute.
  • Ghostwater Dive → reposition → Bone Skewer → Phantom Undertow — vanish into stealth to walk into hook range undetected, land the pull from an angle they aren't watching, then stun with E to lock the kill down.
  • Death From Below (execute) → Ghostwater Dive — the instant you get a kill, dive into stealth to hunt a second target within the free 15-second recast window, or to vanish before the rest of their team can retaliate.

Skill order: E > Q > W — max Phantom Undertow first for more frequent stuns and re-engages, Bone Skewer second for hook damage, and Ghostwater Dive last since it's pure utility; take Death From Below the moment it's available.

Early game

Pyke isn't a laner who trades for minions — Q and E both deal only half damage to them — so the early game is about threatening the hook, not farming. Sit near your max Bone Skewer range and look to charge it the instant an enemy oversteps their own minion line; landing the pull into a Phantom Undertow stun is close to lethal at levels 1-5 if your lane partner follows up. Avoid straight trades where you're just tanking auto-attacks in return — you have no early sustain, and a bad trade can undo the whole laning phase. The moment you hit level 5, start weaving Ghostwater Dive into roams down the river or into other lanes, since Death From Below turns a good gank into a kill credited to you.

Mid & late game — teamfighting

From the mid game onward, Pyke shouldn't walk into a fight like a frontliner — use Ghostwater Dive to flank around the fight and isolate a backline threat such as the enemy Marksman or Mage rather than diving straight at the tank. Look for Bone Skewer on whoever drifts out of position, chain into Phantom Undertow to lock them in place, and hold Death From Below for the moment it either executes outright or blinks you onto a target you need to reach. Because a successful execution refunds the ultimate's cooldown for 15 seconds, don't stop after the first kill — immediately hunt a second low-health target before that window closes. Stay on the edges of the fight rather than its center; positioning is what keeps a champion this fragile alive long enough to matter.

Pro tips

  • Default to the quick-cast thrust on Bone Skewer whenever the target is already close or you need immediate damage — the charge time and self-slow are a liability the moment they notice you winding up.
  • Watch your own passive's stored damage bar during a bad trade — breaking line of sight to let it convert into healing is often the better play than fighting through it.
  • If a low-health enemy is about to die to someone else's damage anyway, tag them with your own hit first when it's safe — your gold economy depends on being the one credited with the kill or assist, not just being nearby when Death From Below lands.