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Mordekaiser Wild Rift icon

Mordekaiser Wild Rift Build — Patch 7.2e

莫德凯撒 · 铁铠冥魂 Fighter S+

✅ Patch 7.2e · stats updated 2026-09-12 · real builds of 23 top-ranked China server players captured 2026-09-11

Difficulty Damage Toughness Utility

How the strongest players on the Wild Rift China server (国服) build Mordekaiser: live win/pick statistics by rank bracket, the most-used item and rune sets, and the real loadouts of the top ranked Mordekaiser players, captured in-game.

📖 How to play Mordekaiser

Most-used builds on the China server (Master+)

Baron

Core items
53.9% WR
13.98% use
Riftmaker
Riftmaker
Zeke's Convergence
Zeke's Convergence
Cryptbloom
Cryptbloom
52.5% WR
6.95% use
Riftmaker
Riftmaker
Experimental Hexplate
Experimental Hexplate
Void Staff
Void Staff
56.6% WR
2.75% use
Riftmaker
Riftmaker
Hextech Rocketbelt
Hextech Rocketbelt
Bloodletter's Curse
Bloodletter's Curse
Runes
51.7% WR
26.14% use
Conqueror
Conqueror
Unshakeable
Unshakeable
Second Wind
Second Wind
Unflinching
Unflinching
Last Stand
Last Stand
48.6% WR
13.44% use
Conqueror
Conqueror
Demolish
Demolish
Nullifying Orb
Nullifying Orb
Unflinching
Unflinching
Transcendence
Transcendence

Most-used items & runes · from our Top-30 screenshots

Counted on 25 real builds captured from the Chinese client, player by player. Independent from the official API above.

Items
Liandry's Torment
Liandry's Torment
76%
Riftmaker
Riftmaker
68%
Hextech Rocketbelt
Hextech Rocketbelt
60%
Amaranth Twinguard
Amaranth Twinguard
60%
Armored Advance
Armored Advance
48%
Thornmail
Thornmail
44%
Runes
Overgrowth
Overgrowth
52%
Second Wind
Second Wind
48%
Last Stand
Last Stand
48%
Unshakeable
Unshakeable
48%
Transcendence
Transcendence
44%
Bone Plating
Bone Plating
40%

Top 30 ranked players — real in-game builds📅 updated 2026-09-11

Taken from the official in-game China leaderboard. Spells, runes and items of every public top player.

23 of the top 30 players have a public match history; the others keep theirs private.

1
player #1 name
summoner spells of rank 1 Mordekaiser player
runes of rank 1 Mordekaiser player
items of rank 1 Mordekaiser player
2
player #2 name
summoner spells of rank 2 Mordekaiser player
runes of rank 2 Mordekaiser player
items of rank 2 Mordekaiser player
3
player #3 name
summoner spells of rank 3 Mordekaiser player
runes of rank 3 Mordekaiser player
items of rank 3 Mordekaiser player
4
player #4 name
summoner spells of rank 4 Mordekaiser player
runes of rank 4 Mordekaiser player
items of rank 4 Mordekaiser player
5
player #5 name
summoner spells of rank 5 Mordekaiser player
runes of rank 5 Mordekaiser player
items of rank 5 Mordekaiser player
7
player #7 name
summoner spells of rank 7 Mordekaiser player
runes of rank 7 Mordekaiser player
items of rank 7 Mordekaiser player
8
player #8 name
summoner spells of rank 8 Mordekaiser player
runes of rank 8 Mordekaiser player
items of rank 8 Mordekaiser player
10
player #10 name
summoner spells of rank 10 Mordekaiser player
runes of rank 10 Mordekaiser player
items of rank 10 Mordekaiser player
11
player #11 name
summoner spells of rank 11 Mordekaiser player
runes of rank 11 Mordekaiser player
items of rank 11 Mordekaiser player
12
player #12 name
summoner spells of rank 12 Mordekaiser player
runes of rank 12 Mordekaiser player
items of rank 12 Mordekaiser player
14
player #14 name
summoner spells of rank 14 Mordekaiser player
runes of rank 14 Mordekaiser player
items of rank 14 Mordekaiser player
15
player #15 name
summoner spells of rank 15 Mordekaiser player
runes of rank 15 Mordekaiser player
items of rank 15 Mordekaiser player
16
player #16 name
summoner spells of rank 16 Mordekaiser player
runes of rank 16 Mordekaiser player
items of rank 16 Mordekaiser player
18
player #18 name
summoner spells of rank 18 Mordekaiser player
runes of rank 18 Mordekaiser player
items of rank 18 Mordekaiser player
19
player #19 name
summoner spells of rank 19 Mordekaiser player
runes of rank 19 Mordekaiser player
items of rank 19 Mordekaiser player
21
player #21 name
summoner spells of rank 21 Mordekaiser player
runes of rank 21 Mordekaiser player
items of rank 21 Mordekaiser player
22
player #22 name
summoner spells of rank 22 Mordekaiser player
runes of rank 22 Mordekaiser player
items of rank 22 Mordekaiser player
25
player #25 name
summoner spells of rank 25 Mordekaiser player
runes of rank 25 Mordekaiser player
items of rank 25 Mordekaiser player
26
player #26 name
summoner spells of rank 26 Mordekaiser player
runes of rank 26 Mordekaiser player
items of rank 26 Mordekaiser player
27
player #27 name
summoner spells of rank 27 Mordekaiser player
runes of rank 27 Mordekaiser player
items of rank 27 Mordekaiser player
28
player #28 name
summoner spells of rank 28 Mordekaiser player
runes of rank 28 Mordekaiser player
items of rank 28 Mordekaiser player
29
player #29 name
summoner spells of rank 29 Mordekaiser player
runes of rank 29 Mordekaiser player
items of rank 29 Mordekaiser player
30
player #30 name
summoner spells of rank 30 Mordekaiser player
runes of rank 30 Mordekaiser player
items of rank 30 Mordekaiser player

