Patch notes Wild Rift — Patch 7.3
Patch 7.3 brings a new champion, Hwei, and the biggest overhaul of marksmen in a long time: critical strikes now deal 200%, attack speed is set champion by champion, the marksman shop is rebuilt and seven items leave the game. The jungle gets a new Smite and a new economy, turrets and minion waves change the pace of games, and Ranked Season 23 starts on 23 September.
Champion changes
Hwei
The new champion: an Ionian mage who paints his spells. Each of his three basic abilities opens a palette of three variants — Disaster, Serenity and Torment — so he chooses between long-range poke, area control and support for himself and his allies. The Chinese client lists him for the mid lane and support; stats and builds will appear here as soon as Chinese players have enough games on him.
- New champion — mage for the mid lane and support (roles on the Chinese client)
- Abilities — Signature of the Visionary (passive), Subject: Disaster, Subject: Serenity, Subject: Torment, Spiraling Despair
All marksmen — system changes
The biggest change of the patch, and the reason every marksman below is touched: critical strikes now deal 200% damage instead of 175%, the attack speed cap rises from 2.5 to 3, and attack speed ratios are no longer split between melee and ranged — every champion gets its own (the full table is at the end).
- Base Critical Strike Damage: 175% → 200%
- Critical Rate — Crit Damage: 175% → 200%
- Attack Speed — Attack Speed cap (attacks per second): 2.5 → 3
- Attack Speed — Attack Speed per Level adjustments for certain champions
- Attack Speed — Attack Speed ratios are no longer divided by melee and ranged; each champion will now have an individual Attack Speed ratio.
Ezreal
His poke slows down: Mystic Shot comes back later and hits for less base damage, but every hit now refunds the cooldown of all his abilities, itself included, so the reward moves from spamming to landing it. His ultimate is weaker at the first rank and stronger at the third.
- Base Stats — Base Attack Damage: 58 → 60
- Mystic Shot — Cooldown: 4.5/4/3.5/3s → 5.5/5/4.5/4s
- Mystic Shot — Damage: 50 / 85 / 120 / 155 + 135% Attack Damage + 30% Ability Power → 25 / 55 / 85 / 115 + 135% Attack Damage + 30% Ability Power
- Mystic Shot — Cooldown refund: reduces the cooldown of all other abilities except [Mystic Shot] → reduces the cooldown of all abilities
- Trueshot Barrage — Cooldown: 70 / 65 / 60s → 80 / 70 / 60s
- Trueshot Barrage — Damage: 350 / 500 / 650 + 100% bonus Attack Damage + 90% Ability Power → 300 / 500 / 700 + 100% bonus Attack Damage + 100% Ability Power
Kai'Sa
Less base attack damage, but her passive now grows with the plasma stacks already applied and Void Seeker leans more on attack damage: she pays early and gets it back in longer fights. Her ultimate has a higher base shield with lower attack damage ratios.
- Base Stats — Base Attack Damage: 62 → 59
- Second Skin — Plasma damage: 4.5 + 0.5 × level + 15% Ability Power → 4 + 1 × level + 12% Ability Power + current Plasma stacks × (1 + 0.2 × level + 2% Ability Power)
- Second Skin — Missing Health damage: (15 + 2.5% Ability Power)% → (15 + 5% Ability Power)%
- Void Seeker — Damage: 30 / 60 / 90 / 120 + 110% Attack Damage + 60% Ability Power → 30 / 60 / 90 / 120 + 130% Attack Damage + 50% Ability Power
- Supercharge — Movement Speed: 50% / 55% / 60% / 65% + 80% × item Attack Speed × 50% / 55% / 60% / 65% (item Attack Speed capped at 90% / 99% / 108% / 117%) → 50% / 55% / 60% / 65% + bonus Attack Speed * 50% / 55% / 60% / 65% (maximum 100% / 110% / 120% / 130%)
- Killer Instinct — Shield: 75 / 100 / 125 + 100 / 150 / 200% Attack Damage + 75% Ability Power → 100 / 125 / 150 + 80 / 120 / 160% Attack Damage + 100% Ability Power
Twitch
Reworked around the ambush: his attack speed no longer comes from maxing venom stacks but from leaving camouflage, and Contaminate can only be cast with a poisoned enemy within 1200 units, so his burst depends on choosing the right moment to come out of stealth. His ultimate comes back later.
- Base Stats — Base Attack Damage: 54 → 58
- Base Stats — Attack Damage per Level: 4.5 → 4
- Deadly Venom — Damage per stack: 1 / 2 / 3 / 4 / 5 + 2.5% Ability Power → 1 / 2 / 3 / 4 / 5 + 3% Ability Power
- Deadly Venom — [Removed] When enemy champions reach max poison stacks, Twitch gains 30 / 35 / 40 / 45 / 50% Attack Speed (at levels 1 / 4 / 7 / 10 / 13) for 5 seconds. Reapplying refreshes the duration.
- Ambush — [New] After leaving camouflage, Twitch gains 35 / 40 / 45 / 50% bonus Attack Speed for 6 seconds.
- Ambush — [Removed] For 3 seconds after leaving camouflage, Twitch's basic attacks apply 2 stacks of Deadly Venom.
- Venom Cask — Twitch throws a Venom Cask into the target area, granting vision there and slowing enemies inside by 30% / 35% / 40% / 45% + 0.06% × Ability Power. The area lasts 3 seconds and applies 1 stack of Deadly Venom each second to enemies inside.
- Contaminate — Direct detonation physical damage: 25 / 35 / 45 / 55 → 30 / 40 / 50 / 60
- Contaminate — Physical damage per stack: 20 / 25 / 30 / 35 + 42% bonus Attack Damage + 18% Ability Power → 20 / 25 / 30 / 35 + 35% bonus Attack Damage
- Contaminate — [New] Magic damage per stack: 35% Ability Power
- Contaminate — [New] This ability can only be cast while a poisoned target is within 1200 units of Twitch.
- Spray and Pray — Cooldown: 70 / 65 / 60s → 75 / 70 / 65s
- Spray and Pray — Projectile speed: 60 → 65
Lucian
His ultimate no longer fires a fixed number of bullets: the count now grows with critical strike chance and damage, so crit items decide how much The Culling can do late in the game. Small shifts to his base stats and Piercing Light.
- Base Stats — Base Attack Damage: 58 → 60
- Base Stats — Attack Damage per Level: 4 → 3.5
- Lightslinger — Secondary shot damage: 35% / 50% / 65% Attack Damage → 40% / 50% / 60% Attack Damage
- Piercing Light — Damage: 80 / 125 / 170 / 215 + 65 / 85 / 105 / 125% × bonus Attack Damage → 75 / 125 / 175 / 225 + 100% × bonus Attack Damage
- The Culling — Bullet count: 22 / 26 / 30 → 20 + 20 × Critical Rate (gain 2 bullets for every 10% Critical Rate) + (Critical Damage-2) × 20 × Critical Rate
- The Culling — Damage per bullet: 20 / 35 / 50 + 25% Attack Damage + 10% Ability Power → 20 / 25 / 30 + 25% Attack Damage + 15% Ability Power
Caitlyn
Rebuilt around critical strike: Headshot and Ace in the Hole now scale with both crit chance and crit damage, and headshots on trapped enemies deal extra damage. More base attack damage for the lane; her net slows for less time.
- Base Stats — Attack Speed Ratio: 0.625
- Base Stats — Base Attack Speed: 0.625
- Base Stats — Base Bonus Attack Speed: 0.28
- Base Stats — Attack Speed per Level: 0.04
- Base Stats — Base Attack Damage: 54 → 60
- Base Stats — Attack Damage per Level: 4.5 → 4.2
- Headshot — Headshot bonus damage: (60% - 110%) × Attack Damage + 200 × Critical Rate → (60% - 100%) × Attack Damage + Critical Rate × 100% + (Critical Damage-2) × Critical Rate × 100% × Attack Damage
- Piltover Peacemaker — Damage: 60 / 110 / 160 / 210 + 125 / 140 / 155 / 170% Attack Damage → 50 / 100 / 150 / 200 + 125 / 145 / 165 / 185% Attack Damage
- Yordle Snap Trap — [New] Headshot attacks against enemies trapped by Yordle Snap Trap deal 40 / 90 / 140 / 190 (+30% bonus Attack Damage) bonus physical damage.
- 90 Caliber Net — Slow duration: 1.5s → 1s
- Ace in the Hole — Damage: 200 / 375 / 550 + 200% bonus Attack Damage + 20% target missing Health → (250 / 450 / 650 + 100% bonus Attack Damage + 20% target missing Health) × (1 + Critical Rate × 30% + (Critical Damage - 2) × 30% × Critical Rate)
Draven
Less gold from his passive and a lower ratio on Spinning Axe, but Whirling Death loses less damage per target hit and now executes enemies whose health is below his Adoration stacks.
- Base Stats — Attack Damage per Level: 4.5 → 3.8
- League of Draven — Bounty: 80 + (stacks) × 4 → 60 + (stacks) × 3
- Spinning Axe — Damage: 45 / 50 / 55 / 60 + 100 / 110 / 120 / 130% → 45 / 50 / 55 / 60 + 80 / 90 / 100 / 110%
- Whirling Death — Damage falloff per hit: 8% (minimum 40%) → 5% (minimum 50%)
- Whirling Death — [New] Enemy champions hit whose current Health is lower than Draven's current Adoration stacks are executed.
Miss Fortune
Her damage moves from the early Love Tap to the full crit build: the passive hits less with little crit, the second bounce of Double Up now scales with crit damage and picks its target more predictably, and Bullet Time gains base damage and crit-damage scaling.
- Love Tap — Damage: (15 + 40% bonus Attack Damage) × (1 + Critical Rate) → (15 + 40% bonus Attack Damage) × (0.6 + Critical Rate × 0.4)
- Love Tap — Damage Amp: 6% - 10.9% (based on level) → 6% - 9.5% (based on level)
- Double Up — Damage: 60 / 90 / 120 / 150 + 112 / 120 / 128 / 136% Attack Damage + 35% Ability Power → 60 / 90 / 120 / 150 + 110% Attack Damage + 35% Ability Power
- Double Up — Second-hit damage ratio: 120% → 60% × current Critical Damage
- Double Up — Optimized the bounce target-selection rules.
- Strut — Initial Movement Speed: 30 / 35 / 40 / 45 → 35 / 40 / 45 / 50
- Strut — Maximum Movement Speed: 80 / 90 / 100 / 110 → 70 / 80 / 90 / 100
- Make It Rain — Slow: 30 / 40 / 50 / 60% → 40% + 0.06% × Ability Power
- Bullet Time — Barrage damage: 85% Attack Damage + 20% Ability Power → 20 / 30 / 40 + 60% Attack Damage + 20% Ability Power
- Bullet Time — Critical ratio: 130% → 130% + (Critical Damage-2) × 0.3
Samira
Lower base numbers across her kit, but her ultimate becomes much easier to use: shorter cooldown, no mana cost and more base damage, and it now heals through the new Life Steal, while Flair no longer does.
- Base Stats — Base Attack Damage: 62 → 60
- Base Stats — Attack Speed Ratio: 0.658
- Base Stats — Base Attack Speed: 0.658
- Base Stats — Base Bonus Attack Speed: 0.14
- Base Stats — Attack Speed per Level: 0.03
- Base Stats — Attack Damage per Level: 4 → 3.5
- Daredevil Impulse — Movement Speed bonus per Style grade: 4% → 3% / 3.25% / 3.5% / 3.75% / 4% (based on level)
- Flair — Damage: 15 / 20 / 25 / 30 + 100 / 115 / 130 / 145% Attack Damage → 15 / 20 / 25 / 30 + 110% Attack Damage
- Flair — Critical Damage: current Critical Damage - 50% → 150% - 165% (based on Critical Damage)
- Flair — New: Flair's Damage can not trigger Life Steal.
- Blade Whirl — Bonus Attack Damage ratio: 80% → 50%
- Wild Rush — Attack Speed: 35% / 40% / 45% / 50% → 25% / 30% / 35% / 40%
- Inferno Trigger — Cooldown: 8 / 8 / 8 → 6 / 6 / 6
- Inferno Trigger — Mana cost: 60 / 30 / 0 → 0 / 0 / 0
- Inferno Trigger — Damage: 5 / 20 / 35 + 60% Attack Damage → 20 / 40 / 60 + 40% Attack Damage
- Inferno Trigger — New: Inferno Trigger's Damage can now trigger 66.7% Life Steal.
Zeri
One of the clear winners: more damage on almost every ability, and her ultimate's overcharge lasts far longer, especially when she lands critical strikes.
- Living Battery — Excess Attack Speed to Attack Damage conversion ratio: 50% → 60%
- Living Battery — Damage: 13 / 15 / 17 / 19 / 21 + 105 / 110 / 115 / 120 / 125% Attack Damage → 20 / 24 / 28 / 32 / 36 + 102 / 104 / 106 / 108% / 110% Attack Damage
- Burst Fire — Damage: 35 / 60 / 85 / 110 + 55 / 70 / 85 / 100% Attack Damage + 30 / 35 / 40 / 45% Ability Power → 70 / 100 / 130 / 160 + 80% × bonus Attack Damage + 30 / 35 / 40 / 45% Ability Power
- Burst Fire — Slow duration: 2s → 1.5s
- Ultrashock Laser — Damage: 30 / 70 / 110 / 150 + 80% Attack Damage + 40% Ability Power → 60 / 100 / 140 / 180 + 100% Attack Damage + 50% Ability Power
- Ultrashock Laser — Critical Damage: current Critical Damage rate → (150% + (Critical Damage rate - 2) × 0.5)
- Spark Surge — Subsequent damage ratio: 80 / 85 / 90 / 95% → 85 / 90 / 95 / 100%
- Lightning Crash — Nova damage: 150 / 200 / 250 + 70% bonus Attack Damage + 80% Ability Power → 150 / 225 / 300 + 60% bonus Attack Damage + 100% Ability Power
- Lightning Crash — Overload duration: 1.5s → 2.5s
- Lightning Crash — Overload extension duration: 1.5s on non-critical strikes, 4.5s on critical strikes → 2.5s on non-critical strikes, 7.5s on critical strikes
- Lightning Crash — Overload lightning Attack Damage ratio: 25% → 30%
- Lightning Crash — Critical Damage: current Critical Damage → 150% + (Critical Damage - 2) × 0.5
Jinx
Only her rocket is touched, plus a little less attack damage growth: Super Mega Death Rocket! comes back later at the first ranks and scales slightly less with bonus attack damage.
- Base Stats — Attack Damage per Level: 4.5 → 4
- Super Mega Death Rocket! — Cooldown: 50 / 45 / 40s → 60 / 50 / 40s
- Super Mega Death Rocket! — Damage: 25 / 35 / 45 + 15% × bonus Attack Damage to 250 / 350 / 450 + 150% × bonus Attack Damage → 25 / 35 / 45 + 12% × bonus Attack Damage to 250 / 350 / 450 + 120% × bonus Attack Damage
Akshan
His passive movement speed now grows with bonus attack speed, and Avengerang trades its total attack damage ratio for more base damage and a bonus attack damage ratio: he leans on items more than on levels.
- Base Stats — Attack Damage per Level: 5.5 → 4.5
- Dirty Fighting — Movement Speed: 40 - 120 (based on level) → 20 - 80 (based on level) × (1 + 100% bonus Attack Speed)
- Avengerang — Damage: 10 / 40 / 70 / 100 + 85% Attack Damage → 60 / 110 / 160 / 210 + 70% × bonus Attack Damage
- Avengerang — Minion damage ratio: 55 / 70 / 85 / 100% → 50 / 60 / 70 / 80%
- Heroic Swing — Critical Damage: 150% → current Critical Damage × 0.7
- Comeuppance — Damage per bullet: (20 / 30 / 40 + 10% Attack Damage) - (80 / 120 / 160 + 40% Attack Damage) → (25 / 35 / 45 + 15% Attack Damage) - (75 / 105 / 135 + 45% Attack Damage)
- Comeuppance — Damage increase from critical-strike stats: 50% * Critical Rate → 30% × Critical Rate + (Critical Damage - 2) × Critical Rate × 0.3
Corki
A general trim: less attack damage growth, slightly lower ratios on his missiles, and his armor and magic resist shred flattened across ranks.
- Base Stats — Attack Damage per Level: 3 → 2.5
- Phosphorus Bomb — Damage: 65 / 125 / 185 / 245 + 125% bonus Attack Damage + 80% Ability Power → 60 / 120 / 185 / 240 + 110% bonus Attack Damage + 100% Ability Power
- Gatling Gun — Armor and Magic Resistance reduction: 10 / 14 / 18 / 22 → 12 / 14 / 16 / 18
- Missile Barrage — Missile bonus Attack Damage ratio: 70% bonus Attack Damage → 65% bonus Attack Damage
- Missile Barrage — Big One bonus Attack Damage ratio: 140% bonus Attack Damage → 130% bonus Attack Damage
Kalista
A straight buff to her base attack damage and its growth; nothing else changes.
- Base Stats — Base Attack Damage: 54 → 57
- Base Stats — Attack Damage per Level: 5 → 5.2
Kog'Maw
More base attack damage, and his own attack speed values under the new system.
- Base Stats — Base Attack Damage: 54 → 58
- Base Stats — Attack Speed Ratio: 0.665
- Base Stats — Base Attack Speed: 0.665
- Base Stats — Base Bonus Attack Speed: 0.2
- Base Stats — Attack Speed per Level: 0.03
Varus
A straight buff to base attack damage.
