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Patch notes Wild Rift — Patch 7.2b

Patch 7.2b is a follow-up balance update across champions, items, runes and systems. Overperformers like Jayce, Nidalee, Ambessa, Sona, Kayle, Hecarim and Zilean are toned down, while Aurora, Ekko and Lee Sin are buffed. Underused items such as Iceborn Gauntlet, Luden's Echo and Navori Quickblades get help, the Botanist rune's gold income is cut, and bounty accumulation from farming and kills is reduced.

Champion changes

Jayce

His high base Armor made early ranged trades too safe, so his durability is pulled closer to other ranged champions.

Nidalee

Still overperforming after her previous nerfs, so her early durability and her late-game mobility are both cut back.

Ambessa

Her ultimate is available often and was finishing off both squishy carries and durable frontliners, so its execute damage is reduced.

Aurora

The latest item and rune changes hit her harder than intended, so her first and third abilities deal more damage.

Sona

Her earlier buffs and the Tear of the Goddess changes left her giving her team too much, so her heal is lowered and her ultimate comes up less often.

Ekko

Underperforming on every build since the last patch, so his damage and his shielding both go up.

Kayle

The new bounty system made reaching her late-game spikes too reliable, so her early sustain and trading power are reduced while her Mana costs are smoothed out.

Hecarim

Clearing the jungle too efficiently and snowballing too reliably, so his early momentum is slowed down.

Lee Sin

He has settled back into the fighter playstyle Riot wants from him, so he gets more durability to stay in extended fights.

Zilean

Dominating the Dragon Lane in high-skill and pro play, so his lane poke and the teamfight impact of his ultimate are reduced.

Item changes

Iceborn Gauntlet

Underperforming even on the champions it is built for, so it is cheaper and gives more Health as an early major purchase.

Luden's Echo

It fell behind the other high-tier mage items despite solid stats, so its passive is strengthened to reinforce its burst identity.

Magnetic Blaster

Attack Damage is raised to improve crit marksman scaling without adding Attack Speed or on-hit power that other builds would abuse.

Lord Dominik's Regards

Crit marksmen were too weak at cutting through front-line tanks, so its Attack Damage is increased to help their mid- and late-game scaling.

Navori Quickblades

Underperforming on its intended champions, so it costs less and comes online earlier.

Botanist (Rune)

Its gold income had turned it into a universal scaling rune, so the gold is cut to push it back toward plant-focused play.

Game mode changes

AAA ARAM Champion Balance

Damage dealt and taken multipliers retuned for sixteen champions; several of the changes also apply to ARAM.

AAA ARAM Augments

Broad buffs to the mode's augment pool: stronger scaling, longer durations and faster charge-up.

Doomsday T-Hex (Unbound Frenzy)

Damage, shielding and cooldowns are all pulled back after it dominated the mode.

Champion Bounty System

Bounty generation from farming and kills was too aggressive, so leading teams keep more of their advantage.

Legendary Ranked Weekend Challenge

Challenge rewards now scale with the player's own tier instead of using one flat cap for everyone.

Ranked and Legendary Ranked Activity Rules

The inactivity penalty punished players for taking a break, so it is removed.

Bug fixes

▶ Patch notes