Who counters Mordekaiser — hardest matchups & how to play them

The toughest lane matchups for Mordekaiser on the Wild Rift China server, with why each is hard and exactly how to play it.

FioraMordekaiser vs Fiora Hard counter

Why Fiora counters Mordekaiser: She dances inside your Q as an isolated target, parries your E and humiliates you in your own death realm: the duel of duels goes to her.

How to play Mordekaiser into Fiora: NEVER ult Fiora into the realm: take anyone else. Q minions to charge the shield and wait for multi-body fights.

→ Fiora
VayneMordekaiser vs Vayne Unfavorable

Why Vayne counters Mordekaiser: Kiting and percent damage against your slow body: she melts you from outside mace range.

How to play Mordekaiser into Vayne: E-pull on her Tumble cooldown and R the MOMENT she is in range: in the 1v1 death realm you maul her. Take Ghost for the stickiness.

→ Vayne
TeemoMordekaiser vs Teemo Unfavorable

Why Teemo counters Mordekaiser: Blind, poison and range: three insults to your slow kit. But your R is the perfect revenge.

How to play Mordekaiser into Teemo: Endure the poke by charging your shield with Q on minions. At 5: R, and the rabbit is caged with the bear. Repeat on every cooldown.

→ Teemo
JaxMordekaiser vs Jax Skill matchup

Why Jax counters Mordekaiser: His Counter Strike does not stop your Q and your realm cuts him off from his power windows: a duel of timing windows.

How to play Mordekaiser into Jax: R him right AFTER his Counter Strike ends: 8 seconds belong to you. Light your passive before every serious trade.

→ Jax
GwenMordekaiser vs Gwen Skill matchup

Why Gwen counters Mordekaiser: The Mist works even inside your R: your private realm gains an untargetable intruder.

How to play Mordekaiser into Gwen: Make her waste the Mist BEFORE the R with a fake engage. If she uses it in the realm, walk around it: the Mist runs out before your passive does.

→ Gwen

Who to play with Mordekaiser — best team synergies

The champions Mordekaiser works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Jungle partners for Mordekaiser

Mordekaiser + Vi Best pairing

Cease and Desist (R) is point-and-click and unstoppable: it hands you their carry, ripped out from behind the front line and alone. That's the one condition where Obliterate (Q) gets its 45% bonus, and you'd never have reached her yourself.

Mordekaiser + Xin Zhao Best pairing

Crescent Guard (R) knocks back everyone except his Challenged target and blocks damage coming from outside: he literally builds the 1v1 your whole kit lives on. You hook in with Death's Grasp (E) and Obliterate (Q) hits a lone champion.

Mordekaiser + Jarvan IV Strong

Cataclysm (R) seals a target inside a wall, away from their team: you get the isolation Obliterate (Q) lives on without spending Realm of Death (R), which you keep for the next champion. If you're inside the ring too, it's a 2v1.

Mordekaiser + Rammus Strong

You have no dash and they kite you all game: Frenzying Taunt (E) nails their carry down for the seconds you need to walk over, and Powerball (Q) brings the engage in from off-screen while you're still on your way.

Mordekaiser + Amumu Strong

Once he marks a target with Cursed Touch (P), every point of magic damage it takes carries bonus true damage with it, and your kit is magic from the first hit to the last, so all of it gets amplified. Curse of the Sad Mummy (R) meanwhile buys you 1.5 seconds to walk in.