- Base Stats — Base Attack Damage: 54 → 58
Xayah
Her recall now scales with critical strike: Bladecaller's damage grows with crit chance and crit damage, while Deadly Plumage gives a little less attack speed but more feather damage. More base attack damage, less growth.
- Base Stats — Attack Speed Ratio: 0.658
- Base Stats — Base Attack Speed: 0.658
- Base Stats — Base Bonus Attack Speed: 0.22
- Base Stats — Attack Speed per Level: 0.03
- Base Stats — Base Attack Damage: 54 → 60
- Base Stats — Attack Damage per Level: 5 → 4.2
- Deadly Plumage — Attack Speed: 45 / 50 / 55 / 60% → 40 / 45 / 50 / 55%
- Deadly Plumage — Additional feather damage ratio: 20% → 25%
- Deadly Plumage — Movement Speed: 25 / 30 / 35 / 40% → 30%
- Bladecaller — Damage: 60 / 70 / 80 / 90 + 90% bonus Attack Damage → (70 / 80 / 90 / 100 + 50% bonus Attack Damage) × (1 + 50% × Critical Rate + 50% × (Critical Damage-2) × Critical Rate)
- Featherstorm — Damage: 125 / 250 / 375 + 100% bonus Attack Damage → 150 / 250 / 350 + 100% bonus Attack Damage
Tristana
Rocket Jump and Explosive Charge shift damage onto bonus attack damage and critical strike, and Buster Shot gains an attack damage ratio: she goes back to being a marksman rather than a hybrid. Both abilities come back a little later.
- Base Stats — Base Attack Damage: 54 → 60
- Base Stats — Attack Damage per Level: 6 → 5
- Rocket Jump — Cooldown: 22 / 19 / 16 / 13 → 22 / 20 / 18 / 16
- Rocket Jump — Damage: 85 / 155 / 225 / 295 + 50% Ability Power → 80 / 120 / 160 / 200 + 80% × bonus Attack Damage + 50% Ability Power
- Rocket Jump — Slow effect: 60% → 50%
- Rocket Jump — Slow duration: 1.5 / 2 / 2.5 / 3s → 2s
- Explosive Charge — Cooldown: 15 / 14 / 13 / 12 → 16 / 15 / 14 / 13
- Explosive Charge — Passive explosion damage: 65 / 100 / 135 / 170 + 25% Ability Power → 60 / 90 / 120 / 150 + 25% Ability Power
- Explosive Charge — Active explosion damage: 50 / 75 / 100 / 125 + 75 / 110 / 145 / 180% bonus Attack Damage + 50% Ability Power → (80 / 100 / 120 / 140 + 100% bonus Attack Damage + 50% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
- Explosive Charge — Damage per stack: 30% → 25%
- Buster Shot — Damage: 350 / 450 / 550 + 100% Ability Power → 300 / 350 / 400 + 70%× bonus Attack Damage + 100% Ability Power
Sivir
Boomerang Blade and Ricochet are rewritten around attack damage and critical strike, her passive speed boost is much bigger, and On the Hunt gives less cooldown reduction but can be re-triggered to refresh itself.
- Base Stats — Base Attack Damage: 58 → 60
- Base Stats — Attack Speed Ratio: 0.625
- Base Stats — Base Attack Speed: 0.625
- Base Stats — Base Bonus Attack Speed: 0.3
- Base Stats — Attack Speed per Level: 0.01
- Fleet of Foot — Movement Speed bonus: 31 - 45 (based on level) → 55 - 70 (based on level)
- Boomerang Blade — Damage: 10 / 30 / 50 / 70 + 75 / 80 / 85 / 90% Attack Damage + 60% Ability Power × 50% × Critical Rate → (70 / 100 / 130 / 160 + 70% × bonus Attack Damage + 60% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
- Boomerang Blade — Non-champion damage ratio: 80% → 75%
- Ricochet — Damage: 4 / 6 / 8 / 10 + 15 / 18 / 21 / 24% Attack Damage → 37.5% / 40% / 42.5% / 45% Attack Damage
- Ricochet — Minion ratio: 75% → 70%
- On the Hunt — Initial Movement Speed bonus: 15% → 15 / 20 / 25%
- On the Hunt — Initial Movement Speed duration: 10 / 11 / 12 seconds → 8 / 10 / 12 seconds
- On the Hunt — Cooldown reduction ratio: 30 / 35 / 40% → 20 / 25 / 30%
- On the Hunt — Attack Damage per morale stack: 2 / 3 / 4 → 2 / 2.5 / 3
- On the Hunt — Re-triggering refreshes Hunt duration.
- On the Hunt — Movement Speed granted on re-trigger: 25% → 15 / 20 / 25%
Vayne
A clean buff: more base attack damage, a stronger Tumble, more attack damage from Final Hour, and Silver Bolts' true damage starts much higher at the first ranks (it grows less afterwards).
- Base Stats — Base Attack Damage: 54 → 60
- Tumble — Damage: 35 / 45 / 55 / 65% Attack Damage → 50 / 60 / 70 / 80% Attack Damage
- Silver Bolts — True Damage based on Maximum Health: 2 / 5 / 8 / 11% → 6 / 7 / 8 / 9%
- Final Hour — Attack Damage: 15 / 25 / 35 → 30 / 40 / 50
Ashe
A large buff: her attack damage growth jumps from 2.65 to 4, Frost Shot slows more, Ranger's Focus costs less mana, and Volley comes back much sooner at the later ranks with far more base damage.
- Base Stats — Attack Damage per Level: 2.65 → 4
- Base Stats — Base Attack Damage: 58 → 60
- Frost Shot — Slow effect: 15 / 17.5 / 20 / 22.5 / 25% (based on level) → 20 / 22.5 / 25 / 27.5 / 30% (based on level)
- Frost Shot — Bonus damage: 10% + 100% × Critical Rate × (Critical Damage-1) → 100% × Critical Rate + 100% × (Critical Damage-2) × Critical Rate
- Ranger's Focus — Mana cost: 50 / 50 / 50 / 50 → 30 / 30 / 30 / 30
- Volley — Cooldown: 16 / 13.5 / 11 / 8.5s → 15 / 12 / 9 / 6s
- Volley — Mana cost: 50 / 50 / 50 / 50 → 65 / 60 / 55 / 50
- Volley — Damage: 20 / 35 / 50 / 65 + 115% Attack Damage → 70 / 110 / 150 / 190 + 100% bonus Attack Damage
Jhin
His critical strikes now deal only 80% of normal crit damage, so the new 200% doesn't make him explode; in return he gets more base attack damage and growth, and the fourth shot of Curtain Call scales with his current crit damage.
- Base Stats — Base Attack Damage: 58 → 60
- Base Stats — Attack Damage Growth: 4.55 → 5
- Whisper — [New] Critical strikes now deal only 80% of normal critical strike damage.
- Whisper — Fourth-shot bonus damage to turrets: 135% / 162% (with Infinity Edge) → 150% / 172.5% (with Infinity Edge)
- Whisper — Attack Damage conversion ratio: bonus Attack Speed × 30% + Critical Rate × 45% + level × 4.5% → bonus Attack Speed × 30% + Critical Rate × 40% + level × 3%
- Whisper — Critical-strike Movement Speed: 15% + 0.55% × bonus Attack Speed → 14% + 0.44% × bonus Attack Speed
- Curtain Call — Fourth super shot damage ratio: 200% → current Critical Damage
Senna
Less crit chance per Mist and critical strikes at 90% of normal damage, to keep the new crit numbers in check; her ultimate hits harder and scales more with ability power, while its shield relies less on Mist.
- Absolution — Attack Speed Ratio: 0.4
- Absolution — Base Attack Speed: 0.4
- Absolution — Base Bonus Attack Speed: 0.6
- Absolution — Attack Speed per Level: 0.05
- Absolution — Damage based on Current Health: 1.2%~12% (based on level) → 1%~10% (based on level)
- Absolution — Critical Rate gained per 20 Mist: 15% → 10%
- Absolution — [New] Basic attacks now deal 90% of normal critical strike damage when they critical strike.
- Piercing Darkness — Base Damage: 50 / 90 / 130 / 170 → 50 / 80 / 110 / 140
- Dawning Shadow — Damage: 250 / 375 / 500 + 120% bonus Attack Damage + 50% Ability Power → 250 / 400 / 550 + 120% bonus Attack Damage + 70% Ability Power
- Dawning Shadow — Shield: 120 / 160 / 200 + 40% Ability Power + Mist × 4 → 120 / 160 / 200 + 50% Ability Power + Mist × 2
Yunara
A small trim to her passive crit damage and a flatter attack speed curve on Cultivation of Spirit.
- Vow of the Lands — Critical bonus damage: 10% (gain 10% per 100 Ability Power) → 8% (gain 8% per 100 Ability Power)
- Cultivation of Spirit — Bonus Attack Speed: 22.5% / 35% / 47.5% / 60% → 25% / 35% / 45% / 55%
Yasuo
Less attack damage from excess crit chance and critical strikes at 90% of normal damage: with the new 200% crit he would otherwise hit far too hard. Last Breath deals a little less.
- Way of the Wanderer — Excess Critical Rate to Attack Damage conversion ratio: 0.6 → 0.5
- Way of the Wanderer — Yasuo's basic attacks and (1) ability crits deal 90% of normal critical strike damage.
- Last Breath — Damage: 250 / 400 / 550 + 160% bonus Attack Damage → 200 / 350 / 500 + 150% bonus Attack Damage
Graves
The only change: his shotgun's critical strikes hit harder, in line with the new crit numbers.
- New Destiny — Shotgun Critical Strike Damage rate: 1.3 → 1.5
Yone
The same crit correction as Yasuo, plus a rebalance of Spirit Cleave: less max-health damage but a shield that grows with every rank. Mortal Steel clears camps a little faster and Fate Sealed hits harder at the later ranks.
- Way of the Hunter — Excess Critical Rate to Attack Damage conversion ratio: 0.6 → 0.5
- Way of the Hunter — Yone's basic attacks and (1) ability crits deal 90% of normal critical strike damage.
- Mortal Steel — Damage ratio to Jungle Monsters: 65% → 70%
- Spirit Cleave — Damage: 25 / 35 / 45 / 55 + 11 / 12 / 13 / 14% target's max Health → 20 / 35 / 50 / 65 + 9 / 10 / 11 / 12% target max Health
- Spirit Cleave — Shield: 45 + 80% bonus Attack Damage → 40 / 55 / 70 / 85 + 60% bonus Attack Damage
- Soul Unbound — Stored damage ratio: 24 / 28 / 32 / 36% → 27.5% / 30% / 32.5% / 35%
- Fate Sealed — Damage: 200 / 350 / 500 + 80% Attack Damage → 200 / 375 / 550 + 60% Attack Damage
Viego
He was the champion gaining the most from the new crit numbers, so his base stats and passive healing go down and Blade of the Ruined King uses only 80% of his crit damage; Heartbreaker is rebuilt around critical strike.
- Base Stats — Base Attack Damage: 62 → 60
- Base Stats — Attack Damage Growth: 4.5 → 4.2
- Sovereign's Domination — Base heal: 7% → 5%
- Blade of the Ruined King — Critical Damage ratio on current Health damage: current Critical Damage → current Critical Damage × 80%
- Blade of the Ruined King — Critical Damage ratio on second strike: current Critical Damage → current Critical Damage × 80%
- Blade of the Ruined King — Thrust damage: 20 / 40 / 60 / 80 ( + 80% Attack Damage) × (1 + 50% × Critical Rate) → 25 / 45 / 65 / 85 ( + 70% Attack Damage) × (1 + 60% × Critical Rate + (Critical Damage-2) × Critical Rate × 60%)
- Harrowed Path — Attack Speed: 45 / 50 / 55 / 60% → 35 / 40 / 45 / 50%
- Heartbreaker — Damage: 110% Attack Damage - 165% Attack Damage (based on Critical Rate) + target missing Health × (14 / 17 / 20 + 6% bonus Attack Damage)% → 120% Attack Damage × (1 + 50% × Critical Rate + (Critical Damage - 2) × Critical Rate * 50%) + target missing Health × (14 / 17 / 20 + 5% bonus Attack Damage)%
Tryndamere
Rebuilt around single heavy hits: he loses all the attack speed from his passive and ultimate and gets it back as raw power — base attack damage jumps from 54 to 64 and Bloodlust converts far more attack damage at the later ranks. Spinning Slash now refreshes on crits against monsters and summoned units too.
- Base Stats — Base Attack Damage: 54 → 64
- Base Stats — Attack Damage per Level: 5.5 → 5
- Base Stats — Armor per Level: 3.9 → 4.5
- Battle Fury — [Removed] Landing a basic attack on an enemy champion grants 30% Attack Speed for 5 seconds; after the effect ends, it goes on a 6-second cooldown.
- Bloodlust — Attack Damage: 7 / 12 / 17 / 22 → 0
- Bloodlust — Bonus Attack Damage per 1% missing Health: 0.35 / 0.40 / 0.45 / 0.5 → 0.3 / 0.5 / 0.7 / 0.9
- Mocking Shout — Attack Damage reduction: 40% → 20 / 40 / 60 / 80%
- Spinning Slash — Damage: 80 / 120 / 160 / 200 + 135% bonus Attack Damage + 100% Ability Power → 80 / 120 / 160 / 200 + 100% bonus Attack Damage + 80% Ability Power
- Spinning Slash — Targets that trigger the cooldown reduction on critical strike: Minions → Minions, monsters, champion-summoned units, and other units that can be critically struck
- Undying Rage — [Removed] Battle Fury's Attack Speed bonus increases to 45 / 60 / 75%
Olaf
Less base health but much more health per level, a lower ratio on Undertow and less armor and magic resist from Ragnarok: weaker early, sturdier later.
- Base Stats — Base Health: 690 → 660
- Base Stats — Attack Speed Ratio: 0.694
- Base Stats — Base Attack Speed: 0.694
- Base Stats — Base Bonus Attack Speed: 0.06
- Base Stats — Attack Speed per Level: 0.0326
- Base Stats — Health per Level: 112 → 140
- Undertow — Bonus Attack Damage ratio: 120% → 105%
- Ragnarok — Armor and Magic Resistance increase: 25 / 35 / 45 → 15 / 25 / 35
Volibear
His passive's lightning deals a little more early and noticeably less at high levels.
- The Relentless Storm — Damage: 11 - 80 (based on level) + 40% Ability Power → 12 - 68 (based on level) + 40% Ability Power
Nunu & Willump
Snowball Barrage loses its bonus damage against monsters, in line with the new Smite that moves clear speed onto the summoner spell.
- Snowball Barrage — Removed: Damage modifier against monsters: 150%
Zed
Razor Shuriken and Shadow Slash lose their damage penalties against monsters: with the new Smite, his clear no longer pays a tax.
- Razor Shuriken — Removed: Damage modifier against monsters: 80%
- Shadow Slash — Removed: Damage modifier against monsters: 60%
Champion durability — full list
Base health, armor and their growth, champion by champion: the most extreme early health and armor values are trimmed, while champions who dive into fights get more health growth to survive later.
