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Karma Wild Rift Build — Patch 7.2e

卡尔玛 · 天启者 Mage A

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 13 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Karma: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Karma players, captured in-game.

📖 How to play Karma

Most-used builds on the China server (Master+)

Support

Core items
52.9% WR
14.17% use
Black Mist Scythe
Black Mist Scythe
Ardent Censer
Ardent Censer
Mikael's Blessing
Mikael's Blessing
49.4% WR
4.71% use
Black Mist Scythe
Black Mist Scythe
Luden's Echo
Luden's Echo
Horizon Focus
Horizon Focus
53.7% WR
3.99% use
Bulwark of the Mountain
Bulwark of the Mountain
Ardent Censer
Ardent Censer
Harmonic Echo
Harmonic Echo
Runes
51.8% WR
21.73% use
Arcane Comet
Arcane Comet
Manaflow Band
Manaflow Band
Transcendence
Transcendence
Scorch
Scorch
Zombie Ward
Zombie Ward
52.4% WR
20.03% use
Summon Aery
Summon Aery
Font of Life
Font of Life
Bone Plating
Bone Plating
Revitalize
Revitalize
Transcendence
Transcendence

Most-used items & runes · from our Top-30 screenshots

Counted on 14 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Crimson Lucidity
Crimson Lucidity
86%
Ardent Censer
Ardent Censer
86%
Spectral Sickle
Spectral Sickle
79%
Harmonic Echo
Harmonic Echo
79%
Imperial Mandate
Imperial Mandate
57%
Redemption
Redemption
36%
Runes
Bone Plating
Bone Plating
79%
Transcendence
Transcendence
71%
Manaflow Band
Manaflow Band
50%
Scorch
Scorch
43%
Revitalize
Revitalize
43%
Font of Life
Font of Life
29%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

13 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Karma player
runes of rank 1 Karma player
items of rank 1 Karma player
2
player #2 name
summoner spells of rank 2 Karma player
runes of rank 2 Karma player
items of rank 2 Karma player
4
player #4 name
summoner spells of rank 4 Karma player
runes of rank 4 Karma player
items of rank 4 Karma player
8
player #8 name
summoner spells of rank 8 Karma player
runes of rank 8 Karma player
items of rank 8 Karma player
10
player #10 name
summoner spells of rank 10 Karma player
runes of rank 10 Karma player
items of rank 10 Karma player
13
player #13 name
summoner spells of rank 13 Karma player
runes of rank 13 Karma player
items of rank 13 Karma player
17
player #17 name
summoner spells of rank 17 Karma player
runes of rank 17 Karma player
items of rank 17 Karma player
20
player #20 name
summoner spells of rank 20 Karma player
runes of rank 20 Karma player
items of rank 20 Karma player
25
player #25 name
summoner spells of rank 25 Karma player
runes of rank 25 Karma player
items of rank 25 Karma player
27
player #27 name
summoner spells of rank 27 Karma player
runes of rank 27 Karma player
items of rank 27 Karma player
28
player #28 name
summoner spells of rank 28 Karma player
runes of rank 28 Karma player
items of rank 28 Karma player
29
player #29 name
summoner spells of rank 29 Karma player
runes of rank 29 Karma player
items of rank 29 Karma player
30
player #30 name
summoner spells of rank 30 Karma player
runes of rank 30 Karma player
items of rank 30 Karma player

Who counters Karma — hardest matchups & how to play them

The toughest lane matchups for Karma on the Wild Rift China server, with why each is hard and exactly how to play it.

BlitzcrankKarma vs Blitzcrank Skill matchup

Why Blitzcrank counters Karma: A hook onto your shielded ADC is a wasted hook: you are the insurance policy Blitzcrank hates.

How to play Karma into Blitzcrank: REACTIVE shield while the hook is in flight: you have the time. Mantra plus Q on his entry: poke punishes him every time.

