Meta, tier list & top-player builds from the China server · live
卡兹克 · 虚空掠夺者 Assassin B
✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 14 top-ranked China server players captured 2026-09-11
Difficulty Damage Toughness Utility
How the strongest players on the Wild Rift China server (国服) build Kha'Zix: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Kha'Zix players, captured in-game.
📖 How to play Kha'ZixCounted on 15 real builds captured from the Chinese client, player by player. Independent from the official API above.
Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.
14 of the top 30 players have a public match history; the others keep theirs private.
























































The toughest lane matchups for Kha'Zix on the Wild Rift China server, with why each is hard and exactly how to play it.
Why Rammus counters Kha'Zix: Armor, taunt, and never isolated in fights: to your entire kit he is a target that does not exist.
How to play Kha'Zix into Rammus: Ignore him: hunt the carries behind him. Always keep your escape jump while he lives: one taunt and you become an anecdote.
→ RammusWhy Vi counters Kha'Zix: Her R grabs you even mid-jump and the shield holds your isolation burst: the certified anti-assassin.
How to play Kha'Zix into Vi: NEVER be the first visible target: enter after her R is spent. Evolve E for the reset: the escape is worth more than the extra damage.
→ ViWhy Warwick counters Kha'Zix: His sustain wins duels and his nose unmasks your ambushes: he smells you while you think you are invisible.
How to play Kha'Zix into Warwick: Duel only TRULY isolated targets, and he rarely is one. Steal camps on the opposite side of his path.
→ WarwickWhy Lee Sin counters Kha'Zix: He is an early duelist, you a growing assassin: he finds you before evolution makes you a problem.
How to play Kha'Zix into Lee Sin: Concede the first scuttle without fighting. After the Q evolution, isolated targets are yours: force him to play alone.
→ Lee SinWhy Kindred counters Kha'Zix: Her kiting against your single jump, and her R denies your isolation execute at the worst moment.
How to play Kha'Zix into Kindred: Stay OUT of her R zone and finish whoever walks out of it. Invade her marks: slowing her scaling is half the job.
→ KindredThe champions Kha'Zix works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
The Hextech Ultimatum (R) locks one target inside a zone and shoves everyone else out: that is exactly the isolation Taste Their Fear (Q) is asking for. You come in with Leap (E) and the Q lands at full value, with no peel possible.
Fling (E) hurls one enemy behind Singed, away from their team: for Taste Their Fear (Q) that target counts as isolated, and Mega Adhesive (W) pins them down long enough for Leap (E) and a second Q.
His page says his job is isolating one target while the team collapses onto it: All Out (R) drags a champion away from their allies and the third Ntofo Strikes (Q) stuns them, so Leap (E) lands on someone who cannot answer.
Vanguard's Edge (R) plants a wall of blades that cuts the fight in half: whoever ends up on your side has nobody left nearby, and that is exactly the target on which Taste Their Fear (Q) stops being an ordinary ability.
Your page says that outside stealth you have nothing to survive with: Stand United (R) shields you and teleports him onto you from across the map. Shadow Dash (E) is then a long-range taunt that hands you a motionless target.
Worth it if you play the map on split lanes: Jax holds a side lane by himself and whoever is sent to stop him goes alone, which is exactly the target Taste Their Fear (Q) takes its isolation bonus on. Counter Strike (E) stuns whoever duels him.
Your whole kit lives on finding someone standing alone: the global reveal from Destiny (R) shows you who before you even move, and the teleport drops him into your gank. The Gold Card from Pick a Card (W) stuns for 1.25 seconds.
Charm (E) walks the target toward you for 1.4 seconds, which is all Leap (E) and Taste Their Fear (Q) need to land on a squishy who cannot dash away. And Spirit Rush (R) makes her one of the few mids who really roams with you.
Sleepy Trouble Bubble (E) puts a lone roamer to sleep from range, and that is exactly the isolated target where Taste Their Fear (Q) does its real damage. Portal Jump (R) lets her show up in the jungle with you instead of watching from lane.
Frozen Tomb (R) is a single-target stun that simply cannot be dodged: on a carry caught out of position it hands you the whole Leap (E) into Taste Their Fear (Q), while the Ring of Frost (W) root holds off anyone trying to peel.