- Garen — Base Stats — Base Health: 660 → 690
- Garen — Base Stats — Base Armor: 52 → 44
- Garen — Base Stats — Armor per Level: 5.8 → 5
- Aatrox — Base Stats — Armor per Level: 4.5 → 5
- Aatrox — Base Stats — Base Magic Resist: 40 → 36
- Rengar — Base Stats — Base Health: 660 → 630
- Rengar — Base Stats — Health per Level: 128 → 136
- Amumu — Base Stats — Health per Level: 104 → 114
- Nunu & Willump — Base Stats — Base Health: 690 → 630
- Nunu & Willump — Base Stats — Health per Level: 120 → 124
- Ekko — Base Stats — Base Health: 630 → 650
- Ekko — Base Stats — Health per Level: 120 → 126
- Kha'Zix — Base Stats — Base Health: 630 → 640
- Kha'Zix — Base Stats — Health per Level: 120 → 128
- Xin Zhao — Base Stats — Base Health: 690 → 650
- Xin Zhao — Base Stats — Armor per Level: 4.3 → 4.7
- Xin Zhao — Base Stats — Health per Level: 120 → 130
- Hecarim — Base Stats — Base Armor: 46 → 42
- Hecarim — Base Stats — Armor per Level: 5 → 5.4
- Hecarim — Base Stats — Health per Level: 120 → 130
- Braum — Base Stats — Base Health: 690 → 630
- Braum — Base Stats — Base Armor: 52 → 46
- Braum — Base Stats — Health per Level: 120 → 136
- Jhin — Base Stats — Base Health: 600 → 630
- Evelynn — Base Stats — Base Health: 600 → 630
- Akali — Base Stats — Health per Level: 140 → 150
- Pantheon — Base Stats — Base Health: 690 → 660
- Pantheon — Base Stats — Base Armor: 52 → 48
- Pantheon — Base Stats — Health per Level: 120 → 132
- Fiora — Base Stats — Base Health: 650 → 630
- Fiora — Base Stats — Base Armor: 46 → 42
- Fiora — Base Stats — Armor per Level: 4.3 → 4.8
- Fiora — Base Stats — Health per Level: 120 → 130
- Blitzcrank — Base Stats — Base Health: 660 → 630
- Blitzcrank — Base Stats — Base Armor: 49 → 45
- Blitzcrank — Base Stats — Health per Level: 120 → 135
- Jax — Base Stats — Base Health: 690 → 660
- Jax — Base Stats — Base Armor: 46 → 44
- Jax — Base Stats — Health per Level: 120 → 130
- Vi — Base Stats — Base Health: 690 → 660
- Vi — Base Stats — Base Armor: 46 → 42
- Vi — Base Stats — Health per Level: 112 → 130
- Rakan — Base Stats — Base Armor: 49 → 42
- Rakan — Base Stats — Base Health: 660 → 640
- Rakan — Base Stats — Health per Level: 112 → 120
- Gwen — Base Stats — Base Health: 690 → 640
- Gwen — Base Stats — Base Armor: 52 → 48
- Gwen — Base Stats — Health per Level: 120 → 136
- Camille — Base Stats — Base Health: 690 → 660
- Camille — Base Stats — Health per Level: 128 → 132
- Jarvan IV — Base Stats — Base Health: 690 → 660
- Jarvan IV — Base Stats — Health per Level: 120 → 130
- Viego — Base Stats — Base Health: 660 → 630
- Viego — Base Stats — Health per Level: 128 → 138
- Lee Sin — Base Stats — Base Health: 690 → 660
- Lee Sin — Base Stats — Health per Level: 120 → 132
- Kennen — Base Stats — Base Health: 660 → 600
- Kennen — Base Stats — Health per Level: 120 → 130
- Dr. Mundo — Base Stats — Base Health: 720 → 680
- Dr. Mundo — Base Stats — Health per Level: 112 → 120
- Rammus — Base Stats — Base Health: 690 → 670
- Rammus — Base Stats — Base Armor: 49 → 45
- Rammus — Base Stats — Health per Level: 112 → 124
- Zeri — Base Stats — Base Health: 630 → 600
- Zeri — Base Stats — Health per Level: 128 → 136
- Master Yi — Base Stats — Health per Level: 120 → 130
- Yone — Base Stats — Base Health: 650 → 630
- Yone — Base Stats — Health per Level: 120 → 130
- Darius — Base Stats — Base Health: 650 → 660
- Darius — Base Stats — Base Armor: 52 → 45
- Darius — Base Stats — Health per Level: 144 → 148
- Alistar — Base Stats — Base Health: 720 → 700
- Aurora — Base Stats — Health per Level: 120 → 132
- Kassadin — Base Stats — Base Health: 630 → 650
- Kassadin — Base Stats — Health per Level: 120 → 132
- Graves — Base Stats — Base Health: 660 → 630
- Graves — Base Stats — Health per Level: 128 → 136
- Poppy — Base Stats — Base Health: 660 → 630
- Poppy — Base Stats — Health per Level: 128 → 136
- Draven — Base Stats — Base Health: 630 → 650
- Draven — Base Stats — Health per Level: 128 → 132
- Malphite — Base Stats — Health per Level: 120 → 130
- Gragas — Base Stats — Base Health: 720 → 660
- Gragas — Base Stats — Health per Level: 120 → 140
- Riven — Base Stats — Base Health: 690 → 660
- Riven — Base Stats — Health per Level: 120 → 125
- Riven — Base Stats — Base Armor: 46 → 43
- Irelia — Base Stats — Base Health: 690 → 660
- Irelia — Base Stats — Health per Level: 128 → 138
- Katarina — Base Stats — Base Health: 630 → 660
- Skarner — Base Stats — Base Health: 690 → 660
- Skarner — Base Stats — Health per Level: 128 → 132
- Shen — Base Stats — Health per Level: 112 → 124
- Galio — Base Stats — Base Health: 660 → 630
- Galio — Base Stats — Health per Level: 144 → 148
- Lissandra — Base Stats — Health per Level: 120 → 130
- Senna — Base Stats — Base Health: 600 → 570
- Nautilus — Base Stats — Base Health: 720 → 690
- Thresh — Base Stats — Health per Level: 120 → 140
- Ornn — Base Stats — Base Health: 720 → 690
- Ornn — Base Stats — Health per Level: 120 → 132
- Nocturne — Base Stats — Health per Level: 120 → 134
Champion attack speed — full list
The new attack speed numbers of every champion — ratio, base, starting bonus and growth per level. With the melee/ranged split gone, each champion now has its own values.
- Garen — Base Stats — Attack Speed Ratio: 0.625
- Garen — Base Stats — Base Attack Speed: 0.625
- Garen — Base Stats — Base Bonus Attack Speed: 0.28
- Garen — Base Stats — Attack Speed per Level: 0.024
- Aatrox — Base Stats — Attack Speed Ratio: 0.651
- Aatrox — Base Stats — Base Attack Speed: 0.651
- Aatrox — Base Stats — Base Bonus Attack Speed: 0.13
- Aatrox — Base Stats — Attack Speed per Level: 0.021
- Lux — Base Stats — Attack Speed Ratio: 0.625
- Lux — Base Stats — Base Attack Speed: 0.625
- Lux — Base Stats — Base Bonus Attack Speed: 0.2
- Lux — Base Stats — Attack Speed per Level: 0.03
- Amumu — Base Stats — Attack Speed Ratio: 0.638
- Amumu — Base Stats — Base Attack Speed: 0.638
- Amumu — Base Stats — Base Bonus Attack Speed: 0.25
- Amumu — Base Stats — Attack Speed per Level: 0.024
- Kayn — Base Stats — Attack Speed Ratio: 0.67
- Kayn — Base Stats — Base Attack Speed: 0.67
- Kayn — Base Stats — Base Bonus Attack Speed: 0.2
- Kayn — Base Stats — Attack Speed per Level: 0.018
- Rengar — Base Stats — Attack Speed Ratio: 0.667
- Rengar — Base Stats — Base Attack Speed: 0.667
- Rengar — Base Stats — Base Bonus Attack Speed: 0.2
- Rengar — Base Stats — Attack Speed per Level: 0.023
- Karma — Base Stats — Attack Speed Ratio: 0.625
- Karma — Base Stats — Base Attack Speed: 0.625
- Karma — Base Stats — Base Bonus Attack Speed: 0.2
- Karma — Base Stats — Attack Speed per Level: 0.0135
- Nunu & Willump — Base Stats — Attack Speed Ratio: 0.625
- Nunu & Willump — Base Stats — Base Attack Speed: 0.625
- Nunu & Willump — Base Stats — Base Bonus Attack Speed: 0.28
- Nunu & Willump — Base Stats — Attack Speed per Level: 0.0122
- Wukong — Base Stats — Attack Speed Ratio: 0.625
- Wukong — Base Stats — Base Attack Speed: 0.625
- Wukong — Base Stats — Base Bonus Attack Speed: 0.28
- Wukong — Base Stats — Attack Speed per Level: 0.028
- Vayne — Base Stats — Attack Speed Ratio: 0.658
- Vayne — Base Stats — Base Attack Speed: 0.658
- Vayne — Base Stats — Base Bonus Attack Speed: 0.23
- Vayne — Base Stats — Attack Speed per Level: 0.03
- Ekko — Base Stats — Attack Speed Ratio: 0.625
- Ekko — Base Stats — Base Attack Speed: 0.625
- Ekko — Base Stats — Base Bonus Attack Speed: 0.28
- Ekko — Base Stats — Attack Speed per Level: 0.031
- Orianna — Base Stats — Attack Speed Ratio: 0.658
- Orianna — Base Stats — Base Attack Speed: 0.658
- Orianna — Base Stats — Base Bonus Attack Speed: 0.14
- Orianna — Base Stats — Attack Speed per Level: 0.032
- Diana — Base Stats — Attack Speed Ratio: 0.694
- Diana — Base Stats — Base Attack Speed: 0.694
- Diana — Base Stats — Base Bonus Attack Speed: 0.15
- Diana — Base Stats — Attack Speed per Level: 0.008
- Zoe — Base Stats — Attack Speed Ratio: 0.625
- Zoe — Base Stats — Base Attack Speed: 0.625
- Zoe — Base Stats — Base Bonus Attack Speed: 0.2
- Zoe — Base Stats — Attack Speed per Level: 0.021
- Tryndamere — Base Stats — Attack Speed Ratio: 0.725
- Tryndamere — Base Stats — Base Attack Speed: 0.725
- Tryndamere — Base Stats — Base Bonus Attack Speed: 0.1
- Tryndamere — Base Stats — Attack Speed per Level: 0.025
- Xin Zhao — Base Stats — Attack Speed Ratio: 0.645
- Xin Zhao — Base Stats — Base Attack Speed: 0.645
- Xin Zhao — Base Stats — Base Bonus Attack Speed: 0.24
- Xin Zhao — Base Stats — Attack Speed per Level: 0.025
- Kha'Zix — Base Stats — Attack Speed Ratio: 0.668
- Kha'Zix — Base Stats — Base Attack Speed: 0.668
- Kha'Zix — Base Stats — Base Bonus Attack Speed: 0.2
- Kha'Zix — Base Stats — Attack Speed per Level: 0.0185
- Jinx — Base Stats — Attack Speed Ratio: 0.625
- Jinx — Base Stats — Base Attack Speed: 0.625
- Jinx — Base Stats — Base Bonus Attack Speed: 0.3
- Jinx — Base Stats — Attack Speed per Level: 0.02
- Hecarim — Base Stats — Attack Speed Ratio: 0.67
- Hecarim — Base Stats — Base Attack Speed: 0.67
- Hecarim — Base Stats — Base Bonus Attack Speed: 0.2
- Hecarim — Base Stats — Attack Speed per Level: 0.016
- Yuumi — Base Stats — Attack Speed Ratio: 0.625
- Yuumi — Base Stats — Base Attack Speed: 0.625
- Yuumi — Base Stats — Base Bonus Attack Speed: 0.2
- Yuumi — Base Stats — Attack Speed per Level: 0.006
- Braum — Base Stats — Attack Speed Ratio: 0.644
- Braum — Base Stats — Base Attack Speed: 0.644
- Braum — Base Stats — Base Bonus Attack Speed: 0.16
- Braum — Base Stats — Attack Speed per Level: 0.03
- Jhin — Base Stats — Attack Speed Ratio: 0.625
- Jhin — Base Stats — Base Attack Speed: 0.625
- Jhin — Base Stats — Base Bonus Attack Speed: 0.06
- Jhin — Base Stats — Attack Speed per Level: 0.032
- Aurelion Sol — Base Stats — Attack Speed Ratio: 0.625
- Aurelion Sol — Base Stats — Base Attack Speed: 0.625
- Aurelion Sol — Base Stats — Base Bonus Attack Speed: 0.2
- Aurelion Sol — Base Stats — Attack Speed per Level: 0.004
- Syndra — Base Stats — Attack Speed Ratio: 0.625
- Syndra — Base Stats — Base Attack Speed: 0.625
- Syndra — Base Stats — Base Bonus Attack Speed: 0.2
- Syndra — Base Stats — Attack Speed per Level: 0.015
- Twisted Fate — Base Stats — Attack Speed Ratio: 0.651
- Twisted Fate — Base Stats — Base Attack Speed: 0.651
- Twisted Fate — Base Stats — Base Bonus Attack Speed: 0.15
- Twisted Fate — Base Stats — Attack Speed per Level: 0.016
- Kai'Sa — Base Stats — Attack Speed Ratio: 0.644
- Kai'Sa — Base Stats — Base Attack Speed: 0.644
- Kai'Sa — Base Stats — Base Bonus Attack Speed: 0.17
- Kai'Sa — Base Stats — Attack Speed per Level: 0.022
- Nilah — Base Stats — Attack Speed Ratio: 0.67
- Nilah — Base Stats — Base Attack Speed: 0.67
- Nilah — Base Stats — Base Bonus Attack Speed: 0.21
- Nilah — Base Stats — Attack Speed per Level: 0.02
- Morgana — Base Stats — Attack Speed Ratio: 0.625
- Morgana — Base Stats — Base Attack Speed: 0.625
- Morgana — Base Stats — Base Bonus Attack Speed: 0.2
- Morgana — Base Stats — Attack Speed per Level: 0.005
- Evelynn — Base Stats — Attack Speed Ratio: 0.667
- Evelynn — Base Stats — Base Attack Speed: 0.667
- Evelynn — Base Stats — Base Bonus Attack Speed: 0.2
- Evelynn — Base Stats — Attack Speed per Level: 0.012
- Pantheon — Base Stats — Attack Speed Ratio: 0.658
- Pantheon — Base Stats — Base Attack Speed: 0.658
- Pantheon — Base Stats — Base Bonus Attack Speed: 0.22
- Pantheon — Base Stats — Attack Speed per Level: 0.02
- Akali — Base Stats — Attack Speed Ratio: 0.625
- Akali — Base Stats — Base Attack Speed: 0.625
- Akali — Base Stats — Base Bonus Attack Speed: 0.28
- Akali — Base Stats — Attack Speed per Level: 0.02
- Fiora — Base Stats — Attack Speed Ratio: 0.69
- Fiora — Base Stats — Base Attack Speed: 0.69
- Fiora — Base Stats — Base Bonus Attack Speed: 0.16
- Fiora — Base Stats — Attack Speed per Level: 0.026
- Blitzcrank — Base Stats — Attack Speed Ratio: 0.625
- Blitzcrank — Base Stats — Base Attack Speed: 0.625
- Blitzcrank — Base Stats — Base Bonus Attack Speed: 0.2
- Blitzcrank — Base Stats — Attack Speed per Level: 0.006
- Seraphine — Base Stats — Attack Speed Ratio:0.699
- Seraphine — Base Stats — Base Attack Speed: 0.669
- Seraphine — Base Stats — Base Bonus Attack Speed: 0.12
- Seraphine — Base Stats — Attack Speed per Level: 0.017
- Mordekaiser — Base Stats — Attack Speed Ratio: 0.625
- Mordekaiser — Base Stats — Base Attack Speed: 0.625
- Mordekaiser — Base Stats — Base Bonus Attack Speed: 0.17
- Mordekaiser — Base Stats — Attack Speed per Level: 0.008
- Annie — Base Stats — Attack Speed Ratio: 0.625
- Annie — Base Stats — Base Attack Speed: 0.625
- Annie — Base Stats — Base Bonus Attack Speed: 0.2
- Annie — Base Stats — Attack Speed per Level: 0.006
- Yasuo — Base Stats — Attack Speed Ratio: 0.67
- Yasuo — Base Stats — Base Attack Speed: 0.67
- Yasuo — Base Stats — Base Bonus Attack Speed: 0.2
- Yasuo — Base Stats — Attack Speed per Level: 0.04
- Ahri — Base Stats — Attack Speed Ratio: 0.625
- Ahri — Base Stats — Base Attack Speed: 0.625
- Ahri — Base Stats — Base Bonus Attack Speed: 0.2
- Ahri — Base Stats — Attack Speed per Level: 0.02
- Zed — Base Stats — Attack Speed Ratio: 0.651
- Zed — Base Stats — Base Attack Speed: 0.651
- Zed — Base Stats — Base Bonus Attack Speed: 0.23
- Zed — Base Stats — Attack Speed per Level: 0.024
- Jax — Base Stats — Attack Speed Ratio: 0.638
- Jax — Base Stats — Base Attack Speed: 0.638
- Jax — Base Stats — Base Bonus Attack Speed: 0.15
- Jax — Base Stats — Attack Speed per Level: 0.03
- Kayle — Base Stats — Attack Speed Ratio: 0.667
- Kayle — Base Stats — Base Attack Speed: 0.667
- Kayle — Base Stats — Base Bonus Attack Speed: 0.13
- Kayle — Base Stats — Attack Speed per Level: 0.028
- Lucian — Base Stats — Attack Speed Ratio: 0.638
- Lucian — Base Stats — Base Attack Speed: 0.638
- Lucian — Base Stats — Base Bonus Attack Speed: 0.25
- Lucian — Base Stats — Attack Speed per Level: 0.028
- Leona — Base Stats — Attack Speed Ratio: 0.625
- Leona — Base Stats — Base Attack Speed: 0.625
- Leona — Base Stats — Base Bonus Attack Speed: 0.2
- Leona — Base Stats — Attack Speed per Level: 0.021
- Tristana — Base Stats — Attack Speed Ratio: 0.694