→ Blitzcrank
LeonaKarma vs Leona Skill matchup

Why Leona counters Karma: If her engage starts clean, it goes straight through your poke: your shields against her CC chain.

How to play Karma into Leona: Root her entry E: you stop the train at the station. Shield with speed on your ADC the moment you see her light up.

→ Leona
PykeKarma vs Pyke Skill matchup

Why Pyke counters Karma: He fishes from the dark against your reactive shields: if the hook lands, your utility arrives late.

How to play Karma into Pyke: Vision in the bushes he fishes from, and constant movement-speed shielding. Your Mantra team shield cancels his multi-kill R.

→ Pyke
MilioKarma vs Milio Skill matchup

Why Milio counters Karma: An enchanter mirror: his heal against your poke, his cleanse against your root.

How to play Karma into Milio: Win the POKE: Mantra plus Q hits from over twice his range. Use the root as a second wave, after his cleanse is spent.

→ Milio
ThreshKarma vs Thresh Skill matchup

Why Thresh counters Karma: Hook and Lantern against shield and speed: he creates the openings, you dismantle them one by one.

How to play Karma into Thresh: Shield the hook's target while it is IN FLIGHT. The Mantra W double root punishes him when he walks in for the Flay.

→ Thresh

Who to play with Karma — best team synergies

The champions Karma works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Baron partners for Karma

Karma + Singed Best pairing

Poison Trail (Q) never touches anyone faster than he is, and his page admits that gap: Transcendent Embrace (R) shoves them back toward the centre, meaning into the poison, and Focused Resolve (W) ties down whoever Mega Adhesive (W) failed to catch.

Karma + Aatrox Strong

Infernal Chains (W) drags back anyone who fails to leave the zone in time, and the slowing field the empowered Inner Flame (Q) leaves behind makes sure nobody leaves it. Focused Resolve (W) meanwhile holds the target on the edge of The Darkin Blade (Q).

Karma + Darius Strong

His stated limit is that mobile champions stay outside Apprehend (E) range: Focused Resolve (W) ties two of them down from a distance, and Transcendent Embrace (R) shoves them toward the centre, into the outer Decimate (Q) blade, the one that heals him.

Karma + Volibear Strong

His page lists two gaps: no area control and nothing to do once he is being kited. The empowered Inner Flame (Q) field and Transcendent Embrace (R) cover the first, and the big Inspire (E) shield carries The Relentless Storm (P) all the way to five stacks.

Karma + Malphite Situational

Unstoppable Force (R) piles them up and then he has nothing left, because that cast is where all of his damage goes: you drop the empowered Inner Flame (Q) field on the pile. Worth it against teams that really group, far less against a spread one.

Best Jungle partners for Karma

Karma + Amumu Best pairing

Amumu needs them standing close together: spread out, Curse of the Sad Mummy (R) and Despair (W) are wasted cooldowns, and his page says so. Transcendent Embrace (R) packs them into the centre a moment earlier, and instantly refills Mantra (P) for you.

Karma + Nunu & Willump Best pairing

Absolute Zero (R) is beaten by walking out of its radius, and meanwhile he stands still for three seconds taking fire: Transcendent Embrace (R) shoves them back to the centre and slows them, and the empowered Inspire (E) keeps him up until it blows.

Karma + Diana Strong

Moonfall (R) cannot even be cast with nobody nearby, and while it builds, mobile targets simply walk off: Transcendent Embrace (R) pushes them into the zone and slows them, and the empowered Inspire (E) covers her once Pale Cascade (W) is spent.

Karma + Warwick Strong

A target tied down by Focused Resolve (W) cannot dodge Infinite Duress (R) and has no time to knock him out of the air. And Inner Flame (Q) chips it under 35% health, where Blood Hunt (W) multiplies his movement and attack speed.

