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WR China Meta

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Zmiany w patchu Wild Rift — Patch 7.3

Patch 7.3 brings a new champion, Hwei, and the biggest overhaul of marksmen in a long time: critical strikes now deal 200%, attack speed is set champion by champion, the marksman shop is rebuilt and seven items leave the game. The jungle gets a new Smite and a new economy, turrets and minion waves change the pace of games, and Ranked Season 23 starts on 23 September.

Zmiany bohaterów

Hwei

The new champion: an Ionian mage who paints his spells. Each of his three basic abilities opens a palette of three variants — Disaster, Serenity and Torment — so he chooses between long-range poke, area control and support for himself and his allies. The Chinese client lists him for the mid lane and support; stats and builds will appear here as soon as Chinese players have enough games on him.

All marksmen — system changes

The biggest change of the patch, and the reason every marksman below is touched: critical strikes now deal 200% damage instead of 175%, the attack speed cap rises from 2.5 to 3, and attack speed ratios are no longer split between melee and ranged — every champion gets its own (the full table is at the end).

Ezreal

His poke slows down: Mystic Shot comes back later and hits for less base damage, but every hit now refunds the cooldown of all his abilities, itself included, so the reward moves from spamming to landing it. His ultimate is weaker at the first rank and stronger at the third.

Kai'Sa

Less base attack damage, but her passive now grows with the plasma stacks already applied and Void Seeker leans more on attack damage: she pays early and gets it back in longer fights. Her ultimate has a higher base shield with lower attack damage ratios.

Twitch

Reworked around the ambush: his attack speed no longer comes from maxing venom stacks but from leaving camouflage, and Contaminate can only be cast with a poisoned enemy within 1200 units, so his burst depends on choosing the right moment to come out of stealth. His ultimate comes back later.

Lucian

His ultimate no longer fires a fixed number of bullets: the count now grows with critical strike chance and damage, so crit items decide how much The Culling can do late in the game. Small shifts to his base stats and Piercing Light.

Caitlyn

Rebuilt around critical strike: Headshot and Ace in the Hole now scale with both crit chance and crit damage, and headshots on trapped enemies deal extra damage. More base attack damage for the lane; her net slows for less time.

Draven

Less gold from his passive and a lower ratio on Spinning Axe, but Whirling Death loses less damage per target hit and now executes enemies whose health is below his Adoration stacks.

Miss Fortune

Her damage moves from the early Love Tap to the full crit build: the passive hits less with little crit, the second bounce of Double Up now scales with crit damage and picks its target more predictably, and Bullet Time gains base damage and crit-damage scaling.

Samira

Lower base numbers across her kit, but her ultimate becomes much easier to use: shorter cooldown, no mana cost and more base damage, and it now heals through the new Life Steal, while Flair no longer does.

Zeri

One of the clear winners: more damage on almost every ability, and her ultimate's overcharge lasts far longer, especially when she lands critical strikes.

Jinx

Only her rocket is touched, plus a little less attack damage growth: Super Mega Death Rocket! comes back later at the first ranks and scales slightly less with bonus attack damage.

Akshan

His passive movement speed now grows with bonus attack speed, and Avengerang trades its total attack damage ratio for more base damage and a bonus attack damage ratio: he leans on items more than on levels.

Corki

A general trim: less attack damage growth, slightly lower ratios on his missiles, and his armor and magic resist shred flattened across ranks.

Kalista

A straight buff to her base attack damage and its growth; nothing else changes.

Kog'Maw

More base attack damage, and his own attack speed values under the new system.

Varus

A straight buff to base attack damage.

Xayah

Her recall now scales with critical strike: Bladecaller's damage grows with crit chance and crit damage, while Deadly Plumage gives a little less attack speed but more feather damage. More base attack damage, less growth.

Tristana

Rocket Jump and Explosive Charge shift damage onto bonus attack damage and critical strike, and Buster Shot gains an attack damage ratio: she goes back to being a marksman rather than a hybrid. Both abilities come back a little later.

Sivir

Boomerang Blade and Ricochet are rewritten around attack damage and critical strike, her passive speed boost is much bigger, and On the Hunt gives less cooldown reduction but can be re-triggered to refresh itself.

Vayne

A clean buff: more base attack damage, a stronger Tumble, more attack damage from Final Hour, and Silver Bolts' true damage starts much higher at the first ranks (it grows less afterwards).

Ashe

A large buff: her attack damage growth jumps from 2.65 to 4, Frost Shot slows more, Ranger's Focus costs less mana, and Volley comes back much sooner at the later ranks with far more base damage.

Jhin

His critical strikes now deal only 80% of normal crit damage, so the new 200% doesn't make him explode; in return he gets more base attack damage and growth, and the fourth shot of Curtain Call scales with his current crit damage.

Senna

Less crit chance per Mist and critical strikes at 90% of normal damage, to keep the new crit numbers in check; her ultimate hits harder and scales more with ability power, while its shield relies less on Mist.

Yunara

A small trim to her passive crit damage and a flatter attack speed curve on Cultivation of Spirit.