- Tristana — Base Stats — Base Attack Speed: 0.694
- Tristana — Base Stats — Base Bonus Attack Speed: 0.17
- Tristana — Base Stats — Attack Speed per Level: 0.02
- Teemo — Base Stats — Attack Speed Ratio: 0.69
- Teemo — Base Stats — Base Attack Speed: 0.69
- Teemo — Base Stats — Base Bonus Attack Speed: 0.09
- Teemo — Base Stats — Attack Speed per Level: 0.03
- Sona — Base Stats — Attack Speed Ratio: 0.644
- Sona — Base Stats — Base Attack Speed: 0.644
- Sona — Base Stats — Base Bonus Attack Speed: 0.17
- Sona — Base Stats — Attack Speed per Level: 0.016
- Lulu — Base Stats — Attack Speed Ratio: 0.625
- Lulu — Base Stats — Base Attack Speed: 0.625
- Lulu — Base Stats — Base Bonus Attack Speed: 0.2
- Lulu — Base Stats — Attack Speed per Level: 0.013
- Shyvana — Base Stats — Attack Speed Ratio: 0.638
- Shyvana — Base Stats — Base Attack Speed: 0.638
- Shyvana — Base Stats — Base Bonus Attack Speed: 0.25
- Shyvana — Base Stats — Attack Speed per Level: 0.012
- Vi — Base Stats — Attack Speed Ratio: 0.644
- Vi — Base Stats — Base Attack Speed: 0.644
- Vi — Base Stats — Base Bonus Attack Speed: 0.24
- Vi — Base Stats — Attack Speed per Level: 0.012
- Xayah — Base Stats — Attack Speed Ratio: 0.658
- Xayah — Base Stats — Base Attack Speed: 0.658
- Xayah — Base Stats — Base Bonus Attack Speed: 0.22
- Xayah — Base Stats — Attack Speed per Level: 0.034
- Rakan — Base Stats — Attack Speed Ratio: 0.635
- Rakan — Base Stats — Base Attack Speed: 0.635
- Rakan — Base Stats — Base Bonus Attack Speed: 0.18
- Rakan — Base Stats — Attack Speed per Level: 0.022
- Twitch — Base Stats — Attack Speed Ratio: 0.679
- Twitch — Base Stats — Base Attack Speed: 0.679
- Twitch — Base Stats — Base Bonus Attack Speed: 0.18
- Twitch — Base Stats — Attack Speed per Level: 0.03
- Gwen — Base Stats — Attack Speed Ratio: 0.69
- Gwen — Base Stats — Base Attack Speed: 0.69
- Gwen — Base Stats — Base Bonus Attack Speed: 0.16
- Gwen — Base Stats — Attack Speed per Level: 0.026
- Camille — Base Stats — Attack Speed Ratio: 0.644
- Camille — Base Stats — Base Attack Speed: 0.644
- Camille — Base Stats — Base Bonus Attack Speed: 0.24
- Camille — Base Stats — Attack Speed per Level: 0.016
- Jarvan IV — Base Stats — Attack Speed Ratio: 0.658
- Jarvan IV — Base Stats — Base Attack Speed: 0.658
- Jarvan IV — Base Stats — Base Bonus Attack Speed: 0.22
- Jarvan IV — Base Stats — Attack Speed per Level: 0.016
- Viego — Base Stats — Attack Speed Ratio: 0.658
- Viego — Base Stats — Base Attack Speed: 0.658
- Viego — Base Stats — Base Bonus Attack Speed: 0.22
- Viego — Base Stats — Attack Speed per Level: 0.025
- Volibear — Base Stats — Attack Speed Ratio: 0.7
- Volibear — Base Stats — Base Attack Speed: 0.7
- Volibear — Base Stats — Base Bonus Attack Speed: 0.05
- Volibear — Base Stats — Attack Speed per Level: 0.014
- Lee Sin — Base Stats — Attack Speed Ratio: 0.651
- Lee Sin — Base Stats — Base Attack Speed: 0.651
- Lee Sin — Base Stats — Base Bonus Attack Speed: 0.23
- Lee Sin — Base Stats — Attack Speed per Level: 0.02
- Corki — Base Stats — Attack Speed Ratio: 0.644
- Corki — Base Stats — Base Attack Speed: 0.644
- Corki — Base Stats — Base Bonus Attack Speed: 0.17
- Corki — Base Stats — Attack Speed per Level: 0.032
- Kennen — Base Stats — Attack Speed Ratio: 0.69
- Kennen — Base Stats — Base Attack Speed: 0.69
- Kennen — Base Stats — Base Bonus Attack Speed: 0.09
- Kennen — Base Stats — Attack Speed per Level: 0.028
- Dr. Mundo — Base Stats — Attack Speed Ratio: 0.625
- Dr. Mundo — Base Stats — Base Attack Speed: 0.625
- Dr. Mundo — Base Stats — Base Bonus Attack Speed: 0.28
- Dr. Mundo — Base Stats — Attack Speed per Level: 0.028
- Zyra — Base Stats — Attack Speed Ratio: 0.625
- Zyra — Base Stats — Base Attack Speed: 0.625
- Zyra — Base Stats — Base Bonus Attack Speed: 0.2
- Zyra — Base Stats — Attack Speed per Level: 0.02
- Rammus — Base Stats — Attack Speed Ratio: 0.625
- Rammus — Base Stats — Base Attack Speed: 0.625
- Rammus — Base Stats — Base Bonus Attack Speed: 0.28
- Rammus — Base Stats — Attack Speed per Level: 0.0185
- Nasus — Base Stats — Attack Speed Ratio: 0.638
- Nasus — Base Stats — Base Attack Speed: 0.638
- Nasus — Base Stats — Base Bonus Attack Speed: 0.25
- Nasus — Base Stats — Attack Speed per Level: 0.024
- Miss Fortune — Base Stats — Attack Speed Ratio: 0.656
- Miss Fortune — Base Stats — Base Attack Speed: 0.656
- Miss Fortune — Base Stats — Base Bonus Attack Speed: 0.22
- Miss Fortune — Base Stats — Attack Speed per Level: 0.032
- Zeri — Base Stats — Attack Speed Ratio: 0.625
- Zeri — Base Stats — Base Attack Speed: 0.625
- Zeri — Base Stats — Base Bonus Attack Speed: 0.28
- Zeri — Base Stats — Attack Speed per Level: 0.024
- Sett — Base Stats — Attack Speed Ratio: 0.625
- Sett — Base Stats — Base Attack Speed: 0.625
- Sett — Base Stats — Base Bonus Attack Speed: 0.17
- Sett — Base Stats — Attack Speed per Level: 0.01
- Yone — Base Stats — Attack Speed Ratio: 0.625
- Yone — Base Stats — Base Attack Speed: 0.625
- Yone — Base Stats — Base Bonus Attack Speed: 0.28
- Yone — Base Stats — Attack Speed per Level: 0.032
- Master Yi — Base Stats — Attack Speed Ratio: 0.679
- Master Yi — Base Stats — Base Attack Speed: 0.679
- Master Yi — Base Stats — Base Bonus Attack Speed: 0.18
- Master Yi — Base Stats — Attack Speed per Level: 0.018
- Darius — Base Stats — Attack Speed Ratio: 0.625
- Darius — Base Stats — Base Attack Speed: 0.625
- Darius — Base Stats — Base Bonus Attack Speed: 0.17
- Darius — Base Stats — Attack Speed per Level: 0.008
- Graves — Base Stats — Attack Speed Ratio: 0.7
- Graves — Base Stats — Base Attack Speed: 0.7
- Graves — Base Stats — Base Bonus Attack Speed: 0
- Graves — Base Stats — Attack Speed per Level: 0.021
- Kindred — Base Stats — Attack Speed Ratio: 0.625
- Kindred — Base Stats — Base Attack Speed: 0.625
- Kindred — Base Stats — Base Bonus Attack Speed: 0.28
- Kindred — Base Stats — Attack Speed per Level: 0.032
- Maokai — Base Stats — Attack Speed Ratio: 0.695
- Maokai — Base Stats — Base Attack Speed: 0.695
- Maokai — Base Stats — Base Bonus Attack Speed: 0.15
- Maokai — Base Stats — Attack Speed per Level: 0.029
- Janna — Base Stats — Attack Speed Ratio: 0.625
- Janna — Base Stats — Base Attack Speed: 0.625
- Janna — Base Stats — Base Bonus Attack Speed: 0.2
- Janna — Base Stats — Attack Speed per Level: 0.022
- Poppy — Base Stats — Attack Speed Ratio: 0.625
- Poppy — Base Stats — Base Attack Speed: 0.625
- Poppy — Base Stats — Base Bonus Attack Speed: 0.2
- Poppy — Base Stats — Attack Speed per Level: 0.021
- Draven — Base Stats — Attack Speed Ratio: 0.679
- Draven — Base Stats — Base Attack Speed: 0.679
- Draven — Base Stats — Base Bonus Attack Speed: 0.11
- Draven — Base Stats — Attack Speed per Level: 0.03
- Gnar — Base Stats — Attack Speed Ratio: 0.625
- Gnar — Base Stats — Base Attack Speed: 0.625
- Gnar — Base Stats — Base Bonus Attack Speed: 0.2
- Gnar — Base Stats — Attack Speed per Level: 0.015
- Ashe — Base Stats — Attack Speed Ratio: 0.658
- Ashe — Base Stats — Base Attack Speed: 0.658
- Ashe — Base Stats — Base Bonus Attack Speed: 0.23
- Ashe — Base Stats — Attack Speed per Level: 0.03
- Zilean — Base Stats — Attack Speed Ratio: 0.625
- Zilean — Base Stats — Base Attack Speed: 0.625
- Zilean — Base Stats — Base Bonus Attack Speed: 0.2
- Zilean — Base Stats — Attack Speed per Level: 0.017
- Alistar — Base Stats — Attack Speed Ratio: 0.625
- Alistar — Base Stats — Base Attack Speed: 0.625
- Alistar — Base Stats — Base Bonus Attack Speed: 0.2
- Alistar — Base Stats — Attack Speed per Level: 0.012
- Ambessa — Base Stats — Attack Speed Ratio: 0.625
- Ambessa — Base Stats — Base Attack Speed: 0.625
- Ambessa — Base Stats — Base Bonus Attack Speed: 0.28
- Ambessa — Base Stats — Attack Speed per Level: 0.012
- Malphite — Base Stats — Attack Speed Ratio: 0.638
- Malphite — Base Stats — Base Attack Speed: 0.638
- Malphite — Base Stats — Base Bonus Attack Speed: 0.25
- Malphite — Base Stats — Attack Speed per Level: 0.04
- Nidalee — Base Stats — Attack Speed Ratio: 0.638
- Nidalee — Base Stats — Base Attack Speed: 0.638
- Nidalee — Base Stats — Base Bonus Attack Speed: 0.18
- Nidalee — Base Stats — Attack Speed per Level: 0.024
- Aurora — Base Stats — Attack Speed Ratio: 0.668
- Aurora — Base Stats — Base Attack Speed: 0.668
- Aurora — Base Stats — Base Bonus Attack Speed: 0.12
- Aurora — Base Stats — Attack Speed per Level: 0.02
- Fizz — Base Stats — Attack Speed Ratio: 0.658
- Fizz — Base Stats — Base Attack Speed: 0.658
- Fizz — Base Stats — Base Bonus Attack Speed: 0.22
- Fizz — Base Stats — Attack Speed per Level: 0.022
- Ziggs — Base Stats — Attack Speed Ratio: 0.656
- Ziggs — Base Stats — Base Attack Speed: 0.656
- Ziggs — Base Stats — Base Bonus Attack Speed: 0.14
- Ziggs — Base Stats — Attack Speed per Level: 0.014
- Cho'Gath — Base Stats — Attack Speed Ratio: 0.625
- Cho'Gath — Base Stats — Base Attack Speed: 0.625
- Cho'Gath — Base Stats — Base Bonus Attack Speed: 0.28
- Cho'Gath — Base Stats — Attack Speed per Level: 0.008
- Gragas — Base Stats — Attack Speed Ratio: 0.625
- Gragas — Base Stats — Base Attack Speed: 0.625
- Gragas — Base Stats — Base Bonus Attack Speed: 0.28
- Gragas — Base Stats — Attack Speed per Level: 0.013
- Vladimir — Base Stats — Attack Speed Ratio: 0.658
- Vladimir — Base Stats — Base Attack Speed: 0.658
- Vladimir — Base Stats — Base Bonus Attack Speed: 0.14
- Vladimir — Base Stats — Attack Speed per Level: 0.0165
- Nami — Base Stats — Attack Speed Ratio: 0.644
- Nami — Base Stats — Base Attack Speed: 0.644
- Nami — Base Stats — Base Bonus Attack Speed: 0.17
- Nami — Base Stats — Attack Speed per Level: 0.02
- Riven — Base Stats — Attack Speed Ratio: 0.625
- Riven — Base Stats — Base Attack Speed: 0.625
- Riven — Base Stats — Base Bonus Attack Speed: 0.28
- Riven — Base Stats — Attack Speed per Level: 0.022
- Varus — Base Stats — Attack Speed Ratio: 0.658
- Varus — Base Stats — Base Attack Speed: 0.658
- Varus — Base Stats — Base Bonus Attack Speed: 0.22
- Varus — Base Stats — Attack Speed per Level: 0.03
- Irelia — Base Stats — Attack Speed Ratio: 0.656
- Irelia — Base Stats — Base Attack Speed: 0.656
- Irelia — Base Stats — Base Bonus Attack Speed: 0.22
- Irelia — Base Stats — Attack Speed per Level: 0.016
- Katarina — Base Stats — Attack Speed Ratio: 0.658
- Katarina — Base Stats — Base Attack Speed: 0.658
- Katarina — Base Stats — Base Bonus Attack Speed: 0.22
- Katarina — Base Stats — Attack Speed per Level: 0.018
- Singed — Base Stats — Attack Speed Ratio: 0.625
- Singed — Base Stats — Base Attack Speed: 0.625
- Singed — Base Stats — Base Bonus Attack Speed: 0.28
- Singed — Base Stats — Attack Speed per Level: 0.016
- Soraka — Base Stats — Attack Speed Ratio: 0.625
- Soraka — Base Stats — Base Attack Speed: 0.625
- Soraka — Base Stats — Base Bonus Attack Speed: 0.2
- Soraka — Base Stats — Attack Speed per Level: 0.012
- Ezreal — Base Stats — Attack Speed Ratio: 0.625
- Ezreal — Base Stats — Base Attack Speed: 0.625
- Ezreal — Base Stats — Base Bonus Attack Speed: 0.28
- Ezreal — Base Stats — Attack Speed per Level: 0.022
- Galio — Base Stats — Attack Speed Ratio: 0.625
- Galio — Base Stats — Base Attack Speed: 0.625
- Galio — Base Stats — Base Bonus Attack Speed: 0.28
- Galio — Base Stats — Attack Speed per Level: 0.007
- Akshan — Base Stats — Attack Speed Ratio: 0.4
- Akshan — Base Stats — Base Attack Speed: 0.4
- Akshan — Base Stats — Base Bonus Attack Speed: 0.67
- Akshan — Base Stats — Attack Speed per Level: 0.04
- Jayce — Base Stats — Attack Speed Ratio: 0.658
- Jayce — Base Stats — Base Attack Speed: 0.658
- Jayce — Base Stats — Base Bonus Attack Speed: 0.22
- Jayce — Base Stats — Attack Speed per Level: 0.021
- Urgot — Base Stats — Attack Speed Ratio: 0.625
- Urgot — Base Stats — Base Attack Speed: 0.625
- Urgot — Base Stats — Base Bonus Attack Speed: 0.2
- Urgot — Base Stats — Attack Speed per Level: 0.031
- Kassadin — Base Stats — Attack Speed Ratio: 0.64
- Kassadin — Base Stats — Base Attack Speed: 0.64
- Kassadin — Base Stats — Base Bonus Attack Speed: 0.25
- Kassadin — Base Stats — Attack Speed per Level: 0.027
- Samira — Base Stats — Attack Speed Ratio: 0.658
- Samira — Base Stats — Base Attack Speed: 0.658
- Samira — Base Stats — Base Bonus Attack Speed: 0.14
- Samira — Base Stats — Attack Speed per Level: 0.03
- Bard — Base Stats — Attack Speed Ratio: 0.658
- Bard — Base Stats — Base Attack Speed: 0.658
- Bard — Base Stats — Base Bonus Attack Speed: 0.14
- Bard — Base Stats — Attack Speed per Level: 0.015
- Olaf — Base Stats — Attack Speed Ratio: 0.694
- Olaf — Base Stats — Base Attack Speed: 0.694
- Olaf — Base Stats — Base Bonus Attack Speed: 0.06
- Olaf — Base Stats — Attack Speed per Level: 0.0326
- Sivir — Base Stats — Attack Speed Ratio: 0.625
- Sivir — Base Stats — Base Attack Speed: 0.625
- Sivir — Base Stats — Base Bonus Attack Speed: 0.3
- Sivir — Base Stats — Attack Speed per Level: 0.01
- Milio — Base Stats — Attack Speed Ratio: 0.625
- Milio — Base Stats — Base Attack Speed: 0.625
- Milio — Base Stats — Base Bonus Attack Speed: 0.2
- Milio — Base Stats — Attack Speed per Level: 0.022
- Lissandra — Base Stats — Attack Speed Ratio: 0.625
- Lissandra — Base Stats — Base Attack Speed: 0.625
- Lissandra — Base Stats — Base Bonus Attack Speed: 0.2
- Lissandra — Base Stats — Attack Speed per Level: 0.01
- Kog'Maw — Base Stats — Attack Speed Ratio: 0.665
- Kog'Maw — Base Stats — Base Attack Speed: 0.665
- Kog'Maw — Base Stats — Base Bonus Attack Speed: 0.2
- Kog'Maw — Base Stats — Attack Speed per Level: 0.03
- Caitlyn — Base Stats — Attack Speed Ratio: 0.625
- Caitlyn — Base Stats — Base Attack Speed: 0.625
- Caitlyn — Base Stats — Base Bonus Attack Speed: 0.2
- Caitlyn — Base Stats — Attack Speed per Level: 0.04
- Rell — Base Stats — Attack Speed Ratio: 0.625
- Rell — Base Stats — Base Attack Speed: 0.625
- Rell — Base Stats — Base Bonus Attack Speed: 0.2
- Rell — Base Stats — Attack Speed per Level: 0.01
- Skarner — Base Stats — Attack Speed Ratio: 0.625
- Skarner — Base Stats — Base Attack Speed: 0.625
- Skarner — Base Stats — Base Bonus Attack Speed: 0.28
- Skarner — Base Stats — Attack Speed per Level: 0.005
- Shen — Base Stats — Attack Speed Ratio: 0.651