Karma + Jarvan IV Strong

Before Cataclysm (R) everything he owns is short-ranged or a skillshot, and his page says a misplaced flag leaves him with no engage at all: Focused Resolve (W) holds the target still, so Demacian Standard (E) and Dragon Strike (Q) never fire into nothing.

Best Mid partners for Karma

Karma + Swain Best pairing

Demonic Ascension (R) keeps paying for as long as enemies stay around him: Transcendent Embrace (R) shoves them onto him instead of scattering them. And Vision of Empire (W) adds 50% against anything immobilised, which Focused Resolve (W) just handed over.

Karma + Brand Strong

Pyroclasm (R) only bounces if somebody else is standing next to the target: Transcendent Embrace (R) packs them onto each other. And his page says he owns no dash and no shield: the empowered Inspire (E) is what keeps him standing there.

Karma + Morgana Strong

Soul Shackles (R) only stuns whoever fails to break the tether: Transcendent Embrace (R) pushes them toward her and slows them, so almost nobody does. And Black Shield (E) blocks the hook your own page calls the thing that kills you.

Karma + Nasus Strong

Nasus has no dash and mobile champions hop in and out before Wither (W) ever lands: Focused Resolve (W) ties them down from range and leaves them standing right in front of him, inside the field the empowered Inner Flame (Q) just lit up.

Karma + Galio Strong

Anyone paying attention just walks out of the Hero's Entrance (R) zone, telegraphed two and a half seconds before impact: the empowered Inner Flame (Q) field slows that exit and Transcendent Embrace (R) puts them back in the middle as he lands.

Best Duo (ADC) partners for Karma

Karma + Miss Fortune Best pairing

Through the three seconds of Bullet Time (R) she cannot move and they can: Transcendent Embrace (R) drives them back toward the middle of the cone and slows them, and the empowered Inner Flame (Q) field pins them under the volleys to the last one.

Karma + Jhin Best pairing

Deadly Flourish (W) only roots someone an ally has just damaged, and without that condition it is a poke shot and nothing more: Inner Flame (Q) hands him the condition from extreme range, with neither of you stepping toward their team.

Karma + Yunara Strong

Yunara owns no shield and folds to the first dive: the empowered Inspire (E) is the defensive cooldown her kit simply does not have, and Focused Resolve (W) stops the diver halfway, before he reaches the range where she dies.

Karma + Ezreal Strong

Essence Flux (W) only pays if the follow-up hit lands, and on a target tied down by Focused Resolve (W) it always does. There is no hard crowd control in his kit: with Arcane Shift (E) on cooldown, his page says he has no answer to a dive.

Karma + Ashe Strong

Enchanted Crystal Arrow (R) gets sidestepped, but not on a target Focused Resolve (W) is already holding. And every Frost Shot (P) hit slows, so the tether that is about to snap almost always survives all the way to the root.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
SupportA50.98%5.41%0.65%#11 / 34
Master+
LaneTierWin%Pick%Ban%Pos.
SupportA51.01%5.51%0.68%#11 / 34
Challenger
LaneTierWin%Pick%Ban%Pos.
SupportA50.96%6.36%0.69%#10 / 33
Sovereign
LaneTierWin%Pick%Ban%Pos.
SupportS51.5%9.89%0.91%#4 / 33

Abilities (original CN names)

Mantra
Passive
Mantra
梵咒
Inner Flame
Q
Inner Flame
心灵烈焰
Focused Resolve
W
Focused Resolve
坚定不移
Inspire
E
Inspire
鼓舞
Transcendent Embrace
R
Transcendent Embrace
超凡之拥

How to play Karma — Wild Rift guide, combos & tips

Karma is a Mage in Wild Rift most often played as an enchanter-style support in the bot lane, and her entire kit revolves around Mantra: every spell she casts builds a stack, and the third cast comes out as a stronger, upgraded version. She trades in steady magic poke rather than burst, and her real power spikes come from timing an empowered shield that can save two allies at once. With no dash or blink anywhere in her kit but a low difficulty rating, Karma rewards patient spell-weaving and positioning far more than mechanical skill.