Mordekaiser + Nocturne Situational

Paranoia (R) blacks out their whole team's vision: in those seconds a slow, dashless champion like you can cross the field without being pre-kited. It only counts if you play that moment together, otherwise he dives and you're left behind.

Best Mid partners for Mordekaiser

Mordekaiser + Galio Best pairing

You engage with no exit and no peel: Hero's Entrance (R) arrives from half a map away, knocks up whoever is on you and shields you exactly when you've already spent everything. Before that, Justice Punch (E) and the Shield of Durand (W) taunt hold the target still for you.

Mordekaiser + Lissandra Strong

Ring of Frost (W) roots and Frozen Tomb (R) stuns on top of it: that's nearly three seconds where the target can't move, exactly the time you need to walk over and land Obliterate (Q) on an isolated champion.

Mordekaiser + Annie Strong

With Pyromania (P) charged, anything she casts becomes a one-second stun, and Summon: Tibbers (R) puts it on a whole group: that's the window where a dashless melee actually gets in, instead of chasing for the entire fight.

Mordekaiser + Zoe Strong

Sleepy Trouble Bubble (E) puts an enemy to sleep away from their team: you stroll over and Obliterate (Q) catches them alone, with the 45% bonus. She's also the highest win rate mid on the server, so the synergy costs you nothing in tier.

Mordekaiser + Twisted Fate Situational

The gold card from Pick a Card (W) stuns for 1.25 seconds, enough to land Death's Grasp (E). The real reason is Destiny (R), though: seeing the whole map tells you when a target is alone, and that's when Realm of Death (R) isn't wasted.

Best Duo (ADC) partners for Mordekaiser

Mordekaiser + Kalista Best pairing

If she bonds you as her Oathsworn, Fate's Call (R) launches you into their team, knocking up everyone you hit: that's the dash you don't have, and it delivers exactly the bodies Darkness Rise (P) wants around you. The same ability pulls you back out if the dive goes wrong.

Mordekaiser + Ashe Best pairing

Frost Shot (P) slows on every single hit, so the target stops walking away from you; Enchanted Crystal Arrow (R) stuns for up to 3.5 seconds from off-screen. Those are exactly the two things your kit is missing entirely.

Mordekaiser + Kog'Maw Strong

Caustic Spittle (Q) shreds the target's magic resist, and every point of damage you deal is magic: all your hits land harder. In exchange, Realm of Death (R) removes the diver for seven seconds, and a diver is the only way Kog'Maw ever really dies.

Mordekaiser + Smolder Strong

Dragon Practice (P) only grows if he keeps hitting champions and staying alive: Realm of Death (R) on the assassin hunting him buys seven free seconds, and late in the game those stacks are the damage you don't have.

Mordekaiser + Jhin Strong

Deadly Flourish (W) turns into a root on anyone an ally has just damaged: Death's Grasp (E) switches it on every time you pull. And Curtain Call (R) wants targets that can't move, which is exactly who you're already holding down.

Best Support partners for Mordekaiser

Mordekaiser + Blitzcrank Best pairing

Rocket Grab (Q) rips a target out from behind their team and Power Fist (E) knocks them up the moment they land: it hands them over isolated and motionless, the one situation where Obliterate (Q) gets its 45% and Realm of Death (R) is a decided kill.

Mordekaiser + Morgana Best pairing

Black Shield (E) eats the first crowd control aimed at you, and it's crowd control, not damage, that stops a champion with no dash. Dark Binding (Q) does the reverse: two full seconds where the target stands there waiting for you.

Mordekaiser + Karma Strong

Inspire (E) gives you a shield and a big burst of speed: for someone who has to walk there it's the closest thing to a dash, and the empowered version lets a second ally pick it up too. Focused Resolve (W) meanwhile roots whoever is kiting you.

Mordekaiser + Thresh Strong

Death Sentence (Q) holds the target still for a second and a half while you walk over, and the Dark Passage (W) lantern is the only exit you'll ever get: your own card says it plainly, outside Death's Grasp (E) you have no peel and no disengage.

Mordekaiser + Sona Strong

Song of Celerity (E) opens a move speed aura for the whole team every time she casts it, and for a dashless melee that's what decides whether you get there at all. Crescendo (R) opens the window, and she's the highest win rate support on the server.

Mordekaiser + Leona Situational

Zenith Blade (E) roots and drags her onto the target, Shield of Daybreak (Q) stuns right after: a chain long enough for you to walk in. It needs her to engage first, though, and in China she sits under a 50% win rate.