- Shen — Base Stats — Base Attack Speed: 0.651
- Shen — Base Stats — Base Bonus Attack Speed: 0.23
- Shen — Base Stats — Attack Speed per Level: 0.0367
- Brand — Base Stats — Attack Speed Ratio: 0.625
- Brand — Base Stats — Base Attack Speed: 0.625
- Brand — Base Stats — Base Bonus Attack Speed: 0.2
- Brand — Base Stats — Attack Speed per Level: 0.0185
- Renekton — Base Stats — Attack Speed Ratio: 0.665
- Renekton — Base Stats — Base Attack Speed: 0.665
- Renekton — Base Stats — Base Bonus Attack Speed: 0.2
- Renekton — Base Stats — Attack Speed per Level: 0.024
- Veigar — Base Stats — Attack Speed Ratio: 0.625
- Veigar — Base Stats — Base Attack Speed: 0.625
- Veigar — Base Stats — Base Bonus Attack Speed: 0.2
- Veigar — Base Stats — Attack Speed per Level: 0.014
- Senna — Base Stats — Attack Speed Ratio: 0.4
- Senna — Base Stats — Base Attack Speed: 0.4
- Senna — Base Stats — Base Bonus Attack Speed: 0.6
- Senna — Base Stats — Attack Speed per Level: 0.05
- Pyke — Base Stats — Attack Speed Ratio: 0.667
- Pyke — Base Stats — Base Attack Speed: 0.667
- Pyke — Base Stats — Base Bonus Attack Speed: 0.13
- Pyke — Base Stats — Attack Speed per Level: 0.021
- Sion — Base Stats — Attack Speed Ratio: 0.679
- Sion — Base Stats — Base Attack Speed: 0.679
- Sion — Base Stats — Base Bonus Attack Speed: 0.18
- Sion — Base Stats — Attack Speed per Level: 0.006
- Swain — Base Stats — Attack Speed Ratio: 0.625
- Swain — Base Stats — Base Attack Speed: 0.625
- Swain — Base Stats — Base Bonus Attack Speed: 0.2
- Swain — Base Stats — Attack Speed per Level: 0.012
- Heimerdinger — Base Stats — Attack Speed Ratio: 0.625
- Heimerdinger — Base Stats — Base Attack Speed: 0.625
- Heimerdinger — Base Stats — Base Bonus Attack Speed: 0.2
- Heimerdinger — Base Stats — Attack Speed per Level: 0.01
- Talon — Base Stats — Attack Speed Ratio: 0.625
- Talon — Base Stats — Base Attack Speed: 0.625
- Talon — Base Stats — Base Bonus Attack Speed: 0.28
- Talon — Base Stats — Attack Speed per Level: 0.025
- Vel'Koz — Base Stats — Attack Speed Ratio: 0.625
- Vel'Koz — Base Stats — Base Attack Speed: 0.625
- Vel'Koz — Base Stats — Base Bonus Attack Speed: 0.2
- Vel'Koz — Base Stats — Attack Speed per Level: 0.01
- Thresh — Base Stats — Attack Speed Ratio: 0.625
- Thresh — Base Stats — Base Attack Speed: 0.625
- Thresh — Base Stats — Base Bonus Attack Speed: 0.2
- Thresh — Base Stats — Attack Speed per Level: 0.028
- Warwick — Base Stats — Attack Speed Ratio: 0.638
- Warwick — Base Stats — Base Attack Speed: 0.638
- Warwick — Base Stats — Base Bonus Attack Speed: 0.25
- Warwick — Base Stats — Attack Speed per Level: 0.012
- Nautilus — Base Stats — Attack Speed Ratio: 0.612
- Nautilus — Base Stats — Base Attack Speed: 0.612
- Nautilus — Base Stats — Base Bonus Attack Speed: 0.2
- Nautilus — Base Stats — Attack Speed per Level: 0.0124
- Fiddlesticks — Base Stats — Attack Speed Ratio: 0.625
- Fiddlesticks — Base Stats — Base Attack Speed: 0.625
- Fiddlesticks — Base Stats — Base Bonus Attack Speed: 0.2
- Fiddlesticks — Base Stats — Attack Speed per Level: 0.012
- Kalista — Base Stats — Attack Speed Ratio: 0.694
- Kalista — Base Stats — Base Attack Speed: 0.694
- Kalista — Base Stats — Base Bonus Attack Speed: 0.16
- Kalista — Base Stats — Attack Speed per Level: 0.046
- Lillia — Base Stats — Attack Speed Ratio: 0.625
- Lillia — Base Stats — Base Attack Speed: 0.625
- Lillia — Base Stats — Base Bonus Attack Speed: 0.28
- Lillia — Base Stats — Attack Speed per Level: 0.016
- Ornn — Base Stats — Attack Speed Ratio: 0.625
- Ornn — Base Stats — Base Attack Speed: 0.625
- Ornn — Base Stats — Base Bonus Attack Speed: 0.17
- Ornn — Base Stats — Attack Speed per Level: 0.012
- Ryze — Base Stats — Attack Speed Ratio: 0.625
- Ryze — Base Stats — Base Attack Speed: 0.625
- Ryze — Base Stats — Base Bonus Attack Speed: 0.2
- Ryze — Base Stats — Attack Speed per Level: 0.018
- Smolder — Base Stats — Attack Speed Ratio: 0.638
- Smolder — Base Stats — Base Attack Speed: 0.638
- Smolder — Base Stats — Base Bonus Attack Speed: 0.25
- Smolder — Base Stats — Attack Speed per Level: 0.031
- Mel — Base Stats — Attack Speed Ratio: 0.625
- Mel — Base Stats — Base Attack Speed: 0.625
- Mel — Base Stats — Base Bonus Attack Speed: 0.2
- Mel — Base Stats — Attack Speed per Level: 0.016
- Rumble — Base Stats — Attack Speed Ratio: 0.644
- Rumble — Base Stats — Base Attack Speed: 0.644
- Rumble — Base Stats — Base Bonus Attack Speed: 0.24
- Rumble — Base Stats — Attack Speed per Level: 0.016
- Vex — Base Stats — Attack Speed Ratio: 0.625
- Vex — Base Stats — Base Attack Speed: 0.625
- Vex — Base Stats — Base Bonus Attack Speed: 0.2
- Vex — Base Stats — Attack Speed per Level: 0.01
- Viktor — Base Stats — Attack Speed Ratio: 0.658
- Viktor — Base Stats — Base Attack Speed: 0.658
- Viktor — Base Stats — Base Bonus Attack Speed: 0.14
- Viktor — Base Stats — Attack Speed per Level: 0.02
- Taliyah — Base Stats — Attack Speed Ratio: 0.625
- Taliyah — Base Stats — Base Attack Speed: 0.625
- Taliyah — Base Stats — Base Bonus Attack Speed: 0.2
- Taliyah — Base Stats — Attack Speed per Level: 0.01
- Yunara — Base Stats — Attack Speed Ratio: 0.65
- Yunara — Base Stats — Base Attack Speed: 0.65
- Yunara — Base Stats — Base Bonus Attack Speed: 0.23
- Yunara — Base Stats — Attack Speed per Level: 0.032
- Nocturne — Base Stats — Attack Speed Ratio: 0.721
- Nocturne — Base Stats — Base Attack Speed: 0.721
- Nocturne — Base Stats — Base Bonus Attack Speed: 0.11
- Nocturne — Base Stats — Attack Speed per Level: 0.024
- K'Sante — Base Stats — Attack Speed Ratio: 0.625
- K'Sante — Base Stats — Base Attack Speed: 0.625
- K'Sante — Base Stats — Base Bonus Attack Speed: 0.28
- K'Sante — Base Stats — Attack Speed per Level: 0.021
- Norra — Base Stats — Attack Speed Ratio: 0.625
- Norra — Base Stats — Base Attack Speed: 0.625
- Norra — Base Stats — Base Bonus Attack Speed: 0.2
- Norra — Base Stats — Attack Speed per Level: 0.012
Item changes
Marksman items
The marksman shop is rebuilt around the new crit numbers: cheaper basic components (Dagger, Recurve Bow, Kircheis Shard), new pieces such as Noonquiver and Pickaxe, and new or returning items such as Yun Tal Wildarrows, Fiendhunter Bolts, Immortal Shieldbow and a new Statikk Shiv. Infinity Edge now raises critical damage to 230%, and the vamp on marksman items becomes Life Steal.
- Dagger — Base Stats — Price: 500 → 400
- Dagger — Base Stats — Attack Speed: 15% → 12%
- Last Whisper — Base Stats — [New] Build Path: Long Sword (500) + 700
- Last Whisper — Base Stats — Price: 800 → 1200
- Last Whisper — Base Stats — [New] Attack Damage: 15
- Last Whisper — Base Stats — Armor Penetration: 12% → 15%
- Recurve Bow — Base Stats — Build Path: Dagger (500) + Dagger (500) + 400 → Dagger (400) + 500
- Recurve Bow — Base Stats — Price: 1400 → 900
- Recurve Bow — Base Stats — Attack Speed: 30% → 20%
- Zeal — Base Stats — Movement Speed: 5% → 4%
- Noonquiver — Base Stats — Build Path: Long Sword (500) + Dagger (500) + 350 → Long Sword (500) + Brawler's Gloves (500) + 300
- Noonquiver — Base Stats — Price: 1350 → 1300
- Noonquiver — Base Stats — Attack Damage: 25 → 20
- Noonquiver — Base Stats — [Removed] Attack Speed: 15%
- Noonquiver — Base Stats — [New] Critical Rate: 15%
- Vampiric Scepter — Base Stats — [Removed] Physical Vamp: 8%
- Vampiric Scepter — Base Stats — [New] Lifesteal: 8%
- Kircheis Shard — Base Stats — Build Path: Long Sword (500) + 400 → Dagger (400) + 400
- Kircheis Shard — Base Stats — Price: 900 → 800
- Kircheis Shard — Base Stats — [Removed] Attack Damage: 15
- Kircheis Shard — Base Stats — [New] Attack Speed: 20%
- Kircheis Shard — Shock — Dealing damage to an enemy champion deals 40 bonus magic damage (25 second cooldown). Attacks reduce this cooldown by 1 second.
- Pickaxe — Base Stats — Price: 800
- Pickaxe — Base Stats — Build Path: Long Sword (500) + 300
- Pickaxe — Base Stats — Attack Damage: 20
- Hearthbound Axe — Base Stats — Price: 1200
- Hearthbound Axe — Base Stats — Build Path: Long Sword (500) + Dagger (400) + 300
- Hearthbound Axe — Base Stats — Attack Damage: 20
- Hearthbound Axe — Base Stats — Attack Speed: 15%
- Hexoptics C44 — Base Stats — Price: 2900
- Hexoptics C44 — Base Stats — Build Path: Pickaxe (800) + Noonquiver (1300) + Long Sword (500) + 300
- Hexoptics C44 — Base Stats — Attack Damage: 55
- Hexoptics C44 — Base Stats — Critical Rate: 25%
- Hexoptics C44 — Magnification — Attacks deal 0 - 10% bonus damage based on how far away the enemy is, reaching maximum damage at 550 units.
- Hexoptics C44 — Arcane Aim — When a champion you damaged within the last 3 seconds dies, you gain 100 bonus Attack Range for 8 seconds.
- Yun Tal Wildarrows — Base Stats — Price: 3100
- Yun Tal Wildarrows — Base Stats — Build Path: Noonquiver (1300) + Pickaxe (800) + Kircheis Shard (800) + 200
- Yun Tal Wildarrows — Base Stats — Attack Damage: 50
- Yun Tal Wildarrows — Base Stats — Critical Rate: 0%
- Yun Tal Wildarrows — Base Stats — Attack Speed: 25%
- Yun Tal Wildarrows — Practice Makes Perfect — Basic attacks permanently grant Critical Rate, gaining 0.4% / 0.2% (melee / ranged) Critical Rate per attack, up to a maximum of 25%.
- Yun Tal Wildarrows — Flurry — Attacking an enemy champion grants 25% Attack Speed for 6 seconds (20 second cooldown). Attacks reduce this cooldown by 1 second, and this reduction increases to 2 seconds on a critical strike.
- Stormrazor — Base Stats — Price: 3000
- Stormrazor — Base Stats — Build Path: B. F. Sword (1500) + Kircheis Shard (800) + Brawler's Gloves (500) + 200
- Stormrazor — Base Stats — Attack Damage: 50
- Stormrazor — Base Stats — Critical Rate: 25%
- Stormrazor — Base Stats — Attack Speed: 20%
- Stormrazor — Energized — Moving and attacking generate an Energized attack.
- Stormrazor — Bolt — Your Energized attack deals 120 bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
- Rapid Firecannon — Base Stats — Price: 2650
- Rapid Firecannon — Base Stats — Build Path: Zeal (1400) + Kircheis Shard (800) + 450
- Rapid Firecannon — Base Stats — Critical Rate: 25%
- Rapid Firecannon — Base Stats — Attack Speed: 40%
- Rapid Firecannon — Base Stats — Movement Speed: 4%
- Rapid Firecannon — Energized — Moving and attacking generate an Energized attack.
- Rapid Firecannon — Sharpshooter — Your Energized attack deals 80 bonus magic damage and grants 35% bonus Attack Range, up to 150.
- Fiendhunter Bolts — Base Stats — Price: 2650
- Fiendhunter Bolts — Base Stats — Build Path: Zeal (1400) + Kircheis Shard (800) + 450
- Fiendhunter Bolts — Base Stats — Critical Rate: 25%
- Fiendhunter Bolts — Base Stats — Attack Speed: 45%
- Fiendhunter Bolts — Base Stats — Movement Speed: 4%
- Fiendhunter Bolts — Night Vigil — Gain 20 ultimate ability haste.
- Fiendhunter Bolts — Opening Barrage — After casting your ultimate ability, your next 3 attacks gain 50% Attack Speed and are guaranteed to crit, dealing 80% of your normal critical strike damage for 8 seconds. If an attack would already crit, it instead deals 15% bonus true damage. (45 second cooldown)
- Immortal Shieldbow — Base Stats — Price: 3000
- Immortal Shieldbow — Base Stats — Build Path: Noonquiver (1300) + Pickaxe (800) + 900
- Immortal Shieldbow — Base Stats — Attack Damage: 55
- Immortal Shieldbow — Base Stats — Critical Rate: 25%
- Immortal Shieldbow — Lifeline — When you take damage that would reduce you to below 35% Health, gain a shield for 3 seconds (350 - 650 for melee, 300 - 550 for ranged, based on champion level). (70 second cooldown)
- Statikk Shiv — Base Stats — Price: 3000
- Statikk Shiv — Base Stats — Build Path: Aether Wisp (950) + Pickaxe (800) + Kircheis Shard (800) + 450
- Statikk Shiv — Base Stats — Attack Damage: 40
- Statikk Shiv — Base Stats — Ability Power: 40
- Statikk Shiv — Base Stats — Attack Speed: 30%
- Statikk Shiv — Base Stats — Movement Speed: 4%
- Statikk Shiv — Energized — Moving and attacking generate an Energized attack.
- Statikk Shiv — Electrospark — Your Energized attack fires chain lightning that bounces to additional targets. Bounce count: 3 / 4 / 5 / 6, increasing at levels 1 / 5 / 9 / 13, dealing 60 magic damage, increased to 90 against minions and monsters. Applies on-hit effects to secondary bounce targets.
- Statikk Shiv — ElectroShock — Basic attacks grant 5 bonus Energized stacks.
- Bloodthirster — Base Stats — Build Path: Vampiric Scepter (1200) + Cloak of Agility (1000) + Ruby Crystal (500) + 300 → Vampiric Scepter (1200) + B. F. Sword (1500) + 500
- Bloodthirster — Base Stats — Price: 3000 → 3200
- Bloodthirster — Base Stats — Attack Damage: 55 → 75
- Bloodthirster — Base Stats — [Removed] Critical Rate: 25%
- Bloodthirster — Base Stats — [Removed] Max Health: 250
- Bloodthirster — Base Stats — [Removed] Physical Vamp: 8%
- Bloodthirster — Base Stats — [New] Lifesteal: 15%
- Bloodthirster — Ichorshield — Convert overhealing from your Lifesteal into a shield, up to 165 - 345 (based on level).
- Essence Reaver — Base Stats — Build Path: Sheen (800) + Cloak of Agility (1000) + Long Sword (500) + 700 → Sheen (800) + Caulfield's Warhammer (1200) + Brawler's Gloves (500) + 500
- Essence Reaver — Base Stats — Attack Damage: 35 → 50
- Essence Reaver — Spellblade — After casting an ability, your next basic attack within 10 seconds deals bonus physical damage equal to 135% × base Attack Damage + 0 - 80 (Based on Critical Rate) and restores Mana equal to 50% of the damage dealt. (1.5 second cooldown)
- Galeforce — Base Stats — Build Path: Zeal (1400) + B. F. Sword (1500) + 200 → Noonquiver (1300) + Pickaxe (800) + Long Sword (500) + 500
- Galeforce — Base Stats — Attack Damage: 50 → 60
- Galeforce — Base Stats — [Removed] Attack Speed: 15%
- Galeforce — Base Stats — Movement Speed: 5% → 4%
- The Collector — Base Stats — Build Path: Serrated Dirk (1000) + Cloak of Agility (1000) + 1000 → Serrated Dirk (1000) + Noonquiver (1300) + 700
- The Collector — Base Stats — Attack Damage: 45 → 50
- The Collector — Death and Taxes — If you deal damage to an enemy champion and leave them below 5% of their max Health, they are executed, permanently increasing the execute threshold by 0.1% of max Health and granting an additional 25 gold.