Strengths

  • Inner Flame (Q) is safe, spammable poke at long range, and its Mantra-empowered version leaves behind a slowing field that keeps punishing anyone who dives or all-ins through it.
  • The empowered Inspire (E) is one of the best defensive tools in the game - its ring lets a second nearby ally step in and pick up the same shield and speed bonus, often saving two teammates from a single cast.
  • Focused Resolve (W) threatens a root on up to two enemy champions at once from range, letting Karma zone dives and set up picks without ever committing herself.
  • Transcendent Embrace hits an entire grouped fight with damage, a slow, and a knockback toward the center, then instantly refills Mantra so she can chain straight into another empowered spell.

Weaknesses

  • No dash, blink, or hard escape anywhere in the kit - a single hook or gap-closer that reaches her (Blitzcrank, Pyke, Leona) usually decides the trade before she can respond.
  • No true burst combo: her damage comes from landing skillshots one at a time, so a fast all-in that closes the distance before she casts twice is very hard to punish.
  • Mantra has to be managed like a resource - burning the empowered cast on the wrong spell at the wrong moment can leave the team without the shield or root they needed seconds later.
  • Focused Resolve's root is not guaranteed crowd control - if the target breaks the chain in time, Karma is left with poke damage and little else to peel with.

Combos

  • Pre-stack Mantra into empowered Inspire: cast two spells before the fight starts so the first Inspire used on an engaging ally comes out as the large decaying shield and speed boost instead of the base version.
  • Focused Resolve into Inner Flame: bind a target with W to threaten the root, then follow with Q for damage and a slow - if they fail to break the chain, the root gives your team a free follow-up.
  • Transcendent Embrace into an empowered spell: the ultimate grants a Mantra stack the instant it lands, so immediately chain into an empowered Q for extra zone damage or an empowered E to save whichever ally the ultimate exposed.
  • Pre-placed empowered Inspire ring: drop the empowered E on your engaging tank right as the fight starts so a second ally walking through the ring also picks up the shield and speed before damage lands.

Skill order: Q > W > E

Early game

Lane behind minions and build Mantra stacks by casting Inner Flame whenever it's safe - the poke chips the enemy bot lane down without you ever needing to walk into range. Hold the empowered Inspire for the exact moment your ADC commits to a trade or the enemy goes all-in, since a well-timed shield and speed boost can flip a losing exchange outright. Use Focused Resolve's threat range to zone the enemy off the wave rather than throwing it early for poke, and keep vision stacked in the river or tri-bush - with no escape tools, Karma dies fast to any gank she doesn't see coming. Itemize toward the enchanter path, Bulwark of the Mountain into Ardent Censer and Imperial Mandate, as soon as your lane is stable.

Mid & late game — teamfighting

From the mid game on, play Karma as a backline zoning mage rather than a frontline threat: hold max range, punish grouped enemies with empowered Inner Flame for damage and lingering slow, and save Focused Resolve to root whoever dives your carries. Time Transcendent Embrace for the moment three or more enemies are stacked in a chokepoint or your team is forcing a big engage - the area damage, slow, and center knockback can single-handedly break a bad fight, and since it refills Mantra instantly you should chain straight into whichever empowered spell the fight needs next. Positioning matters more than raw damage here: Karma has no mobility, so fight from behind your frontline and never take the first hit of an engage.

Pro tips

  • Pre-stack Mantra in the fog before a fight begins so the first spell you cast in the real engage comes out empowered - don't waste your two setup casts on lane minions right before a skirmish starts.
  • Track the enemy jungler and side lanes constantly - with no dash or blink anywhere in the kit, playing a step further back than feels necessary is almost always the correct call.
  • Use the empowered Inspire proactively on your engaging tank rather than reactively on a teammate who is already low - landing the shield before damage starts wins far more fights than landing it after.