Stats by rank bracket & lane

Diamond+
LaneTierWin%Pick%Ban%Pos.
BaronS+50.57%11.88%30.45%#2 / 41
Master+
LaneTierWin%Pick%Ban%Pos.
BaronS+50.55%11.65%31.7%#2 / 41
Challenger
LaneTierWin%Pick%Ban%Pos.
BaronS50.3%11.03%30.68%#4 / 41
Sovereign
LaneTierWin%Pick%Ban%Pos.
BaronS49.58%10.88%25.39%#6 / 39

Abilities (original CN names)

Darkness Rise
Passive
Darkness Rise
黑暗起兮
Obliterate
Q
Obliterate
破灭之锤
Indestructible
W
Indestructible
不坏之身
Death's Grasp
E
Death's Grasp
断魂一扼
Realm of Death
R
Realm of Death
轮回绝境

How to play Mordekaiser — Wild Rift guide, combos & tips

Mordekaiser is a magic-damage Fighter in Wild Rift built around isolating one enemy and grinding them down, whether that's a solo trade in lane or his signature Realm of Death, which drags a single champion into a private arena for seven seconds. He deals sustained magic damage through empowered basic attacks and a stacking dark aura, backed by a damage-storing shield that turns punishment into staying power. He's less about flashy teamfight combos and more about winning individual duels that swing the whole game.

Strengths

  • Obliterate's 45% bonus damage against a lone target makes 1v1 lane trades and side-lane duels brutally one-sided in his favor.
  • Realm of Death can remove the enemy's biggest threat from a teamfight for a full 7 seconds, turning a 5v5 into a favorable 4v4 while he finishes his own fight.
  • Indestructible banks a share of all damage he deals and takes into a shield (and later a heal), giving him real staying power in extended skirmishes.
  • His passive's stacking aura and bonus magic damage on autos reward him for staying in fights and chaining takedowns, letting one good duel snowball fast.

Weaknesses

  • No dash and no hard CC beyond a brief 1-second slow, so mobile or ranged champions can poke and kite him without ever getting pulled in.
  • Realm of Death is high-commitment: banishing the wrong target, especially one with sustain, stealth, or an untargetable dash, can waste his entire ultimate for nothing.
  • Indestructible's shield is only as strong as the damage feeding it, so popping it early with nothing incoming leaves him with just its weak minimum value.
  • Outside of Death's Grasp he has no peel or disengage, which makes him vulnerable to burst before level 5 or whenever he's caught alone without his ultimate up.

Combos

  • E → Q → AA — Death's Grasp yanks an isolated enemy into range, Obliterate lands on that lone target for its 45% solo bonus, and empowered auto-attacks finish the trade.
  • R → E → Q — Realm of Death banishes the target into a private 1v1, Death's Grasp drags them in tight, and Obliterate always gets its full single-target bonus since no one else can ever share the hit.
  • W → fight → W — cast Indestructible as damage starts landing to bank a shield from what you deal and take, then recast it once the danger passes to turn whatever's left into healing.

Skill order: Q > E > W — max Obliterate first for the hardest-hitting trades and clear, take Death's Grasp second for more frequent pulls and slows, and leave Indestructible for last since one early point already gives a workable shield.

Early game

In lane, look for trades where Obliterate can land on a single isolated champion rather than clipping the wave, since the 45% solo bonus makes one clean hit worth more than spreading it. Use Death's Grasp to punish overextensions or to drag a target into Q range, then keep chipping away with your passive's empowered autos every time you connect. Save Indestructible for moments you're actually about to eat real damage, since the shield is weak until it's fed, and recast it for healing once things cool down. Farm honestly until 5, because his power spike hits hard the moment Realm of Death comes online.

Mid & late game — teamfighting

Mordekaiser doesn't really fight 5v5, he fights 1v1 five times over: send Realm of Death at the enemy's biggest threat, a fed carry, a diving assassin, or whoever your team can't otherwise handle, and turn the fight into a 4v4 your side should win while he finishes his own duel. Inside the Realm, Obliterate always lands on a lone target, so it hits for full bonus damage every time. In the main fight, hold Indestructible until burst is actually incoming, keep the passive's aura and empowered autos ticking on whoever is closest, and use Death's Grasp to drag priority targets into range rather than to peel. Time the ultimate for a fight you can either win outright or one where simply removing their key piece is enough to swing it.

Pro tips

  • Only commit Realm of Death to a target you can either kill or whose removal clearly swings the fight, burning it on a tanky target or a champion with strong sustain wastes your whole ultimate.
  • Check for untargetability, blinks, or spell shields before ulting: a few champions can still dodge or neutralize you even inside your own Realm.
  • Aim Obliterate at a single hero whenever you can instead of the wave, the 45% solo-target bonus is often worth passing up extra clear for a clean poke.