- Kraken Slayer — Base Stats — Build Path: Noonquiver (1300) + Dagger (500) + Long Sword (500) + 500 → Recurve Bow (900) + Hearthbound Axe (1200) + Long Sword (500) + 300
- Kraken Slayer — Base Stats — Price: 2800 → 2900
- Kraken Slayer — Base Stats — Attack Damage: 40 → 45
- Kraken Slayer — Base Stats — Attack Speed: 30% → 35%
- Kraken Slayer — Base Stats — Movement Speed: 5% → 4%
- Kraken Slayer — Bring It Down — Every third attack now deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.
- Kraken Slayer — Bring It Down — Optimized its interaction with Yunara's 1st ability; Yunara's 1st ability spread effect can now trigger [Bring It Down].
- Blade of the Ruined King — Base Stats — Build Path: Vampiric Scepter (1200) + Recurve Bow (1400) + 400 → Vampiric Scepter Scepter (1200) + Pickaxe (800) + Recurve Bow (900) + 200
- Blade of the Ruined King — Base Stats — Price: 3200 → 3100
- Blade of the Ruined King — Base Stats — Attack Speed: 35% → 30%
- Blade of the Ruined King — Base Stats — [Removed] Omnivamp: 10%
- Blade of the Ruined King — Base Stats — [New] Lifesteal: 12%
- Blade of the Ruined King — Ruined Strike — Basic attacks deal bonus physical damage on hit equal to 7% of the target's current Health (8.5% for melee), with a minimum of 15 and a maximum of 100 against monsters.
- Blade of the Ruined King — Drain — Hitting the same enemy champion 3 times with basic attacks or abilities slows them by 30% for 1.5 seconds (30 second cooldown).
- Guinsoo's Rageblade — Base Stats — Build Path: Nashor's Talon (800) + Recurve Bow (1400) + 900 → Amplifying Tome (500) + Recurve Bow (900) + Pickaxe (800) + + 800
- Guinsoo's Rageblade — Base Stats — Price: 3100 → 3000
- Guinsoo's Rageblade — Base Stats — [New] Attack Damage: 35
- Guinsoo's Rageblade — Base Stats — [New] Ability Power: 30
- Guinsoo's Rageblade — Base Stats — [Removed] Movement Speed: 5%
- Guinsoo's Rageblade — Wrath — Attacks deal 30 bonus magic damage.
- Guinsoo's Rageblade — Seething Strike — Basic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.
- At Wit's End — Base Stats — Build Path: Recurve Bow (1400) + Negatron Cloak (900) + 500 → Recurve Bow (900) + Negatron Cloak (900) + Dagger (400) + 600
- At Wit's End — Base Stats — Attack Speed: 45% → 50%
- At Wit's End — Base Stats — [New] Tenacity: 20%
- At Wit's End — At Wit's End — Basic attacks deal 40 bonus magic damage on hit.
- Terminus — Base Stats — Build Path: Recurve Bow (1400) + B. F. Sword (1500) + 400 → Recurve Bow (900) + Hearthbound Axe (1200) + 900
- Terminus — Base Stats — Total Price: 3300 → 3000
- Terminus — Base Stats — Attack Damage: 40 → 35
- Terminus — Base Stats — Attack Speed: 30% → 35%
- Terminus — Shadow — Basic attacks deal 30 bonus magic damage on hit.
- Terminus — Juxtaposition — The light effect grants 5 - 8 Armor and Magic Resist; the dark effect grants 10% Armor Penetration and Magic Penetration, stacking up to 3 times.
- Phantom Dancer — Base Stats — Build Path: Zeal (1400) + Dagger (500) + Long Sword (500) + 500 → Zeal (1400) + Dagger (400) + Dagger (400) + 450
- Phantom Dancer — Base Stats — Price: 2900 → 2650
- Phantom Dancer — Base Stats — [Removed] Attack Damage: 20
- Phantom Dancer — Base Stats — Movement Speed: 5% → 7%
- Phantom Dancer — Spectral Waltz — Landing a basic attack on a champion grants 6% Attack Speed and 1% Movement Speed for 6 seconds, stacking up to 5 times.
- Runaan's Hurricane — Base Stats — Build Path: Recurve Bow (1400) + Cloak of Agility (1000) + 500 → Zeal (1400) + Kircheis Shard (800) + 450
- Runaan's Hurricane — Base Stats — Price: 2900 → 2650
- Runaan's Hurricane — Base Stats — Attack Speed: 35% → 40%
- Runaan's Hurricane — Base Stats — [New] Movement Speed: 4%
- Runaan's Hurricane — Wind's Fury — Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.
- Runaan's Hurricane — Wind Blade — [Removed]
- Mortal Reminder — Base Stats — Build Path: Last Whisper (800) + Executioner's Calling (800) + Cloak of Agility (1000) + 900 → Last Whisper (1200) + Executioner's Calling (800) + Brawler's Gloves (500) + 500
- Mortal Reminder — Base Stats — Price: 3300 → 3000
- Mortal Reminder — Base Stats — Attack Damage: 25 → 35
- Mortal Reminder — Base Stats — [Removed] Attack Speed: 15%
- Mortal Reminder — Base Stats — [New] Armor Penetration: 30%
- Mortal Reminder — Sepsis — Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds.
- Mortal Reminder — Last Whisper — Integrated into base stats.
- Infinity Edge — Base Stats — Build Path: B. F. Sword (1500) + Cloak of Agility (1000) + 900 → B. F. Sword (1500) + Pickaxe (800) + Brawler's Gloves (500) + 700
- Infinity Edge — Base Stats — Attack Damage: 65 → 75
- Infinity Edge — Infinity — Critical strike damage increased from 200% to 230%.
- Infinity Edge — Limit Break — [Removed]
- Manamune — Base Stats — Build Path: Tear of the Goddess (500) + Caulfield's Warhammer (1200) + 1000 → Caulfield's Warhammer (1200) + Tear of the Goddess (400) + Long Sword (500) + 800
- Manamune — Base Stats — Price: 2700 → 2900
- Manamune — Base Stats — Attack Damage: 25 → 40
- Manamune — Base Stats — Mana: 300 → 500
- Manamune — Base Stats — Ability Haste: 20 → 15
- Manamune — Awe — Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
- Manamune — Mana Charge — Basic attacks and Mana expenditure grant 14 max Mana, up to 700. Triggers at most 3 times every 10 seconds.
- Muramana — Base Stats — Price: 2700 → 2900
- Muramana — Base Stats — Attack Damage: 25 → 40
- Muramana — Base Stats — Ability Haste: 20 → 15
- Muramana — Awe — Gain Attack Damage equal to 2% of max Mana and refund 15% of total Mana spent.
- Muramana — Shock — Basic attacks deal bonus physical damage equal to 1.5% of max Mana; abilities deal bonus physical damage equal to 3.5% / 3% of max Mana for melee / ranged.
- Serylda's Grudge — Base Stats — Build Path: Caulfield's Warhammer (1200) + Last Whisper (800) + Long Sword (500) + 800 → Caulfield's Warhammer (1200) + Last Whisper (1200) + 700
- Serylda's Grudge — Base Stats — Price: 3300 → 3100
- Serylda's Grudge — Base Stats — Attack Damage: 40 → 50
- Serylda's Grudge — Base Stats — [New] Armor Penetration: 35%
- Serylda's Grudge — Icy — Damaging active abilities and empowered attacks slow enemies below 60% current Health by 30% Movement Speed for 1 second.
- Serylda's Grudge — Last Whisper — Integrated into base stats.
- Serylda's Grudge — Frostbite — [Removed]
- Navori Quickblades — Base Stats — Price: 2800 → 2650
- Navori Quickblades — Base Stats — Attack Speed: 45% → 40%
- Navori Quickblades — Base Stats — Movement Speed: 5% → 4%
- Lord Dominik's Regards — Base Stats — Build Path: Last Whisper (800) + Long Sword (500) + Cloak of Agility (1000) + 1000 → Last Whisper (1200) + Noonquiver (1300) + 800
- Lord Dominik's Regards — Base Stats — Attack Damage: 30 → 35
- Lord Dominik's Regards — Base Stats — Armor Penetration: 36% → 35%
- Mercurial Scimitar — Base Stats — [Removed] Physical Vamp: 10%
- Mercurial Scimitar — Base Stats — [New] Lifesteal: 12%
Removed items
Seven items leave the shop. Most of them overlapped with other items or no longer had a champion building them.
- Magnetic Blaster — [Removed]
- Soul Transfer — [Removed]
- Cloak of Agility — [Removed]
- Nashor's Talon — [Removed]
- Searing Crown — [Removed]
- Surging Scales — [Removed]
- Stinger — [Removed]
Other item changes
Outside the marksman shop: most support and tank items are re-priced and rebalanced, movement speed on items drops from 5% to 4% to rein in late-game speed, Sunfire Aegis gets a simpler burn aimed at high-health tanks, and Sterak's Gage now gives Tenacity as a base stat.
- Winged Moonplate — Base Stats — Movement Speed: 5% → 4%
- Bami's Cinder — Base Stats — Build Path: Shimmering Spark (500) + Ruby Crystal (500) + 300 → Ring of Revelation (300) + Ruby Crystal (500) + 400
- Bami's Cinder — Base Stats — Total Price: 1300 → 1200
- Bami's Cinder — Base Stats — [New] Ability Haste: 5
- Aether Wisp — Base Stats — Movement Speed: 5% → 4%
- Phage — Rage — Each time a basic attack hits a unit, gain 20 Movement Speed for 2 seconds. This Movement Speed bonus does not stack, and the effect is halved for ranged champions.
- Forbidden Idol — Base Stats — Build Path: No recipe
- Forbidden Idol — Base Stats — Price: 900 → 700
- Forbidden Idol — Base Stats — Heal and Shield Power: 4% → 6%
- Forbidden Idol — Base Stats — [Removed] Health: 100
- Forbidden Idol — Base Stats — [Removed] Ability Haste: 5
- Bandleglass Mirror — Base Stats — Build Path: Amplifying Tome (500) + Ring of Revelation (300) + 100
- Bandleglass Mirror — Base Stats — Total Price: 900
- Bandleglass Mirror — Base Stats — Ability power: 20
- Bandleglass Mirror — Base Stats — Base Mana Regen: 50%
- Bandleglass Mirror — Base Stats — Ability Haste: 10
- Whispering Circlet — Base Stats — Price: 2400
- Whispering Circlet — Base Stats — Build Path: Forbidden Idol (700) + Tear of the Goddess (400) + Ruby Crystal (500) + 800
- Whispering Circlet — Base Stats — Health: 200
- Whispering Circlet — Base Stats — Maximum Mana: 500
- Whispering Circlet — Base Stats — Base Mana Regen: 50%
- Whispering Circlet — Base Stats — Heal and Shield Power: 8%
- Whispering Circlet — Harmony — Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.
- Whispering Circlet — Mana Charge — Mana expenditure grants 14 max Mana, up to 700. This can trigger at most 2 times every 10 seconds. At max stacks, it automatically upgrades into Diadem of Songs.
- Diadem of Songs — Base Stats — Build Path: Whispering Circlet
- Diadem of Songs — Base Stats — Health: 200
- Diadem of Songs — Base Stats — Mana: 1200
- Diadem of Songs — Base Stats — Base Mana Regen: 50%
- Diadem of Songs — Base Stats — Heal and Shield Power: 8%
- Diadem of Songs — Harmony — Gain bonus Heal and Shield Power equal to 0.5% of max Mana and refund 25% of Mana spent.
- Diadem of Songs — Diadem — If either you or an allied champion you healed or shielded within the last 3 seconds is in combat, heal the nearby allied champion with the lowest Health within 800 units each second for an amount equal to 0.8% of your max Mana.
- Echoes of Helia — Base Stats — Price: 2400
- Echoes of Helia — Base Stats — Build Path: Bandleglass Mirror (900) + Kindlegem (1000) + 500
- Echoes of Helia — Base Stats — Health: 200
- Echoes of Helia — Base Stats — Ability Power: 40
- Echoes of Helia — Base Stats — Ability Haste: 20
- Echoes of Helia — Base Stats — Base Mana Regen: 50%
- Echoes of Helia — Soul Siphon — 30% of pre-mitigation damage dealt to enemy champions is stored as Soul Fragments, with a maximum of 80 - 250 based on level. When you heal or shield an allied champion other than yourself, all Soul Fragments are consumed to heal that target for an equal amount.
- Ardent Censer — Base Stats — Build Path: Forbidden Idol (900) + Aether Wisp (950) + Ring of Revelation (300) + 550 → Forbidden Idol (700) + Aether Wisp (950) + 750
- Ardent Censer — Base Stats — Price: 2700 → 2400
- Ardent Censer — Base Stats — Ability Power: 45 → 50
- Ardent Censer — Base Stats — Heal and Shield Power: 5% → 8%
- Ardent Censer — Base Stats — Movement Speed: 5% → 4%
- Ardent Censer — Base Stats — [Removed] Ability Haste: 10
- Ardent Censer — Base Stats — [Removed] Health: 250
- Ardent Censer — Censer — Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 30% bonus Attack Speed and 25 bonus magic damage on basic attacks.
- Staff of Flowing Waters — Base Stats — Price: 2500 → 2400
- Staff of Flowing Waters — Base Stats — Health: 100 → 0
- Staff of Flowing Waters — Base Stats — Heal and Shield Power: 5% → 8%
- Staff of Flowing Waters — Base Stats — Ability Haste: 15 → 10
- Staff of Flowing Waters — Rapids — Shielding or healing an allied champion other than yourself empowers both you and that champion for 6 seconds, granting 40 Ability Power and 15 Ability Haste.
- Salvation — Base Stats — Price: 2600 → 2450
- Salvation — Base Stats — Health: 150 → 0
- Salvation — Base Stats — Ability Power: 50 → 40
- Salvation — Base Stats — Heal and Shield Power: 5% → 8%
- Salvation — Base Stats — Ability Haste: 15 → 10
- Shurelya's Battlesong — Base Stats — Build Path: Aether Wisp (950) + Amplifying Tome (500) + Ring of Revelation (300) + 750 → Bandleglass Mirror (900) + Aether Wisp (950) + 600
- Shurelya's Battlesong — Base Stats — Movement Speed: 5% → 4%
- Imperial Mandate — Base Stats — Build Path: Fiendish Codex (900) + Kindlegem (1000) + 600 → Bandleglass Mirror (900) + Blasting Wand (800) + 900
- Imperial Mandate — Base Stats — Price: 2500 → 2600
- Imperial Mandate — Base Stats — Health: 200 → 0
- Imperial Mandate — Base Stats — Ability Power: 50 → 60
- Imperial Mandate — Base Stats — [New] Base Mana Regen: 50%
- Imperial Mandate — Control — Crowd Control abilities gain 20 Ability Haste.
- Imperial Mandate — Command — Crowd-controlling an enemy champion marks them for 4 seconds, causing them to take 7% increased damage during that time.
- Harmonic Echo — Base Stats — Build Path: Lost Chapter (1200) + Forbidden Idol (900) + Amplifying Tome (500) + 100 → Bandleglass Mirror (900) + Kindlegem (1000) + 600
- Harmonic Echo — Base Stats — Price: 2800 → 2500
- Harmonic Echo — Base Stats — Health: 100 → 200
- Harmonic Echo — Base Stats — Ability Power: 50 → 40
- Harmonic Echo — Base Stats — Ability Haste: 15 → 20
- Harmonic Echo — Base Stats — [Removed] Max Mana: 300
- Harmonic Echo — Base Stats — [Removed] Heal and Shield Power: 5%
- Harmonic Echo — Harmonic Echo — When you heal or shield an allied champion, the effect links to the nearest allied champion within range with the lowest percentage Health, excluding yourself, and grants them 30% of that heal or 35% of that shield. If no other allied champion is in range, the original target instead receives that same extra heal or shield.
- Knight's Vow — Base Stats — Build Path: Kindlegem (1000) + Chain Vest (900) + 700 → Kindlegem (1000) + Chain Vest (900) + 550
- Knight's Vow — Base Stats — Price: 2600 → 2450
- Knight's Vow — Base Stats — Health: 400 → 200
- Zeke's Convergence — Base Stats — Build Path: Glacial Shroud (1000) + Giant's Belt (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
- Zeke's Convergence — Base Stats — Price: 2700 → 2400
- Zeke's Convergence — Base Stats — Health: 400 → 300
- Zeke's Convergence — Base Stats — [Removed] Mana: 150
- Zeke's Convergence — Base Stats — Armor: 40 → 25
- Zeke's Convergence — Base Stats — [New] Magic Resist: 25
- Zeke's Convergence — Base Stats — Ability Haste: 15 → 10
- Zeke's Convergence — Converge — Gain 10 ultimate ability haste.
- Zeke's Convergence — Frostfire Tempest — Casting your ultimate ability deals 150 magic damage and slows nearby enemies by 30% over 5 seconds. If no enemy champion is in range when the ultimate is cast, the effect is delayed until up to 5 seconds later or until an enemy champion enters range.