Yasuo

Less attack damage from excess crit chance and critical strikes at 90% of normal damage: with the new 200% crit he would otherwise hit far too hard. Last Breath deals a little less.

Graves

The only change: his shotgun's critical strikes hit harder, in line with the new crit numbers.

Yone

The same crit correction as Yasuo, plus a rebalance of Spirit Cleave: less max-health damage but a shield that grows with every rank. Mortal Steel clears camps a little faster and Fate Sealed hits harder at the later ranks.

Viego

He was the champion gaining the most from the new crit numbers, so his base stats and passive healing go down and Blade of the Ruined King uses only 80% of his crit damage; Heartbreaker is rebuilt around critical strike.

Tryndamere

Rebuilt around single heavy hits: he loses all the attack speed from his passive and ultimate and gets it back as raw power — base attack damage jumps from 54 to 64 and Bloodlust converts far more attack damage at the later ranks. Spinning Slash now refreshes on crits against monsters and summoned units too.

Olaf

Less base health but much more health per level, a lower ratio on Undertow and less armor and magic resist from Ragnarok: weaker early, sturdier later.

Volibear

His passive's lightning deals a little more early and noticeably less at high levels.

Nunu & Willump

Snowball Barrage loses its bonus damage against monsters, in line with the new Smite that moves clear speed onto the summoner spell.

Zed

Razor Shuriken and Shadow Slash lose their damage penalties against monsters: with the new Smite, his clear no longer pays a tax.

Champion durability — full list

Base health, armor and their growth, champion by champion: the most extreme early health and armor values are trimmed, while champions who dive into fights get more health growth to survive later.

Champion attack speed — full list

The new attack speed numbers of every champion — ratio, base, starting bonus and growth per level. With the melee/ranged split gone, each champion now has its own values.

Zmiany przedmiotów

Marksman items

The marksman shop is rebuilt around the new crit numbers: cheaper basic components (Dagger, Recurve Bow, Kircheis Shard), new pieces such as Noonquiver and Pickaxe, and new or returning items such as Yun Tal Wildarrows, Fiendhunter Bolts, Immortal Shieldbow and a new Statikk Shiv. Infinity Edge now raises critical damage to 230%, and the vamp on marksman items becomes Life Steal.

Removed items

Seven items leave the shop. Most of them overlapped with other items or no longer had a champion building them.

Other item changes

Outside the marksman shop: most support and tank items are re-priced and rebalanced, movement speed on items drops from 5% to 4% to rein in late-game speed, Sunfire Aegis gets a simpler burn aimed at high-health tanks, and Sterak's Gage now gives Tenacity as a base stat.

Zmiany trybów gry

Ranked Season 23

Season 23 starts on 23 September with a new season skin, five bans per team from Platinum to Diamond from the very first day, and several changes to ratings and Legendary Ranked (listed under «Ranked and systems»).

Wild Pass

The Wild Pass is reorganised: more Wild Stars, all of them within the first 75 levels, a choice between the current skin and returning ones, the Emporium replaced by set redemption, and a new Reindeer Mini Pass in December.

Runes

Lethal Tempo is rebuilt for the new attack speed rules, Conqueror's ability power is standardised, Legend: Haste replaces Legend: Tenacity, Demolish is reworked and Ingenious Hunter is removed for now.

Jungle

A new jungle system: junglers deal bonus true damage to monsters that scales with their own stats, monsters hit them for half, Smite starts at 600 true damage and is upgraded by spending Eco-system Protection stacks, and a stack economy adds gold per camp with a catch-up for the team behind. Junglers who farm lanes too much, and laners who farm the jungle, are penalised.

Turrets

Turrets are rebuilt: much more health on outer turrets, plating that lasts the whole game and falls at health thresholds, no more early defensive bonuses, and Crystalline Overgrowth on every lane turret — crystals that grow over time and deal true damage when a champion attacks. Melee champions deal 20% more damage to turrets.

Minions and game pacing

Minion waves change pace: minions deal only 60% damage to champions and speed up over time, super minions have more health, Hand of Baron now gives flat attack damage with a clear role for each minion type, and new push buffs help the team that is ahead in turrets and levels.

Life Steal

A new vamp stat just for basic attacks: Life Steal heals only from attacks, on-hit effects and abilities that count as attacks, and replaces the old vamp on five items, so marksmen keep their sustain without abilities healing too much.

Other in-game changes

Quality-of-life changes: the shop works anywhere in Practice Mode, a new 1v1 custom mode (Rift Trials) on the Baron lane, a clearer gold display in base, and a visible shadow before an Elemental Dragon spawns.

Battlefest S7

The seventh Battlefest season starts on 23 September, with its rotating fun modes and new rewards.

AAA ARAM

A new «Sonic Waves» season for AAA ARAM: three new augment sets, five new items and a cleaner augment pool.

Ranked and systems

The system side of the new season: S/A ratings and MVP give more weight to what each role is meant to do, a new Legendary S rating arrives, Legendary Ranked is easier to enter and adds the Legendary Trial, Champion Score is reworked, and a Priority Role Bonus rewards Support, Jungle and Any Position.

Poprawki błędów

▶ Zmiany w patchu