Seismic Shove (W) throws an enemy wherever she wants, so she can push a target away from its team and onto you, and Weaver's Wall (R) cuts off the retreat of whoever you just jumped. It only works if you talk to each other, though.
Enchanted Crystal Arrow (R) stuns from off-screen: it is the simplest way to freeze a carry standing away from her team and buy you time to get there with Leap (E). And Frost Shot (P) slows on every hit, so nobody leaves your jump range.
Deadly Flourish (W) turns into a real root on anyone an ally has just damaged: one touch from Void Spike (W) or the Unseen Threat (P) slow is enough, and the target is locked before you even land your Leap (E).
With three feathers landed, Bladecaller (E) roots the target for 1.25 seconds: that is exactly the window you need for Leap (E), Taste Their Fear (Q) and the Unseen Threat (P) empowered hit on a squishy left behind.
Chain of Corruption (R) immobilizes from across the screen and hands you a target that cannot move. Careful, though: it spreads between nearby enemies, so use it on a straggler, not on the pile, where Taste Their Fear (Q) loses its bonus.
Death Sentence (Q) rips one enemy out of their group and hands them to you alone and stunned: that is isolation manufactured for Taste Their Fear (Q). And the Dark Passage (W) lantern is the escape you lack outside Void Assault (R).
Rocket Grab (Q) is the purest isolation tool in the game: it pulls a carry out of her own team and drops her where you are, then Power Fist (E) knocks her up. On a target with nobody nearby, Taste Their Fear (Q) hits at full value.
He is the only support who roams the map at your speed: Bone Skewer (Q) drags the target out of position and Phantom Undertow (E) stuns it, while Ghostwater Dive (W) hides him the same way Void Assault (R) hides you.
Your page says a single piece of crowd control mid-Leap (E) deletes you: Black Shield (E) eats exactly that. And before it, Dark Binding (Q) is a two-second root that hands you a target frozen and away from its team.
Curse of the Black Mist (E) camouflages your whole team, so you can take the flank without spending Void Assault (R) and keep it for the reset. Last Embrace (W) then roots the target, so Leap (E) and Taste Their Fear (Q) land on a frozen squishy.
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Jungle | B | 50.11% | 5.33% | 0.25% | #24 / 40 |
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Jungle | B | 50.23% | 5.14% | 0.24% | #24 / 40 |
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Jungle | B | 49.87% | 4.99% | 0.21% | #22 / 42 |
| Lane | Tier | Win% | Pick% | Ban% | Pos. |
|---|---|---|---|---|---|
| Jungle | B | 50.22% | 5.61% | 0.3% | #25 / 41 |
Kha'Zix is a jungle assassin in Wild Rift built to hunt down isolated targets and erase them before they can react. Every part of his physical damage kit scales around catching someone alone — a split-pushed laner, a wandering support, an out-of-position mage — and turning that mistake into a kill. Add a stealth-based ultimate for repositioning and resets, and you get a snowbally solo-carry who wins fights before he even commits to them.
Skill order: Q > E > W — max Taste Their Fear first for damage, then Leap for mobility; evolve whichever ability fits the situation each time Void Assault ranks up.
Clear jungle camps efficiently using Q's isolation bonus against monsters, and lean on Void Spike's self-heal when you're caught in its own blast for sustain through camps and early skirmishes. Look for ganks on lanes where the enemy is already alone rather than forcing 1v1s against stronger early-game junglers, since Kha'Zix's raw stats lag behind dedicated duelists before evolutions and items kick in. Use Unseen Threat's slow from an unwarded bush to lock a target down before committing Leap, and grab your first evolution plus an early lethality item as soon as your ultimate is up to unlock your real power spike.
From mid game on, play Kha'Zix as a flanker: hang back or turn invisible with Void Assault while your frontline engages, then circle around to find whichever squishy has drifted away from their team's peel. Avoid committing Q into a grouped fight — the isolation bonus is your entire damage identity, so wait for a target to separate even slightly before diving in. Use the ultimate's recast window to reposition onto a second target or to vanish and disengage if the fight turns against you, and if Leap is evolved, chain its cooldown resets off takedowns to jump from one isolated kill straight to the next.