- Yordle Trap — Base Stats — Build Path: Chain Vest (900) + Kindlegem (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
- Yordle Trap — Base Stats — Price: 2600 → 2400
- Yordle Trap — Base Stats — Health: 350 → 200
- Yordle Trap — Base Stats — Armor: 40 → 20
- Yordle Trap — Base Stats — [New] Magic Resist: 20
- Yordle Trap — Catcher — Slowing or immobilizing an enemy champion empowers you for 8 / 4s, melee / ranged, granting 20 Movement Speed. During this time, you and nearby allies gain 30% / 20% bonus Attack Speed, melee / ranged. If an ally, including you, gets a kill while inspired, you gain 20 gold.
- Mantle of the Twelfth Hour — Base Stats — Build Path: Surging Scales (1300) + Negatron Cloak (900) + 500 → Kindlegem (1000) + Giant's Belt (1000) + 550
- Mantle of the Twelfth Hour — Base Stats — Price: 2700 → 2550
- Mantle of the Twelfth Hour — Base Stats — Health: 200 → 600
- Mantle of the Twelfth Hour — Base Stats — [Removed] Armor: 40
- Mantle of the Twelfth Hour — Base Stats — [Removed] Magic Resist: 40
- Mantle of the Twelfth Hour — Base Stats — [New] Ability Haste: 20
- Mantle of the Twelfth Hour — Lifeline — When you drop below 30% max Health, immediately gain 200 - 300 bonus Health for 5 seconds, and heal over 5 seconds for 200 - 400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% bonus Health. During this time, gain 10% size, 10% bonus Movement Speed, and 20% Tenacity.
- Frozen Heart — Base Stats — Price: 2650 → 2550
- Frozen Heart — Base Stats — Max Mana: 250 → 400
- Frozen Heart — Winter's Caress — All enemy champions within 650 units lose 25% Attack Speed.
- Radiant Virtue — Base Stats — Build Path: Kindlegem (1000) + Chain Vest (900) + 950 → Giant's Belt (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 650
- Radiant Virtue — Base Stats — Price: 2850 → 2650
- Radiant Virtue — Base Stats — Armor: 45 → 30
- Radiant Virtue — Base Stats — [New] Magic Resist: 30
- Radiant Virtue — Base Stats — Ability Haste: 15 → 10
- Abyssal Mask — Base Stats — Build Path: Kindlegem (1000) + Negatron Cloak (900) + Ruby Crystal (500) + 600 → Kindlegem (1000) + Negatron Cloak (900) + 500
- Abyssal Mask — Base Stats — Price: 3000 → 2400
- Abyssal Mask — Base Stats — Health: 400 → 350
- Abyssal Mask — Base Stats — Magic Resist: 55 → 45
- Abyssal Mask — Unmake — All enemy champions within 6.5 meters take 12% increased magic damage.
- Gunmetal Greaves — Base Stats — [Removed] Physical Vamp: 5%
- Gunmetal Greaves — Base Stats — [New] Lifesteal: 5%
- Death's Dance — Base Stats — Build Path: Caulfield's Warhammer (1200) + Chain Vest (900) + 1000 → Caulfield's Warhammer (1200) + Chain Vest (900) + Pickaxe (800) + 300
- Death's Dance — Base Stats — Total Price: 3100 → 3200
- Death's Dance — Base Stats — Attack Damage: 35 → 50
- Death's Dance — Base Stats — Armor: 40 → 45
- Death's Dance — Defy — If a champion you damaged within the last 3 seconds dies, the remaining Ignore Pain damage is cleansed, and you heal over 2 seconds for an amount equal to 90% bonus Attack Damage.
- Death's Dance — Cauterize — Store 30% of physical and magic damage taken, or 12% for ranged champions, and take the stored amount as true damage over 3 seconds.
- Winter's Approach — Base Stats — Build Path: Tear of the Goddess (500) + Giant's Belt (1000) + 1100 → Tear of the Goddess (400) + Giant's Belt (1000) + Kindlegem (1000) + 200
- Winter's Approach — Base Stats — Max Health: 350 → 500
- Winter's Approach — Awe — Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
- Winter's Approach — Mana Charge — Basic attacks, Mana expenditure, and taking damage from champions, structures, and epic monsters grant 14 max Mana. This effect grants up to 700 max Mana and can trigger at most 3 times every 10 seconds. Limited to one Tear of the Goddess item.
- Fimbulwinter — Base Stats — Max Health: 350 → 500
- Fimbulwinter — Awe — Gain bonus Health equal to 15% of max Mana and refund 15% of total Mana spent.
- Fimbulwinter — Frozen Colossus — Whenever you impair an enemy champion's movement, gain a shield for 3 seconds that absorbs 120 + 4.5% max Mana. If more than one enemy champion is nearby, the shield is increased by 80%. (8 second cooldown) Ranged champions use this shield at 50% effectiveness.
- Amaranth's Twinguard — Base Stats — Build Path: Surging Scales (1300) + Negatron Cloak (900) + 900 → Giant's Belt (1000) + Chain Vest (900) + Negatron Cloak (900) + 400
- Amaranth's Twinguard — Base Stats — Total Price: 3100 → 3200
- Amaranth's Twinguard — Base Stats — [New] Health: 300
- Amaranth's Twinguard — Base Stats — Armor: 60 → 50
- Amaranth's Twinguard — Base Stats — Magic Resist: 60 → 50
- Amaranth's Twinguard — Endurance — While in combat with enemy champions, gain 1 Endurance stack each second, up to 5 stacks. At max stacks, gain 20% increased size, 20% Tenacity, 30% bonus Armor, and 30% bonus Magic Resistance until leaving combat.
- Dead Man's Plate — Base Stats — Build Path: Winged Moonplate (900) + Surging Scales (1300) + 600 → Winged Moonplate (900) + Chain Vest (900) + Ruby Crystal (500) + 500
- Dead Man's Plate — Base Stats — Movement Speed: 5% → 4%
- Force of Nature — Base Stats — Build Path: Winged Moonplate (900) + Spectre's Cowl (1100) + 750 → Winged Moonplate (900) + Negatron Cloak (900) + Ruby Crystal (500) + 500
- Force of Nature — Base Stats — Price: 2750 → 2800
- Force of Nature — Base Stats — Max Health: 350 → 400
- Force of Nature — Absorb — Taking magic damage from enemy champions grants 1 Steadfast stack, up to 4, for 7 seconds. Dealing damage to enemy champions refreshes the duration. At max stacks, gain 6% Movement Speed and 70 bonus Magic Resist.
- Youmuu's Ghostblade — Base Stats — [New] Movement Speed: 4%
- Youmuu's Ghostblade — Momentum — 3 seconds after combat with enemy champions ends, gain 30 bonus Movement Speed, or 20 for ranged champions.
- Titanic Hydra — Base Stats — Build Path: Bami's Cinder (1300) + Jaurim's Fist (1200) + 500 → Pickaxe (800) + Jaurim's Fist (1200) + Ruby Crystal (500) + 500
- Cosmic Drive — Base Stats — Movement Speed: 5% → 4%
- Trinity Force — Base Stats — Build Path: Sheen (800) + Phage (1000) + Stinger (1200) + 333 → Sheen (800) + Phage (1000) + Hearthbound Axe (1200) + 333
- Trinity Force — Base Stats — Attack Damage: 30 → 36
- Trinity Force — Base Stats — Ability Haste: 20 → 15
- Trinity Force — Base Stats — Movement Speed: 5% → 0
- Dusk and Dawn — Base Stats — Ability Power: 70 → 60
- Dusk and Dawn — Base Stats — Max Health: 350 → 300
- Dusk and Dawn — Base Stats — Attack Speed: 25% → 20%
- Dusk and Dawn — Spellblade — After casting an ability, your next attack deals bonus magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 10% Ability Power + 3% bonus Health. Shortly afterward, it applies one additional on-hit effect to the target. (1.5 second cooldown) Deals reduced damage to structures.
- Nashor's Tooth — Base Stats — Build Path: Nashor's Talon (800) + Recurve Bow (1400) + 600 → Recurve Bow (900) + Blasting Wand (800) + Fiendish Codex (900) + 300
- Nashor's Tooth — Base Stats — Total Price: 2800 → 2900
- Nashor's Tooth — Base Stats — Attack Speed: 45% → 50%
- Nashor's Tooth — Base Stats — [New] Ability Power: 80
- Nashor's Tooth — Base Stats — Ability Haste: 20 → 15
- Nashor's Tooth — Gnaw — Basic attacks deal 15 + 20% bonus Ability Power magic damage on hit.
- Nashor's Tooth — Magic Fang — [Removed]
- Luden's Echo — Echo — Your next damaging ability or empowered basic attack deals 75 + 8% Ability Power magic damage to the primary target and up to 5 nearby enemies. For each fewer target hit by Echo, the primary target takes an additional 20 + 1.2% Ability Power magic damage. (9 second cooldown)
- Sunfire Aegis — Immolate — Upon entering combat, deals 20 + 1.5% bonus Health Magic Damage to nearby enemies every second. Immolate deals 175%–250% damage to minions and 130% damage to monsters.
- Sunfire Aegis — Flametouch — [Removed]
- Infinity Orb — Inevitable Demise — Critical Strike Threshold: 35% → 40%
- Sterak's Gage — Base Stats — [New] Tenacity: 20%
- Sterak's Gage — Sterak's Fury — Tenacity Removed.
- Tear of the Goddess — Base Stats — Price: 500 → 400
- Tear of the Goddess — Base Stats — [Removed] 5 Ability Haste
Game mode changes
Ranked Season 23
Season 23 starts on 23 September with a new season skin, five bans per team from Platinum to Diamond from the very first day, and several changes to ratings and Legendary Ranked (listed under «Ranked and systems»).
- Season 23 — starts 23 September 2026, 03:00 UTC; expected to end in January 2027
- Season skin — Glorious Eminence Milio
- Platinum to Diamond — bans per team: 3 → 5
- [Removed] The rule that turned off five bans during the first two weeks of a season
- Also new — S/A ratings and MVP selection, Legendary Trial, Champion Score rework and Priority Role Bonus (details under «Ranked and systems»)
Wild Pass
The Wild Pass is reorganised: more Wild Stars, all of them within the first 75 levels, a choice between the current skin and returning ones, the Emporium replaced by set redemption, and a new Reindeer Mini Pass in December.
- Pencil Sharpener Wild Pass — from 22 September 2026, 00:00 UTC: Pencil Sharpener Kog'Maw and Ascended Pencil Sharpener Kog'Maw
- New rewards — Super Pencil Sharpener Battle Ensign and the Ear to Ear emote
- Skin choice — the current Wild Pass skin, or a returning one: Dream Raider Thresh, Unleashed Dream Raider Thresh, Food Spirits Amumu, Ascended Food Spirits Amumu
- Returning Mini Pass skins — Dragonslayer Kayle, Dragonslayer Kayle (Amber), Blackfrost Renekton, Blackfrost Renekton (Purple)
- Battlecast Urgot — returns with its own Mini Pass track, levelled together with the Wild Pass
- Wild Stars — all of them within the first 75 levels
- Wild Stars at Wild Pass level 75: 250 → 330
- Wild Stars at Mini Pass level 50: 100 → 140
- Wild Pass Elite — +200 Wild Stars on purchase
- Daily rewards — Stellacorn's Gift +2 Wild Stars, Celestial Blessing +3 Wild Stars
- Expired Wild Stars: 1 Blue Mote → 5 Condensed Ore
- [Removed] Wild Pass Emporium — personalization rewards now come from the Set Redemption window
- Battle Ensigns — 455 Wild Stars through Wild Star redemption instead of loot; removed from the Trove
- [New] Wild Star spending milestones — spending Wild Stars unlocks personalization rewards
- Interface — redesigned Wild Pass screen
- Wild Pass skin — unlocks at level 1 with the Advanced Pass or higher; the Random Skin Chest moves to level 20
- Reindeer Mini Pass — from 3 December: Reindeer Smolder and Reindeer Smolder (Pink), with its own levels, rewards and missions
- Wild Stars — shared by the Wild Pass and the Mini Pass while both are active; unused ones are reclaimed when the Mini Pass ends
Runes
Lethal Tempo is rebuilt for the new attack speed rules, Conqueror's ability power is standardised, Legend: Haste replaces Legend: Tenacity, Demolish is reworked and Ingenious Hunter is removed for now.
- Lethal Tempo — Landing basic attacks on enemy champions grants stacking Attack Speed, 8% for melee and 6.4% for ranged, up to 6 stacks for 6 seconds. At max stacks, attacks also fire a bullet that deals adaptive damage, 9 - 30 for melee and 6 - 24 for ranged. Each 1% bonus Attack Speed increases this damage by 1% for melee and 0.67% for ranged.
- Conqueror — Stats granted per stack: 3–5 Bonus Attack Damage / 4–8 Ability Power (1.25x–1.6x) -> 3–5 Bonus Attack Damage / 5–8.33 Ability Power (standardized to 1.667x)
- Legend: Haste — Replaces Legend: Tenacity
- Legend: Haste — Takedowns and killing monsters and minions grant Ability Haste, up to a maximum of 15 Ability Haste, with each stack granting 1.5 Ability Haste.
- Demolish — After hitting a turret with 3 basic attacks, melee champions deal 85 + 28% maximum Health bonus Physical Damage, while ranged champions deal 50 + 20% maximum Health bonus Physical Damage.
- Ingenious Hunter — [Removed]
- Legend: Tenacity — [Removed]
Jungle
A new jungle system: junglers deal bonus true damage to monsters that scales with their own stats, monsters hit them for half, Smite starts at 600 true damage and is upgraded by spending Eco-system Protection stacks, and a stack economy adds gold per camp with a catch-up for the team behind. Junglers who farm lanes too much, and laners who farm the jungle, are penalised.
- Smite Adjustments — [New] Champions with Smite deal 30-225 (Scale with Level) + 10% Bonus Attack Damage + 12% Ability Power + 20% Bonus Armor + 20% Bonus Magic Resistance + 3% Bonus Health True damage. After you stop attacking, this damage continues up to 2 more times. Champions also heal for 5 - 35 each second, scaling with champion level.
- Smite Adjustments — [Removed] Champions with Smite deal bonus ability and basic attack damage to monsters.
- Smite Adjustments — [New] Non-epic monsters deal 50% damage to champions with Smite.
- Smite Adjustments — [Removed] Casting Smite restores Health.
- Smite Adjustments — [New] Killing a large monster restores 100–260 Health to the killer (scales with monster level, reaching the maximum at level 9).
- Jungle Economy Adjustments — Eco Protection adjustments — Champions with Smite gain 1 stack every 20 seconds. Consuming 1 stack when clearing a monster camp grants an additional 45 gold, stacking up to 3 times.
- Jungle Economy Adjustments — Eco Protection adjustments — Catch-up mechanic: when your team's total gold is below 90% of the enemy team's total gold and your own gold is less than or equal to 95% of your team's average gold, consuming 1 stack grants 70 gold.
- Jungle Economy Adjustments — Jungler minion penalty — Champions with Smite gain 30% - 100% of lane experience, increasing over time once per minute and reaching 100% at 15 minutes.
- Jungle Economy Adjustments — Jungler minion penalty — If a jungler gains more than 40% as much gold from lanes as from monsters, gold and experience gained from lanes are reduced by 50%. This effect stacks with the previous rule and is removed at 12 minutes.
- Jungle Economy Adjustments — Lane champion jungling penalty — Champions without Smite gain only 50% - 80% experience from monsters, increasing over time once per minute and reaching 80% at 12 minutes.
- Smite Upgrade Rules — Initial damage: 600 true damage
- Smite Upgrade Rules — Upgrade Smite by consuming Eco-system Protection stacks.
- Smite Upgrade Rules — Consume 8 total stacks — Upgrade to 1000 true damage.
- Smite Upgrade Rules — Consume 20 total stacks — Upgrade to 1400 true damage.
- Smite Upgrade Rules — Consume 20 total stacks — Afterward, gain 1 Eco-system Protection stack every 30 seconds.
- Smite Upgrade Rules — Consume 20 total stacks — Gain 5% bonus Movement Speed in the jungle and river, increased to 10% while out of combat.
- Smite Upgrade Rules — Consume 20 total stacks — Gain an additional 20 bonus gold from each jungle camp.
- Jungle Monster Rules — Epic jungle monster stats — Elemental Dragons (levels 5 - 15) — Health 4900 - 10900, Attack Damage 70, Armor 59 - 119, Magic Resistance 41 - 81
- Jungle Monster Rules — Epic jungle monster stats — Rift Herald (levels 5 - 15) — Health 7100 - 11100, Attack Damage 100 - 200, Armor 79 - 139, Magic Resistance 52 - 82
- Jungle Monster Rules — Epic jungle monster stats — Summoned Rift Herald (levels 5 - 15) — Health 5300 - 7300, Attack Damage 80 - 130, Armor 54 - 114, Magic Resistance 32 - 62
- Jungle Monster Rules — Epic jungle monster stats — Summoned Rift Herald (levels 5 - 15) — Gold granted when the Summoned Rift Herald charges: 200 → 50
- Jungle Monster Rules — Epic jungle monster stats — Baron Nashor (levels 9 - 15) — Health 14000 - 18500, Attack Damage 280 - 490, Armor 96 - 168, Magic Resistance 56 - 98
- Jungle Monster Rules — Epic jungle monster stats — Baron Nashor (levels 9 - 15) — Basic attacks and abilities that hit enemy champions apply a debuff that reduces Armor and Magic Resistance by 0.5, stacking up to 100 times and lasting 8 seconds. Basic attacks add 1 stack, and abilities add 2 stacks.
- Jungle Monster Rules — Epic jungle monster stats — Baron Nashor (levels 9 - 15) — Energy Surge Attack Damage ratio: 60% → 30%
- Jungle Monster Rules — Epic jungle monster stats — Baron Nashor (levels 9 - 15) — Corrosive Fluid Attack Damage ratio: 100% → 50%
- Jungle Monster Rules — Epic jungle monster stats — Baron Nashor (levels 9 - 15) — Sundering Breath Attack Damage ratio: 200% → 100%
- Jungle Monster Rules — Epic jungle monster stats — Baron Nashor (levels 9 - 15) — Spike Burst Attack Damage ratio: 100% → 50%
- Jungle Monster Rules — Epic jungle monster stats — Elder Dragon (levels 11 - 15): Health 19000 - 20200, Attack Damage 105, Armor 150 - 170, Magic Resistance 95 - 107
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Krugs — Health 1300 - 3050, Attack Damage 60 - 172, Armor 40, Magic Resistance 35
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Mini Krugs — Health 550 - 1560, Attack Damage 20 - 62, Armor 20, Magic Resistance 20
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Gromp — Health 1800 - 4390, Attack Damage 55 - 160, Armor 40, Magic Resistance 35
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Blue Sentinel — Health 2200 - 4650, Attack Damage 70 - 210, Armor 40, Magic Resistance 35
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Red Brambleback — Health 2200 - 4650, Attack Damage 70 - 210, Armor 40, Magic Resistance 35
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Crimson Raptor — Health 1000 - 2540, Attack Damage 20 - 55, Armor 40, Magic Resistance 35
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Raptors — Health 500 - 1270, Attack Damage 10 - 24, Armor 20, Magic Resistance 20
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Greater Murk Wolf — Health 1200 - 3230, Attack Damage 30 - 93, Armor 40, Magic Resistance 35
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Murk Wolves — Health 600 - 1510, Attack Damage 10 - 31, Armor 20, Magic Resistance 20
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Rift Scuttler — Health 1500 - 3600, Armor 40, Magic Resistance 40
- Jungle Monster Rules — Jungle monster stats (levels 1 - 15) — Rift Scuttler — The first spawn has been moved to 1:30.
- Jungle Monster Rules — New jungle monster traits — Krugs, Crimson Raptors, and Greater Murk Wolves deal bonus physical damage equal to 3% of the target's current Health on attack.
- Jungle Monster Rules — New jungle monster traits — Gromp, Red Brambleback, and Blue Sentinel deal bonus physical damage equal to 5% of the target's current Health on attack.
Turrets
Turrets are rebuilt: much more health on outer turrets, plating that lasts the whole game and falls at health thresholds, no more early defensive bonuses, and Crystalline Overgrowth on every lane turret — crystals that grow over time and deal true damage when a champion attacks. Melee champions deal 20% more damage to turrets.
- Crystalline Overgrowth — All attackable lane turrets are now affected by Crystalline Overgrowth.
- Crystalline Overgrowth — Turrets crystallize over time. A champion's first basic attack detonates all accumulated crystals, dealing True Damage.
- Crystalline Overgrowth — The higher the average level of the attacking team, the higher the crystal detonation damage.
- Crystalline Overgrowth — Cooldown: After a turret spawns, Crystalline Overgrowth has a 50-second cooldown. Once the cooldown ends, crystals begin to accumulate.
- Crystalline Overgrowth — Crystalline Overgrowth remains at its minimum damage for 30 seconds, then scales linearly over 160 seconds until reaching its maximum damage, where it remains indefinitely.
- Crystalline Overgrowth — Minimum damage: 2%–8.7% of the turret's maximum Health (based on the attacking team's level)
- Crystalline Overgrowth — Maximum damage: 3.3%–18.9% of the turret's maximum Health (based on the attacking team's level)
- Crystalline Overgrowth — If an enemy champion is near the turret at the 50-second mark, when Crystalline Overgrowth would normally activate, crystal growth is temporarily suppressed and will not appear. Once all enemy champions leave the area, the crystals will begin to appear and "fast-forward" to the stage they would have reached, making up for the suppressed progress. This is intended to prevent Crystalline Overgrowth from suddenly activating in the middle of a push.
- Crystalline Overgrowth — While the outer turret is still standing, the inner turret and inhibitor turret will not crystallize. Once the outer turret is destroyed, the inner turret begins crystallizing.
- Crystalline Overgrowth — When no minions are within turret range and the turret's damage reduction is active, the crystals cannot be detonated.
- Turret Related Adjustments — All Turrets — [New] All turrets take 20% increased damage from melee champions.
- Turret Related Adjustments — All Turrets — Turret plating distribution: Outer turrets, inner turrets, and inhibitor turrets.
- Turret Related Adjustments — All Turrets — Turret plating now persists permanently.
- Turret Related Adjustments — All Turrets — Turret plates are tied to Health thresholds. A turret loses 1 plate whenever its Health falls below 90%, 75%, 55%, 30%, and 0%.
- Turret Related Adjustments — All Turrets — [Removed] When an outer/inner turret is destroyed, the corresponding inner/inhibitor turret no longer gains a 30-second shield.
- Turret Related Adjustments — All Turrets — [Removed] During the first 2 minutes of the game, Baron Lane and Mid Lane turrets no longer gain 50 bonus Armor and Magic Resist.
- Turret Related Adjustments — All Turrets — [Removed] During the first 6 minutes of the game, outer turrets no longer gain Armor and Magic Resist based on their remaining Health.
- Turret Related Adjustments — All Turrets — [Removed] During the first 5 minutes of the game, turrets no longer gain bonus stats when multiple enemy champions are within their attack range.
- Turret Related Adjustments — All Turrets — [New] Starting at 5:00, outer turret Armor, Magic Resistance, and turret plate Gold rewards begin to decay, up to 4 times — Turret plate Gold: -10 every 30 seconds, down to a minimum of 100 Gold
- Turret Related Adjustments — All Turrets — [New] Starting at 5:00, outer turret Armor, Magic Resistance, and turret plate Gold rewards begin to decay, up to 4 times — Armor and Magic Resist: -15 every 30 seconds, down to a minimum of 0
- Turret Related Adjustments — All Turrets — Whenever a turret plate is destroyed, the turret gains 30 Armor and Magic Resist for 20 seconds. Destroying another plate refreshes the duration. During this time, the turret gains an additional 5 Armor and Magic Resist for each enemy champion within 850 range
- Turret Related Adjustments — Turret Stats — Health — Outer turret: 3000 → 7000
- Turret Related Adjustments — Turret Stats — Health — Inner turret: 3000 → 4500
- Turret Related Adjustments — Turret Stats — Health — Inhibitor turret: 3200 → 4250
- Turret Related Adjustments — Turret Stats — [Adjusted] Armor and Magic Resist: 60
- Turret Related Adjustments — Turret Stats — [Removed] Gold granted for destroying turrets
- Turret Related Adjustments — Turret Stats — [Adjusted] Turret Plating and Turret Rewards — Outer turret: 140 Gold per plate, 700 Gold total
- Turret Related Adjustments — Turret Stats — [Adjusted] Turret Plating and Turret Rewards — Inner and inhibitor turrets: 120 Gold per plate, 600 Gold total
- Turret Related Adjustments — Turret Stats — [Adjusted] Turret Plating and Turret Rewards — First turret: 150 bonus Gold
- Turret Related Adjustments — Turret Stats — [Adjusted] Turret Plating and Turret Rewards — Global bounty for destroying an outer turret: 50 Gold per player
- Turret Related Adjustments — Turret Stats — [Adjusted] Turret Plating and Turret Rewards — Global bounty for destroying an inner or inhibitor turret: 25 Gold per player
Minions and game pacing
Minion waves change pace: minions deal only 60% damage to champions and speed up over time, super minions have more health, Hand of Baron now gives flat attack damage with a clear role for each minion type, and new push buffs help the team that is ahead in turrets and levels.
- Hand of Baron — Melee Minions — Reduced damage from champions: 50% - 70% (11:00 - 25:00)
- Hand of Baron — Melee Minions — Reduced damage from minions: 80%
- Hand of Baron — Melee Minions — Attack Damage increase: 10
- Hand of Baron — Melee Minions — Reduced damage from turrets: 25%
- Hand of Baron — Caster Minion — Reduced damage from champions: 50% - 70% (11:00 - 25:00)
- Hand of Baron — Caster Minion — Reduced damage from minions: 20%
- Hand of Baron — Caster Minion — Attack Damage increase: 30
- Hand of Baron — Caster Minion — Reduced damage from turrets: 25%
- Hand of Baron — Siege Minions — Reduced damage from champions: 30%
- Hand of Baron — Siege Minions — Reduced damage from minions: 20%
- Hand of Baron — Siege Minions — Attack Damage increase: 100
- Hand of Baron — Siege Minions — Reduced damage from turrets: 25%
- Hand of Baron — Cannon Minions — Reduced damage from champions: 30%
- Hand of Baron — Cannon Minions — Reduced damage from minions: 20%
- Hand of Baron — Cannon Minions — Attack Damage increase: 100
- Hand of Baron — Cannon Minions — Reduced damage from turrets: 25%
- Hand of Baron — Super Minions — Super Minions are not affected by Hand of Baron.
- Hand of Baron — All Minions — Minions empowered by Hand of Baron now have a minimum Movement Speed of 3.3.
- Super Minion Aura — 1 Turret — 35 Armor, 35 Magic Resistance
- Super Minion Aura — 2 Turrets — 35 Armor, 35 Magic Resistance
- Super Minion Aura — 2 Turrets — Attack Damage: 15%
- Super Minion Aura — 3 Turrets — 35 Armor, 35 Magic Resistance
- Super Minion Aura — 3 Turrets — Attack Damage: 40%
- Minion Stats — Super Minions — Base Health: 800 → 1100
- Minion Stats — Cannon Minions — Damage to structures: Reaches a maximum of 100% at 23:00 → Fixed at 84%
- Minion Stats — All Minions — [New] All minions deal 60% damage to champions.
- Minion Stats — All Minions — [New] Starting at 5:30, minions gain 25 Movement Speed every 150 seconds, up to 6 times.
- Minion Stats — All Minions — [Removed] Starting at 11:00, minions no longer gain 10% out-of-combat Movement Speed per minute.
- Minion Stats — All Minions — Minion experience range: 8 → 10
- Minion Push Buffs — [New] Bonus damage to minions: (5% + (5% × turret advantage in the lane)) × team average level advantage
- Minion Push Buffs — [New] Damage reduction against minions: 1 + (turret advantage in the lane × team average level advantage)
Life Steal
A new vamp stat just for basic attacks: Life Steal heals only from attacks, on-hit effects and abilities that count as attacks, and replaces the old vamp on five items, so marksmen keep their sustain without abilities healing too much.
- [New] Life Steal — a vamp stat that works only on basic attacks, on-hit damage and abilities treated as basic attacks
- Life Steal replaces the old vamp on — Mercurial Scimitar, Vampiric Scepter, Bloodthirster, Blade of the Ruined King, Gunmetal Greaves
Other in-game changes
Quality-of-life changes: the shop works anywhere in Practice Mode, a new 1v1 custom mode (Rift Trials) on the Baron lane, a clearer gold display in base, and a visible shadow before an Elemental Dragon spawns.
- Training Camp — You can now interact with the shop from anywhere in Practice Mode, including buying items, undoing purchases, and selling items.
- Custom Mode — Added a new custom game mode: Rift Trials, where two players face off in a 1v1 on the Baron Lane of Summoner's Rift.
- Summoner's Rift — When players are within the item purchase area at their base, the Gold display will now be highlighted.
- Summoner's Rift — Item price differences can now be displayed while within the base.
- Summoner's Rift — When an Elemental Dragon is about to spawn, its shadow can be seen circling above its spawn location.
Battlefest S7
The seventh Battlefest season starts on 23 September, with its rotating fun modes and new rewards.
- Battlefest Season 7 — starts 23 September 2026, 03:00 UTC
- Rewards — four chromas for Purple Garlic Lulu, plus icons and borders
AAA ARAM
A new «Sonic Waves» season for AAA ARAM: three new augment sets, five new items and a cleaner augment pool.
- Season theme — «Sonic Waves»: redesigned augment visuals and sounds; music augments get animated card art
- [New] Heartsteel set — earn Steel Tokens; every 100 open a chest with Gold, Anvils and bonus augments
- [New] True Damage set — attacks deal bonus true damage; the Duet augment raises all your true damage, up to +100%
- [New] Rock 'n' Pentakill set — more sustained combat power, with a special celebration on a pentakill
- Augment sets — set bonuses rebalanced so each single augment keeps its own value
- [New] Endless Hunger — if a champion you damaged in the last 3 seconds dies: +15% Omnivamp for 8 seconds (stacks)
- [New] Profane Hydra — attacks hit nearby enemies too; empowered attacks deal extra area damage
- [New] Elixir of Iron — Health and Tenacity
- [New] Elixir of Sorcery — Ability Power, Mana regeneration and bonus true damage
- [New] Elixir of Wrath — Attack Damage and Physical Vamp
- Augment pool — trimmed so each champion finds useful augments more easily
- Augments — stronger values for several, including True Damage and Witchful Thinking
Ranked and systems
The system side of the new season: S/A ratings and MVP give more weight to what each role is meant to do, a new Legendary S rating arrives, Legendary Ranked is easier to enter and adds the Legendary Trial, Champion Score is reworked, and a Priority Role Bonus rewards Support, Jungle and Any Position.
- New Season Begins — Adjusted the S/A rating algorithm. Ratings will still be based on comparisons with other players using the same champion, but will now incorporate more data related to role responsibilities and team contributions. The weighting of evaluation parameters will also be optimized based on the responsibilities of each role, allowing ratings to more accurately reflect the performance of different champion types and players.
- New Season Begins — Optimized the MVP selection algorithm to more comprehensively evaluate the responsibilities and contributions of different roles, making MVP results better reflect players' actual contributions.
- New Season Begins — Added a new rating above S: Legendary S. Players who earn a Legendary S rating will also receive additional Ranked Fortitude.
- New Season Begins — Updated the post-game evaluation interface for Ranked and Legendary Ranked to provide a clearer and more comprehensive overview of player performance.
- New Season Begins — These evaluation system changes only apply to Ranked and Legendary Ranked.
- Legendary Ranked — Lowered entry requirements: Players who reach Master this season, or reached Grandmaster or above last season, can participate in Legendary Ranked when it is available now.
- Legendary Ranked — Added the Legendary Trial event. Perform well and complete the designated challenges to advance directly to Legendary Master.
- Legendary Ranked — Added provincial Legendary Ranked leaderboards, giving high-skill players more opportunities to showcase their skills and compete for recognition.
- Legendary Ranked — Adjusted the point system at higher ranks. Once players reach higher ranks, they'll need to maintain a higher win rate to continue climbing, further increasing the competitive value of high ranks.
- Champion Score System Update — Removed Legendary Ranked Performance Score, while retaining the Legendary Ranked Multiplier. The higher your Legendary Ranked tier, the higher your multiplier will be. The value of the Legendary Ranked Multiplier has also been significantly increased.
- Champion Score System Update — Added a champion unlock mechanic for the Legendary Ranked Multiplier. Players must accumulate net wins with a champion to gradually unlock that champion's Legendary Ranked Multiplier.
- Champion Score System Update — Champion Record Score will no longer decrease after a loss. Except in cases involving rule violations, Champion Record Score can only increase.
- Champion Score System Update — Champion Performance Score has been changed to Ranked Performance Score. After this adjustment, this score can only be earned through Ranked matches.
- Champion Score System Update — Corresponding multipliers and values for the Legendary Ranked Challenge have also been optimized.
- Champion Score System Update — Removed the previous Season Inheritance Score Bonus and added the new Master of Versatility Score Bonus.
- Priority Role Bonus — The Priority Role Bonus applies to Ranked matches from Platinum through Challenger.
- Priority Role Bonus — Bonus points earned through the Priority Role Bonus count toward the weekly cap for performance bonus points.
- Priority Role Bonus — Eligible roles will be adjusted each season based on player role preferences and the overall matchmaking environment. Refer to the in-game display for the current eligible roles. This season's bonus roles are Support, Jungle, and Any Position.
- Priority Role Bonus — Any Position will no longer count toward the Autofill Bonus. In Ranked, it will instead use the Priority Role Bonus system.
- Priority Role Bonus — The regular Autofill Bonus in Legendary Ranked will remain unchanged.
- Champion Ban Rule Adjustments — Ranked matches from Platinum through Diamond will change from 3 bans per team to 5 bans per team.
- Champion Ban Rule Adjustments — Removed the restriction that only enabled the 5-ban system two weeks after the start of a new season. Eligible Ranked matches will now use the 5-ban system immediately when the new season begins.
Bug fixes
- Fixed an issue where slows were removed outright if the target became Unstoppable or crowd-control immune after the slow was applied. Now the slow does not take effect during that state, but its timer continues normally, and once the state ends the slow applies again.
- Fixed an issue where Sivir's (2) Ricochet could trigger the Red Brambleback buff.
- Fixed an issue where the description for Heimerdinger's (1) was missing the information that melee champions deal bonus damage to turrets.
- Fixed an issue where Wukong's (4) would occasionally knock up targets an additional time.
- Fixed an issue where the duration of the damage reduction from Warwick's (3) ability would occasionally be abnormal when activated early.